From 3bb82a27fc61b787ab83145f9a7962c14e7ca769 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Sat, 4 Feb 2006 14:15:10 +0000 Subject: == SCons == * This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan --- source/gameengine/SceneGraph/SConscript | 18 ++++-------------- 1 file changed, 4 insertions(+), 14 deletions(-) (limited to 'source/gameengine/SceneGraph/SConscript') diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript index 2905684d50e..d34f41eb2af 100755 --- a/source/gameengine/SceneGraph/SConscript +++ b/source/gameengine/SceneGraph/SConscript @@ -1,19 +1,9 @@ #!/usr/bin/python -Import ('user_options_dict') -Import ('library_env') +Import ('env') -sg_scenegraph_env = library_env.Copy () +sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp' -source_files = ['SG_BBox.cpp', - 'SG_Controller.cpp', - 'SG_IObject.cpp', - 'SG_Node.cpp', - 'SG_Spatial.cpp', - 'SG_Tree.cpp'] +incs = '. #intern/moto/include' -sg_scenegraph_env.Append (CPPPATH=['.', - '#intern/moto/include' - ]) - -sg_scenegraph_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/SG_SceneGraph', source=source_files) +env.BlenderLib ( 'SG_SceneGraph', sources, Split(incs), [], libtype='game', priority=50 ) -- cgit v1.2.3