From c3d74547befb549cb3104d39797519a32afb2f35 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Sun, 15 Feb 2009 23:26:00 +0000 Subject: SCons: * giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained). * add cxx_compileflags for GE parts on win32-vc to have better performance. * NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users. --- source/gameengine/SceneGraph/SConscript | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'source/gameengine/SceneGraph/SConscript') diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript index 23c1c24c297..8ebf9c0b850 100644 --- a/source/gameengine/SceneGraph/SConscript +++ b/source/gameengine/SceneGraph/SConscript @@ -6,4 +6,9 @@ sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_No incs = '. #intern/moto/include' -env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130] ) +cxxflags = [] +if env['OURPLATFORM']=='win32-vc': + cxxflags.append ('/GR') + cxxflags.append ('/O2') + +env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130], cxx_compileflags = cxxflags ) -- cgit v1.2.3