From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- source/gameengine/SceneGraph/SG_ParentRelation.h | 116 +++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 source/gameengine/SceneGraph/SG_ParentRelation.h (limited to 'source/gameengine/SceneGraph/SG_ParentRelation.h') diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h new file mode 100644 index 00000000000..5df8efe7027 --- /dev/null +++ b/source/gameengine/SceneGraph/SG_ParentRelation.h @@ -0,0 +1,116 @@ +/** + * @mainpage SG_ParentRelation + + * @section + * + * This is an abstract interface class to the Scene Graph library. + * It allows you to specify how child nodes react to parent nodes. + * Normally a child will use it's parent's transforms to compute + * it's own global transforms. How this is performed depends on + * the type of relation. For example if the parent is a vertex + * parent to this child then the child should not inherit any + * rotation information from the parent. Or if the parent is a + * 'slow parent' to this child then the child should react + * slowly to changes in the parent's position. The exact relation + * is left for you to implement by filling out this interface + * with concrete examples. + * + * There is exactly one SG_ParentRelation per SG_Node. Subclasses + * should not be value types and should be allocated on the heap. + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * + */ + +#ifndef __SG_ParentRelation_h +#define __SG_ParentRelation_h + +class SG_Spatial; + +class SG_ParentRelation { + +public : + + /** + * Update the childs local and global coordinates + * based upon the parents global coordinates. + * You must also handle the case when this node has no + * parent (parent == NULL). Usually you should just + * copy the local coordinates of the child to the + * world coordinates. + */ + + virtual + void + UpdateChildCoordinates( + SG_Spatial * child, + const SG_Spatial * parent + ) = 0; + + virtual + ~SG_ParentRelation( + ){ + }; + + /** + * You must provide a way of duplicating an + * instance of an SG_ParentRelation. This should + * return a pointer to a new duplicate allocated + * on the heap. Responsibilty for deleting the + * duplicate resides with the caller of this method. + */ + + virtual + SG_ParentRelation * + NewCopy( + ) = 0; + +protected : + + /** + * Protected constructors + * this class is not meant to be instantiated. + */ + + SG_ParentRelation( + ) { + }; + + /** + * Copy construction should not be implemented + */ + + SG_ParentRelation( + const SG_ParentRelation & + ); +}; + +#endif -- cgit v1.2.3