From 0d7027ecab5d4c667a42c1a5d16d88a9e74e8979 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Wed, 24 Dec 2008 21:33:51 +0000 Subject: 2.5 / SCons / BGE * this should bring back BGE with scons building. Tested on scons/msvc, will test scons/gcc in a bit NOTE: this is not WITH_BF_PLAYER yet. --- source/gameengine/SceneGraph/SConscript | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/SceneGraph') diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript index 90559e41bc0..a0733b6c51c 100644 --- a/source/gameengine/SceneGraph/SConscript +++ b/source/gameengine/SceneGraph/SConscript @@ -2,8 +2,8 @@ Import ('env') -sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp' +sources = env.Glob('*.cpp') incs = '. #intern/moto/include' -env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,125] ) +env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[280,125] ) -- cgit v1.2.3