From ef1b7a5735fea454f88f9d18cf9034279f8fb0b6 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Tue, 7 Feb 2006 21:24:36 +0000 Subject: ==SCons== + 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :) --- source/gameengine/SceneGraph/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/SceneGraph') diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript index d34f41eb2af..23c1c24c297 100755 --- a/source/gameengine/SceneGraph/SConscript +++ b/source/gameengine/SceneGraph/SConscript @@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_No incs = '. #intern/moto/include' -env.BlenderLib ( 'SG_SceneGraph', sources, Split(incs), [], libtype='game', priority=50 ) +env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130] ) -- cgit v1.2.3