From 4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 7 Jan 2015 20:31:08 -0800 Subject: Revert "Fix T40257: Frustum culling not working properly" This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9. This fix still causes more issues than it solves. --- source/gameengine/VideoTexture/ImageRender.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/gameengine/VideoTexture/ImageRender.cpp') diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 617e7fd1d8e..57b2e85845c 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -274,8 +274,6 @@ void ImageRender::Render() m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera); - m_scene->UpdateAnimations(m_engine->GetFrameTime()); - m_scene->RenderBuckets(camtrans, m_rasterizer); m_scene->RenderFonts(); -- cgit v1.2.3