From 159806140fd33e6ddab951c0f6f180cfbf927d38 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 16 Apr 2018 14:07:42 +0200 Subject: Removing Blender Game Engine from Blender 2.8 Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. --- source/gameengine/VideoTexture/PyTypeList.cpp | 97 --------------------------- 1 file changed, 97 deletions(-) delete mode 100644 source/gameengine/VideoTexture/PyTypeList.cpp (limited to 'source/gameengine/VideoTexture/PyTypeList.cpp') diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp deleted file mode 100644 index 18f477f6178..00000000000 --- a/source/gameengine/VideoTexture/PyTypeList.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright (c) 2007 The Zdeno Ash Miklas - * - * This source file is part of blendTex library - * - * Contributor(s): - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/VideoTexture/PyTypeList.cpp - * \ingroup bgevideotex - */ - -#include "PyTypeList.h" - -#include -#include - -#include "EXP_PyObjectPlus.h" - -/// destructor -PyTypeList::~PyTypeList() -{ - // if list exists - if (m_list.get() != NULL) - for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it) - delete *it; -} - -/// check, if type is in list -bool PyTypeList::in (PyTypeObject *type) -{ - // if list exists - if (m_list.get() != NULL) - // iterate items in list - for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it) - // if item is found, return with success - if ((*it)->getType() == type) return true; - // otherwise return not found - return false; -} - -/// add type to list -void PyTypeList::add (PyTypeObject *type, const char *name) -{ - // if list doesn't exist, create it - if (m_list.get() == NULL) - m_list.reset(new PyTypeListType()); - if (!in(type)) - // add new item to list - m_list->push_back(new PyTypeListItem(type, name)); -} - -/// prepare types -bool PyTypeList::ready (void) -{ - // if list exists - if (m_list.get() != NULL) - // iterate items in list - for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it) - // if preparation failed, report it - if (PyType_Ready((*it)->getType()) < 0) return false; - // success - return true; -} - -/// register types to module -void PyTypeList::reg(PyObject *module) -{ - // if list exists - if (m_list.get() != NULL) - // iterate items in list - for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it) - { - // increase ref count - Py_INCREF((*it)->getType()); - // add type to module - PyModule_AddObject(module, (*it)->getName(), (PyObject *)(*it)->getType()); - } -} -- cgit v1.2.3