From 20f39ec7d81af22d30700b3dde28938facfb2588 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Fri, 4 Sep 2009 12:56:30 +0000 Subject: == SCons == * further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough. --- source/gameengine/VideoTexture/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/VideoTexture/SConscript') diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript index ada878b74f2..0b35c019178 100644 --- a/source/gameengine/VideoTexture/SConscript +++ b/source/gameengine/VideoTexture/SConscript @@ -27,4 +27,4 @@ if env['WITH_BF_FFMPEG']: incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC'] defs.append('__STDC_CONSTANT_MACROS') -env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300, 30], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core'], priority=[300], cxx_compileflags=env['BGE_CXXFLAGS']) -- cgit v1.2.3