From cf9fe8f329cee363439c90a3b86dc99e25377088 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Mon, 4 Nov 2013 19:21:07 +0000 Subject: BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. --- source/gameengine/VideoTexture/ImageRender.cpp | 7 ++----- source/gameengine/VideoTexture/ImageRender.h | 3 --- 2 files changed, 2 insertions(+), 8 deletions(-) (limited to 'source/gameengine/VideoTexture') diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index d83cd2dc6fd..68adb07b1f8 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -80,7 +80,6 @@ ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera) : m_engine = KX_GetActiveEngine(); m_rasterizer = m_engine->GetRasterizer(); m_canvas = m_engine->GetCanvas(); - m_rendertools = m_engine->GetRenderTools(); } // destructor @@ -200,9 +199,8 @@ void ImageRender::Render() m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]); m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER); m_rasterizer->BeginFrame(RAS_IRasterizer::KX_TEXTURED,m_engine->GetClockTime()); - m_rendertools->BeginFrame(m_rasterizer); m_engine->SetWorldSettings(m_scene->GetWorldInfo()); - m_rendertools->SetAuxilaryClientInfo(m_scene); + m_rasterizer->SetAuxilaryClientInfo(m_scene); m_rasterizer->DisplayFog(); // matrix calculation, don't apply any of the stereo mode m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO); @@ -275,7 +273,7 @@ void ImageRender::Render() m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera); - m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools); + m_scene->RenderBuckets(camtrans, m_rasterizer); m_scene->RenderFonts(); @@ -595,7 +593,6 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec m_engine = KX_GetActiveEngine(); m_rasterizer = m_engine->GetRasterizer(); m_canvas = m_engine->GetCanvas(); - m_rendertools = m_engine->GetRenderTools(); // locate the vertex assigned to mat and do following calculation in mesh coordinates for (int meshIndex = 0; meshIndex < mirror->GetMeshCount(); meshIndex++) { diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h index 680e1cc1d89..98dceeaafe1 100644 --- a/source/gameengine/VideoTexture/ImageRender.h +++ b/source/gameengine/VideoTexture/ImageRender.h @@ -39,7 +39,6 @@ #include "DNA_screen_types.h" #include "RAS_ICanvas.h" #include "RAS_IRasterizer.h" -#include "RAS_IRenderTools.h" #include "ImageViewport.h" @@ -88,8 +87,6 @@ protected: RAS_ICanvas* m_canvas; /// rasterizer RAS_IRasterizer* m_rasterizer; - /// render tools - RAS_IRenderTools* m_rendertools; /// engine KX_KetsjiEngine* m_engine; -- cgit v1.2.3 From 0cec5c63dabf1fa8a1c54642cc029bbf0001ef01 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Mon, 4 Nov 2013 19:21:50 +0000 Subject: BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed. --- source/gameengine/VideoTexture/Texture.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'source/gameengine/VideoTexture') diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index 1efbc50bfe0..c187f7c41c1 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -40,7 +40,6 @@ #include "DNA_meshdata_types.h" #include "DNA_image_types.h" #include "IMB_imbuf_types.h" -#include "KX_PolygonMaterial.h" #include "MEM_guardedalloc.h" @@ -229,19 +228,12 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds) { self->m_imgTexture = static_cast(mat)->getImage(texID); self->m_useMatTexture = false; - } else if (mat->GetFlag() & RAS_BLENDERMAT) + } else { // get blender material texture self->m_matTexture = static_cast(mat)->getTex(texID); self->m_useMatTexture = true; } - else - { - // get texture pointer from polygon material - MTFace * tface = static_cast(mat)->GetMTFace(); - self->m_imgTexture = (Image*)tface->tpage; - self->m_useMatTexture = false; - } } else if (lamp != NULL) { -- cgit v1.2.3 From fb94a539789e06148b28a73f59f0aefd0ad71e00 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Mon, 4 Nov 2013 19:22:10 +0000 Subject: BGE Rasterizer Cleanup: Cleaning up some includes. --- source/gameengine/VideoTexture/ImageRender.cpp | 1 + source/gameengine/VideoTexture/ImageViewport.cpp | 1 + 2 files changed, 2 insertions(+) (limited to 'source/gameengine/VideoTexture') diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 68adb07b1f8..6908bc6db9c 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -42,6 +42,7 @@ #include "DNA_scene_types.h" #include "RAS_CameraData.h" #include "RAS_MeshObject.h" +#include "RAS_Polygon.h" #include "BLI_math.h" #include "ImageRender.h" diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp index 28fff8b9a6c..789b6006f99 100644 --- a/source/gameengine/VideoTexture/ImageViewport.cpp +++ b/source/gameengine/VideoTexture/ImageViewport.cpp @@ -36,6 +36,7 @@ #include "GL/glew.h" #include "KX_PythonInit.h" +#include "RAS_ICanvas.h" #include "Texture.h" #include "ImageBase.h" #include "VideoBase.h" -- cgit v1.2.3