From 4a4a3b4989355c699b72a8dc15df09fd47621528 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 23 Aug 2009 06:17:59 +0000 Subject: Option for MouseFocus sensor. only used when 'Mouse over any' type is set. Previously the only way to detect if the mouse moved over a different object was to enable true-level-triggering and have a python script detect the change. When the Pulse option is set, focusing on a different object pulses true. Python attribute is focusSensor.usePulseFocus. This is similar to the collision sensors pulse option where changes in the set of collision objects generates an event too. Found this functionality missing when trying to make a logic demo that used mouse-over with overlapping objects. --- source/gameengine/Converter/KX_ConvertSensors.cpp | 1 + source/gameengine/Ketsji/KX_MouseFocusSensor.cpp | 12 ++++++++++-- source/gameengine/Ketsji/KX_MouseFocusSensor.h | 9 ++++++++- source/gameengine/PyDoc/GameTypes.py | 4 +++- 4 files changed, 22 insertions(+), 4 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 31a3cfbd1ac..a628881058a 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -522,6 +522,7 @@ void BL_ConvertSensors(struct Object* blenderobject, starty, keytype, trackfocus, + (bmouse->flag & SENS_MOUSE_FOCUS_PULSE) ? true:false, kxscene, kxengine, gameobj); diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index fde10a493db..1880fcfb6f0 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -61,12 +61,14 @@ KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr, int starty, short int mousemode, int focusmode, + bool bTouchPulse, KX_Scene* kxscene, KX_KetsjiEngine *kxengine, SCA_IObject* gameobj, PyTypeObject* T) : SCA_MouseSensor(eventmgr, startx, starty, mousemode, gameobj, T), m_focusmode(focusmode), + m_bTouchPulse(bTouchPulse), m_kxscene(kxscene), m_kxengine(kxengine) { @@ -78,6 +80,7 @@ void KX_MouseFocusSensor::Init() m_mouse_over_in_previous_frame = (m_invert)?true:false; m_positive_event = false; m_hitObject = 0; + m_hitObject_Last = NULL; m_reset = true; m_hitPosition.setValue(0,0,0); @@ -108,7 +111,10 @@ bool KX_MouseFocusSensor::Evaluate() m_positive_event = true; if (!m_mouse_over_in_previous_frame) { result = true; - } + } + else if(m_bTouchPulse && (m_hitObject != m_hitObject_Last)) { + result = true; + } } if (reset) { // force an event @@ -124,7 +130,8 @@ bool KX_MouseFocusSensor::Evaluate() } m_mouse_over_in_previous_frame = obHasFocus; - + m_hitObject_Last = (void *)m_hitObject; + return result; } @@ -390,6 +397,7 @@ PyAttributeDef KX_MouseFocusSensor::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_MouseFocusSensor, pyattr_get_hit_object), KX_PYATTRIBUTE_RO_FUNCTION("hitPosition", KX_MouseFocusSensor, pyattr_get_hit_position), KX_PYATTRIBUTE_RO_FUNCTION("hitNormal", KX_MouseFocusSensor, pyattr_get_hit_normal), + KX_PYATTRIBUTE_BOOL_RW("usePulseFocus", KX_MouseFocusSensor,m_bTouchPulse), { NULL } //Sentinel }; diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h index 29d674eb305..e1f8d9246e3 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h @@ -49,11 +49,12 @@ class KX_MouseFocusSensor : public SCA_MouseSensor public: - KX_MouseFocusSensor(class SCA_MouseManager* keybdmgr, + KX_MouseFocusSensor(class SCA_MouseManager* eventmgr, int startx, int starty, short int mousemode, int focusmode, + bool bTouchPulse, KX_Scene* kxscene, KX_KetsjiEngine* kxengine, SCA_IObject* gameobj, @@ -110,6 +111,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor /* --------------------------------------------------------------------- */ SCA_IObject* m_hitObject; + void* m_hitObject_Last; /* only use for comparison, never access */ private: /** @@ -122,6 +124,11 @@ class KX_MouseFocusSensor : public SCA_MouseSensor */ bool m_mouse_over_in_previous_frame; + /** + * Flags whether changes in hit object should trigger a pulse + */ + bool m_bTouchPulse; + /** * Flags whether the previous test evaluated positive. */ diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py index b1d1ce71173..71a0c8c1a47 100644 --- a/source/gameengine/PyDoc/GameTypes.py +++ b/source/gameengine/PyDoc/GameTypes.py @@ -2472,6 +2472,8 @@ class KX_MouseFocusSensor(SCA_MouseSensor): @type hitPosition: list (vector of 3 floats) @ivar hitNormal: the worldspace normal from the face at point of intersection. @type hitNormal: list (normalized vector of 3 floats) + @ivar usePulseFocus: When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set) + @type usePulseFocus: bool """ #{ Deprecated def getHitNormal(): @@ -2533,7 +2535,7 @@ class KX_TouchSensor(SCA_ISensor): @ivar useMaterial: Determines if the sensor is looking for a property or material. KX_True = Find material; KX_False = Find property @type useMaterial: boolean - @ivar usePulseCollision: The last collided object. + @ivar usePulseCollision: When enabled, changes to the set of colliding objects generate a pulse. @type usePulseCollision: bool @ivar hitObject: The last collided object. (read-only) @type hitObject: L{KX_GameObject} or None -- cgit v1.2.3