From 15da2232f7aa0f11a89e48f41f5730ddc8bb1b10 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Tue, 8 Jan 2008 09:47:44 +0000 Subject: * tweak linking priorities - should help for GCC users * some lib renaming --- source/gameengine/BlenderRoutines/SConscript | 2 +- source/gameengine/Converter/SConscript | 2 +- source/gameengine/Expressions/SConscript | 2 +- source/gameengine/GameLogic/SConscript | 2 +- source/gameengine/GamePlayer/SConscript | 2 +- source/gameengine/GamePlayer/common/SConscript | 94 +++++++++++----------- source/gameengine/GamePlayer/ghost/SConscript | 72 ++++++++--------- source/gameengine/Ketsji/KXNetwork/SConscript | 2 +- source/gameengine/Ketsji/SConscript | 2 +- .../gameengine/Network/LoopBackNetwork/SConscript | 2 +- source/gameengine/Network/SConscript | 2 +- source/gameengine/Physics/BlOde/SConscript | 6 +- source/gameengine/Physics/Bullet/SConscript | 6 +- source/gameengine/Physics/Dummy/SConscript | 2 +- source/gameengine/Physics/Sumo/SConscript | 16 ++-- source/gameengine/Physics/common/SConscript | 2 +- .../Rasterizer/RAS_OpenGLRasterizer/SConscript | 2 +- source/gameengine/Rasterizer/SConscript | 4 +- source/gameengine/SConscript | 36 ++++----- source/gameengine/SceneGraph/SConscript | 2 +- 20 files changed, 130 insertions(+), 130 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript index acc49e38da1..52d187cbe20 100644 --- a/source/gameengine/BlenderRoutines/SConscript +++ b/source/gameengine/BlenderRoutines/SConscript @@ -26,4 +26,4 @@ cxxflags = [] if env['OURPLATFORM']=='win32-vc': cxxflags.append ('/GR') -env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags) +env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 45] , compileflags=cxxflags) diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript index 7b35c551cf4..a63881f3ef0 100644 --- a/source/gameengine/Converter/SConscript +++ b/source/gameengine/Converter/SConscript @@ -23,4 +23,4 @@ incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_SOLID_INC'] incs += ' ' + env['BF_BULLET_INC'] -env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] ) +env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,50] ) diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript index 809ac31371e..2d4988586de 100644 --- a/source/gameengine/Expressions/SConscript +++ b/source/gameengine/Expressions/SConscript @@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') incs ='. #source/kernel/gen_system #intern/string #intern/moto/include' incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,125] ) +env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,120] ) diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index 7a2c3d91e72..38064733b73 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -9,4 +9,4 @@ incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_SDL_INC'] -env.BlenderLib ( 'bf_logic', sources, Split(incs), [], libtype=['game','player'], priority=[30, 110] ) +env.BlenderLib ( 'bf_logic', sources, Split(incs), [], libtype=['game','player'], priority=[30, 100] ) diff --git a/source/gameengine/GamePlayer/SConscript b/source/gameengine/GamePlayer/SConscript index 0b140bba8e7..df6d26e5d16 100644 --- a/source/gameengine/GamePlayer/SConscript +++ b/source/gameengine/GamePlayer/SConscript @@ -1,3 +1,3 @@ #!/usr/bin/python SConscript(['common/SConscript', - 'ghost/SConscript']) + 'ghost/SConscript']) diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript index 25f137f329e..b6e373b4f92 100644 --- a/source/gameengine/GamePlayer/common/SConscript +++ b/source/gameengine/GamePlayer/common/SConscript @@ -4,60 +4,60 @@ Import ('env') source_files = ['bmfont.cpp', - 'GPC_Canvas.cpp', - 'GPC_Engine.cpp', - 'GPC_KeyboardDevice.cpp', - 'GPC_MouseDevice.cpp', - 'GPC_PolygonMaterial.cpp', - 'GPC_RawImage.cpp', - 'GPC_RawLoadDotBlendArray.cpp', - 'GPC_RawLogoArrays.cpp', - 'GPC_RenderTools.cpp', - 'GPC_System.cpp'] + 'GPC_Canvas.cpp', + 'GPC_Engine.cpp', + 'GPC_KeyboardDevice.cpp', + 'GPC_MouseDevice.cpp', + 'GPC_PolygonMaterial.cpp', + 'GPC_RawImage.cpp', + 'GPC_RawLoadDotBlendArray.cpp', + 'GPC_RawLogoArrays.cpp', + 'GPC_RenderTools.cpp', + 'GPC_System.cpp'] incs = ['.', - '#intern/string', - '#intern/ghost', - '#intern/guardedalloc', - '#intern/bmfont', - '#intern/moto/include', - '#intern/SoundSystem', - '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', - '#source/kernel/gen_system', - '#source/kernel/gen_messaging', - '#source/gameengine/Converter', - '#source/blender/imbuf', - '#source/gameengine/Ketsji', - '#source/blender/blenlib', - '#source/blender/blenkernel', - '#source/blender', - '#source/blender/editors/include', - '#source/blender/makesdna', - '#source/gameengine/Rasterizer', - '#source/gameengine/GameLogic', - '#source/gameengine/Expressions', - '#source/gameengine/Network', - '#source/gameengine/SceneGraph', - '#source/gameengine/Physics/common', - '#source/gameengine/Physics/Sumo', - '#source/gameengine/Physics/Sumo/Fuzzics/include', - '#source/gameengine/Network/LoopBackNetwork', - '#source/gameengine/GamePlayer/ghost', - '#source/blender/misc', - '#source/blender/blenloader'] - + '#intern/string', + '#intern/ghost', + '#intern/guardedalloc', + '#intern/bmfont', + '#intern/moto/include', + '#intern/SoundSystem', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#source/kernel/gen_system', + '#source/kernel/gen_messaging', + '#source/gameengine/Converter', + '#source/blender/imbuf', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/editors/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/Sumo', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/gameengine/GamePlayer/ghost', + '#source/blender/misc', + '#source/blender/blenloader'] + #This is all plugin stuff! #if sys.platform=='win32': # source_files += ['windows/GPW_Canvas.cpp', -# 'windows/GPW_Engine.cpp', -# 'windows/GPW_KeyboardDevice.cpp', -# 'windows/GPW_System.cpp'] +# 'windows/GPW_Engine.cpp', +# 'windows/GPW_KeyboardDevice.cpp', +# 'windows/GPW_System.cpp'] # gp_common_env.Append ( CPPPATH = ['windows']) #elif sys.platform=='linux2' or sys.platform=='linux-i386': # source_files += ['unix/GPU_Canvas.cpp', -# 'unix/GPU_Engine.cpp', -# 'unix/GPU_KeyboardDevice.cpp', -# 'unix/GPU_System.cpp'] +# 'unix/GPU_Engine.cpp', +# 'unix/GPU_KeyboardDevice.cpp', +# 'unix/GPU_System.cpp'] # gp_common_env.Append ( CPPPATH = ['unix']) incs += Split(env['BF_PYTHON_INC']) @@ -67,6 +67,6 @@ incs += Split(env['BF_ZLIB_INC']) cflags=[] if env['OURPLATFORM']=='win32-vc': - cflags = ['/GR'] + cflags = ['/GR'] env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags) diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript index 4bb31f2c27a..f704f02c513 100644 --- a/source/gameengine/GamePlayer/ghost/SConscript +++ b/source/gameengine/GamePlayer/ghost/SConscript @@ -3,47 +3,47 @@ import sys Import ('env') source_files = ['GPG_Application.cpp', - 'GPG_Canvas.cpp', - 'GPG_ghost.cpp', - 'GPG_KeyboardDevice.cpp', - 'GPG_System.cpp'] + 'GPG_Canvas.cpp', + 'GPG_ghost.cpp', + 'GPG_KeyboardDevice.cpp', + 'GPG_System.cpp'] incs = ['.', - '#intern/string', - '#intern/ghost', - '#intern/guardedalloc', - '#intern/bmfont', - '#intern/moto/include', - '#intern/SoundSystem', - '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', - '#source/kernel/gen_system', - '#source/kernel/gen_messaging', - '#source/gameengine/Converter', - '#source/blender/imbuf', - '#source/gameengine/Ketsji', - '#source/blender/blenlib', - '#source/blender/blenkernel', - '#source/blender/readblenfile', - '#source/blender', - '#source/blender/editors/include', - '#source/blender/makesdna', - '#source/gameengine/Rasterizer', - '#source/gameengine/GameLogic', - '#source/gameengine/Expressions', - '#source/gameengine/Network', - '#source/gameengine/SceneGraph', - '#source/gameengine/Physics/common', - '#source/gameengine/Physics/Sumo', - '#source/gameengine/Physics/Sumo/Fuzzics/include', - '#source/gameengine/Network/LoopBackNetwork', - '#source/gameengine/GamePlayer/common', - '#source/blender/misc', - '#source/blender/blenloader'] + '#intern/string', + '#intern/ghost', + '#intern/guardedalloc', + '#intern/bmfont', + '#intern/moto/include', + '#intern/SoundSystem', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#source/kernel/gen_system', + '#source/kernel/gen_messaging', + '#source/gameengine/Converter', + '#source/blender/imbuf', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender/readblenfile', + '#source/blender', + '#source/blender/editors/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/Sumo', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/gameengine/GamePlayer/common', + '#source/blender/misc', + '#source/blender/blenloader'] incs += Split(env['BF_PYTHON_INC']) incs += Split(env['BF_SOLID_INC']) cflags = [] if env['OURPLATFORM']=='win32-vc': - cflags = ['/GR'] + cflags = ['/GR'] -env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags) +env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=5, compileflags=cflags) diff --git a/source/gameengine/Ketsji/KXNetwork/SConscript b/source/gameengine/Ketsji/KXNetwork/SConscript index 2297b96c19e..812d7bfc7f9 100644 --- a/source/gameengine/Ketsji/KXNetwork/SConscript +++ b/source/gameengine/Ketsji/KXNetwork/SConscript @@ -9,4 +9,4 @@ incs += ' #source/gameengine/Network' incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[5, 155] ) +env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[5, 145] ) diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript index 320d81f1ca7..f9f7920d244 100644 --- a/source/gameengine/Ketsji/SConscript +++ b/source/gameengine/Ketsji/SConscript @@ -31,4 +31,4 @@ incs += ' ' + env['BF_SDL_INC'] incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_OPENGL_INC'] -env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags ) +env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 60], compileflags = cflags ) diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index 987603f1a49..1cf94cc10ea 100644 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp' incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network' -env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[25, 165] ) +env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[35, 155] ) diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript index 0778418045f..6cbf8608788 100644 --- a/source/gameengine/Network/SConscript +++ b/source/gameengine/Network/SConscript @@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw incs = '. #source/kernel/gen_system #intern/string #intern/moto/include' -env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 160] ) +env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 150] ) diff --git a/source/gameengine/Physics/BlOde/SConscript b/source/gameengine/Physics/BlOde/SConscript index 90e949d2d86..0ffeb1dad62 100644 --- a/source/gameengine/Physics/BlOde/SConscript +++ b/source/gameengine/Physics/BlOde/SConscript @@ -5,11 +5,11 @@ Import ('library_env') phy_ode_env = library_env.Copy () source_files = ['OdePhysicsController.cpp', - 'OdePhysicsEnvironment.cpp'] + 'OdePhysicsEnvironment.cpp'] phy_ode_env.Append (CPPPATH=['.', - '../common', - ]) + '../common', + ]) phy_ode_env.Append (CPPPATH=user_options_dict['ODE_INCLUDE']) phy_ode_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Ode', source=source_files) diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript index dd6eab0f018..04abca6e4a5 100644 --- a/source/gameengine/Physics/Bullet/SConscript +++ b/source/gameengine/Physics/Bullet/SConscript @@ -9,7 +9,7 @@ incs += ' ' + env['BF_BULLET_INC'] cflags = [] if env['OURPLATFORM']=='win32-vc': - cflags.append('/GR') - cflags.append('/O2') + cflags.append('/GR') + cflags.append('/O2') -env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,90] ) +env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,80] ) diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript index e24b150531f..59579eb7132 100644 --- a/source/gameengine/Physics/Dummy/SConscript +++ b/source/gameengine/Physics/Dummy/SConscript @@ -5,4 +5,4 @@ sources = 'DummyPhysicsEnvironment.cpp' incs = '. ../common' -env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['game','player'], priority=[10,100] ) +env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['game','player'], priority=[10,95] ) diff --git a/source/gameengine/Physics/Sumo/SConscript b/source/gameengine/Physics/Sumo/SConscript index be7922efd44..bc1db07b313 100644 --- a/source/gameengine/Physics/Sumo/SConscript +++ b/source/gameengine/Physics/Sumo/SConscript @@ -3,13 +3,13 @@ Import ('env') sumoenv = env.Copy() sources = ['SumoPHYCallbackBridge.cpp', - 'SumoPhysicsController.cpp', - 'SumoPhysicsEnvironment.cpp', - 'Fuzzics/src/SM_FhObject.cpp', - 'Fuzzics/src/SM_Object.cpp', - 'Fuzzics/src/SM_Scene.cpp', - 'Fuzzics/src/SM_MotionState.cpp' - ] + 'SumoPhysicsController.cpp', + 'SumoPhysicsEnvironment.cpp', + 'Fuzzics/src/SM_FhObject.cpp', + 'Fuzzics/src/SM_Object.cpp', + 'Fuzzics/src/SM_Scene.cpp', + 'Fuzzics/src/SM_MotionState.cpp' + ] incs =['.', '../common', @@ -23,4 +23,4 @@ if env['OURPLATFORM']=='win32-vc': cflags.append('/GR') cflags.append('/O1') -env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['game2','player'], priority=[30, 70] , compileflags=cflags) +env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['game2','player'], priority=[40, 55] , compileflags=cflags) diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript index 91c5101675e..dff4c0fe6c6 100644 --- a/source/gameengine/Physics/common/SConscript +++ b/source/gameengine/Physics/common/SConscript @@ -5,4 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironme incs = '. ../Dummy #intern/moto/include' -env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 35, 95] ) +env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 45, 90] ) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript index 039bc3db8df..b2b75ecb196 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript @@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_ListRasterizer.cpp incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer' incs += ' ' + env['BF_OPENGL_INC'] -env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] ) +env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 115] ) diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index 2097540ed7e..62325bc80a9 100644 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -8,6 +8,6 @@ incs = '. #source/kernel/gen_system #intern/string #intern/moto/include' if env['OURPLATFORM']=='win32-vc': cflags = [] cflags.append('/Ox') - env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags ) + env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,110], compileflags = cflags ) else: - env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] ) + env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,110] ) diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript index c2750d19706..3578e74ea55 100644 --- a/source/gameengine/SConscript +++ b/source/gameengine/SConscript @@ -2,26 +2,26 @@ Import ('env') SConscript(['BlenderRoutines/SConscript', - 'Converter/SConscript', - 'Expressions/SConscript', - 'GameLogic/SConscript', - 'Ketsji/SConscript', - 'Ketsji/KXNetwork/SConscript', - 'Network/SConscript', - 'Network/LoopBackNetwork/SConscript', - 'Physics/common/SConscript', - 'Physics/Dummy/SConscript', - 'Rasterizer/SConscript', - 'Rasterizer/RAS_OpenGLRasterizer/SConscript', - 'SceneGraph/SConscript', - 'Physics/Bullet/SConscript', - 'Physics/Sumo/SConscript' - ]) + 'Converter/SConscript', + 'Expressions/SConscript', + 'GameLogic/SConscript', + 'Ketsji/SConscript', + 'Ketsji/KXNetwork/SConscript', + 'Network/SConscript', + 'Network/LoopBackNetwork/SConscript', + 'Physics/common/SConscript', + 'Physics/Dummy/SConscript', + 'Rasterizer/SConscript', + 'Rasterizer/RAS_OpenGLRasterizer/SConscript', + 'SceneGraph/SConscript', + 'Physics/Bullet/SConscript', + 'Physics/Sumo/SConscript' + ]) if env['WITH_BF_PLAYER']: - SConscript(['GamePlayer/SConscript']) + SConscript(['GamePlayer/SConscript']) #if user_options_dict['USE_PHYSICS'] == 'solid': -# SConscript(['Physics/Sumo/SConscript']) +# SConscript(['Physics/Sumo/SConscript']) #elif user_options_dict['USE_PHYSICS'] == 'ode': -# SConscript(['Physics/BlOde/SConscript']) +# SConscript(['Physics/BlOde/SConscript']) diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript index 23c1c24c297..90559e41bc0 100644 --- a/source/gameengine/SceneGraph/SConscript +++ b/source/gameengine/SceneGraph/SConscript @@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_No incs = '. #intern/moto/include' -env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130] ) +env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,125] ) -- cgit v1.2.3