From 1e4b612d6a63ce781f229ddd6e3073a5d6951950 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 7 Feb 2018 11:14:08 +1100 Subject: Cleanup: add _types.h suffix to DNA headers --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 +- source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 4751e60996d..8ba39e288ca 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -130,7 +130,7 @@ #include "DNA_key_types.h" #include "DNA_armature_types.h" #include "DNA_action_types.h" -#include "DNA_object_force.h" +#include "DNA_object_force_types.h" #include "DNA_constraint_types.h" #include "MEM_guardedalloc.h" diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 72c96668fe7..78d2d88cc65 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -49,7 +49,7 @@ subject to the following restrictions: #include "DNA_scene_types.h" #include "DNA_world_types.h" -#include "DNA_object_force.h" +#include "DNA_object_force_types.h" extern "C" { #include "BLI_utildefines.h" -- cgit v1.2.3