From 2023db70a88c9c5ae7b38eccfee54b6f35780b5f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 23 Jun 2011 09:27:56 +0000 Subject: cmake option to build without an audio library. --- source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 4 +++- source/gameengine/BlenderRoutines/CMakeLists.txt | 8 +++++++- source/gameengine/Converter/CMakeLists.txt | 8 +++++++- source/gameengine/Converter/KX_ConvertActuators.cpp | 6 +++++- source/gameengine/Ketsji/CMakeLists.txt | 8 +++++++- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 4 +++- source/gameengine/Ketsji/KX_SoundActuator.cpp | 6 +++++- source/gameengine/Ketsji/KX_SoundActuator.h | 5 ++++- 8 files changed, 41 insertions(+), 8 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 1eeb7c0f94b..a3ea85b605c 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -95,7 +95,9 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom); #include "BKE_ipo.h" /***/ -#include "AUD_C-API.h" +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif //XXX #include "BSE_headerbuttons.h" #include "BKE_context.h" diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt index a67e2eb7038..fbaa1a9765d 100644 --- a/source/gameengine/BlenderRoutines/CMakeLists.txt +++ b/source/gameengine/BlenderRoutines/CMakeLists.txt @@ -4,7 +4,6 @@ set(INC ../../../intern/string ../../../intern/container ../../../intern/guardedalloc - ../../../intern/audaspace/intern ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer ../../../source/gameengine/Converter ../../../source/blender/imbuf @@ -59,7 +58,14 @@ set(SRC add_definitions(-DGLEW_STATIC) +if(WITH_AUDASPACE) + add_definitions(-DWITH_AUDASPACE) +endif() + if(WITH_CODEC_FFMPEG) + list(APPEND INC + ../../../intern/audaspace/intern + ) add_definitions(-DWITH_FFMPEG) endif() diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt index 6cfd8c9b42b..c905b8634a0 100644 --- a/source/gameengine/Converter/CMakeLists.txt +++ b/source/gameengine/Converter/CMakeLists.txt @@ -30,7 +30,6 @@ set(INC ../../../intern/guardedalloc ../../../intern/container ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer - ../../../intern/audaspace/intern ../../../source/gameengine/Converter ../../../source/gameengine/BlenderRoutines ../../../source/blender/imbuf @@ -113,4 +112,11 @@ if(WITH_BULLET) add_definitions(-DUSE_BULLET) endif() +if(WITH_AUDASPACE) + list(APPEND INC + ../../../intern/audaspace/intern + ) + add_definitions(-DWITH_AUDASPACE) +endif() + blender_add_lib(ge_converter "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 7da474241a0..51e0449a32e 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -43,7 +43,11 @@ #include "KX_BlenderSceneConverter.h" #include "KX_ConvertActuators.h" -#include "AUD_C-API.h" + +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif + // Actuators //SCA logiclibrary native logicbricks #include "SCA_PropertyActuator.h" diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt index a6339439bea..b5a63f44729 100644 --- a/source/gameengine/Ketsji/CMakeLists.txt +++ b/source/gameengine/Ketsji/CMakeLists.txt @@ -50,7 +50,6 @@ set(INC ../../../source/gameengine/SceneGraph ../../../source/gameengine/Physics/common ../../../source/gameengine/Network/LoopBackNetwork - ../../../intern/audaspace/intern ../../../source/blender/blenloader ../../../source/blender/gpu ) @@ -219,6 +218,13 @@ if(WITH_CODEC_FFMPEG) add_definitions(-DWITH_FFMPEG) endif() +if(WITH_AUDASPACE) + list(APPEND INC + ../../../intern/audaspace/intern + ) + add_definitions(-DWITH_AUDASPACE) +endif() + if(WITH_BULLET) list(APPEND INC ../../../extern/bullet2/src diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 1b35219a36d..ea0b00e52fd 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -68,7 +68,9 @@ #include "KX_PyConstraintBinding.h" #include "PHY_IPhysicsEnvironment.h" -#include "AUD_C-API.h" +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif #include "NG_NetworkScene.h" #include "NG_NetworkDeviceInterface.h" diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 45ba827a1b8..75012181ac2 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -36,7 +36,11 @@ #include "KX_SoundActuator.h" -#include "AUD_C-API.h" + +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif + #include "KX_GameObject.h" #include "KX_PyMath.h" // needed for PyObjectFrom() #include diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h index e7257245a80..eb6717f78f0 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.h +++ b/source/gameengine/Ketsji/KX_SoundActuator.h @@ -36,7 +36,10 @@ #include "SCA_IActuator.h" -#include "AUD_C-API.h" +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif + #include "BKE_sound.h" typedef struct KX_3DSoundSettings -- cgit v1.2.3