From 3216e4b202195ed88455d1b43b348a2cf8f40d77 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 11 Apr 2014 11:47:07 +1000 Subject: API Cleanup: Use BKE_constraint prefix for constraint api --- source/gameengine/Converter/BL_ArmatureObject.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 3eb782961e3..0392280444d 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -120,8 +120,8 @@ static void game_copy_pose(bPose **dst, bPose *src, int copy_constraint) if (copy_constraint) { ListBase listb; // copy all constraint for backward compatibility - // BKE_copy_constraints NULLs listb, no need to make extern for this operation. - BKE_copy_constraints(&listb, &pchan->constraints, false); + // BKE_constraints_copy NULLs listb, no need to make extern for this operation. + BKE_constraints_copy(&listb, &pchan->constraints, false); pchan->constraints= listb; } else { @@ -288,7 +288,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter) case CONSTRAINT_TYPE_TRANSFORM: case CONSTRAINT_TYPE_DISTLIMIT: case CONSTRAINT_TYPE_TRANSLIKE: - cti = BKE_constraint_get_typeinfo(pcon); + cti = BKE_constraint_typeinfo_get(pcon); gametarget = gamesubtarget = NULL; if (cti && cti->get_constraint_targets) { ListBase listb = { NULL, NULL }; -- cgit v1.2.3