From 3cac11a3a2e61555c48c559f9caa61b1787e9ddb Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sat, 11 Oct 2008 20:19:04 +0000 Subject: Last (hopefully) soft body fixes: Enable soft body collision clusters by default. Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies) --- source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 505db944097..4fe35630784 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -1581,7 +1581,7 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl { if (rb1) { - sb0->appendAnchor(node,rb1); + sb0->appendAnchor(node,rb1,disableCollisionBetweenLinkedBodies); } else { sb0->setMass(node,0.f); @@ -1643,7 +1643,7 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl { if (rb0) { - sb1->appendAnchor(node,rb0); + sb1->appendAnchor(node,rb0,disableCollisionBetweenLinkedBodies); } else { sb1->setMass(node,0.f); -- cgit v1.2.3