From 641e586b15ad4eb8f35e5b591bfc807b58ebcd80 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 1 Oct 2016 22:40:35 +0200 Subject: Fix T49520: broken vertex colors in the game engine. --- source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp | 2 +- source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp index cf77ebfbeb9..316871e6025 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp @@ -171,7 +171,7 @@ void RAS_StorageVA::TexCoordPtr(const RAS_TexVert *tv) glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent()); break; case RAS_IRasterizer::RAS_TEXCO_VCOL: - glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA()); + glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(RAS_TexVert), tv->getRGBA()); break; default: break; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp index cad5b5a508e..114defb60a5 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp @@ -149,6 +149,9 @@ void VBO::Draw(int texco_num, RAS_IRasterizer::TexCoGen* texco, int attrib_num, glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, this->stride, this->tangent_offset); glEnableVertexAttribArrayARB(unit); break; + case RAS_IRasterizer::RAS_TEXCO_VCOL: + glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_TRUE, this->stride, this->color_offset); + glEnableVertexAttribArrayARB(unit); default: break; } -- cgit v1.2.3