From b0f87935a8d0de0f9ed886c7f26f1b7af41ed12a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 14 Jan 2010 10:59:42 +0000 Subject: spelling errors, no real changes to code. --- source/gameengine/Ketsji/KX_PyConstraintBinding.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp index 05513d85fc6..e58beea4984 100644 --- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp +++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp @@ -443,7 +443,7 @@ static PyObject* gPyCreateConstraint(PyObject* self, PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) physicsid; PHY_IPhysicsController* physctrl2 = (PHY_IPhysicsController*) physicsid2; - if (physctrl) //TODO:check for existance of this pointer! + if (physctrl) //TODO:check for existence of this pointer! { PHY_ConstraintType ct = (PHY_ConstraintType) constrainttype; int constraintid =0; -- cgit v1.2.3 From 68c8054191560d68a9856e60311ed410cd32e5c7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 16 Jan 2010 23:53:51 +0000 Subject: patch [#20560] [patch] KX_GameObject.obcolor by Mitchell Stokes (moguri) * renamed attribute obcolor to color --- source/gameengine/Ketsji/KX_GameObject.cpp | 37 +++++++++++++++++++++++++++++- source/gameengine/Ketsji/KX_GameObject.h | 5 ++++ 2 files changed, 41 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 6865f9f04a2..1b9c82b432c 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -811,6 +811,11 @@ void KX_GameObject::SetObjectColor(const MT_Vector4& rgbavec) m_objectColor = rgbavec; } +const MT_Vector4& KX_GameObject::GetObjectColor() +{ + return m_objectColor; +} + void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac) { MT_Matrix3x3 orimat; @@ -1238,6 +1243,7 @@ void KX_GameObject::Relink(GEN_Map *map_parameter) #define MATHUTILS_VEC_CB_SCALE_LOCAL 3 #define MATHUTILS_VEC_CB_SCALE_GLOBAL 4 #define MATHUTILS_VEC_CB_INERTIA_LOCAL 5 +#define MATHUTILS_VEC_CB_OBJECT_COLOR 6 static int mathutils_kxgameob_vector_cb_index= -1; /* index for our callbacks */ @@ -1273,6 +1279,9 @@ static int mathutils_kxgameob_vector_get(PyObject *self_v, int subtype, float *v if(!self->GetPhysicsController()) return 0; self->GetPhysicsController()->GetLocalInertia().getValue(vec_from); break; + case MATHUTILS_VEC_CB_OBJECT_COLOR: + self->GetObjectColor().getValue(vec_from); + break; } return 1; @@ -1302,6 +1311,9 @@ static int mathutils_kxgameob_vector_set(PyObject *self_v, int subtype, float *v case MATHUTILS_VEC_CB_INERTIA_LOCAL: /* read only */ break; + case MATHUTILS_VEC_CB_OBJECT_COLOR: + self->SetObjectColor(MT_Vector4(vec_to)); + break; } return 1; @@ -1475,6 +1487,7 @@ PyAttributeDef KX_GameObject::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("children", KX_GameObject, pyattr_get_children), KX_PYATTRIBUTE_RO_FUNCTION("childrenRecursive", KX_GameObject, pyattr_get_children_recursive), KX_PYATTRIBUTE_RO_FUNCTION("attrDict", KX_GameObject, pyattr_get_attrDict), + KX_PYATTRIBUTE_RW_FUNCTION("obcolor", KX_GameObject, pyattr_get_obcolor, pyattr_set_obcolor), /* Experemental, dont rely on these yet */ KX_PYATTRIBUTE_RO_FUNCTION("sensors", KX_GameObject, pyattr_get_sensors), @@ -2033,7 +2046,28 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE return meshes; } -/* experemental! */ +PyObject* KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR); +#else + KX_GameObject* self= static_cast(self_v); + return PyObjectFrom(self->GetObjectColor()); +#endif +} + +int KX_GameObject::pyattr_set_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast(self_v); + MT_Vector4 obcolor; + if (!PyVecTo(value, obcolor)) + return PY_SET_ATTR_FAIL; + + self->SetObjectColor(obcolor); + return PY_SET_ATTR_SUCCESS; +} + +/* These are experimental! */ PyObject* KX_GameObject::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { return KX_PythonSeq_CreatePyObject((static_cast(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_SENSORS); @@ -2048,6 +2082,7 @@ PyObject* KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE { return KX_PythonSeq_CreatePyObject((static_cast(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_ACTUATORS); } +/* End experimental */ PyObject* KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 41e04eef91c..596e69f25b3 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -339,6 +339,9 @@ public: const MT_Vector4& rgbavec ); + const MT_Vector4& + GetObjectColor(); + void ResolveCombinedVelocities( @@ -882,6 +885,8 @@ public: static PyObject* pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static PyObject* pyattr_get_obcolor(void *selv_v, const KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); /* Experemental! */ static PyObject* pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); -- cgit v1.2.3 From 9356b1b7ee99d86853589a51dfe89c490b7d2a57 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Sun, 17 Jan 2010 21:46:34 +0000 Subject: BGE: Mouse Sensor type defaults to 1 (MOUSELEFT ) + remove camera attribute from Camera objects. (if you want to mark your camera objects create a property manually ;) That way object.getPropertyNames() works consistently across all object types. --- source/gameengine/Ketsji/KX_Camera.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index 384125119a9..ce13b9912a8 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -57,9 +57,6 @@ KX_Camera::KX_Camera(void* sgReplicationInfo, m_name = "cam"; m_projection_matrix.setIdentity(); m_modelview_matrix.setIdentity(); - CValue* val = new CIntValue(1); - SetProperty("camera",val); - val->Release(); } -- cgit v1.2.3 From 0c5998e7998cba70d1dceacc5ed8109a5bba9e23 Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Mon, 25 Jan 2010 06:24:05 +0000 Subject: Radians -> Degrees (in UI) Rotations are now stored internally as radians, while exposing degrees in the UI - in the graph editor and UI controls. This is done in two areas: 1) Using the unit system to convert RNA data to display as degrees in the UI controls 2) FCurves now use degrees for rotation, so you can edit in the graph editor what you see in the UI. All rotation data is consistently accessible in DNA and RNA as radians, degrees are only used for the UI controls and graph editor. This commit includes conversions will convert old files (stored data and also fcurve data) to the new units, hopefully everything should go smoothly! Part of this also changes a few properties that were hard-coded as degrees before (such as IK pole angle and brush texture rotation) to also use the same consistent system of radians (dna/rna) and degrees (ui). Thanks to Joshua for hints and review here too. --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index a54c229593f..1d95ef13ca8 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2584,13 +2584,11 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if (gameobj->GetPhysicsController()) { - float radsPerDeg = 6.283185307179586232f / 360.f; - PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) gameobj->GetPhysicsController()->GetUserData(); //we need to pass a full constraint frame, not just axis //localConstraintFrameBasis - MT_Matrix3x3 localCFrame(MT_Vector3(radsPerDeg*dat->axX,radsPerDeg*dat->axY,radsPerDeg*dat->axZ)); + MT_Matrix3x3 localCFrame(MT_Vector3(dat->axX,dat->axY,dat->axZ)); MT_Vector3 axis0 = localCFrame.getColumn(0); MT_Vector3 axis1 = localCFrame.getColumn(1); MT_Vector3 axis2 = localCFrame.getColumn(2); -- cgit v1.2.3 From 014a24ff62f170c2b839d5896ed2345c2b4762a7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 29 Jan 2010 09:56:32 +0000 Subject: same fix from 2.4x r26392. --- source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 9caa4b0f3e4..e0164b24769 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -540,7 +540,7 @@ bool CcdPhysicsController::ReplaceControllerShape(btCollisionShape *newShape) for(int i= 0; i < obarr.size(); i++) { ob= obarr[i]; - if (ob->getCollisionShape() == newShape); { + if (ob->getCollisionShape() == newShape) { proxy = ob->getBroadphaseHandle(); if(proxy) -- cgit v1.2.3 From cfdd53a4f8e7e80754fd1c6c796bf4410a0213a5 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sat, 30 Jan 2010 18:23:13 +0000 Subject: BGE: patch #20399 Python control over adding/removing scenes. --- source/gameengine/Ketsji/KX_PythonInit.cpp | 36 ++++++++++++++++++++--------- source/gameengine/Ketsji/KX_Scene.cpp | 37 ++++++++++++++++++++++++++++++ source/gameengine/Ketsji/KX_Scene.h | 3 +++ source/gameengine/PyDoc/GameLogic.py | 24 +++++++++++++++++++ 4 files changed, 89 insertions(+), 11 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 5e109770fee..ce81e4195fa 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -333,14 +333,13 @@ static PyObject* gPyLoadGlobalDict(PyObject*) Py_RETURN_NONE; } - static char gPySendMessage_doc[] = "sendMessage(subject, [body, to, from])\n\ sends a message in same manner as a message actuator\ subject = Subject of the message\ body = Message body\ to = Name of object to send the message to\ -from = Name of object to sned the string from"; +from = Name of object to send the string from"; static PyObject* gPySendMessage(PyObject*, PyObject* args) { @@ -496,6 +495,25 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args) return list; } +static char gPyAddScene_doc[] = +"addScene(name, [overlay])\n\ +adds a scene to the game engine\n\ +name = Name of the scene\n\ +overlay = Overlay or underlay"; +static PyObject* gPyAddScene(PyObject*, PyObject* args) +{ + char* name; + int overlay = 1; + KX_Scene* scene = NULL; + + if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay)) + return NULL; + + gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0)); + + Py_RETURN_NONE; +} + static const char *gPyGetCurrentScene_doc = "getCurrentScene()\n" "Gets a reference to the current scene.\n"; @@ -722,15 +740,11 @@ static struct PyMethodDef game_methods[] = { {"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc}, {"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc}, {"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc}, - {"getCurrentController", - (PyCFunction) SCA_PythonController::sPyGetCurrentController, - METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__}, - {"getCurrentScene", (PyCFunction) gPyGetCurrentScene, - METH_NOARGS, gPyGetCurrentScene_doc}, - {"getSceneList", (PyCFunction) gPyGetSceneList, - METH_NOARGS, (const char *)gPyGetSceneList_doc}, - {"getRandomFloat",(PyCFunction) gPyGetRandomFloat, - METH_NOARGS, (const char *)gPyGetRandomFloat_doc}, + {"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__}, + {"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_NOARGS, gPyGetCurrentScene_doc}, + {"getSceneList", (PyCFunction) gPyGetSceneList, METH_NOARGS, (const char *)gPyGetSceneList_doc}, + {"addScene", (PyCFunction)gPyAddScene, METH_VARARGS, (const char *)gPyAddScene_doc}, + {"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc}, {"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"}, {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"}, {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (const char *)"stop using the audio dsp (for performance reasons)"}, diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index c8c5b33693b..4d25b2742d7 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -33,6 +33,7 @@ #endif //WIN32 #include "KX_Scene.h" +#include "KX_PythonInit.h" #include "MT_assert.h" #include "KX_KetsjiEngine.h" #include "KX_BlenderMaterial.h" @@ -1864,6 +1865,9 @@ PyTypeObject KX_Scene::Type = { PyMethodDef KX_Scene::Methods[] = { KX_PYMETHODTABLE(KX_Scene, addObject), + KX_PYMETHODTABLE(KX_Scene, end), + KX_PYMETHODTABLE(KX_Scene, restart), + KX_PYMETHODTABLE(KX_Scene, replace), /* dict style access */ KX_PYMETHODTABLE(KX_Scene, get), @@ -2136,6 +2140,39 @@ KX_PYMETHODDEF_DOC(KX_Scene, addObject, return replica->GetProxy(); } +KX_PYMETHODDEF_DOC(KX_Scene, end, +"end()\n" +"Removes this scene from the game.\n") +{ + + KX_GetActiveEngine()->RemoveScene(m_sceneName); + + Py_RETURN_NONE; +} + +KX_PYMETHODDEF_DOC(KX_Scene, restart, + "restart()\n" + "Restarts this scene.\n") +{ + KX_GetActiveEngine()->ReplaceScene(m_sceneName, m_sceneName); + + Py_RETURN_NONE; +} + +KX_PYMETHODDEF_DOC(KX_Scene, replace, + "replace(newScene)\n" + "Replaces this scene with another one.\n") +{ + char* name; + + if (!PyArg_ParseTuple(args, "s:replace", &name)) + return NULL; + + KX_GetActiveEngine()->ReplaceScene(m_sceneName, name); + + Py_RETURN_NONE; +} + /* Matches python dict.get(key, [default]) */ KX_PYMETHODDEF_DOC(KX_Scene, get, "") { diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 602e919b58d..5a66863d3e0 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -541,6 +541,9 @@ public: /* --------------------------------------------------------------------- */ KX_PYMETHOD_DOC(KX_Scene, addObject); + KX_PYMETHOD_DOC(KX_Scene, end); + KX_PYMETHOD_DOC(KX_Scene, restart); + KX_PYMETHOD_DOC(KX_Scene, replace); KX_PYMETHOD_DOC(KX_Scene, get); /* attributes */ diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 3cf15636892..a6681bf562d 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -344,6 +344,30 @@ def addActiveActuator(actuator, activate): @type activate: boolean @param activate: whether to activate or deactivate the given actuator. """ +def loadGlobalDict(): + """ + Loads GameLogic.globalDict from a file. + """ +def saveGlobalDict(): + """ + Saves GameLogic.globalDict to a file. + """ +def addScene(name, overlay=1): + """ + Loads a scene into the game engine. + + @param name: The name of the scene + @type name: string + @param body: Overlay or underlay (optional) + @type body: int + """ +def removeScene(name): + """ + Removes a scene from the game engine. + + @param name: The name of the scene + @type name: string + """ def sendMessage(subject, body="", to="", message_from=""): """ Sends a message to sensors in any active scene. -- cgit v1.2.3 From f7b7d7952d5edc22e717ab20a96f77cb3c1be87b Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sat, 30 Jan 2010 18:53:33 +0000 Subject: BGE: patch [#20293] Added python sensor attribute: Status. --- source/gameengine/GameLogic/SCA_ISensor.cpp | 23 +++++++++++++++++++++++ source/gameengine/GameLogic/SCA_ISensor.h | 15 +++++++++++++++ source/gameengine/Ketsji/KX_PythonInit.cpp | 8 +++++++- source/gameengine/PyDoc/GameTypes.py | 5 +++++ 4 files changed, 50 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 3191c99fb2f..9cf7e21e4ab 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -360,6 +360,7 @@ PyAttributeDef SCA_ISensor::Attributes[] = { KX_PYATTRIBUTE_BOOL_RW_CHECK("tap",SCA_ISensor,m_tap,pyattr_check_tap), KX_PYATTRIBUTE_RO_FUNCTION("triggered", SCA_ISensor, pyattr_get_triggered), KX_PYATTRIBUTE_RO_FUNCTION("positive", SCA_ISensor, pyattr_get_positive), + KX_PYATTRIBUTE_RO_FUNCTION("status", SCA_ISensor, pyattr_get_status), //KX_PYATTRIBUTE_TODO("links"), //KX_PYATTRIBUTE_TODO("posTicks"), //KX_PYATTRIBUTE_TODO("negTicks"), @@ -382,6 +383,28 @@ PyObject* SCA_ISensor::pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DE return PyLong_FromSsize_t(self->GetState()); } +PyObject* SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + SCA_ISensor* self= static_cast(self_v); + int status = 0; + if (self->GetState()) + { + if (self->GetState() == self->GetPrevState()) + { + status = 2; + } + else + { + status = 1; + } + } + else if (self->GetState() != self->GetPrevState()) + { + status = 3; + } + return PyLong_FromSsize_t(status); +} + int SCA_ISensor::pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { SCA_ISensor* self= static_cast(self_v); diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index e01f5775289..e92e4bfdcfb 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -160,6 +160,12 @@ public: { return m_state; } + + /** get the previous state of the sensor: positive or negative */ + bool GetPrevState() + { + return m_prev_state; + } /** Resume sensing. */ void Resume(); @@ -178,8 +184,17 @@ public: static PyObject* pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static PyObject* pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + + enum SensorStatus { + KX_SENSOR_INACTIVE = 0, + KX_SENSOR_JUST_ACTIVATED, + KX_SENSOR_ACTIVE, + KX_SENSOR_JUST_DEACTIVATED + + }; #endif // DISABLE_PYTHON }; diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index ce81e4195fa..0f6b487bd60 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -1420,7 +1420,13 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27)); KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28)); KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29)); - + + /* All Sensors */ + KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED); + KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE); + KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED); + KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE); + /* Radar Sensor */ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X); KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y); diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py index e6d51e85af6..390fb357761 100644 --- a/source/gameengine/PyDoc/GameTypes.py +++ b/source/gameengine/PyDoc/GameTypes.py @@ -142,6 +142,11 @@ class SCA_ISensor(SCA_ILogicBrick): @type triggered: boolean @ivar positive: True if this sensor brick is in a positive state. (read-only) @type positive: boolean + @ivar status: The status of the sensor. (read-only) + KX_SENSOR_INACTIVE, KX_SENSOR_JUST_ACTIVATED, + KX_SENSOR_ACTIVE, KX_SENSOR_JUST_DEACTIVATED + Note: this convenient attribute combines the values of triggered and positive attributes + @type status: int from 0-3. """ def reset(): -- cgit v1.2.3 From 1943a73439f04f65d721c8e58270d29498ff6b96 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 30 Jan 2010 21:59:20 +0000 Subject: rename game object obcolor to color --- source/gameengine/Ketsji/KX_GameObject.cpp | 2 +- source/gameengine/PyDoc/GameTypes.py | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 1b9c82b432c..ba1bb7c5d7c 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1487,7 +1487,7 @@ PyAttributeDef KX_GameObject::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("children", KX_GameObject, pyattr_get_children), KX_PYATTRIBUTE_RO_FUNCTION("childrenRecursive", KX_GameObject, pyattr_get_children_recursive), KX_PYATTRIBUTE_RO_FUNCTION("attrDict", KX_GameObject, pyattr_get_attrDict), - KX_PYATTRIBUTE_RW_FUNCTION("obcolor", KX_GameObject, pyattr_get_obcolor, pyattr_set_obcolor), + KX_PYATTRIBUTE_RW_FUNCTION("color", KX_GameObject, pyattr_get_obcolor, pyattr_set_obcolor), /* Experemental, dont rely on these yet */ KX_PYATTRIBUTE_RO_FUNCTION("sensors", KX_GameObject, pyattr_get_sensors), diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py index 390fb357761..61b95e70c0b 100644 --- a/source/gameengine/PyDoc/GameTypes.py +++ b/source/gameengine/PyDoc/GameTypes.py @@ -1529,6 +1529,8 @@ class KX_GameObject(SCA_IObject): @ivar visible: visibility flag. - note: Game logic will still run for invisible objects. @type visible: boolean + @ivar color: The object color of the object + @type color: list [r, g, b, a] @ivar occlusion: occlusion capability flag. @type occlusion: boolean @ivar position: The object's position. -- cgit v1.2.3 From 90e2b22feeb142d190b7aa2dd1e98fdd48f572bc Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 1 Feb 2010 15:13:05 +0000 Subject: BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view The problem was: the Blender default camera has DOF distance as 0.0. Since we are using this as Focal Length for the stereo calculation we had terrible stereo by default. Fix: whenever DOF == 0.0 we use focal length as eye separation * 30.0 (known to be a reasonable value) --- .../Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index bbccb511249..67b5c89efbf 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -904,7 +904,9 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix( // if Rasterizer.setFocalLength is not called we use the camera focallength if (!m_setfocallength) - m_focallength = focallength; + // if focallength is null we use a value known to be reasonable + m_focallength = (focallength == 0.f) ? m_eyeseparation * 30.0 + : focallength; near_div_focallength = frustnear / m_focallength; offset = 0.5 * m_eyeseparation * near_div_focallength; -- cgit v1.2.3 From 0020de72e45cae82561e07e284c520170e5e3ea8 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Wed, 3 Feb 2010 21:41:03 +0000 Subject: BGE: Optimize Soft body conversion: don't create BVH structure. A btBvhTriangleMeshShape object is created when converting a mesh to physics, also in case of Soft body although the soft body will not use it (it only uses the mesh interface). This patch keeps this system for compatibility with the KX converter but avoids the creation of the BVH structure, which consumes a lots of CPU. This should speed up significantly the conversion of large mesh to softbody. A secondary optimization is that the sharing of shapeInfo is extended to rigid body using gImpact. Before it was only active between static body and soft body. --- .../Ketsji/KX_BulletPhysicsController.cpp | 6 ++-- .../gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 24 ++++++++------- .../Physics/Bullet/CcdPhysicsController.cpp | 35 +++++++++++----------- .../Physics/Bullet/CcdPhysicsController.h | 10 +++---- 4 files changed, 40 insertions(+), 35 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index db1595db36f..1b2ceae6560 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -279,13 +279,15 @@ void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* chil // we will need this to make sure that we remove the right proxy later when unparenting proxyShapeInfo->m_userData = childCtrl; proxyShapeInfo->SetProxy(childCtrl->GetShapeInfo()->AddRef()); - // add to parent compound shapeinfo + // add to parent compound shapeinfo (increments ref count) GetShapeInfo()->AddShape(proxyShapeInfo); // create new bullet collision shape from the object shapeinfo and set scaling - btCollisionShape* newChildShape = proxyShapeInfo->CreateBulletShape(childCtrl->GetMargin()); + btCollisionShape* newChildShape = proxyShapeInfo->CreateBulletShape(childCtrl->GetMargin(), childCtrl->getConstructionInfo().m_bGimpact, true); newChildShape->setLocalScaling(relativeScale); // add bullet collision shape to parent compound collision shape compoundShape->addChildShape(proxyShapeInfo->m_childTrans,newChildShape); + // proxyShapeInfo is not needed anymore, release it + proxyShapeInfo->Release(); // remember we created this shape childCtrl->m_bulletChildShape = newChildShape; // recompute inertia of parent diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index bae32c74d1a..c693913a3a1 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -97,6 +97,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, bool isbulletdyna = false; bool isbulletsensor = false; + bool useGimpact = false; CcdConstructionInfo ci; class PHY_IMotionState* motionstate = new KX_MotionState(gameobj->GetSGNode()); class CcdShapeConstructionInfo *shapeInfo = new CcdShapeConstructionInfo(); @@ -121,7 +122,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, shapeInfo->m_radius = objprop->m_radius; isbulletdyna = objprop->m_dyna; isbulletsensor = objprop->m_sensor; - + useGimpact = ((isbulletdyna || isbulletsensor) && !objprop->m_softbody); + ci.m_localInertiaTensor = btVector3(ci.m_mass/3.f,ci.m_mass/3.f,ci.m_mass/3.f); btCollisionShape* bm = 0; @@ -178,24 +180,22 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, } case KX_BOUNDPOLYTOPE: { - shapeInfo->SetMesh(meshobj, dm,true,false); + shapeInfo->SetMesh(meshobj, dm,true); bm = shapeInfo->CreateBulletShape(ci.m_margin); break; } case KX_BOUNDMESH: { - bool useGimpact = ((ci.m_mass || isbulletsensor) && !objprop->m_softbody); - // mesh shapes can be shared, check first if we already have a shape on that mesh - class CcdShapeConstructionInfo *sharedShapeInfo = CcdShapeConstructionInfo::FindMesh(meshobj, dm, false,useGimpact); + class CcdShapeConstructionInfo *sharedShapeInfo = CcdShapeConstructionInfo::FindMesh(meshobj, dm, false); if (sharedShapeInfo != NULL) { - delete shapeInfo; + shapeInfo->Release(); shapeInfo = sharedShapeInfo; shapeInfo->AddRef(); } else { - shapeInfo->SetMesh(meshobj, dm, false,useGimpact); + shapeInfo->SetMesh(meshobj, dm, false); } // Soft bodies require welding. Only avoid remove doubles for non-soft bodies! @@ -204,7 +204,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, shapeInfo->setVertexWeldingThreshold1(objprop->m_soft_welding); //todo: expose this to the UI } - bm = shapeInfo->CreateBulletShape(ci.m_margin); + bm = shapeInfo->CreateBulletShape(ci.m_margin, useGimpact, !objprop->m_softbody); //should we compute inertia for dynamic shape? //bm->calculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor); @@ -218,7 +218,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, if (!bm) { delete motionstate; - delete shapeInfo; + shapeInfo->Release(); return; } @@ -268,6 +268,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, compoundShape->calculateLocalInertia(mass,localInertia); rigidbody->setMassProps(mass,localInertia); } + shapeInfo->Release(); // delete motionstate as it's not used delete motionstate; return; @@ -284,6 +285,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, compoundShape->addChildShape(shapeInfo->m_childTrans,bm); // now replace the shape bm = compoundShape; + shapeInfo->Release(); shapeInfo = compoundShapeInfo; } @@ -395,6 +397,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, ci.m_contactProcessingThreshold = objprop->m_contactProcessingThreshold;//todo: expose this in advanced settings, just like margin, default to 10000 or so ci.m_bSoft = objprop->m_softbody; ci.m_bSensor = isbulletsensor; + ci.m_bGimpact = useGimpact; MT_Vector3 scaling = gameobj->NodeGetWorldScaling(); ci.m_scaling.setValue(scaling[0], scaling[1], scaling[2]); KX_BulletPhysicsController* physicscontroller = new KX_BulletPhysicsController(ci,isbulletdyna,isbulletsensor,objprop->m_hasCompoundChildren); @@ -544,7 +547,8 @@ bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *fro shapeInfo->UpdateMesh(from_gameobj, from_meshobj); /* create the new bullet mesh */ - btCollisionShape* bm= shapeInfo->CreateBulletShape(spc->getConstructionInfo().m_margin); + CcdConstructionInfo& cci = spc->getConstructionInfo(); + btCollisionShape* bm= shapeInfo->CreateBulletShape(cci.m_margin, cci.m_bGimpact, !cci.m_bSoft); spc->ReplaceControllerShape(bm); return true; diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index e0164b24769..fe429200dd4 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -236,7 +236,7 @@ bool CcdPhysicsController::CreateSoftbody() } } else { - btBvhTriangleMeshShape* trimeshshape = (btBvhTriangleMeshShape*) m_cci.m_collisionShape; + btTriangleMeshShape* trimeshshape = (btTriangleMeshShape*) m_cci.m_collisionShape; ///only deal with meshes that have 1 sub part/component, for now if (trimeshshape->getMeshInterface()->getNumSubParts()==1) { @@ -682,7 +682,7 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta if (m_shapeInfo) { m_shapeInfo->AddRef(); - m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin); + m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin, m_cci.m_bGimpact, !m_cci.m_bSoft); if (m_collisionShape) { @@ -1276,7 +1276,7 @@ PHY_IPhysicsController* CcdPhysicsController::GetReplica() if (m_shapeInfo) { // This situation does not normally happen - cinfo.m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin); + cinfo.m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin, m_cci.m_bGimpact, !m_cci.m_bSoft); } else if (m_collisionShape) { @@ -1379,9 +1379,9 @@ void DefaultMotionState::calculateWorldTransformations() // Shape constructor std::map CcdShapeConstructionInfo::m_meshShapeMap; -CcdShapeConstructionInfo* CcdShapeConstructionInfo::FindMesh(RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope, bool gimpact) +CcdShapeConstructionInfo* CcdShapeConstructionInfo::FindMesh(RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope) { - if (polytope || dm || gimpact) + if (polytope || dm) // not yet supported return NULL; @@ -1391,12 +1391,10 @@ CcdShapeConstructionInfo* CcdShapeConstructionInfo::FindMesh(RAS_MeshObject* mes return NULL; } -bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, bool polytope,bool useGimpact) +bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, bool polytope) { int numpolys, numverts; - m_useGimpact = useGimpact; - // assume no shape information // no support for dynamic change of shape yet assert(IsUnused()); @@ -1656,7 +1654,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, } // sharing only on static mesh at present, if you change that, you must also change in FindMesh - if (!polytope && !dm && !useGimpact) + if (!polytope && !dm) { // triangle shape can be shared, store the mesh object in the map m_meshShapeMap.insert(std::pair(meshobj,this)); @@ -1991,13 +1989,13 @@ bool CcdShapeConstructionInfo::SetProxy(CcdShapeConstructionInfo* shapeInfo) return true; } -btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin) +btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, bool useGimpact, bool useBvh) { btCollisionShape* collisionShape = 0; btCompoundShape* compoundShape = 0; if (m_shapeType == PHY_SHAPE_PROXY && m_shapeProxy != NULL) - return m_shapeProxy->CreateBulletShape(margin); + return m_shapeProxy->CreateBulletShape(margin, useGimpact, useBvh); switch (m_shapeType) { @@ -2037,7 +2035,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin) // 9 multiplications/additions and one function call for each triangle that passes the mid phase filtering // One possible optimization is to use directly the btBvhTriangleMeshShape when the scale is 1,1,1 // and btScaledBvhTriangleMeshShape otherwise. - if (m_useGimpact) + if (useGimpact) { btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray( m_polygonIndexArray.size(), @@ -2095,14 +2093,14 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin) if(m_unscaledShape) { DeleteBulletShape(m_unscaledShape, false); m_unscaledShape->~btBvhTriangleMeshShape(); - - m_unscaledShape = new(m_unscaledShape) btBvhTriangleMeshShape( indexVertexArrays, true ); + m_unscaledShape = new(m_unscaledShape) btBvhTriangleMeshShape( indexVertexArrays, true, useBvh ); } else { - m_unscaledShape = new btBvhTriangleMeshShape( indexVertexArrays, true ); + m_unscaledShape = new btBvhTriangleMeshShape( indexVertexArrays, true, useBvh ); } - m_forceReInstance= false; - m_unscaledShape->recalcLocalAabb(); + } else if (useBvh && m_unscaledShape->getOptimizedBvh() == NULL) { + // the existing unscaledShape was not build with Bvh, do it now + m_unscaledShape->buildOptimizedBvh(); } collisionShape = new btScaledBvhTriangleMeshShape(m_unscaledShape, btVector3(1.0f,1.0f,1.0f)); collisionShape->setMargin(margin); @@ -2117,7 +2115,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin) sit != m_shapeArray.end(); sit++) { - collisionShape = (*sit)->CreateBulletShape(margin); + collisionShape = (*sit)->CreateBulletShape(margin, useGimpact, useBvh); if (collisionShape) { collisionShape->setLocalScaling((*sit)->m_childScale); @@ -2133,6 +2131,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin) void CcdShapeConstructionInfo::AddShape(CcdShapeConstructionInfo* shapeInfo) { m_shapeArray.push_back(shapeInfo); + shapeInfo->AddRef(); } CcdShapeConstructionInfo::~CcdShapeConstructionInfo() diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index 637007e2857..607602a4d0d 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -62,7 +62,7 @@ public: float uv[2]; }; - static CcdShapeConstructionInfo* FindMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope, bool gimpact); + static CcdShapeConstructionInfo* FindMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope); CcdShapeConstructionInfo() : m_shapeType(PHY_SHAPE_NONE), @@ -74,7 +74,6 @@ public: m_refCount(1), m_meshObject(NULL), m_unscaledShape(NULL), - m_useGimpact(false), m_forceReInstance(false), m_weldingThreshold1(0.f), m_shapeProxy(NULL) @@ -143,7 +142,7 @@ public: return true; } - bool SetMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope,bool useGimpact); + bool SetMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope); RAS_MeshObject* GetMesh(void) { return m_meshObject; @@ -158,7 +157,7 @@ public: return m_shapeProxy; } - btCollisionShape* CreateBulletShape(btScalar margin); + btCollisionShape* CreateBulletShape(btScalar margin, bool useGimpact=false, bool useBvh=true); // member variables PHY_ShapeType m_shapeType; @@ -193,7 +192,6 @@ protected: btBvhTriangleMeshShape* m_unscaledShape;// holds the shared unscale BVH mesh shape, // the actual shape is of type btScaledBvhTriangleMeshShape std::vector m_shapeArray; // for compound shapes - bool m_useGimpact; //use gimpact for concave dynamic/moving collision detection bool m_forceReInstance; //use gimpact for concave dynamic/moving collision detection float m_weldingThreshold1; //welding closeby vertices together can improve softbody stability etc. CcdShapeConstructionInfo* m_shapeProxy; // only used for PHY_SHAPE_PROXY, pointer to actual shape info @@ -240,6 +238,7 @@ struct CcdConstructionInfo m_bRigid(false), m_bSoft(false), m_bSensor(false), + m_bGimpact(false), m_collisionFilterGroup(DefaultFilter), m_collisionFilterMask(AllFilter), m_collisionShape(0), @@ -308,6 +307,7 @@ struct CcdConstructionInfo bool m_bRigid; bool m_bSoft; bool m_bSensor; + bool m_bGimpact; // use Gimpact for mesh body ///optional use of collision group/mask: ///only collision with object goups that match the collision mask. -- cgit v1.2.3 From f32df64d2bbd151b770aa36e74137145a2817813 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 4 Feb 2010 23:51:41 +0000 Subject: BGE fix: KX_Lamp using strcmp wrongly + typo in rna_define --- source/gameengine/Ketsji/KX_Light.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index a0ecac178b3..ee4abdf06f1 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -345,11 +345,11 @@ PyObject* KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT const char* type = attrdef->m_name; - if(strcmp(type, "SPOT")) { + if(!strcmp(type, "SPOT")) { retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SPOT); - } else if (strcmp(type, "SUN")) { + } else if (!strcmp(type, "SUN")) { retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SUN); - } else if (strcmp(type, "NORMAL")) { + } else if (!strcmp(type, "NORMAL")) { retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_NORMAL); } -- cgit v1.2.3 From f7a24a25bac02f7e74bd01451046a2ed0f89bb20 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Fri, 5 Feb 2010 00:51:32 +0000 Subject: BGE: Sound Actuator API act.time can set the sound position (float in seconds) act.is3D RO gives you the dimension of the audio act.minGain3D, maxGain3D ... set the 3D parameters of the sound MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ** PyDoc to be done. Jörg Müller (NeXyon) do you want to document them? The file is here: //source/gameengine/PyDoc/GameTypes.py + adding a missing \n to KX_Scene.cpp. (kind of typo) --- source/gameengine/Ketsji/KX_Scene.cpp | 3 +- source/gameengine/Ketsji/KX_SoundActuator.cpp | 128 ++++++++++++++++++++++++++ source/gameengine/Ketsji/KX_SoundActuator.h | 4 + 3 files changed, 134 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 4d25b2742d7..291003594ae 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -2102,7 +2102,8 @@ int KX_Scene::pyattr_set_drawing_callback_post(void *self_v, const KX_PYATTRIBUT PyAttributeDef KX_Scene::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("name", KX_Scene, pyattr_get_name), KX_PYATTRIBUTE_RO_FUNCTION("objects", KX_Scene, pyattr_get_objects), - KX_PYATTRIBUTE_RO_FUNCTION("objectsInactive", KX_Scene, pyattr_get_objects_inactive), KX_PYATTRIBUTE_RO_FUNCTION("lights", KX_Scene, pyattr_get_lights), + KX_PYATTRIBUTE_RO_FUNCTION("objectsInactive", KX_Scene, pyattr_get_objects_inactive), + KX_PYATTRIBUTE_RO_FUNCTION("lights", KX_Scene, pyattr_get_lights), KX_PYATTRIBUTE_RO_FUNCTION("cameras", KX_Scene, pyattr_get_cameras), KX_PYATTRIBUTE_RO_FUNCTION("lights", KX_Scene, pyattr_get_lights), KX_PYATTRIBUTE_RW_FUNCTION("active_camera", KX_Scene, pyattr_get_active_camera, pyattr_set_active_camera), diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index c97b4618f28..40d2339b816 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -303,6 +303,17 @@ PyMethodDef KX_SoundActuator::Methods[] = { }; PyAttributeDef KX_SoundActuator::Attributes[] = { + KX_PYATTRIBUTE_BOOL_RO("is3D", KX_SoundActuator, m_is3d), + KX_PYATTRIBUTE_RW_FUNCTION("maxGain3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property), + KX_PYATTRIBUTE_RW_FUNCTION("minGain3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property), + KX_PYATTRIBUTE_RW_FUNCTION("referenceDistance3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property), + KX_PYATTRIBUTE_RW_FUNCTION("maxDistance3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property), + KX_PYATTRIBUTE_RW_FUNCTION("rolloffFactor3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property), + KX_PYATTRIBUTE_RW_FUNCTION("coneInnerAngle3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property), + KX_PYATTRIBUTE_RW_FUNCTION("coneOuterAngle3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property), + KX_PYATTRIBUTE_RW_FUNCTION("coneOuterGain3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property), + + KX_PYATTRIBUTE_RW_FUNCTION("time", KX_SoundActuator, pyattr_get_audposition, pyattr_set_audposition), KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain), KX_PYATTRIBUTE_RW_FUNCTION("pitch", KX_SoundActuator, pyattr_get_pitch, pyattr_set_pitch), KX_PYATTRIBUTE_RW_FUNCTION("rollOffFactor", KX_SoundActuator, pyattr_get_rollOffFactor, pyattr_set_rollOffFactor), @@ -345,6 +356,56 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound, } /* Atribute setting and getting -------------------------------------------- */ +PyObject* KX_SoundActuator::pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_SoundActuator * actuator = static_cast (self); + const char* prop = attrdef->m_name; + float result_value = 0.0; + + if(!strcmp(prop, "maxGain3D")) { + result_value = actuator->m_3d.max_gain; + + } else if (!strcmp(prop, "minGain3D")) { + result_value = actuator->m_3d.min_gain; + + } else if (!strcmp(prop, "referenceDistance3D")) { + result_value = actuator->m_3d.reference_distance; + + } else if (!strcmp(prop, "maxDistance3D")) { + result_value = actuator->m_3d.max_distance; + + } else if (!strcmp(prop, "rolloffFactor3D")) { + result_value = actuator->m_3d.rolloff_factor; + + } else if (!strcmp(prop, "coneInnerAngle3D")) { + result_value = actuator->m_3d.cone_inner_angle; + + } else if (!strcmp(prop, "coneOuterAngle3D")) { + result_value = actuator->m_3d.cone_outer_angle; + + } else if (!strcmp(prop, "coneOuterGain3D")) { + result_value = actuator->m_3d.cone_outer_gain; + + } else { + Py_RETURN_NONE; + } + + PyObject* result = PyFloat_FromDouble(result_value); + return result; +} + +PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_SoundActuator * actuator = static_cast (self); + float position = 0.0; + + if(actuator->m_handle) + position = AUD_getPosition(actuator->m_handle); + + PyObject* result = PyFloat_FromDouble(position); + + return result; +} PyObject* KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) { @@ -375,6 +436,73 @@ PyObject* KX_SoundActuator::pyattr_get_rollOffFactor(void *self, const struct KX return result; } +int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_SoundActuator * actuator = static_cast (self); + const char* prop = attrdef->m_name; + float prop_value = 0.0; + AUD_3DSourceSetting setting = AUD_3DSS_NONE; + + if (!PyArg_Parse(value, "f", &prop_value)) + return PY_SET_ATTR_FAIL; + + // update the internal value + if(!strcmp(prop, "maxGain3D")) { + actuator->m_3d.max_gain = prop_value; + setting = AUD_3DSS_MAX_GAIN; + + } else if (!strcmp(prop, "minGain3D")) { + actuator->m_3d.min_gain = prop_value; + setting = AUD_3DSS_MIN_GAIN; + + } else if (!strcmp(prop, "referenceDistance3D")) { + actuator->m_3d.reference_distance = prop_value; + setting = AUD_3DSS_REFERENCE_DISTANCE; + + } else if (!strcmp(prop, "maxDistance3D")) { + actuator->m_3d.max_distance = prop_value; + setting = AUD_3DSS_MAX_DISTANCE; + + } else if (!strcmp(prop, "rolloffFactor3D")) { + actuator->m_3d.rolloff_factor = prop_value; + setting = AUD_3DSS_ROLLOFF_FACTOR; + + } else if (!!strcmp(prop, "coneInnerAngle3D")) { + actuator->m_3d.cone_inner_angle = prop_value; + setting = AUD_3DSS_CONE_INNER_ANGLE; + + } else if (!strcmp(prop, "coneOuterAngle3D")) { + actuator->m_3d.cone_outer_angle = prop_value; + setting = AUD_3DSS_CONE_OUTER_ANGLE; + + } else if (!strcmp(prop, "coneOuterGain3D")) { + actuator->m_3d.cone_outer_gain = prop_value; + setting = AUD_3DSS_CONE_OUTER_GAIN; + + } else { + return PY_SET_ATTR_FAIL; + } + + // if sound is working and 3D, set the new setting + if(actuator->m_handle && actuator->m_is3d && setting != AUD_3DSS_NONE) + AUD_set3DSourceSetting(actuator->m_handle, setting, prop_value); + + return PY_SET_ATTR_SUCCESS; +} + +int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_SoundActuator * actuator = static_cast (self); + + float position = 1.0; + if (!PyArg_Parse(value, "f", &position)) + return PY_SET_ATTR_FAIL; + + if(actuator->m_handle) + AUD_seek(actuator->m_handle, position); + return PY_SET_ATTR_SUCCESS; +} + int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { float gain = 1.0; diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h index de862473aac..520b9cc052d 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.h +++ b/source/gameengine/Ketsji/KX_SoundActuator.h @@ -103,11 +103,15 @@ public: KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, pauseSound); KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, stopSound); + static int pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + static int pyattr_set_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + static PyObject* pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); + static PyObject* pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); -- cgit v1.2.3 From 81fd89c8e0f2f4642b00a263e68227cdb8637a3d Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sun, 7 Feb 2010 14:12:39 +0000 Subject: BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all building system. --- source/gameengine/Ketsji/CMakeLists.txt | 4 ++++ source/gameengine/Ketsji/SConscript | 3 +++ 2 files changed, 7 insertions(+) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt index 98a13c5bd48..180360087a6 100644 --- a/source/gameengine/Ketsji/CMakeLists.txt +++ b/source/gameengine/Ketsji/CMakeLists.txt @@ -75,5 +75,9 @@ ELSE(WITH_PYTHON) ADD_DEFINITIONS(-DDISABLE_PYTHON) ENDIF(WITH_PYTHON) +IF(WITH_FFMPEG) + ADD_DEFINITIONS(-DWITH_FFMPEG) +ENDIF(WITH_FFMPEG) + BLENDERLIB(bf_ketsji "${SRC}" "${INC}") #env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags ) diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript index 86afa930d09..6425bf6f690 100644 --- a/source/gameengine/Ketsji/SConscript +++ b/source/gameengine/Ketsji/SConscript @@ -32,6 +32,9 @@ if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] else: defs.append('DISABLE_PYTHON') + +if env['WITH_FFMPEG']: + defs.append('DWITH_FFMPEG') if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'): if env['BF_DEBUG']: -- cgit v1.2.3 From 3bd78cf8f65b00b8727ab22d11c5e8210ece7207 Mon Sep 17 00:00:00 2001 From: Martin Poirier Date: Sun, 7 Feb 2010 14:59:00 +0000 Subject: Wrong argument name for scons --- source/gameengine/Ketsji/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript index 6425bf6f690..c753751fec4 100644 --- a/source/gameengine/Ketsji/SConscript +++ b/source/gameengine/Ketsji/SConscript @@ -33,7 +33,7 @@ if env['WITH_BF_PYTHON']: else: defs.append('DISABLE_PYTHON') -if env['WITH_FFMPEG']: +if env['WITH_BF_FFMPEG']: defs.append('DWITH_FFMPEG') if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'): -- cgit v1.2.3 From 3e598e74687a7362b3ad5c916a2f0bb227749f4f Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sun, 7 Feb 2010 16:52:19 +0000 Subject: BGE: Fix typo in SConscript preventing to import VideoTexture module. --- source/gameengine/Ketsji/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript index c753751fec4..58dc8a314bf 100644 --- a/source/gameengine/Ketsji/SConscript +++ b/source/gameengine/Ketsji/SConscript @@ -34,7 +34,7 @@ else: defs.append('DISABLE_PYTHON') if env['WITH_BF_FFMPEG']: - defs.append('DWITH_FFMPEG') + defs.append('WITH_FFMPEG') if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'): if env['BF_DEBUG']: -- cgit v1.2.3 From 3944cda19327bf06f38c45600523dad6f64312bd Mon Sep 17 00:00:00 2001 From: Martin Poirier Date: Sun, 7 Feb 2010 17:56:55 +0000 Subject: Adjust priorities so game engine will link (VideoTex after Ketsji) --- source/gameengine/VideoTexture/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript index b6b60c593ed..59c311d5240 100644 --- a/source/gameengine/VideoTexture/SConscript +++ b/source/gameengine/VideoTexture/SConscript @@ -28,4 +28,4 @@ if env['WITH_BF_FFMPEG']: defs.append('WITH_FFMPEG') incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC'] -env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300,205], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[340,205], cxx_compileflags=env['BGE_CXXFLAGS']) -- cgit v1.2.3 From a8a99a628f6f3bc8ddefec8dfae8a7aa27b8f863 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sun, 7 Feb 2010 19:18:00 +0000 Subject: BGE: add audio/video synchronization capability to VideoTexture Add optional parameter to VideoTexture.Texture refresh() method to specify timestamp (in seconds from start of movie) of the frame to be loaded. This value is passed down to image source and for VideoFFmpeg source, it is used instead of current time to load the frame from the video file. When combined with an audio actuator, it can be used to synchronize the sound and the image: specify the same video file in the sound actuator and use the KX_SoundActuator time attribute as timestamp to refresh: the frame corresponding to the sound will be loaded: GameLogic.video.refresh(True, soundAct.time) --- source/gameengine/PyDoc/VideoTexture.py | 91 ++++++++++++++++++++---- source/gameengine/VideoTexture/ImageBase.cpp | 10 +-- source/gameengine/VideoTexture/ImageBase.h | 6 +- source/gameengine/VideoTexture/ImageMix.cpp | 2 +- source/gameengine/VideoTexture/ImageMix.h | 2 +- source/gameengine/VideoTexture/ImageRender.cpp | 4 +- source/gameengine/VideoTexture/ImageRender.h | 2 +- source/gameengine/VideoTexture/ImageViewport.cpp | 2 +- source/gameengine/VideoTexture/ImageViewport.h | 2 +- source/gameengine/VideoTexture/Texture.cpp | 6 +- source/gameengine/VideoTexture/VideoFFmpeg.cpp | 29 ++++++-- source/gameengine/VideoTexture/VideoFFmpeg.h | 7 +- 12 files changed, 122 insertions(+), 41 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/PyDoc/VideoTexture.py b/source/gameengine/PyDoc/VideoTexture.py index cbcd28fb24c..8f8ad28e32e 100644 --- a/source/gameengine/PyDoc/VideoTexture.py +++ b/source/gameengine/PyDoc/VideoTexture.py @@ -1,33 +1,94 @@ # $Id$ """ -Documentation for the VideoTexture module. +The VideoTexture module allows you to manipulate textures during the game. +Several sources for texture are possible: video files, image files, +video capture, memory buffer, camera render or a mix of that. +The video and image files can be loaded from the internet using an URL +instead of a file name. In addition, you can apply filters on the images +before sending them to the GPU, allowing video effect: blue screen, +color band, gray, normal map. +VideoTexture uses FFmpeg to load images and videos. All the formats and codecs +that FFmpeg supports are supported by VideoTexture, including but not limited to: + + * AVI + * Ogg + * Xvid + * Theora + * dv1394 camera + * video4linux capture card (this includes many webcams) + * videoForWindows capture card (this includes many webcams) + * JPG + +The principle is simple: first you identify a texture on an existing object using +the L{materialID} function, then you create a new texture with dynamic content +and swap the two textures in the GPU. +The GE is not aware of the substitution and continues to display the object as always, +except that you are now in control of the texture. At the end, the new texture is +deleted and the old texture restored. Example: import VideoTexture import GameLogic + contr = GameLogic.getCurrentController() + obj = contr.getOwner() + + # the creation of the texture must be done once: save the + # texture object in an attribute of GameLogic module makes it persistent + if not hasattr(GameLogic, 'video'): + + # identify a static texture by name + matID = VideoTexture.materialID(obj, 'IMvideo.png') + + # create a dynamic texture that will replace the static texture + GameLogic.video = VideoTexture.Texture(obj, matID) + + # define a source of image for the texture, here a movie + movie = GameLogic.expandPath('//trailer_400p.ogg') + GameLogic.video.source = VideoTexture.VideoFFmpeg(movie) + GameLogic.video.source.scale = True + + # quick off the movie, but it wont play in the background + GameLogic.video.source.play() + + # you need to call this function every frame to ensure update of the texture. + GameLogic.video.refresh(True) + + """ def getLastError(): """ - Does something + Returns the description of the last error that occured in a VideoTexture function. - @rtype: + @rtype: string """ def imageToArray(image): """ - Does something + Returns a string corresponding to the current image stored in a texture source object - @param image: Image ID - @type image: integer - @rtype: array - """ -def materialID(material): - """ - Gets the ID of a material - - @param material: the name of the material - @type material: string - @rtype: + @param image: Image source object. + @type image: object of type L{VideoFFmpeg}, L{ImageFFmpeg}, L{ImageBuff}, L{ImageMix}, L{ImageRender}, L{ImageMirror} or L{ImageViewport} + @rtype: string representing the image, 4 bytes per pixel in the RGBA order, line per line, starting from the bottom of the image. + """ +def materialID(object,name): + """ + Returns a numeric value that can be used in L{Texture} to create a dynamic texture. + The value corresponds to an internal material number that uses the texture identified + by name. name is a string representing a texture name with IM prefix if you want to + identify the texture directly. This method works for basic tex face and for material, + provided the material has a texture channel using that particular texture in first + position of the texture stack. name can also have MA prefix if you want to identify + the texture by material. In that case the material must have a texture channel in first + position. + If the object has no material that matches name, it generates a runtime error. Use try/catch to catch the exception. + + Ex: VideoTexture.materialID(obj, 'IMvideo.png') + + @param object: the game object that uses the texture you want to make dynamic + @type object: game object + @param name: name of the texture/material you want to make dynamic. + @type name: string + @rtype: integer """ def setLogFile(): """ diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp index 0740afed2c6..1c5425c932c 100644 --- a/source/gameengine/VideoTexture/ImageBase.cpp +++ b/source/gameengine/VideoTexture/ImageBase.cpp @@ -71,7 +71,7 @@ bool ImageBase::release (void) // get image -unsigned int * ImageBase::getImage (unsigned int texId) +unsigned int * ImageBase::getImage (unsigned int texId, double ts) { // if image is not available if (!m_avail) @@ -82,12 +82,12 @@ unsigned int * ImageBase::getImage (unsigned int texId) // get images from sources for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it) // get source image - (*it)->getImage(); + (*it)->getImage(ts); // init image init(m_sources[0]->getSize()[0], m_sources[0]->getSize()[1]); } // calculate new image - calcImage(texId); + calcImage(texId, ts); } // if image is available, return it, otherwise NULL return m_avail ? m_image : NULL; @@ -305,12 +305,12 @@ void ImageSource::setSource (PyImage * source) // get image from source -unsigned int * ImageSource::getImage (void) +unsigned int * ImageSource::getImage (double ts) { // if source is available if (m_source != NULL) // get image from source - m_image = m_source->m_image->getImage(); + m_image = m_source->m_image->getImage(0, ts); // otherwise reset buffer else m_image = NULL; diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h index 138580ce701..70b1929b91d 100644 --- a/source/gameengine/VideoTexture/ImageBase.h +++ b/source/gameengine/VideoTexture/ImageBase.h @@ -54,7 +54,7 @@ public: virtual bool release (void); /// get image - unsigned int * getImage (unsigned int texId = 0); + unsigned int * getImage (unsigned int texId = 0, double timestamp=-1.0); /// get image size short * getSize (void) { return m_size; } /// get image buffer size @@ -123,7 +123,7 @@ protected: bool checkSourceSizes (void); /// calculate image from sources and set its availability - virtual void calcImage (unsigned int texId) {} + virtual void calcImage (unsigned int texId, double ts) {} /// perform loop detection bool loopDetect (ImageBase * img); @@ -269,7 +269,7 @@ public: void setSource (PyImage * source); /// get image from source - unsigned int * getImage (void); + unsigned int * getImage (double ts=-1.0); /// get buffered image unsigned int * getImageBuf (void) { return m_image; } /// refresh source diff --git a/source/gameengine/VideoTexture/ImageMix.cpp b/source/gameengine/VideoTexture/ImageMix.cpp index 2560467c3db..a4a61e7f55a 100644 --- a/source/gameengine/VideoTexture/ImageMix.cpp +++ b/source/gameengine/VideoTexture/ImageMix.cpp @@ -63,7 +63,7 @@ ExceptionID ImageSizesNotMatch; ExpDesc ImageSizesNotMatchDesc (ImageSizesNotMatch, "Image sizes of sources are different"); // calculate image from sources and set its availability -void ImageMix::calcImage (unsigned int texId) +void ImageMix::calcImage (unsigned int texId, double ts) { // check source sizes if (!checkSourceSizes()) THRWEXCP(ImageSizesNotMatch, S_OK); diff --git a/source/gameengine/VideoTexture/ImageMix.h b/source/gameengine/VideoTexture/ImageMix.h index b4842bd6b40..47bd644860f 100644 --- a/source/gameengine/VideoTexture/ImageMix.h +++ b/source/gameengine/VideoTexture/ImageMix.h @@ -78,7 +78,7 @@ protected: virtual ImageSource * newSource (const char * id) { return new ImageSourceMix(id); } /// calculate image from sources and set its availability - virtual void calcImage (unsigned int texId); + virtual void calcImage (unsigned int texId, double ts); }; diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 62594f9552c..8fd0a8968f8 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -92,7 +92,7 @@ void ImageRender::setBackground (int red, int green, int blue, int alpha) // capture image from viewport -void ImageRender::calcImage (unsigned int texId) +void ImageRender::calcImage (unsigned int texId, double ts) { if (m_rasterizer->GetDrawingMode() != RAS_IRasterizer::KX_TEXTURED || // no need for texture m_camera->GetViewport() || // camera must be inactive @@ -105,7 +105,7 @@ void ImageRender::calcImage (unsigned int texId) // render the scene from the camera Render(); // get image from viewport - ImageViewport::calcImage(texId); + ImageViewport::calcImage(texId, ts); // restore OpenGL state m_canvas->EndFrame(); } diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h index c94e2f1e718..d49544ce42a 100644 --- a/source/gameengine/VideoTexture/ImageRender.h +++ b/source/gameengine/VideoTexture/ImageRender.h @@ -90,7 +90,7 @@ protected: /// render 3d scene to image - virtual void calcImage (unsigned int texId); + virtual void calcImage (unsigned int texId, double ts); void Render(); void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam); diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp index 691a983970a..c39173a96f9 100644 --- a/source/gameengine/VideoTexture/ImageViewport.cpp +++ b/source/gameengine/VideoTexture/ImageViewport.cpp @@ -105,7 +105,7 @@ void ImageViewport::setPosition (GLint * pos) // capture image from viewport -void ImageViewport::calcImage (unsigned int texId) +void ImageViewport::calcImage (unsigned int texId, double ts) { // if scale was changed if (m_scaleChange) diff --git a/source/gameengine/VideoTexture/ImageViewport.h b/source/gameengine/VideoTexture/ImageViewport.h index 0449249cf95..49db56bcf19 100644 --- a/source/gameengine/VideoTexture/ImageViewport.h +++ b/source/gameengine/VideoTexture/ImageViewport.h @@ -81,7 +81,7 @@ protected: bool m_texInit; /// capture image from viewport - virtual void calcImage (unsigned int texId); + virtual void calcImage (unsigned int texId, double ts); /// get viewport size GLint * getViewportSize (void) { return m_viewport + 2; } diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index 04b39f0b05c..09c95b929c5 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -279,7 +279,9 @@ PyObject * Texture_refresh (Texture * self, PyObject * args) { // get parameter - refresh source PyObject * param; - if (!PyArg_ParseTuple(args, "O:refresh", ¶m) || !PyBool_Check(param)) + double ts = -1.0; + + if (!PyArg_ParseTuple(args, "O|d:refresh", ¶m, &ts) || !PyBool_Check(param)) { // report error PyErr_SetString(PyExc_TypeError, "The value must be a bool"); @@ -315,7 +317,7 @@ PyObject * Texture_refresh (Texture * self, PyObject * args) } // get texture - unsigned int * texture = self->m_source->m_image->getImage(self->m_actTex); + unsigned int * texture = self->m_source->m_image->getImage(self->m_actTex, ts); // if texture is available if (texture != NULL) { diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index f21555a95c9..9136e619288 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -54,7 +54,7 @@ VideoFFmpeg::VideoFFmpeg (HRESULT * hRslt) : VideoBase(), m_codec(NULL), m_formatCtx(NULL), m_codecCtx(NULL), m_frame(NULL), m_frameDeinterlaced(NULL), m_frameRGB(NULL), m_imgConvertCtx(NULL), m_deinterlace(false), m_preseek(0), m_videoStream(-1), m_baseFrameRate(25.0), -m_lastFrame(-1), m_eof(false), m_curPosition(-1), m_startTime(0), +m_lastFrame(-1), m_eof(false), m_externTime(false), m_curPosition(-1), m_startTime(0), m_captWidth(0), m_captHeight(0), m_captRate(0.f), m_isImage(false), m_isThreaded(false), m_stopThread(false), m_cacheStarted(false) { @@ -723,22 +723,37 @@ void VideoFFmpeg::setFrameRate (float rate) // image calculation -void VideoFFmpeg::calcImage (unsigned int texId) +void VideoFFmpeg::calcImage (unsigned int texId, double ts) { - loadFrame(); + loadFrame(ts); } // load frame from video -void VideoFFmpeg::loadFrame (void) +void VideoFFmpeg::loadFrame (double ts) { if (m_status == SourcePlaying) { // get actual time double startTime = PIL_check_seconds_timer(); - if (m_lastFrame == -1 && !m_isFile) - m_startTime = startTime; - double actTime = startTime - m_startTime; + double actTime; + if (m_isFile && ts >= 0.0) + { + // allow setting timestamp only when not streaming + actTime = ts; + if (m_eof && actTime * actFrameRate() < m_lastFrame) + { + // user is asking to rewind while the playback is already finished in the cache. + // we must clean the cache otherwise the eof condition will prevent any further reading. + stopCache(); + } + } + else + { + if (m_lastFrame == -1 && !m_isFile) + m_startTime = startTime; + actTime = startTime - m_startTime; + } // if video has ended if (m_isFile && actTime * m_frameRate >= m_range[1]) { diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h index b56984588c1..355c58c496b 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.h +++ b/source/gameengine/VideoTexture/VideoFFmpeg.h @@ -129,6 +129,9 @@ protected: /// end of file reached bool m_eof; + /// flag to indicate that time is coming from application + bool m_externTime; + /// current file pointer position in file expressed in frame number long m_curPosition; @@ -154,10 +157,10 @@ protected: STR_String m_imageName; /// image calculation - virtual void calcImage (unsigned int texId); + virtual void calcImage (unsigned int texId, double ts); /// load frame from video - void loadFrame (void); + void loadFrame (double ts); /// set actual position void setPositions (void); -- cgit v1.2.3 From 9827a3e9eac70f68db6dc16d03016c51b7ece3f0 Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Sun, 7 Feb 2010 23:41:17 +0000 Subject: 2.5 Audio: - recode of the whole sequencer audio handling - encode audio flag removed, instead you choose None as audio codec, added None for video codec too - ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav - sequencer wave drawing - volume animation (now also working when mixing down to a file!) - made sequencer strip position and length values unanimatable --- source/gameengine/Converter/KX_ConvertActuators.cpp | 2 +- source/gameengine/Ketsji/KX_SoundActuator.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index a0645476063..29332effa29 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -394,7 +394,7 @@ void BL_ConvertActuators(char* maggiename, "\" has no sound datablock." << std::endl; } else - snd_sound = sound->cache ? sound->cache : sound->handle; + snd_sound = sound->playback_handle; KX_SoundActuator* tmpsoundact = new KX_SoundActuator(gameobj, snd_sound, diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 40d2339b816..bf7d890f53b 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -187,7 +187,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame) case KX_SOUNDACT_LOOPBIDIRECTIONAL: { // stop the looping so that the sound stops when it finished - AUD_stopLoop(m_handle); + AUD_setLoop(m_handle, 0, -1); break; } default: -- cgit v1.2.3 From 0119072fc352d9fa6222dbb987d7194ca84fc519 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 11 Feb 2010 04:24:58 +0000 Subject: BGE API DOC update - scene add/restart/end. patch by Gomer --- source/gameengine/PyDoc/GameLogic.py | 7 ------- source/gameengine/PyDoc/GameTypes.py | 18 ++++++++++++++++++ 2 files changed, 18 insertions(+), 7 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index a6681bf562d..56a9ea0d4f4 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -361,13 +361,6 @@ def addScene(name, overlay=1): @param body: Overlay or underlay (optional) @type body: int """ -def removeScene(name): - """ - Removes a scene from the game engine. - - @param name: The name of the scene - @type name: string - """ def sendMessage(subject, body="", to="", message_from=""): """ Sends a message to sensors in any active scene. diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py index 61b95e70c0b..cae1b875a1b 100644 --- a/source/gameengine/PyDoc/GameTypes.py +++ b/source/gameengine/PyDoc/GameTypes.py @@ -3878,6 +3878,24 @@ class KX_Scene(PyObjectPlus): @rtype: L{KX_GameObject} """ + + def end(): + """ + Removes the scene from the game. + """ + + def restart(): + """ + Restarts the scene. + """ + + def replace(scene): + """ + Replaces this scene with another one. + + @param scene: The name of the scene to replace this scene with. + @type scene: string + """ def get(key, default=None): """ -- cgit v1.2.3 From 2541429dede42f4f2a791ea7fc96d9b85850d27c Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Fri, 12 Feb 2010 03:40:28 +0000 Subject: BGE: linear velocity and angular velocity are attributes now ... what lead me to wonder if we should remove obj.setAngularVelocity, obj.setLinearVelocity, obj.getLinearVelocity and obj.getAngularVelocity. * this was so Copy and Paste ... anyways tests are welcome (I never used those methods in python myself). --- source/gameengine/Ketsji/KX_GameObject.cpp | 129 +++++++++++++++++++++++++++++ source/gameengine/Ketsji/KX_GameObject.h | 8 ++ 2 files changed, 137 insertions(+) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index ba1bb7c5d7c..07fe2f519a0 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1244,6 +1244,10 @@ void KX_GameObject::Relink(GEN_Map *map_parameter) #define MATHUTILS_VEC_CB_SCALE_GLOBAL 4 #define MATHUTILS_VEC_CB_INERTIA_LOCAL 5 #define MATHUTILS_VEC_CB_OBJECT_COLOR 6 +#define MATHUTILS_VEC_CB_LINVEL_LOCAL 7 +#define MATHUTILS_VEC_CB_LINVEL_GLOBAL 8 +#define MATHUTILS_VEC_CB_ANGVEL_LOCAL 9 +#define MATHUTILS_VEC_CB_ANGVEL_GLOBAL 10 static int mathutils_kxgameob_vector_cb_index= -1; /* index for our callbacks */ @@ -1282,6 +1286,23 @@ static int mathutils_kxgameob_vector_get(PyObject *self_v, int subtype, float *v case MATHUTILS_VEC_CB_OBJECT_COLOR: self->GetObjectColor().getValue(vec_from); break; + case MATHUTILS_VEC_CB_LINVEL_LOCAL: + if(!self->GetPhysicsController()) return 0; + self->GetLinearVelocity(true).getValue(vec_from); + break; + case MATHUTILS_VEC_CB_LINVEL_GLOBAL: + if(!self->GetPhysicsController()) return 0; + self->GetLinearVelocity(false).getValue(vec_from); + break; + case MATHUTILS_VEC_CB_ANGVEL_LOCAL: + if(!self->GetPhysicsController()) return 0; + self->GetAngularVelocity(true).getValue(vec_from); + break; + case MATHUTILS_VEC_CB_ANGVEL_GLOBAL: + if(!self->GetPhysicsController()) return 0; + self->GetAngularVelocity(false).getValue(vec_from); + break; + } return 1; @@ -1314,6 +1335,18 @@ static int mathutils_kxgameob_vector_set(PyObject *self_v, int subtype, float *v case MATHUTILS_VEC_CB_OBJECT_COLOR: self->SetObjectColor(MT_Vector4(vec_to)); break; + case MATHUTILS_VEC_CB_LINVEL_LOCAL: + self->setLinearVelocity(MT_Point3(vec_to),true); + break; + case MATHUTILS_VEC_CB_LINVEL_GLOBAL: + self->setLinearVelocity(MT_Point3(vec_to),false); + break; + case MATHUTILS_VEC_CB_ANGVEL_LOCAL: + self->setAngularVelocity(MT_Point3(vec_to),true); + break; + case MATHUTILS_VEC_CB_ANGVEL_GLOBAL: + self->setAngularVelocity(MT_Point3(vec_to),false); + break; } return 1; @@ -1484,6 +1517,12 @@ PyAttributeDef KX_GameObject::Attributes[] = { KX_PYATTRIBUTE_RW_FUNCTION("worldPosition", KX_GameObject, pyattr_get_worldPosition, pyattr_set_worldPosition), KX_PYATTRIBUTE_RW_FUNCTION("localScale", KX_GameObject, pyattr_get_localScaling, pyattr_set_localScaling), KX_PYATTRIBUTE_RO_FUNCTION("worldScale", KX_GameObject, pyattr_get_worldScaling), + KX_PYATTRIBUTE_RW_FUNCTION("linearVelocity", KX_GameObject, pyattr_get_localLinearVelocity, pyattr_set_worldLinearVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("localLinearVelocity", KX_GameObject, pyattr_get_localLinearVelocity, pyattr_set_localLinearVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("worldLinearVelocity", KX_GameObject, pyattr_get_worldLinearVelocity, pyattr_set_worldLinearVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("angularVelocity", KX_GameObject, pyattr_get_localAngularVelocity, pyattr_set_worldAngularVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("localAngularVelocity", KX_GameObject, pyattr_get_localAngularVelocity, pyattr_set_localAngularVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("worldAngularVelocity", KX_GameObject, pyattr_get_worldAngularVelocity, pyattr_set_worldAngularVelocity), KX_PYATTRIBUTE_RO_FUNCTION("children", KX_GameObject, pyattr_get_children), KX_PYATTRIBUTE_RO_FUNCTION("childrenRecursive", KX_GameObject, pyattr_get_children_recursive), KX_PYATTRIBUTE_RO_FUNCTION("attrDict", KX_GameObject, pyattr_get_attrDict), @@ -1976,6 +2015,96 @@ int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DE return PY_SET_ATTR_SUCCESS; } + +PyObject* KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL); +#else + KX_GameObject* self= static_cast(self_v); + return PyObjectFrom(GetLinearVelocity(false)); +#endif +} + +int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast(self_v); + MT_Vector3 velocity; + if (!PyVecTo(value, velocity)) + return PY_SET_ATTR_FAIL; + + self->setLinearVelocity(velocity, false); + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL); +#else + KX_GameObject* self= static_cast(self_v); + return PyObjectFrom(GetLinearVelocity(true)); +#endif +} + +int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast(self_v); + MT_Vector3 velocity; + if (!PyVecTo(value, velocity)) + return PY_SET_ATTR_FAIL; + + self->setLinearVelocity(velocity, true); + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL); +#else + KX_GameObject* self= static_cast(self_v); + return PyObjectFrom(GetAngularVelocity(false)); +#endif +} + +int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast(self_v); + MT_Vector3 velocity; + if (!PyVecTo(value, velocity)) + return PY_SET_ATTR_FAIL; + + self->setAngularVelocity(velocity, false); + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL); +#else + KX_GameObject* self= static_cast(self_v); + return PyObjectFrom(GetAngularVelocity(true)); +#endif +} + +int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast(self_v); + MT_Vector3 velocity; + if (!PyVecTo(value, velocity)) + return PY_SET_ATTR_FAIL; + + self->setAngularVelocity(velocity, true); + + return PY_SET_ATTR_SUCCESS; +} + + PyObject* KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_GameObject* self= static_cast(self_v); diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 596e69f25b3..9f09c7e0488 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -877,6 +877,14 @@ public: static PyObject* pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + static PyObject* pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + static PyObject* pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + static PyObject* pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + static PyObject* pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); -- cgit v1.2.3 From 081c1205a31cb12ef632565b8d0c3fce024aa339 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 12 Feb 2010 13:34:04 +0000 Subject: correct fsf address --- source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 2 +- source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp | 2 +- source/gameengine/BlenderRoutines/KX_BlenderCanvas.h | 2 +- source/gameengine/BlenderRoutines/KX_BlenderGL.cpp | 2 +- source/gameengine/BlenderRoutines/KX_BlenderGL.h | 2 +- source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp | 2 +- source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h | 2 +- source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp | 2 +- source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h | 2 +- source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp | 2 +- source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h | 2 +- source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp | 2 +- source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h | 2 +- source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp | 2 +- source/gameengine/BlenderRoutines/KX_BlenderSystem.h | 2 +- source/gameengine/CMakeLists.txt | 2 +- source/gameengine/Converter/BL_ActionActuator.cpp | 2 +- source/gameengine/Converter/BL_ActionActuator.h | 2 +- source/gameengine/Converter/BL_ArmatureActuator.cpp | 2 +- source/gameengine/Converter/BL_ArmatureActuator.h | 2 +- source/gameengine/Converter/BL_ArmatureChannel.cpp | 2 +- source/gameengine/Converter/BL_ArmatureChannel.h | 2 +- source/gameengine/Converter/BL_ArmatureConstraint.cpp | 2 +- source/gameengine/Converter/BL_ArmatureConstraint.h | 2 +- source/gameengine/Converter/BL_ArmatureObject.cpp | 2 +- source/gameengine/Converter/BL_ArmatureObject.h | 2 +- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 +- source/gameengine/Converter/BL_BlenderDataConversion.h | 2 +- source/gameengine/Converter/BL_DeformableGameObject.cpp | 2 +- source/gameengine/Converter/BL_DeformableGameObject.h | 2 +- source/gameengine/Converter/BL_MeshDeformer.cpp | 2 +- source/gameengine/Converter/BL_MeshDeformer.h | 2 +- source/gameengine/Converter/BL_ModifierDeformer.cpp | 2 +- source/gameengine/Converter/BL_ModifierDeformer.h | 2 +- source/gameengine/Converter/BL_ShapeActionActuator.cpp | 2 +- source/gameengine/Converter/BL_ShapeActionActuator.h | 2 +- source/gameengine/Converter/BL_ShapeDeformer.cpp | 2 +- source/gameengine/Converter/BL_ShapeDeformer.h | 2 +- source/gameengine/Converter/BL_SkinDeformer.cpp | 2 +- source/gameengine/Converter/BL_SkinDeformer.h | 2 +- source/gameengine/Converter/BlenderWorldInfo.cpp | 2 +- source/gameengine/Converter/BlenderWorldInfo.h | 2 +- source/gameengine/Converter/CMakeLists.txt | 2 +- source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp | 2 +- source/gameengine/Converter/KX_BlenderScalarInterpolator.h | 2 +- source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 2 +- source/gameengine/Converter/KX_BlenderSceneConverter.h | 2 +- source/gameengine/Converter/KX_ConvertActuators.cpp | 2 +- source/gameengine/Converter/KX_ConvertActuators.h | 2 +- source/gameengine/Converter/KX_ConvertControllers.cpp | 2 +- source/gameengine/Converter/KX_ConvertControllers.h | 2 +- source/gameengine/Converter/KX_ConvertProperties.cpp | 2 +- source/gameengine/Converter/KX_ConvertProperties.h | 2 +- source/gameengine/Converter/KX_ConvertSensors.cpp | 2 +- source/gameengine/Converter/KX_ConvertSensors.h | 2 +- source/gameengine/Converter/KX_IpoConvert.cpp | 2 +- source/gameengine/Converter/KX_IpoConvert.h | 2 +- source/gameengine/Converter/KX_SoftBodyDeformer.cpp | 2 +- source/gameengine/Converter/KX_SoftBodyDeformer.h | 2 +- source/gameengine/Expressions/CMakeLists.txt | 2 +- source/gameengine/Expressions/EXP_C-Api.cpp | 2 +- source/gameengine/Expressions/EXP_C-Api.h | 2 +- source/gameengine/Expressions/IdentifierExpr.cpp | 2 +- source/gameengine/Expressions/IdentifierExpr.h | 2 +- source/gameengine/Expressions/KX_HashedPtr.cpp | 2 +- source/gameengine/Expressions/KX_HashedPtr.h | 2 +- source/gameengine/Expressions/KX_Python.h | 2 +- source/gameengine/Expressions/PyObjectPlus.cpp | 2 +- source/gameengine/Expressions/PyObjectPlus.h | 2 +- source/gameengine/Expressions/VoidValue.h | 2 +- source/gameengine/GameLogic/CMakeLists.txt | 2 +- source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp | 2 +- source/gameengine/GameLogic/Joystick/SCA_Joystick.h | 2 +- source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h | 2 +- source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp | 2 +- source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h | 2 +- source/gameengine/GameLogic/SCA_2DFilterActuator.cpp | 2 +- source/gameengine/GameLogic/SCA_2DFilterActuator.h | 2 +- source/gameengine/GameLogic/SCA_ANDController.cpp | 2 +- source/gameengine/GameLogic/SCA_ANDController.h | 2 +- source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp | 2 +- source/gameengine/GameLogic/SCA_ActuatorEventManager.h | 2 +- source/gameengine/GameLogic/SCA_ActuatorSensor.cpp | 2 +- source/gameengine/GameLogic/SCA_ActuatorSensor.h | 2 +- source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp | 2 +- source/gameengine/GameLogic/SCA_AlwaysEventManager.h | 2 +- source/gameengine/GameLogic/SCA_AlwaysSensor.cpp | 2 +- source/gameengine/GameLogic/SCA_AlwaysSensor.h | 2 +- source/gameengine/GameLogic/SCA_BasicEventManager.cpp | 2 +- source/gameengine/GameLogic/SCA_BasicEventManager.h | 2 +- source/gameengine/GameLogic/SCA_DelaySensor.cpp | 2 +- source/gameengine/GameLogic/SCA_DelaySensor.h | 2 +- source/gameengine/GameLogic/SCA_EventManager.cpp | 2 +- source/gameengine/GameLogic/SCA_EventManager.h | 2 +- source/gameengine/GameLogic/SCA_ExpressionController.cpp | 2 +- source/gameengine/GameLogic/SCA_ExpressionController.h | 2 +- source/gameengine/GameLogic/SCA_IActuator.cpp | 2 +- source/gameengine/GameLogic/SCA_IActuator.h | 2 +- source/gameengine/GameLogic/SCA_IController.cpp | 2 +- source/gameengine/GameLogic/SCA_IController.h | 2 +- source/gameengine/GameLogic/SCA_IInputDevice.cpp | 2 +- source/gameengine/GameLogic/SCA_IInputDevice.h | 2 +- source/gameengine/GameLogic/SCA_ILogicBrick.cpp | 2 +- source/gameengine/GameLogic/SCA_ILogicBrick.h | 2 +- source/gameengine/GameLogic/SCA_IObject.cpp | 2 +- source/gameengine/GameLogic/SCA_IObject.h | 2 +- source/gameengine/GameLogic/SCA_IScene.cpp | 2 +- source/gameengine/GameLogic/SCA_IScene.h | 2 +- source/gameengine/GameLogic/SCA_ISensor.cpp | 2 +- source/gameengine/GameLogic/SCA_ISensor.h | 2 +- source/gameengine/GameLogic/SCA_JoystickManager.cpp | 2 +- source/gameengine/GameLogic/SCA_JoystickManager.h | 2 +- source/gameengine/GameLogic/SCA_JoystickSensor.cpp | 2 +- source/gameengine/GameLogic/SCA_JoystickSensor.h | 2 +- source/gameengine/GameLogic/SCA_KeyboardManager.cpp | 2 +- source/gameengine/GameLogic/SCA_KeyboardManager.h | 2 +- source/gameengine/GameLogic/SCA_KeyboardSensor.cpp | 2 +- source/gameengine/GameLogic/SCA_KeyboardSensor.h | 2 +- source/gameengine/GameLogic/SCA_LogicManager.cpp | 2 +- source/gameengine/GameLogic/SCA_LogicManager.h | 2 +- source/gameengine/GameLogic/SCA_MouseManager.cpp | 2 +- source/gameengine/GameLogic/SCA_MouseManager.h | 2 +- source/gameengine/GameLogic/SCA_MouseSensor.cpp | 2 +- source/gameengine/GameLogic/SCA_MouseSensor.h | 2 +- source/gameengine/GameLogic/SCA_NANDController.cpp | 2 +- source/gameengine/GameLogic/SCA_NANDController.h | 2 +- source/gameengine/GameLogic/SCA_NORController.cpp | 2 +- source/gameengine/GameLogic/SCA_NORController.h | 2 +- source/gameengine/GameLogic/SCA_ORController.cpp | 2 +- source/gameengine/GameLogic/SCA_ORController.h | 2 +- source/gameengine/GameLogic/SCA_PropertyActuator.cpp | 2 +- source/gameengine/GameLogic/SCA_PropertyActuator.h | 2 +- source/gameengine/GameLogic/SCA_PropertyEventManager.cpp | 2 +- source/gameengine/GameLogic/SCA_PropertyEventManager.h | 2 +- source/gameengine/GameLogic/SCA_PropertySensor.cpp | 2 +- source/gameengine/GameLogic/SCA_PropertySensor.h | 2 +- source/gameengine/GameLogic/SCA_PythonController.cpp | 2 +- source/gameengine/GameLogic/SCA_PythonController.h | 2 +- source/gameengine/GameLogic/SCA_RandomActuator.cpp | 2 +- source/gameengine/GameLogic/SCA_RandomActuator.h | 2 +- source/gameengine/GameLogic/SCA_RandomEventManager.cpp | 2 +- source/gameengine/GameLogic/SCA_RandomEventManager.h | 2 +- source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp | 4 ++-- source/gameengine/GameLogic/SCA_RandomNumberGenerator.h | 2 +- source/gameengine/GameLogic/SCA_RandomSensor.cpp | 2 +- source/gameengine/GameLogic/SCA_RandomSensor.h | 2 +- source/gameengine/GameLogic/SCA_TimeEventManager.cpp | 2 +- source/gameengine/GameLogic/SCA_TimeEventManager.h | 2 +- source/gameengine/GameLogic/SCA_XNORController.cpp | 2 +- source/gameengine/GameLogic/SCA_XNORController.h | 2 +- source/gameengine/GameLogic/SCA_XORController.cpp | 2 +- source/gameengine/GameLogic/SCA_XORController.h | 2 +- source/gameengine/GamePlayer/CMakeLists.txt | 2 +- source/gameengine/GamePlayer/common/CMakeLists.txt | 2 +- source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_Canvas.h | 2 +- source/gameengine/GamePlayer/common/GPC_Engine.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_Engine.h | 2 +- source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h | 2 +- source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_MouseDevice.h | 2 +- source/gameengine/GamePlayer/common/GPC_RawImage.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_RawImage.h | 2 +- source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h | 2 +- source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h | 2 +- source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_RenderTools.h | 2 +- source/gameengine/GamePlayer/common/GPC_System.cpp | 2 +- source/gameengine/GamePlayer/common/GPC_System.h | 2 +- source/gameengine/GamePlayer/common/bmfont.cpp | 2 +- source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp | 2 +- source/gameengine/GamePlayer/common/unix/GPU_Canvas.h | 2 +- source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp | 2 +- source/gameengine/GamePlayer/common/unix/GPU_Engine.h | 2 +- source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp | 2 +- source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h | 2 +- source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h | 2 +- source/gameengine/GamePlayer/common/unix/GPU_System.cpp | 2 +- source/gameengine/GamePlayer/common/unix/GPU_System.h | 2 +- source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp | 2 +- source/gameengine/GamePlayer/common/windows/GPW_Canvas.h | 2 +- source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp | 2 +- source/gameengine/GamePlayer/common/windows/GPW_Engine.h | 2 +- source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp | 2 +- source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h | 2 +- source/gameengine/GamePlayer/common/windows/GPW_System.cpp | 2 +- source/gameengine/GamePlayer/common/windows/GPW_System.h | 2 +- source/gameengine/GamePlayer/ghost/CMakeLists.txt | 2 +- source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 2 +- source/gameengine/GamePlayer/ghost/GPG_Application.h | 2 +- source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp | 2 +- source/gameengine/GamePlayer/ghost/GPG_Canvas.h | 2 +- source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp | 2 +- source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h | 2 +- source/gameengine/GamePlayer/ghost/GPG_System.cpp | 2 +- source/gameengine/GamePlayer/ghost/GPG_System.h | 2 +- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 +- source/gameengine/Ketsji/CMakeLists.txt | 2 +- source/gameengine/Ketsji/KXNetwork/CMakeLists.txt | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp | 2 +- source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h | 2 +- source/gameengine/Ketsji/KX_ArmatureSensor.cpp | 2 +- source/gameengine/Ketsji/KX_ArmatureSensor.h | 2 +- source/gameengine/Ketsji/KX_Camera.cpp | 2 +- source/gameengine/Ketsji/KX_Camera.h | 2 +- source/gameengine/Ketsji/KX_CameraActuator.cpp | 2 +- source/gameengine/Ketsji/KX_CameraActuator.h | 2 +- source/gameengine/Ketsji/KX_CameraIpoSGController.cpp | 2 +- source/gameengine/Ketsji/KX_CameraIpoSGController.h | 2 +- source/gameengine/Ketsji/KX_ClientObjectInfo.h | 2 +- source/gameengine/Ketsji/KX_ConstraintActuator.cpp | 2 +- source/gameengine/Ketsji/KX_ConstraintActuator.h | 2 +- source/gameengine/Ketsji/KX_ConstraintWrapper.cpp | 2 +- source/gameengine/Ketsji/KX_ConstraintWrapper.h | 2 +- source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 2 +- source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 +- source/gameengine/Ketsji/KX_EmptyObject.cpp | 2 +- source/gameengine/Ketsji/KX_EmptyObject.h | 2 +- source/gameengine/Ketsji/KX_GameActuator.cpp | 2 +- source/gameengine/Ketsji/KX_GameActuator.h | 2 +- source/gameengine/Ketsji/KX_GameObject.cpp | 2 +- source/gameengine/Ketsji/KX_GameObject.h | 2 +- source/gameengine/Ketsji/KX_IInterpolator.h | 2 +- source/gameengine/Ketsji/KX_IPOTransform.h | 2 +- source/gameengine/Ketsji/KX_IPO_SGController.cpp | 2 +- source/gameengine/Ketsji/KX_IPO_SGController.h | 2 +- source/gameengine/Ketsji/KX_IPhysicsController.cpp | 2 +- source/gameengine/Ketsji/KX_IPhysicsController.h | 2 +- source/gameengine/Ketsji/KX_IScalarInterpolator.h | 2 +- source/gameengine/Ketsji/KX_ISceneConverter.h | 2 +- source/gameengine/Ketsji/KX_ISystem.h | 2 +- source/gameengine/Ketsji/KX_IpoActuator.cpp | 2 +- source/gameengine/Ketsji/KX_IpoActuator.h | 2 +- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 2 +- source/gameengine/Ketsji/KX_KetsjiEngine.h | 2 +- source/gameengine/Ketsji/KX_Light.cpp | 2 +- source/gameengine/Ketsji/KX_Light.h | 2 +- source/gameengine/Ketsji/KX_LightIpoSGController.cpp | 2 +- source/gameengine/Ketsji/KX_LightIpoSGController.h | 2 +- source/gameengine/Ketsji/KX_MeshProxy.cpp | 2 +- source/gameengine/Ketsji/KX_MeshProxy.h | 2 +- source/gameengine/Ketsji/KX_MotionState.cpp | 2 +- source/gameengine/Ketsji/KX_MotionState.h | 2 +- source/gameengine/Ketsji/KX_MouseFocusSensor.cpp | 2 +- source/gameengine/Ketsji/KX_MouseFocusSensor.h | 2 +- source/gameengine/Ketsji/KX_NearSensor.cpp | 2 +- source/gameengine/Ketsji/KX_NearSensor.h | 2 +- source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp | 2 +- source/gameengine/Ketsji/KX_ObColorIpoSGController.h | 2 +- source/gameengine/Ketsji/KX_ObjectActuator.cpp | 2 +- source/gameengine/Ketsji/KX_ObjectActuator.h | 2 +- source/gameengine/Ketsji/KX_OrientationInterpolator.cpp | 2 +- source/gameengine/Ketsji/KX_OrientationInterpolator.h | 2 +- source/gameengine/Ketsji/KX_ParentActuator.cpp | 2 +- source/gameengine/Ketsji/KX_ParentActuator.h | 2 +- source/gameengine/Ketsji/KX_PhysicsEngineEnums.h | 2 +- source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp | 2 +- source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h | 2 +- source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h | 2 +- source/gameengine/Ketsji/KX_PolyProxy.cpp | 2 +- source/gameengine/Ketsji/KX_PolyProxy.h | 2 +- source/gameengine/Ketsji/KX_PolygonMaterial.cpp | 2 +- source/gameengine/Ketsji/KX_PolygonMaterial.h | 2 +- source/gameengine/Ketsji/KX_PositionInterpolator.cpp | 2 +- source/gameengine/Ketsji/KX_PositionInterpolator.h | 2 +- source/gameengine/Ketsji/KX_PyConstraintBinding.cpp | 2 +- source/gameengine/Ketsji/KX_PyConstraintBinding.h | 2 +- source/gameengine/Ketsji/KX_PyMath.cpp | 2 +- source/gameengine/Ketsji/KX_PyMath.h | 2 +- source/gameengine/Ketsji/KX_PythonInit.cpp | 2 +- source/gameengine/Ketsji/KX_PythonInit.h | 2 +- source/gameengine/Ketsji/KX_PythonInitTypes.cpp | 2 +- source/gameengine/Ketsji/KX_PythonInitTypes.h | 2 +- source/gameengine/Ketsji/KX_PythonSeq.cpp | 2 +- source/gameengine/Ketsji/KX_PythonSeq.h | 2 +- source/gameengine/Ketsji/KX_RadarSensor.cpp | 2 +- source/gameengine/Ketsji/KX_RadarSensor.h | 2 +- source/gameengine/Ketsji/KX_RayCast.cpp | 2 +- source/gameengine/Ketsji/KX_RayCast.h | 2 +- source/gameengine/Ketsji/KX_RayEventManager.cpp | 2 +- source/gameengine/Ketsji/KX_RayEventManager.h | 2 +- source/gameengine/Ketsji/KX_RaySensor.cpp | 2 +- source/gameengine/Ketsji/KX_RaySensor.h | 2 +- source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp | 2 +- source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h | 2 +- source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp | 2 +- source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | 2 +- source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp | 2 +- source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h | 2 +- source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp | 2 +- source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h | 2 +- source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp | 2 +- source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h | 2 +- source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp | 2 +- source/gameengine/Ketsji/KX_SG_NodeRelationships.h | 2 +- source/gameengine/Ketsji/KX_ScalarInterpolator.cpp | 2 +- source/gameengine/Ketsji/KX_ScalarInterpolator.h | 2 +- source/gameengine/Ketsji/KX_ScalingInterpolator.cpp | 2 +- source/gameengine/Ketsji/KX_ScalingInterpolator.h | 2 +- source/gameengine/Ketsji/KX_Scene.cpp | 2 +- source/gameengine/Ketsji/KX_Scene.h | 2 +- source/gameengine/Ketsji/KX_SceneActuator.cpp | 2 +- source/gameengine/Ketsji/KX_SceneActuator.h | 2 +- source/gameengine/Ketsji/KX_SoundActuator.cpp | 2 +- source/gameengine/Ketsji/KX_SoundActuator.h | 2 +- source/gameengine/Ketsji/KX_StateActuator.cpp | 2 +- source/gameengine/Ketsji/KX_StateActuator.h | 2 +- source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp | 2 +- source/gameengine/Ketsji/KX_TimeCategoryLogger.h | 2 +- source/gameengine/Ketsji/KX_TimeLogger.cpp | 2 +- source/gameengine/Ketsji/KX_TimeLogger.h | 2 +- source/gameengine/Ketsji/KX_TouchEventManager.cpp | 2 +- source/gameengine/Ketsji/KX_TouchEventManager.h | 2 +- source/gameengine/Ketsji/KX_TouchSensor.cpp | 2 +- source/gameengine/Ketsji/KX_TouchSensor.h | 2 +- source/gameengine/Ketsji/KX_TrackToActuator.cpp | 2 +- source/gameengine/Ketsji/KX_TrackToActuator.h | 2 +- source/gameengine/Ketsji/KX_VertexProxy.cpp | 2 +- source/gameengine/Ketsji/KX_VertexProxy.h | 2 +- source/gameengine/Ketsji/KX_VisibilityActuator.cpp | 2 +- source/gameengine/Ketsji/KX_VisibilityActuator.h | 2 +- source/gameengine/Ketsji/KX_WorldInfo.cpp | 2 +- source/gameengine/Ketsji/KX_WorldInfo.h | 2 +- source/gameengine/Ketsji/KX_WorldIpoController.cpp | 2 +- source/gameengine/Ketsji/KX_WorldIpoController.h | 2 +- source/gameengine/Network/CMakeLists.txt | 2 +- source/gameengine/Network/LoopBackNetwork/CMakeLists.txt | 2 +- .../Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp | 2 +- .../Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h | 2 +- source/gameengine/Network/NG_NetworkDeviceInterface.h | 2 +- source/gameengine/Network/NG_NetworkMessage.cpp | 2 +- source/gameengine/Network/NG_NetworkMessage.h | 2 +- source/gameengine/Network/NG_NetworkObject.cpp | 2 +- source/gameengine/Network/NG_NetworkObject.h | 2 +- source/gameengine/Network/NG_NetworkScene.cpp | 2 +- source/gameengine/Network/NG_NetworkScene.h | 2 +- .../Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp | 2 +- .../Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h | 2 +- source/gameengine/Physics/Bullet/CMakeLists.txt | 2 +- source/gameengine/Physics/Dummy/CMakeLists.txt | 2 +- source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp | 2 +- source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | 2 +- source/gameengine/Physics/common/CMakeLists.txt | 2 +- source/gameengine/Physics/common/PHY_IController.cpp | 2 +- source/gameengine/Physics/common/PHY_IController.h | 2 +- source/gameengine/Physics/common/PHY_IGraphicController.cpp | 2 +- source/gameengine/Physics/common/PHY_IGraphicController.h | 2 +- source/gameengine/Physics/common/PHY_IMotionState.cpp | 2 +- source/gameengine/Physics/common/PHY_IMotionState.h | 2 +- source/gameengine/Physics/common/PHY_IPhysicsController.cpp | 2 +- source/gameengine/Physics/common/PHY_IPhysicsController.h | 2 +- source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp | 2 +- source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | 2 +- source/gameengine/Physics/common/PHY_Pro.h | 2 +- source/gameengine/Rasterizer/CMakeLists.txt | 2 +- source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 2 +- source/gameengine/Rasterizer/RAS_2DFilterManager.h | 2 +- source/gameengine/Rasterizer/RAS_BucketManager.cpp | 2 +- source/gameengine/Rasterizer/RAS_BucketManager.h | 2 +- source/gameengine/Rasterizer/RAS_CameraData.h | 2 +- source/gameengine/Rasterizer/RAS_Deformer.h | 2 +- source/gameengine/Rasterizer/RAS_FramingManager.cpp | 2 +- source/gameengine/Rasterizer/RAS_FramingManager.h | 2 +- source/gameengine/Rasterizer/RAS_ICanvas.h | 2 +- source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp | 2 +- source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | 2 +- source/gameengine/Rasterizer/RAS_IRasterizer.h | 2 +- source/gameengine/Rasterizer/RAS_IRenderTools.cpp | 2 +- source/gameengine/Rasterizer/RAS_IRenderTools.h | 2 +- source/gameengine/Rasterizer/RAS_LightObject.h | 2 +- source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | 2 +- source/gameengine/Rasterizer/RAS_MaterialBucket.h | 2 +- source/gameengine/Rasterizer/RAS_MeshObject.cpp | 2 +- source/gameengine/Rasterizer/RAS_MeshObject.h | 2 +- source/gameengine/Rasterizer/RAS_ObjectColor.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h | 2 +- .../gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h | 2 +- .../gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt | 2 +- .../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp | 2 +- .../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h | 2 +- .../Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 2 +- .../gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | 2 +- .../Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | 2 +- .../Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h | 2 +- source/gameengine/Rasterizer/RAS_Polygon.cpp | 2 +- source/gameengine/Rasterizer/RAS_Polygon.h | 2 +- source/gameengine/Rasterizer/RAS_Rect.h | 2 +- source/gameengine/Rasterizer/RAS_TexMatrix.h | 2 +- source/gameengine/Rasterizer/RAS_TexVert.cpp | 2 +- source/gameengine/Rasterizer/RAS_TexVert.h | 2 +- source/gameengine/Rasterizer/RAS_texmatrix.cpp | 2 +- source/gameengine/SceneGraph/CMakeLists.txt | 2 +- source/gameengine/SceneGraph/SG_BBox.cpp | 2 +- source/gameengine/SceneGraph/SG_BBox.h | 2 +- source/gameengine/SceneGraph/SG_Controller.cpp | 2 +- source/gameengine/SceneGraph/SG_Controller.h | 2 +- source/gameengine/SceneGraph/SG_DList.h | 2 +- source/gameengine/SceneGraph/SG_IObject.cpp | 2 +- source/gameengine/SceneGraph/SG_IObject.h | 2 +- source/gameengine/SceneGraph/SG_Node.cpp | 2 +- source/gameengine/SceneGraph/SG_Node.h | 2 +- source/gameengine/SceneGraph/SG_ParentRelation.h | 2 +- source/gameengine/SceneGraph/SG_QList.h | 2 +- source/gameengine/SceneGraph/SG_Spatial.cpp | 2 +- source/gameengine/SceneGraph/SG_Spatial.h | 2 +- source/gameengine/SceneGraph/SG_Tree.cpp | 2 +- source/gameengine/SceneGraph/SG_Tree.h | 2 +- source/gameengine/VideoTexture/CMakeLists.txt | 2 +- 427 files changed, 428 insertions(+), 428 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 254d0c7262d..8a2aea4567e 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp index e53a96ad9f6..40775f0355b 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h index 2c6962b5863..f352a082421 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp index b718dfc1acd..1f79c03c045 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h index d93b5eeabc5..84d174cec68 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderGL.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp index ef7c6172529..760dd09077e 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h index d4dd9af3d4f..9345d6a9284 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp index 58af94854e6..1c5989be301 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h index c801322e787..6cd47a5d93e 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp index 2aae3557f0c..7952c3142b4 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h index 92383e4b533..8f037ae5b07 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index ee9dae14b9b..60d60ca9045 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h index 70672b8350b..54c89454c90 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp index 4066bbc3db1..2f192666dcd 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h index b6b2841e81c..7c848a7a856 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/CMakeLists.txt b/source/gameengine/CMakeLists.txt index 518e6a2bd58..7b58a2a6875 100644 --- a/source/gameengine/CMakeLists.txt +++ b/source/gameengine/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index dd051d74944..10453fb1253 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 3f3cd5f496d..10ce1fad27a 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp index 603dfc370b4..47e1a50857a 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.cpp +++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h index e7e12bc2e4e..72e2e96ea73 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.h +++ b/source/gameengine/Converter/BL_ArmatureActuator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index 2444390c9f3..d4ecc5098d8 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h index 64b03835d83..79f0cc80348 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.h +++ b/source/gameengine/Converter/BL_ArmatureChannel.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp index 1f975f657b8..f9455d37622 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp +++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h index 2a202dfe62e..a9f612b6c0c 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.h +++ b/source/gameengine/Converter/BL_ArmatureConstraint.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index f62a6b84fca..7a6fc044637 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index b7ef38468bb..6ad7de03489 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 1d95ef13ca8..945ab2678d8 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h index 218b296b47b..66419dbccd1 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.h +++ b/source/gameengine/Converter/BL_BlenderDataConversion.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index cb882f31e80..879322fba07 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h index ed329e7953d..0696a61eb41 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.h +++ b/source/gameengine/Converter/BL_DeformableGameObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index 516100394f6..d8fcf8eb35d 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index 0a8c34992e2..c8f58dc7b17 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp index dfdc53acdf9..e28ea47b162 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h index ef3a074630f..1122d5e8b32 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.h +++ b/source/gameengine/Converter/BL_ModifierDeformer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 4171bfcc58e..0b6d8363d73 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index efb1293a5eb..64cd21e5544 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index c1761637d4e..1a90001adca 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h index 46db0f71f6c..0ae349642c4 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.h +++ b/source/gameengine/Converter/BL_ShapeDeformer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index ea7242b0225..c6e371dc0bf 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index 28f2d0bf644..80bdd96febd 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp index bb9bb161f32..d2ddf108794 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.cpp +++ b/source/gameengine/Converter/BlenderWorldInfo.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h index 7ccb96e4683..b2762e9a73e 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.h +++ b/source/gameengine/Converter/BlenderWorldInfo.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt index f9af2c23629..26689be644f 100644 --- a/source/gameengine/Converter/CMakeLists.txt +++ b/source/gameengine/Converter/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp index 24910422176..e325439b087 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h index e7fbb8083e4..ad4779fee6a 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 7faa570c707..5852d618886 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index ab654e97513..e880c8b824c 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 29332effa29..5aa7283f14c 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h index e38a9c74efc..82624f94b49 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.h +++ b/source/gameengine/Converter/KX_ConvertActuators.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp index faef0feaf48..c1a99423fc7 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.cpp +++ b/source/gameengine/Converter/KX_ConvertControllers.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h index 2689ad446bd..c251985abfb 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.h +++ b/source/gameengine/Converter/KX_ConvertControllers.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index 7ecdb6c5db6..c5294e64d3d 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h index 327284d63ce..0fac2be0fe5 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.h +++ b/source/gameengine/Converter/KX_ConvertProperties.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 692cc91f340..2f81e82b2c7 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h index 630323f30b4..db3c6146f18 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.h +++ b/source/gameengine/Converter/KX_ConvertSensors.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 359eedb1e5e..7c6b59a42bd 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h index 4ec9bd31062..6178f00efb5 100644 --- a/source/gameengine/Converter/KX_IpoConvert.h +++ b/source/gameengine/Converter/KX_IpoConvert.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp index bee8751548a..9d58a16ddfc 100644 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp +++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h index b55b2a745c0..89407f2a279 100644 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.h +++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/CMakeLists.txt b/source/gameengine/Expressions/CMakeLists.txt index db7d12f313d..41f771e12bd 100644 --- a/source/gameengine/Expressions/CMakeLists.txt +++ b/source/gameengine/Expressions/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Expressions/EXP_C-Api.cpp b/source/gameengine/Expressions/EXP_C-Api.cpp index 016d4e6fba9..f944dd38447 100644 --- a/source/gameengine/Expressions/EXP_C-Api.cpp +++ b/source/gameengine/Expressions/EXP_C-Api.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/EXP_C-Api.h b/source/gameengine/Expressions/EXP_C-Api.h index d259a8d6d99..12fdc4945e7 100644 --- a/source/gameengine/Expressions/EXP_C-Api.h +++ b/source/gameengine/Expressions/EXP_C-Api.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/IdentifierExpr.cpp b/source/gameengine/Expressions/IdentifierExpr.cpp index 398e1b2aa0e..23211b7eed3 100644 --- a/source/gameengine/Expressions/IdentifierExpr.cpp +++ b/source/gameengine/Expressions/IdentifierExpr.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/IdentifierExpr.h b/source/gameengine/Expressions/IdentifierExpr.h index 7c14329f755..c47a63659c1 100644 --- a/source/gameengine/Expressions/IdentifierExpr.h +++ b/source/gameengine/Expressions/IdentifierExpr.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/KX_HashedPtr.cpp b/source/gameengine/Expressions/KX_HashedPtr.cpp index b75e15bd375..dbf8058d012 100644 --- a/source/gameengine/Expressions/KX_HashedPtr.cpp +++ b/source/gameengine/Expressions/KX_HashedPtr.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/KX_HashedPtr.h b/source/gameengine/Expressions/KX_HashedPtr.h index 0b54436147b..c4abf3b3279 100644 --- a/source/gameengine/Expressions/KX_HashedPtr.h +++ b/source/gameengine/Expressions/KX_HashedPtr.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/KX_Python.h b/source/gameengine/Expressions/KX_Python.h index ecbd1b9b6b0..7901d5226f7 100644 --- a/source/gameengine/Expressions/KX_Python.h +++ b/source/gameengine/Expressions/KX_Python.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp index 024d155fec4..7c830a33bbb 100644 --- a/source/gameengine/Expressions/PyObjectPlus.cpp +++ b/source/gameengine/Expressions/PyObjectPlus.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h index 971f9296912..d81753ce64d 100644 --- a/source/gameengine/Expressions/PyObjectPlus.h +++ b/source/gameengine/Expressions/PyObjectPlus.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Expressions/VoidValue.h b/source/gameengine/Expressions/VoidValue.h index 50ec4ff1ee7..5281fb4f8a3 100644 --- a/source/gameengine/Expressions/VoidValue.h +++ b/source/gameengine/Expressions/VoidValue.h @@ -16,7 +16,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt index 819af4b56f8..3ffba14ec95 100644 --- a/source/gameengine/GameLogic/CMakeLists.txt +++ b/source/gameengine/GameLogic/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp index 6140702534c..c58c28f7dc9 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h index 6324b898247..b6e54dc2fcd 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h b/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h index 70619ff337a..4b66535de43 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h +++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp index 53d3be35f92..17cf242bf5c 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h b/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h index acbbcae9cd7..4e7f6f73413 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h +++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index bd1e5fa7105..5cda00d901f 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * ***** END GPL LICENSE BLOCK ***** diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index c357c4f3e37..d47cfb203f8 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ANDController.cpp b/source/gameengine/GameLogic/SCA_ANDController.cpp index 21380caf6a0..134e363708c 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.cpp +++ b/source/gameengine/GameLogic/SCA_ANDController.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h index cb16d7fca01..a511a438c2f 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.h +++ b/source/gameengine/GameLogic/SCA_ANDController.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp index e4dfe4e0bff..5b2bdb07892 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.h b/source/gameengine/GameLogic/SCA_ActuatorEventManager.h index 8c86d0dd422..9adb9fcca39 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.h +++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp index c5ba95e2c2c..af5c3e7d364 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h index 299684fc955..323746889bf 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.h +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp index aee01606974..d1d7ac2095e 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h index f7fb3b9714e..cbbb5debd3c 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h +++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp index 898d0f4bb34..6198a3ba471 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h index d58e05564d1..0de2a3f0629 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp index a2a7e535b5c..f07d3309386 100644 --- a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.h b/source/gameengine/GameLogic/SCA_BasicEventManager.h index 3bd2df08c07..a0fae4958c1 100644 --- a/source/gameengine/GameLogic/SCA_BasicEventManager.h +++ b/source/gameengine/GameLogic/SCA_BasicEventManager.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp index 2c2b588abd3..502c2cb6370 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp +++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.h b/source/gameengine/GameLogic/SCA_DelaySensor.h index 187a9179b5d..c5db16afb54 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.h +++ b/source/gameengine/GameLogic/SCA_DelaySensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_EventManager.cpp b/source/gameengine/GameLogic/SCA_EventManager.cpp index 5b6f3c46022..c78acd380e0 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.cpp +++ b/source/gameengine/GameLogic/SCA_EventManager.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h index 8d3610acc5f..8f77e7d4905 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.h +++ b/source/gameengine/GameLogic/SCA_EventManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp index 2771b6c45b5..0db36099984 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp +++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h index 4c1dfcb95a2..d7bb8edebb1 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.h +++ b/source/gameengine/GameLogic/SCA_ExpressionController.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp index 13deed12dd1..9755d151fb3 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.cpp +++ b/source/gameengine/GameLogic/SCA_IActuator.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index 2f1c04192ab..f456183a16c 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp index 65c9c4d0f57..c72dfcc696c 100644 --- a/source/gameengine/GameLogic/SCA_IController.cpp +++ b/source/gameengine/GameLogic/SCA_IController.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h index 48514121661..e23a0d7dc92 100644 --- a/source/gameengine/GameLogic/SCA_IController.h +++ b/source/gameengine/GameLogic/SCA_IController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.cpp b/source/gameengine/GameLogic/SCA_IInputDevice.cpp index d6c5376d090..9d902681d36 100644 --- a/source/gameengine/GameLogic/SCA_IInputDevice.cpp +++ b/source/gameengine/GameLogic/SCA_IInputDevice.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h index 228d7684b0f..b49168f325b 100644 --- a/source/gameengine/GameLogic/SCA_IInputDevice.h +++ b/source/gameengine/GameLogic/SCA_IInputDevice.h @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp index 6502fc6de41..b82fc4e2dd7 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h index cebfcf6bdc4..3225c245550 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.h +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index e63b616cab0..c43e5ed0598 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index f078e129378..0178da5f343 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp index 86b176a38b0..b11daf6653f 100644 --- a/source/gameengine/GameLogic/SCA_IScene.cpp +++ b/source/gameengine/GameLogic/SCA_IScene.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index ced9ca94cec..6658aa961ac 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 9cf7e21e4ab..c9c858fd868 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index e92e4bfdcfb..42d06d856b6 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.cpp b/source/gameengine/GameLogic/SCA_JoystickManager.cpp index 480292774da..94330e52da9 100644 --- a/source/gameengine/GameLogic/SCA_JoystickManager.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickManager.cpp @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.h b/source/gameengine/GameLogic/SCA_JoystickManager.h index cd0e22cc367..cde2e866815 100644 --- a/source/gameengine/GameLogic/SCA_JoystickManager.h +++ b/source/gameengine/GameLogic/SCA_JoystickManager.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index 9ac64b7f31e..b79b014a161 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.h b/source/gameengine/GameLogic/SCA_JoystickSensor.h index 49ca58ee14f..90fb16de747 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.h +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp index 3d010f57055..eba904ba647 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h index 8155283a274..a9fe208eaca 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardManager.h +++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index dcad65e6459..224a3bbaf80 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h index 0ce08b3e408..5ca329b0846 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp index fe97add9a3f..9f9eb8a785f 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.cpp +++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 0c2effc2516..85733275a45 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp index c752701e785..4f5d199e163 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.cpp +++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h index 00bbab66aa6..82a8c996ef5 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.h +++ b/source/gameengine/GameLogic/SCA_MouseManager.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp index 466b8f7e741..10835f13d54 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp +++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h index 25b3a6c2e6e..f52b57a3e11 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.h +++ b/source/gameengine/GameLogic/SCA_MouseSensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp index 99c74e6d737..233adcb76dd 100644 --- a/source/gameengine/GameLogic/SCA_NANDController.cpp +++ b/source/gameengine/GameLogic/SCA_NANDController.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_NANDController.h b/source/gameengine/GameLogic/SCA_NANDController.h index 36a145e5f2b..b1ec7de13dd 100644 --- a/source/gameengine/GameLogic/SCA_NANDController.h +++ b/source/gameengine/GameLogic/SCA_NANDController.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp index a84453de977..7c0a4e89e22 100644 --- a/source/gameengine/GameLogic/SCA_NORController.cpp +++ b/source/gameengine/GameLogic/SCA_NORController.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_NORController.h b/source/gameengine/GameLogic/SCA_NORController.h index b96232375d6..12b2ad99282 100644 --- a/source/gameengine/GameLogic/SCA_NORController.h +++ b/source/gameengine/GameLogic/SCA_NORController.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp index 0f750eedf77..6df566f4695 100644 --- a/source/gameengine/GameLogic/SCA_ORController.cpp +++ b/source/gameengine/GameLogic/SCA_ORController.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h index 09d31a85190..eb848c6d9e3 100644 --- a/source/gameengine/GameLogic/SCA_ORController.h +++ b/source/gameengine/GameLogic/SCA_ORController.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp index 2b480a8e8cb..4ead0c54392 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index 833547a5cd3..a38c42f16ad 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp index e01ce74e0a9..d78a9afbaca 100644 --- a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.h b/source/gameengine/GameLogic/SCA_PropertyEventManager.h index 5a036abb8b7..159b6d8b827 100644 --- a/source/gameengine/GameLogic/SCA_PropertyEventManager.h +++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index 47f3d0e3b40..134d34fc00d 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h index cd8a6713148..0bc1e9b3579 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.h +++ b/source/gameengine/GameLogic/SCA_PropertySensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index aeebce6c7d7..b7367221f80 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h index eeac710c6ea..bd78014038c 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.h +++ b/source/gameengine/GameLogic/SCA_PythonController.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index fa85bdd768e..ee9288cc0a6 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h index 2eb9b8d5d14..41d19f5b4c4 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.h +++ b/source/gameengine/GameLogic/SCA_RandomActuator.h @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp index 780f8d10857..dc5aa3739ee 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h index 81896709551..386ec886f06 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.h +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp index 0267cc8ebbf..644b0a4a9ea 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp @@ -27,8 +27,8 @@ /* See the GNU Library General Public License for more details. */ /* You should have received a copy of the GNU Library General */ /* Public License along with this library; if not, write to the */ -/* Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA */ -/* 02111-1307 USA */ +/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */ +/* 02110-1301, USA */ /* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */ /* When you use this, send an email to: matumoto@math.keio.ac.jp */ diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h index f986fadeaf0..1e644fe5c26 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h @@ -19,7 +19,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp index 922e44b1c1d..6605752a209 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp +++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h index 8126824c3dd..3be17943d84 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.h +++ b/source/gameengine/GameLogic/SCA_RandomSensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp index 1b49906b8de..cb0d232ffa8 100644 --- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h index 089f21e603b..ad4f343d137 100644 --- a/source/gameengine/GameLogic/SCA_TimeEventManager.h +++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_XNORController.cpp b/source/gameengine/GameLogic/SCA_XNORController.cpp index e726a49347c..73e45542ce4 100644 --- a/source/gameengine/GameLogic/SCA_XNORController.cpp +++ b/source/gameengine/GameLogic/SCA_XNORController.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_XNORController.h b/source/gameengine/GameLogic/SCA_XNORController.h index 18e77fae665..54361be163a 100644 --- a/source/gameengine/GameLogic/SCA_XNORController.h +++ b/source/gameengine/GameLogic/SCA_XNORController.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp index 71cc4374e95..ea7b162e7f3 100644 --- a/source/gameengine/GameLogic/SCA_XORController.cpp +++ b/source/gameengine/GameLogic/SCA_XORController.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GameLogic/SCA_XORController.h b/source/gameengine/GameLogic/SCA_XORController.h index 2607a533661..940e3d2135c 100644 --- a/source/gameengine/GameLogic/SCA_XORController.h +++ b/source/gameengine/GameLogic/SCA_XORController.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/CMakeLists.txt b/source/gameengine/GamePlayer/CMakeLists.txt index 7b4fa4892df..f0ce3afbe10 100644 --- a/source/gameengine/GamePlayer/CMakeLists.txt +++ b/source/gameengine/GamePlayer/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt index 2898d07e63d..418b77357a4 100644 --- a/source/gameengine/GamePlayer/common/CMakeLists.txt +++ b/source/gameengine/GamePlayer/common/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index 494f43a7863..467eb074ed9 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h index a65bad59d60..6e5d58c8478 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.h +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp index 85a362d042a..3222392ed9a 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h index 42234bcbcd6..0b7c85396f2 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.h +++ b/source/gameengine/GamePlayer/common/GPC_Engine.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp index 472ff580392..3d61e63f09e 100644 --- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h index 891589dd118..206d37f7be6 100644 --- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp index 1771e3d40c6..08902aaa029 100644 --- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp +++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h index 91dbd90a53c..41f34b8e22f 100644 --- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp index e6e97cbdfd3..d13428b799f 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.h b/source/gameengine/GamePlayer/common/GPC_RawImage.h index 49a3043bffc..b66567854dd 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawImage.h +++ b/source/gameengine/GamePlayer/common/GPC_RawImage.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp index 4e70c1f7b8b..da25b689ad5 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h index 02f616f1339..4a1ff4e43fa 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h +++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp index 135c5641a2c..f6934b1b4d2 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h index f74a0012d5c..464b7bacec8 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h +++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 24fca3feb8b..bf474e4e42f 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index 478d8b1a3c5..1f58c5cb543 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_System.cpp b/source/gameengine/GamePlayer/common/GPC_System.cpp index e83afcca511..77a1633ae82 100644 --- a/source/gameengine/GamePlayer/common/GPC_System.cpp +++ b/source/gameengine/GamePlayer/common/GPC_System.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/GPC_System.h b/source/gameengine/GamePlayer/common/GPC_System.h index 512a0b94ade..65a488e08bd 100644 --- a/source/gameengine/GamePlayer/common/GPC_System.h +++ b/source/gameengine/GamePlayer/common/GPC_System.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp index c2c112c9286..afe20ca5e3a 100644 --- a/source/gameengine/GamePlayer/common/bmfont.cpp +++ b/source/gameengine/GamePlayer/common/bmfont.cpp @@ -19,7 +19,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp index 6af9b392d28..130740f2aff 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h index ee9115ec6dc..963c8f20435 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp index 0ef087efbfe..6094b66764f 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp +++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h index 3f5b81c9886..d5d8ffdb138 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp index 952e7fecd31..570c1fc170d 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp +++ b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h index 5c72e43507e..e4ff20c7159 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h index e5ed7f39811..66c8f830ad8 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.cpp b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp index cf8ddda1359..7efe05972cd 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_System.cpp +++ b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.h b/source/gameengine/GamePlayer/common/unix/GPU_System.h index 292dc2cad81..bd0658014e8 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_System.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_System.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp index e679522470c..44b53fb9dda 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h index bf8cb720811..f43be233ee2 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp index 0002e538947..e2b2486fd43 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp +++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h index 0b4cf4743db..8d237073fb0 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp index 0eb418ddfaf..5c5d590c2bc 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp +++ b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h index d8185f01ce9..e47ce32c44c 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp index cb53f8ea6ad..b1dd5afaa6d 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp +++ b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.h b/source/gameengine/GamePlayer/common/windows/GPW_System.h index 41b2bff72b0..bd9a0cd709f 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_System.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_System.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt index 8d73a6f248b..848c2f73f06 100644 --- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt +++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 323e88187bd..81a1e699f71 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h index 73430213078..48a6c8e78ec 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp index de8342fb15b..0a96fbbe503 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h index 6ab3e918943..18e58691d2c 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp index 0fa940c07a1..243322b715d 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h index dce16985bb7..8fb42caed95 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.cpp b/source/gameengine/GamePlayer/ghost/GPG_System.cpp index 56482ac46bc..d57b90dfff1 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_System.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_System.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.h b/source/gameengine/GamePlayer/ghost/GPG_System.h index e4ac4777763..e6e5506cbc1 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_System.h +++ b/source/gameengine/GamePlayer/ghost/GPG_System.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 8d9a59b1871..a1fa810e73a 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt index 180360087a6..c4af701f87b 100644 --- a/source/gameengine/Ketsji/CMakeLists.txt +++ b/source/gameengine/Ketsji/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt index 1a608713c51..40079f3f83e 100644 --- a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt +++ b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp index 65f7d98253c..bc4c18ff795 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h index fd776640bcf..80139c67fd3 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp index 04a7f2b3603..a9b56836fa9 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h index 95283dcce50..62bcca19955 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index 18dc416cc1b..ef9f4d33a28 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h index 90ba5db15ef..1efd25dd65f 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp index be15c02f62d..948821b157b 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h index 17b4adee6cb..aca0805c337 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp index 56021f0b417..f3898fc7bd4 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h index 17b4adee6cb..aca0805c337 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp index 40e16744d71..31b92232de6 100644 --- a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp +++ b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.h b/source/gameengine/Ketsji/KX_ArmatureSensor.h index 6dc6991873a..636309f5bdf 100644 --- a/source/gameengine/Ketsji/KX_ArmatureSensor.h +++ b/source/gameengine/Ketsji/KX_ArmatureSensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index ce13b9912a8..42d35798095 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h index 71c66efaa87..e209f0461b9 100644 --- a/source/gameengine/Ketsji/KX_Camera.h +++ b/source/gameengine/Ketsji/KX_Camera.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 3b02227451c..f9ec503478c 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h index 875922b36e7..2bc0ee18593 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.h +++ b/source/gameengine/Ketsji/KX_CameraActuator.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp index 24b57b63655..6ae9bbc0931 100644 --- a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp +++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.h b/source/gameengine/Ketsji/KX_CameraIpoSGController.h index 85d93962a14..3690043f4a9 100644 --- a/source/gameengine/Ketsji/KX_CameraIpoSGController.h +++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h index 74647dd47fd..f08988c842a 100644 --- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h +++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index 7bbc53211b6..3ef689ec94f 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h index 9b6ed59e75c..7bde2c1d3f7 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.h +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp index aee7b3cc44c..de6530bf54a 100644 --- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h index 300455aef6b..530ecf16fed 100644 --- a/source/gameengine/Ketsji/KX_ConstraintWrapper.h +++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index 147bd238009..879bcd472c6 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index c693913a3a1..44ae032179b 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_EmptyObject.cpp b/source/gameengine/Ketsji/KX_EmptyObject.cpp index 25a6acd1ae4..61179b29e10 100644 --- a/source/gameengine/Ketsji/KX_EmptyObject.cpp +++ b/source/gameengine/Ketsji/KX_EmptyObject.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_EmptyObject.h b/source/gameengine/Ketsji/KX_EmptyObject.h index fa405e20076..c82c2ec1657 100644 --- a/source/gameengine/Ketsji/KX_EmptyObject.h +++ b/source/gameengine/Ketsji/KX_EmptyObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp index d6e2a623007..b7c9ce6d452 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.cpp +++ b/source/gameengine/Ketsji/KX_GameActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h index 4880d476e36..273d6664e1d 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.h +++ b/source/gameengine/Ketsji/KX_GameActuator.h @@ -18,7 +18,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 07fe2f519a0..744dc85b9cc 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 9f09c7e0488..625ff2609df 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IInterpolator.h b/source/gameengine/Ketsji/KX_IInterpolator.h index 52b9b3be5af..b08a2368e5b 100644 --- a/source/gameengine/Ketsji/KX_IInterpolator.h +++ b/source/gameengine/Ketsji/KX_IInterpolator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h index f98cc1b2a75..ba2adfe2ef6 100644 --- a/source/gameengine/Ketsji/KX_IPOTransform.h +++ b/source/gameengine/Ketsji/KX_IPOTransform.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp index edd3a82b6b0..c174e34ae7d 100644 --- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp +++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h index 68a74c3a364..3841cae88da 100644 --- a/source/gameengine/Ketsji/KX_IPO_SGController.h +++ b/source/gameengine/Ketsji/KX_IPO_SGController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.cpp b/source/gameengine/Ketsji/KX_IPhysicsController.cpp index 673acabd774..07b73a5d245 100644 --- a/source/gameengine/Ketsji/KX_IPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_IPhysicsController.cpp @@ -16,7 +16,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h index f9dcf81bca5..faab46c0673 100644 --- a/source/gameengine/Ketsji/KX_IPhysicsController.h +++ b/source/gameengine/Ketsji/KX_IPhysicsController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IScalarInterpolator.h b/source/gameengine/Ketsji/KX_IScalarInterpolator.h index ec6183b88a1..43e07d69611 100644 --- a/source/gameengine/Ketsji/KX_IScalarInterpolator.h +++ b/source/gameengine/Ketsji/KX_IScalarInterpolator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h index e5b7c777fb4..d4081daa2c4 100644 --- a/source/gameengine/Ketsji/KX_ISceneConverter.h +++ b/source/gameengine/Ketsji/KX_ISceneConverter.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ISystem.h b/source/gameengine/Ketsji/KX_ISystem.h index deee91f62e8..027e6348729 100644 --- a/source/gameengine/Ketsji/KX_ISystem.h +++ b/source/gameengine/Ketsji/KX_ISystem.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp index 58769b94d9b..6d17dc45651 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.cpp +++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h index 72fe812f98e..cefd00c4ae3 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.h +++ b/source/gameengine/Ketsji/KX_IpoActuator.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index e74038e8c2e..af30d32a0aa 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index b815ca0c716..96ca092c8c1 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index ee4abdf06f1..db708d25d40 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index 0e8484a4fe5..c31f33f26ae 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp index 8aefd959134..9eae2590308 100644 --- a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp +++ b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h index 811dba5dba8..97034d34429 100644 --- a/source/gameengine/Ketsji/KX_LightIpoSGController.h +++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp index a4815c5bd20..1cea0f88a24 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.cpp +++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h index 12174f158f1..7b627040b4c 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.h +++ b/source/gameengine/Ketsji/KX_MeshProxy.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp index 60455d33312..57ef8e105a4 100644 --- a/source/gameengine/Ketsji/KX_MotionState.cpp +++ b/source/gameengine/Ketsji/KX_MotionState.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_MotionState.h b/source/gameengine/Ketsji/KX_MotionState.h index 63c265aa8a7..80bdd8bca48 100644 --- a/source/gameengine/Ketsji/KX_MotionState.h +++ b/source/gameengine/Ketsji/KX_MotionState.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index 110e3abd6d8..63771ae08dc 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h index b107b54434b..c969aa3ec74 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp index 9cb0faab046..a166f54d37b 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.cpp +++ b/source/gameengine/Ketsji/KX_NearSensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h index 4bc4a7d1524..10dba22c4e9 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.h +++ b/source/gameengine/Ketsji/KX_NearSensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp index 2b2f5d1b1ab..69ed7d80744 100644 --- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp +++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h index a32d027be9c..fd8de7a70d0 100644 --- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h +++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp index 03a80fdbc28..df98d58b4e8 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h index 900408a30ab..b12cf77d3e1 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.h +++ b/source/gameengine/Ketsji/KX_ObjectActuator.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp index 4b9f7d6e817..b4bf052aac9 100644 --- a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp +++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.h b/source/gameengine/Ketsji/KX_OrientationInterpolator.h index d8ecc74277c..fda331f126d 100644 --- a/source/gameengine/Ketsji/KX_OrientationInterpolator.h +++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index b70aa43ae9f..750b0c9d195 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -20,7 +20,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h index 501533486cf..884b1829ae3 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.h +++ b/source/gameengine/Ketsji/KX_ParentActuator.h @@ -21,7 +21,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h index 33e562eba57..506ba6365a0 100644 --- a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h +++ b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp index 0e149783338..d33417be53f 100644 --- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp +++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h index 6fba1d0d95f..01980c0f644 100644 --- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h +++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h index 0f30c18999f..d94b5328488 100644 --- a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h +++ b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp index 3a9052bd95e..94fcb392d24 100644 --- a/source/gameengine/Ketsji/KX_PolyProxy.cpp +++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PolyProxy.h b/source/gameengine/Ketsji/KX_PolyProxy.h index e7584727a77..97d89b37435 100644 --- a/source/gameengine/Ketsji/KX_PolyProxy.h +++ b/source/gameengine/Ketsji/KX_PolyProxy.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp index 54a0f51aa7c..b94f3ee6c27 100644 --- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp +++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.h b/source/gameengine/Ketsji/KX_PolygonMaterial.h index 4f7d7f7888d..9d538b4a3da 100644 --- a/source/gameengine/Ketsji/KX_PolygonMaterial.h +++ b/source/gameengine/Ketsji/KX_PolygonMaterial.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.cpp b/source/gameengine/Ketsji/KX_PositionInterpolator.cpp index 353c35a2f5a..30864bb4baf 100644 --- a/source/gameengine/Ketsji/KX_PositionInterpolator.cpp +++ b/source/gameengine/Ketsji/KX_PositionInterpolator.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.h b/source/gameengine/Ketsji/KX_PositionInterpolator.h index f6c6fa98a0e..3dd72a6b08f 100644 --- a/source/gameengine/Ketsji/KX_PositionInterpolator.h +++ b/source/gameengine/Ketsji/KX_PositionInterpolator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp index e58beea4984..94b98e783bc 100644 --- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp +++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.h b/source/gameengine/Ketsji/KX_PyConstraintBinding.h index 7eb2fe8909c..a1b3c3d6da3 100644 --- a/source/gameengine/Ketsji/KX_PyConstraintBinding.h +++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp index 5f4bd582d21..ba213ebc85d 100644 --- a/source/gameengine/Ketsji/KX_PyMath.cpp +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h index 8e0cce7f4a4..8c14ac0e96c 100644 --- a/source/gameengine/Ketsji/KX_PyMath.h +++ b/source/gameengine/Ketsji/KX_PyMath.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 0f6b487bd60..562d67bcca2 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h index 442c32a0a82..7c2b1226bdb 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.h +++ b/source/gameengine/Ketsji/KX_PythonInit.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp index dd63163c663..278e0236b2e 100644 --- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.h b/source/gameengine/Ketsji/KX_PythonInitTypes.h index 5b368d240f1..c16fafedf93 100644 --- a/source/gameengine/Ketsji/KX_PythonInitTypes.h +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PythonSeq.cpp b/source/gameengine/Ketsji/KX_PythonSeq.cpp index 5b7e770f4e6..2edebf1ac98 100644 --- a/source/gameengine/Ketsji/KX_PythonSeq.cpp +++ b/source/gameengine/Ketsji/KX_PythonSeq.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_PythonSeq.h b/source/gameengine/Ketsji/KX_PythonSeq.h index 22b968e9362..ac011d822f7 100644 --- a/source/gameengine/Ketsji/KX_PythonSeq.h +++ b/source/gameengine/Ketsji/KX_PythonSeq.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp index de5c0533ad3..bf4bcc91563 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.cpp +++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h index 487e9f1aaa7..17305922385 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.h +++ b/source/gameengine/Ketsji/KX_RadarSensor.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp index 7f8b7da7289..58bb61a51a2 100644 --- a/source/gameengine/Ketsji/KX_RayCast.cpp +++ b/source/gameengine/Ketsji/KX_RayCast.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_RayCast.h b/source/gameengine/Ketsji/KX_RayCast.h index 696a8ca78c0..f2084b7669d 100644 --- a/source/gameengine/Ketsji/KX_RayCast.h +++ b/source/gameengine/Ketsji/KX_RayCast.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_RayEventManager.cpp b/source/gameengine/Ketsji/KX_RayEventManager.cpp index 50fa4f5e310..e9862fdd53f 100644 --- a/source/gameengine/Ketsji/KX_RayEventManager.cpp +++ b/source/gameengine/Ketsji/KX_RayEventManager.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_RayEventManager.h b/source/gameengine/Ketsji/KX_RayEventManager.h index 589a3f37d50..35bf57f130c 100644 --- a/source/gameengine/Ketsji/KX_RayEventManager.h +++ b/source/gameengine/Ketsji/KX_RayEventManager.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index 4902315fd47..c66b55edf50 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h index ea7dd544cb1..34f7d8a7b1d 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.h +++ b/source/gameengine/Ketsji/KX_RaySensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp index fb96834c836..eddad69e4c5 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp @@ -17,7 +17,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h index 53a71e3c6ea..c2068d157ee 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h @@ -19,7 +19,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp index 07a0df8bf77..58085b74255 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp @@ -17,7 +17,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h index 58b28654eca..43322fdfd96 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h @@ -17,7 +17,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp index b37ea4d57c0..d6a2da3e2c7 100644 --- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h index b99f40be707..cedf17c599b 100644 --- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h @@ -17,7 +17,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp index 967bbfcdf1d..0e7364bfa3e 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp @@ -17,7 +17,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h index 5f62c603ac6..4a6ae9f8fce 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h @@ -17,7 +17,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp index cb933419c57..41aeace74c9 100644 --- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp +++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h index dd4419543a2..be8c4951935 100644 --- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h +++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h @@ -30,7 +30,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp index c49b6d671a7..21913f8b885 100644 --- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp +++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h index c1640f3e0a0..f62e18b07c3 100644 --- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h +++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h @@ -30,7 +30,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp b/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp index fa73aa9478b..46ab82ef30b 100644 --- a/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp +++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.h b/source/gameengine/Ketsji/KX_ScalarInterpolator.h index ca011ab5db0..29962ddf686 100644 --- a/source/gameengine/Ketsji/KX_ScalarInterpolator.h +++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp b/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp index 8813cbd44d6..9dcccd28187 100644 --- a/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp +++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.h b/source/gameengine/Ketsji/KX_ScalingInterpolator.h index 460563d4135..72e0e1185df 100644 --- a/source/gameengine/Ketsji/KX_ScalingInterpolator.h +++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 291003594ae..9eee8857e98 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 5a66863d3e0..52062aa57f1 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index e0b6ab1a34c..692645f8abd 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h index 4afa8926970..360488f9f74 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.h +++ b/source/gameengine/Ketsji/KX_SceneActuator.h @@ -18,7 +18,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index bf7d890f53b..08f235801a0 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h index 520b9cc052d..1eaea276191 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.h +++ b/source/gameengine/Ketsji/KX_SoundActuator.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp index 21ed087a3c1..f8fb643dd6a 100644 --- a/source/gameengine/Ketsji/KX_StateActuator.cpp +++ b/source/gameengine/Ketsji/KX_StateActuator.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_StateActuator.h b/source/gameengine/Ketsji/KX_StateActuator.h index 4cf84f74287..3af03f5d1fb 100644 --- a/source/gameengine/Ketsji/KX_StateActuator.h +++ b/source/gameengine/Ketsji/KX_StateActuator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp b/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp index b75a213fa3b..4ba3b44d504 100644 --- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp +++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h index fe15967f93c..7eda71c0798 100644 --- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h +++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TimeLogger.cpp b/source/gameengine/Ketsji/KX_TimeLogger.cpp index db4a67aa766..479d97f16a8 100644 --- a/source/gameengine/Ketsji/KX_TimeLogger.cpp +++ b/source/gameengine/Ketsji/KX_TimeLogger.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TimeLogger.h b/source/gameengine/Ketsji/KX_TimeLogger.h index 2e73abc75b5..b17000c98d0 100644 --- a/source/gameengine/Ketsji/KX_TimeLogger.h +++ b/source/gameengine/Ketsji/KX_TimeLogger.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp index 6b454f6a338..2b5a7c0f127 100644 --- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp +++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h index c3da11eb1e2..57d2894498a 100644 --- a/source/gameengine/Ketsji/KX_TouchEventManager.h +++ b/source/gameengine/Ketsji/KX_TouchEventManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index 2ce5b8d1496..20c021480f9 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h index 248ce170d71..c9448897936 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.h +++ b/source/gameengine/Ketsji/KX_TouchSensor.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp index 01c7244b9d0..baaa9a04f94 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp +++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp @@ -17,7 +17,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h index 880c3712e1f..2b44994f103 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.h +++ b/source/gameengine/Ketsji/KX_TrackToActuator.h @@ -17,7 +17,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, -// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp index 62ae502cd39..e53c698c1c8 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.cpp +++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h index 77ca0ad853a..08fe0e7e2f8 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.h +++ b/source/gameengine/Ketsji/KX_VertexProxy.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp index 8154c87ab42..e5f520acfc5 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h index e75551644a4..4969dda1158 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.h +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_WorldInfo.cpp b/source/gameengine/Ketsji/KX_WorldInfo.cpp index 9b9ed174085..e7b3761e268 100644 --- a/source/gameengine/Ketsji/KX_WorldInfo.cpp +++ b/source/gameengine/Ketsji/KX_WorldInfo.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h index 2c2346ca38e..21f8f521ef5 100644 --- a/source/gameengine/Ketsji/KX_WorldInfo.h +++ b/source/gameengine/Ketsji/KX_WorldInfo.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.cpp b/source/gameengine/Ketsji/KX_WorldIpoController.cpp index e69c9b46ffd..f40c4b0253a 100644 --- a/source/gameengine/Ketsji/KX_WorldIpoController.cpp +++ b/source/gameengine/Ketsji/KX_WorldIpoController.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.h b/source/gameengine/Ketsji/KX_WorldIpoController.h index 8622d80a35f..c89f893458f 100644 --- a/source/gameengine/Ketsji/KX_WorldIpoController.h +++ b/source/gameengine/Ketsji/KX_WorldIpoController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/CMakeLists.txt b/source/gameengine/Network/CMakeLists.txt index 1e467a7d08d..2478715e0ab 100644 --- a/source/gameengine/Network/CMakeLists.txt +++ b/source/gameengine/Network/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt index 18e3d8ef496..6b43a1561a1 100644 --- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt +++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp index 60b1201d45e..cec5bd80d04 100644 --- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp +++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h index 62913c7f911..fdc066b424b 100644 --- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h +++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h index 2a2a909a04d..446aa7dab6c 100644 --- a/source/gameengine/Network/NG_NetworkDeviceInterface.h +++ b/source/gameengine/Network/NG_NetworkDeviceInterface.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/NG_NetworkMessage.cpp b/source/gameengine/Network/NG_NetworkMessage.cpp index bc85c9bc353..ae02b694985 100644 --- a/source/gameengine/Network/NG_NetworkMessage.cpp +++ b/source/gameengine/Network/NG_NetworkMessage.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h index a2f76dc1fae..fd6dbd027e9 100644 --- a/source/gameengine/Network/NG_NetworkMessage.h +++ b/source/gameengine/Network/NG_NetworkMessage.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/NG_NetworkObject.cpp b/source/gameengine/Network/NG_NetworkObject.cpp index b6a3d93894c..3f702c49d3e 100644 --- a/source/gameengine/Network/NG_NetworkObject.cpp +++ b/source/gameengine/Network/NG_NetworkObject.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/NG_NetworkObject.h b/source/gameengine/Network/NG_NetworkObject.h index 4bf636bf011..ae185f85098 100644 --- a/source/gameengine/Network/NG_NetworkObject.h +++ b/source/gameengine/Network/NG_NetworkObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp index f8e489a8f48..777a391368b 100644 --- a/source/gameengine/Network/NG_NetworkScene.cpp +++ b/source/gameengine/Network/NG_NetworkScene.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h index d5d6e8e0534..7da949dfe0c 100644 --- a/source/gameengine/Network/NG_NetworkScene.h +++ b/source/gameengine/Network/NG_NetworkScene.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp index 40446ca1232..dcafea56a87 100644 --- a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp +++ b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h index 499362b6f8d..1d9242850cc 100644 --- a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h +++ b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt index da885122a4f..11a535b35c8 100644 --- a/source/gameengine/Physics/Bullet/CMakeLists.txt +++ b/source/gameengine/Physics/Bullet/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Physics/Dummy/CMakeLists.txt b/source/gameengine/Physics/Dummy/CMakeLists.txt index d613bf8fd14..cb7a467dde9 100644 --- a/source/gameengine/Physics/Dummy/CMakeLists.txt +++ b/source/gameengine/Physics/Dummy/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp index e41574ff181..e6422f1bcc1 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index 28440ebdad4..9cf125f3e3f 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt index a34bd19d400..3618725c2bf 100644 --- a/source/gameengine/Physics/common/CMakeLists.txt +++ b/source/gameengine/Physics/common/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IController.cpp b/source/gameengine/Physics/common/PHY_IController.cpp index 47fe9a9eea8..5f7f5a1b8a9 100644 --- a/source/gameengine/Physics/common/PHY_IController.cpp +++ b/source/gameengine/Physics/common/PHY_IController.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h index e897de255c1..8fd9a37dea0 100644 --- a/source/gameengine/Physics/common/PHY_IController.h +++ b/source/gameengine/Physics/common/PHY_IController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.cpp b/source/gameengine/Physics/common/PHY_IGraphicController.cpp index 4dccecd3d29..118aa5c01a1 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.cpp +++ b/source/gameengine/Physics/common/PHY_IGraphicController.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h index eac3de68d4f..adca10cc1b4 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.h +++ b/source/gameengine/Physics/common/PHY_IGraphicController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp index e25eb21b22e..9d4d1e6c003 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.cpp +++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index c3d01c010ff..41dc45e6e32 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp index f321001215a..0c96363d0e4 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index b34f8417e4c..07ae3a01c91 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp index d5ec436ba0e..9088a22cd5f 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 86e72c70bb7..b557d4edc07 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index 0249fc3118a..d51992da372 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt index ec485d82fee..981fd2833b5 100644 --- a/source/gameengine/Rasterizer/CMakeLists.txt +++ b/source/gameengine/Rasterizer/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 75d80f4b3d5..ae74705acff 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -16,7 +16,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h index 99d4ea595ab..cd3dc359847 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp index f5750b39998..4c22f4dcfc7 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp +++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index 75b5e12a05b..0c871a87428 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h index 81dcc839ecb..addbd2b73b6 100644 --- a/source/gameengine/Rasterizer/RAS_CameraData.h +++ b/source/gameengine/Rasterizer/RAS_CameraData.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index 6f4cd425c6c..396b6717144 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.cpp b/source/gameengine/Rasterizer/RAS_FramingManager.cpp index ea18ffb2298..1d5f4e674db 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.cpp +++ b/source/gameengine/Rasterizer/RAS_FramingManager.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h index 3ae794c430a..c058c8cd3e8 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.h +++ b/source/gameengine/Rasterizer/RAS_FramingManager.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index a5ef18275ac..2ab06be26e7 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp index 033daabc48f..b33d1e35062 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index a387d96c383..bcc8c32e54e 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 05406413941..3ffbfcd5a8a 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.cpp b/source/gameengine/Rasterizer/RAS_IRenderTools.cpp index 555a3520bb4..f33f5ae058d 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.cpp +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 5d52ddc9688..1d069351ff6 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h index b45a35e4266..54bc5730564 100644 --- a/source/gameengine/Rasterizer/RAS_LightObject.h +++ b/source/gameengine/Rasterizer/RAS_LightObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 8e90c9a1c08..14acd0259da 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index dc9abbfbddf..0f7db93049d 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index 1143d9441c8..bd85e6e4504 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index 820d537ab10..87314a104d1 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h index d7fb8b210f4..e4bca39ff3a 100644 --- a/source/gameengine/Rasterizer/RAS_ObjectColor.h +++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h index 81821639489..ff92a912ec1 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h index 2ee75396f42..87335761729 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h index d3ce829bab0..476f5820158 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h index ae51308e9a4..914151944a5 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h index f723f619f68..afab58d4048 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h index bfbb40b2fc9..51a835706bf 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h index 0cbf8a7a802..62842d5f0a8 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h index ca431af4cd7..296b54242bf 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h index 5a9661e2617..6b9cc74f424 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h index 142e4f0e3d4..f8efe469bfc 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h @@ -13,7 +13,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt index e86f4cd1eb8..5d6f61ebfa1 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp index d241bd1ee31..e29cd185be3 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h index 2265becbdad..2f5d90d4bb5 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 67b5c89efbf..122a738e4f3 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 8d6bab71097..6bbf65f72a4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index 00f0f27b6c1..f33a3b6913b 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h index 6112c1a4d98..92833d9b17d 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp index 87c5118c5fb..b038d3bf31a 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.cpp +++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h index bd8cfe0be28..48fa4a206f0 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.h +++ b/source/gameengine/Rasterizer/RAS_Polygon.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h index ca7435673c9..828257dcecc 100644 --- a/source/gameengine/Rasterizer/RAS_Rect.h +++ b/source/gameengine/Rasterizer/RAS_Rect.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h index 9b8be562a0c..ef500a8084b 100644 --- a/source/gameengine/Rasterizer/RAS_TexMatrix.h +++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp index 8eee24ac7f0..2d2fd6deddd 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.cpp +++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h index b93078f4712..b74cfb47152 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.h +++ b/source/gameengine/Rasterizer/RAS_TexVert.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp index b9bb6fa923f..daa9db2a8c9 100644 --- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp +++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/CMakeLists.txt b/source/gameengine/SceneGraph/CMakeLists.txt index 2ac52be938e..3242ec57d94 100644 --- a/source/gameengine/SceneGraph/CMakeLists.txt +++ b/source/gameengine/SceneGraph/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_BBox.cpp b/source/gameengine/SceneGraph/SG_BBox.cpp index 66fcc5c7408..f46c1088466 100644 --- a/source/gameengine/SceneGraph/SG_BBox.cpp +++ b/source/gameengine/SceneGraph/SG_BBox.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_BBox.h b/source/gameengine/SceneGraph/SG_BBox.h index 8dbb9869dae..cc9dfc2db4e 100644 --- a/source/gameengine/SceneGraph/SG_BBox.h +++ b/source/gameengine/SceneGraph/SG_BBox.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_Controller.cpp b/source/gameengine/SceneGraph/SG_Controller.cpp index 4b644297f06..6cecbe4c025 100644 --- a/source/gameengine/SceneGraph/SG_Controller.cpp +++ b/source/gameengine/SceneGraph/SG_Controller.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h index db9d7bdb464..6e44e05cb0b 100644 --- a/source/gameengine/SceneGraph/SG_Controller.h +++ b/source/gameengine/SceneGraph/SG_Controller.h @@ -17,7 +17,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_DList.h b/source/gameengine/SceneGraph/SG_DList.h index 97951792ab5..24b2fd6dee6 100644 --- a/source/gameengine/SceneGraph/SG_DList.h +++ b/source/gameengine/SceneGraph/SG_DList.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_IObject.cpp b/source/gameengine/SceneGraph/SG_IObject.cpp index 5795ca57113..03032e376af 100644 --- a/source/gameengine/SceneGraph/SG_IObject.cpp +++ b/source/gameengine/SceneGraph/SG_IObject.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h index 523be0ef279..2b9fb68adf5 100644 --- a/source/gameengine/SceneGraph/SG_IObject.h +++ b/source/gameengine/SceneGraph/SG_IObject.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp index 4cd43e852b8..2436f6ecb55 100644 --- a/source/gameengine/SceneGraph/SG_Node.cpp +++ b/source/gameengine/SceneGraph/SG_Node.cpp @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h index 4281bcd11f6..78fa61c019e 100644 --- a/source/gameengine/SceneGraph/SG_Node.h +++ b/source/gameengine/SceneGraph/SG_Node.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h index a6a43c19115..8097fbdb6bb 100644 --- a/source/gameengine/SceneGraph/SG_ParentRelation.h +++ b/source/gameengine/SceneGraph/SG_ParentRelation.h @@ -34,7 +34,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_QList.h b/source/gameengine/SceneGraph/SG_QList.h index 6399111d80b..9f49060b302 100644 --- a/source/gameengine/SceneGraph/SG_QList.h +++ b/source/gameengine/SceneGraph/SG_QList.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp index 5a47f07f573..d88bb68351d 100644 --- a/source/gameengine/SceneGraph/SG_Spatial.cpp +++ b/source/gameengine/SceneGraph/SG_Spatial.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h index a818c8c81f7..372a1f6d977 100644 --- a/source/gameengine/SceneGraph/SG_Spatial.h +++ b/source/gameengine/SceneGraph/SG_Spatial.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_Tree.cpp b/source/gameengine/SceneGraph/SG_Tree.cpp index 2704ab36179..098f1db8e66 100644 --- a/source/gameengine/SceneGraph/SG_Tree.cpp +++ b/source/gameengine/SceneGraph/SG_Tree.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/SceneGraph/SG_Tree.h b/source/gameengine/SceneGraph/SG_Tree.h index 6ca3307920e..041f34a5bc6 100644 --- a/source/gameengine/SceneGraph/SG_Tree.h +++ b/source/gameengine/SceneGraph/SG_Tree.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. diff --git a/source/gameengine/VideoTexture/CMakeLists.txt b/source/gameengine/VideoTexture/CMakeLists.txt index d914783cff3..1268d887eee 100644 --- a/source/gameengine/VideoTexture/CMakeLists.txt +++ b/source/gameengine/VideoTexture/CMakeLists.txt @@ -13,7 +13,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. -- cgit v1.2.3 From ea8b072b75e5242343dbb4910599f8c37d3bf80f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 15 Feb 2010 09:01:52 +0000 Subject: [#21023] 2 Dynamic loading patches (one bugfix, one feature) patch from Mitchell Stokes (moguri), only the bugfix part for now. --- source/gameengine/Ketsji/KX_Scene.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 9eee8857e98..986476acd99 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1754,6 +1754,13 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene phys_ctrl->SetPhysicsEnvironment(to->GetPhysicsEnvironment()); } } + + /* Add the object to the scene's logic manager */ + to->GetLogicManager()->RegisterGameObjectName(gameobj->GetName(), gameobj); + to->GetLogicManager()->RegisterGameObj(gameobj->GetBlenderObject(), gameobj); + + for (int i=0; iGetMeshCount(); ++i) + to->GetLogicManager()->RegisterGameMeshName(gameobj->GetMesh(i)->GetName(), gameobj->GetBlenderObject()); } bool KX_Scene::MergeScene(KX_Scene *other) @@ -1823,7 +1830,7 @@ bool KX_Scene::MergeScene(KX_Scene *other) //SCA_EventManager *evtmgr; SCA_EventManager *evtmgr_other; - for(int i= 0; i < evtmgrs.size(); i++) { + for(unsigned int i= 0; i < evtmgrs.size(); i++) { evtmgr_other= logicmgr_other->FindEventManager(evtmgrs[i]->GetType()); if(evtmgr_other) /* unlikely but possible one scene has a joystick and not the other */ -- cgit v1.2.3 From aefe9be5db3f767c343bae56eb49621a78b7d5b2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 16 Feb 2010 16:47:41 +0000 Subject: [#18961] Use const char * where appropriate (2.5) from Sean Bartell (wtachi) added own changes bpy_props.c --- source/gameengine/VideoTexture/BlendType.h | 4 ++-- source/gameengine/VideoTexture/Exception.cpp | 8 ++++---- source/gameengine/VideoTexture/Exception.h | 10 +++++----- source/gameengine/VideoTexture/ImageRender.cpp | 10 ++++++---- source/gameengine/VideoTexture/Texture.cpp | 7 ++++--- source/gameengine/VideoTexture/VideoFFmpeg.cpp | 6 +++--- 6 files changed, 24 insertions(+), 21 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/VideoTexture/BlendType.h b/source/gameengine/VideoTexture/BlendType.h index 8b243c43912..2b273253af6 100644 --- a/source/gameengine/VideoTexture/BlendType.h +++ b/source/gameengine/VideoTexture/BlendType.h @@ -30,7 +30,7 @@ template class BlendType { public: /// constructor - BlendType (char * name) : m_name(name) {} + BlendType (const char * name) : m_name(name) {} /// check blender type and return pointer to contained object or NULL (if type is not valid) PyObj * checkType (PyObject * obj) @@ -68,7 +68,7 @@ public: protected: /// name of Python type - char * m_name; + const char * m_name; /// pointer to Python type PyTypeObject * m_objType; }; diff --git a/source/gameengine/VideoTexture/Exception.cpp b/source/gameengine/VideoTexture/Exception.cpp index 35d335b5981..8b4808ffbe9 100644 --- a/source/gameengine/VideoTexture/Exception.cpp +++ b/source/gameengine/VideoTexture/Exception.cpp @@ -41,7 +41,7 @@ ExpDesc errNFoundDesc (ErrNotFound, "Error description not found"); // implementation of ExpDesc // constructor -ExpDesc::ExpDesc (ExceptionID & exp, char * desc, RESULT hres) +ExpDesc::ExpDesc (ExceptionID & exp, const char * desc, RESULT hres) : m_expID(exp), m_hRslt(hres), m_description(desc) { } @@ -60,7 +60,7 @@ std::vector ExpDesc::m_expDescs; std::string Exception::m_lastError; // log file name -char * Exception::m_logFile = NULL; +const char * Exception::m_logFile = NULL; // basic constructor @@ -98,7 +98,7 @@ const char * Exception::what() // debug version - with file and line of exception -Exception::Exception (ExceptionID & expID, RESULT rslt, char * fil, int lin) +Exception::Exception (ExceptionID & expID, RESULT rslt, const char * fil, int lin) : m_expID (&expID), m_hRslt (rslt) { // set file and line @@ -108,7 +108,7 @@ Exception::Exception (ExceptionID & expID, RESULT rslt, char * fil, int lin) // set file and line -void Exception::setFileLine (char * fil, int lin) +void Exception::setFileLine (const char * fil, int lin) { if (fil != NULL) m_fileName = fil; m_line = lin; diff --git a/source/gameengine/VideoTexture/Exception.h b/source/gameengine/VideoTexture/Exception.h index 1a3c25071b1..4a57a7f20e4 100644 --- a/source/gameengine/VideoTexture/Exception.h +++ b/source/gameengine/VideoTexture/Exception.h @@ -91,7 +91,7 @@ class ExpDesc { public: // constructor a destructor - ExpDesc (ExceptionID & exp, char * desc, RESULT hres = S_OK); + ExpDesc (ExceptionID & exp, const char * desc, RESULT hres = S_OK); ~ExpDesc (void); // comparision function @@ -132,7 +132,7 @@ private: // result RESULT m_hRslt; // description - char * m_description; + const char * m_description; // not allowed ExpDesc (const ExpDesc & obj) : m_expID (ErrNotFound) {} @@ -157,9 +157,9 @@ public: virtual const char * what(void); // debug version of constructor - Exception (ExceptionID & expID, RESULT rslt, char * fil, int lin); + Exception (ExceptionID & expID, RESULT rslt, const char * fil, int lin); // set source file and line of exception - void setFileLine (char * fil, int lin); + void setFileLine (const char * fil, int lin); // get description in string std::string & getDesc (void) throw() { return m_desc; } @@ -174,7 +174,7 @@ public: static std::string m_lastError; /// log file name - static char * m_logFile; + static const char * m_logFile; protected: // exception identification diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 8fd0a8968f8..0a01ce11a0e 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -282,9 +282,10 @@ static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds // camera object PyObject * camera; // parameter keywords - static char *kwlist[] = {"sceneObj", "cameraObj", NULL}; + static const char *kwlist[] = {"sceneObj", "cameraObj", NULL}; // get parameters - if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO", kwlist, &scene, &camera)) + if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO", + const_cast(kwlist), &scene, &camera)) return -1; try { @@ -428,9 +429,10 @@ static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds // material of the mirror short materialID = 0; // parameter keywords - static char *kwlist[] = {"scene", "observer", "mirror", "material", NULL}; + static const char *kwlist[] = {"scene", "observer", "mirror", "material", NULL}; // get parameters - if (!PyArg_ParseTupleAndKeywords(args, kwds, "OOO|h", kwlist, &scene, &observer, &mirror, &materialID)) + if (!PyArg_ParseTupleAndKeywords(args, kwds, "OOO|h", + const_cast(kwlist), &scene, &observer, &mirror, &materialID)) return -1; try { diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index 09c95b929c5..f59b92409f5 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -186,11 +186,12 @@ int Texture_init (Texture *self, PyObject *args, PyObject *kwds) // texture object with shared texture ID Texture * texObj = NULL; - static char *kwlist[] = {"gameObj", "materialID", "textureID", "textureObj", NULL}; + static const char *kwlist[] = {"gameObj", "materialID", "textureID", "textureObj", NULL}; // get parameters - if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|hhO!", kwlist, &obj, &matID, - &texID, &TextureType, &texObj)) + if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|hhO!", + const_cast(kwlist), &obj, &matID, &texID, &TextureType, + &texObj)) return -1; // if parameters are available diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index 9136e619288..4c87b1764d6 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -1074,11 +1074,11 @@ static int VideoFFmpeg_init (PyObject * pySelf, PyObject * args, PyObject * kwds // capture rate, only if capt is >= 0 float rate = 25.f; - static char *kwlist[] = {"file", "capture", "rate", "width", "height", NULL}; + static const char *kwlist[] = {"file", "capture", "rate", "width", "height", NULL}; // get parameters - if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|hfhh", kwlist, &file, &capt, - &rate, &width, &height)) + if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|hfhh", + const_cast(kwlist), &file, &capt, &rate, &width, &height)) return -1; try -- cgit v1.2.3 From f7d82af101ead6b13682ca24b3debcf8a2a9775c Mon Sep 17 00:00:00 2001 From: Elia Sarti Date: Sat, 20 Feb 2010 22:38:21 +0000 Subject: Compile fix for CMake --- source/gameengine/GameLogic/CMakeLists.txt | 1 + source/gameengine/Ketsji/KXNetwork/CMakeLists.txt | 1 + 2 files changed, 2 insertions(+) (limited to 'source/gameengine') diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt index 3ffba14ec95..6ff033a2a80 100644 --- a/source/gameengine/GameLogic/CMakeLists.txt +++ b/source/gameengine/GameLogic/CMakeLists.txt @@ -32,6 +32,7 @@ SET(INC ../../../intern/string ../../../source/gameengine/Expressions ../../../source/gameengine/SceneGraph + ../../../intern/guardedalloc ../../../intern/moto/include ../../../source/gameengine/Rasterizer ) diff --git a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt index 40079f3f83e..2a850411f56 100644 --- a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt +++ b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt @@ -30,6 +30,7 @@ SET(INC . ../../../../source/kernel/gen_system ../../../../intern/string + ../../../../intern/guardedalloc ../../../../intern/moto/include ../../../../source/gameengine/Ketsji ../../../../source/gameengine/GameLogic -- cgit v1.2.3 From 71125002a928c2fb1ca404966d66b155c2687f6b Mon Sep 17 00:00:00 2001 From: Martin Poirier Date: Sat, 20 Feb 2010 22:51:22 +0000 Subject: No need for this change anymore (force include to get BLO_sys_types.h in GE) --- source/gameengine/GameLogic/CMakeLists.txt | 1 - source/gameengine/Ketsji/KXNetwork/CMakeLists.txt | 1 - 2 files changed, 2 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt index 6ff033a2a80..3ffba14ec95 100644 --- a/source/gameengine/GameLogic/CMakeLists.txt +++ b/source/gameengine/GameLogic/CMakeLists.txt @@ -32,7 +32,6 @@ SET(INC ../../../intern/string ../../../source/gameengine/Expressions ../../../source/gameengine/SceneGraph - ../../../intern/guardedalloc ../../../intern/moto/include ../../../source/gameengine/Rasterizer ) diff --git a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt index 2a850411f56..40079f3f83e 100644 --- a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt +++ b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt @@ -30,7 +30,6 @@ SET(INC . ../../../../source/kernel/gen_system ../../../../intern/string - ../../../../intern/guardedalloc ../../../../intern/moto/include ../../../../source/gameengine/Ketsji ../../../../source/gameengine/GameLogic -- cgit v1.2.3 From 37b9c9fe4dc6a4adea419ce6b20b28dd60e24794 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sun, 21 Feb 2010 22:20:00 +0000 Subject: VideoTexture: improvements to image data access API. - Use BGL buffer instead of string for image data. - Add buffer interface to image source. - Allow customization of pixel format. - Add valid property to check if the image data is available. The image property of all Image source objects will now return a BGL 'buffer' object. Previously it was returning a string, which was not working at all with Python 3.1. The BGL buffer type allows sequence access to bytes and is directly usable in BGL OpenGL wrapper functions. The buffer is formated as a 1 dimensional array of bytes with 4 bytes per pixel in RGBA order. BGL buffers will also be accepted in the ImageBuff load() and plot() functions. It is possible to customize the pixel format by using the VideoTexture.imageToArray(image, mode) function: the first argument is a Image source object, the second optional argument is a format string using the R, G, B, A, 0 and 1 characters. For example "BGR" means that each pixel will be 3 bytes, corresponding to the Blue, Green and Red channel in that order. Use 0 for a fixed hex 00 value, 1 for hex FF. The default mode is "RGBA". All Image source objects now support the buffer interface which allows to create memoryview objects for direct access to the image internal buffer without memory copy. The buffer format is one dimensional array of bytes with 4 bytes per pixel in RGBA order. The buffer is writable, which allows custom modifications of the image data. v = memoryview(source) A bug in the Python 3.1 buffer API will cause a crash if the memoryview object cannot be created. Therefore, you must always check first that an image data is available before creating a memoryview object. Use the new valid attribute for that: if source.valid: v = memoryview(source) ... Note: the BGL buffer object itself does not yet support the buffer interface. Note: the valid attribute makes sense only if you use image source in conjunction with texture object like this: # refresh texture but keep image data in memory texture.refresh(False) if texture.source.valid: v = memoryview(texture.source) # process image ... # invalidate image for next texture refresh texture.source.refresh() Limitation: While memoryview objects exist, the image cannot be resized. Resizing occurs with ImageViewport objects when the viewport size is changed or with ImageFFmpeg when a new image is reloaded for example. Any attempt to resize will cause a runtime error. Delete the memoryview objects is you want to resize an image source object. --- source/gameengine/VideoTexture/CMakeLists.txt | 1 + source/gameengine/VideoTexture/Exception.cpp | 2 + source/gameengine/VideoTexture/Exception.h | 2 + source/gameengine/VideoTexture/ImageBase.cpp | 170 ++++++++++++++++++++++- source/gameengine/VideoTexture/ImageBase.h | 15 +- source/gameengine/VideoTexture/ImageBuff.cpp | 102 +++++++++++--- source/gameengine/VideoTexture/ImageMix.cpp | 3 +- source/gameengine/VideoTexture/ImageRender.cpp | 6 +- source/gameengine/VideoTexture/ImageViewport.cpp | 26 +++- source/gameengine/VideoTexture/Makefile | 1 + source/gameengine/VideoTexture/SConscript | 2 +- source/gameengine/VideoTexture/Texture.cpp | 2 +- source/gameengine/VideoTexture/VideoFFmpeg.cpp | 14 +- source/gameengine/VideoTexture/VideoFFmpeg.h | 3 - source/gameengine/VideoTexture/blendVideoTex.cpp | 16 +-- 15 files changed, 305 insertions(+), 60 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/VideoTexture/CMakeLists.txt b/source/gameengine/VideoTexture/CMakeLists.txt index 1268d887eee..eaee00753ff 100644 --- a/source/gameengine/VideoTexture/CMakeLists.txt +++ b/source/gameengine/VideoTexture/CMakeLists.txt @@ -42,6 +42,7 @@ SET(INC ../../../source/blender/editors/include ../../../source/blender/imbuf ../../../source/blender/python + ../../../source/blender/python/generic ../../../source/blender/gpu ../../../source/kernel/gen_system ../../../intern/string diff --git a/source/gameengine/VideoTexture/Exception.cpp b/source/gameengine/VideoTexture/Exception.cpp index 8b4808ffbe9..124c8ae27d8 100644 --- a/source/gameengine/VideoTexture/Exception.cpp +++ b/source/gameengine/VideoTexture/Exception.cpp @@ -202,6 +202,8 @@ void registerAllExceptions(void) errNFoundDesc.registerDesc(); MaterialNotAvailDesc.registerDesc(); ImageSizesNotMatchDesc.registerDesc(); + ImageHasExportsDesc.registerDesc(); + InvalidColorChannelDesc.registerDesc(); SceneInvalidDesc.registerDesc(); CameraInvalidDesc.registerDesc(); ObserverInvalidDesc.registerDesc(); diff --git a/source/gameengine/VideoTexture/Exception.h b/source/gameengine/VideoTexture/Exception.h index 4a57a7f20e4..74dc444c0a9 100644 --- a/source/gameengine/VideoTexture/Exception.h +++ b/source/gameengine/VideoTexture/Exception.h @@ -200,6 +200,8 @@ protected: extern ExpDesc MaterialNotAvailDesc; extern ExpDesc ImageSizesNotMatchDesc; +extern ExpDesc ImageHasExportsDesc; +extern ExpDesc InvalidColorChannelDesc; extern ExpDesc SceneInvalidDesc; extern ExpDesc CameraInvalidDesc; extern ExpDesc ObserverInvalidDesc; diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp index 1c5425c932c..908aa5ddd5e 100644 --- a/source/gameengine/VideoTexture/ImageBase.cpp +++ b/source/gameengine/VideoTexture/ImageBase.cpp @@ -21,6 +21,10 @@ http://www.gnu.org/copyleft/lesser.txt. */ #include "ImageBase.h" +extern "C" { +#include "BGL.h" +} +#include "GL/glew.h" #include #include @@ -32,7 +36,9 @@ http://www.gnu.org/copyleft/lesser.txt. #include "Exception.h" - +#if (defined(WIN32) || defined(WIN64)) && !defined(FREE_WINDOWS) +#define strcasecmp _stricmp +#endif // ImageBase class implementation @@ -42,6 +48,7 @@ m_avail(false), m_scale(false), m_scaleChange(false), m_flip(false), m_staticSources(staticSrc), m_pyfilter(NULL) { m_size[0] = m_size[1] = 0; + m_exports = 0; } @@ -161,6 +168,11 @@ void ImageBase::setFilter (PyFilter * filt) m_pyfilter = filt; } +ExceptionID ImageHasExports; +ExceptionID InvalidColorChannel; + +ExpDesc ImageHasExportsDesc (ImageHasExports, "Image has exported buffers, cannot resize"); +ExpDesc InvalidColorChannelDesc (InvalidColorChannel, "Invalid or too many color channels specified. At most 4 values within R, G, B, A, 0, 1"); // initialize image data void ImageBase::init (short width, short height) @@ -175,6 +187,9 @@ void ImageBase::init (short width, short height) // if sizes differ if (width != m_size[0] || height != m_size[1]) { + if (m_exports > 0) + THRWEXCP(ImageHasExports,S_OK); + // new buffer size unsigned int newSize = width * height; // if new buffer is larger than previous @@ -352,6 +367,12 @@ void Image_dealloc (PyImage * self) // release object attributes if (self->m_image != NULL) { + if (self->m_image->m_exports > 0) + { + PyErr_SetString(PyExc_SystemError, + "deallocated Image object has exported buffers"); + PyErr_Print(); + } // if release requires deleting of object, do it if (self->m_image->release()) delete self->m_image; @@ -360,17 +381,88 @@ void Image_dealloc (PyImage * self) } // get image data -PyObject * Image_getImage (PyImage * self, void * closure) +PyObject * Image_getImage (PyImage * self, char * mode) { try { - // get image unsigned int * image = self->m_image->getImage(); - return Py_BuildValue("s#", image, self->m_image->getBuffSize()); + if (image) + { + // build BGL buffer + int dimensions = self->m_image->getBuffSize(); + Buffer * buffer; + if (mode == NULL || !strcasecmp(mode, "RGBA")) + { + buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, image); + } + else + { + int i, c, ncolor, pixels; + int offset[4]; + unsigned char *s, *d; + // scan the mode to get the channels requested, no more than 4 + for (i=ncolor=0; mode[i] != 0 && ncolor < 4; i++) + { + switch (toupper(mode[i])) + { + case 'R': + offset[ncolor++] = 0; + break; + case 'G': + offset[ncolor++] = 1; + break; + case 'B': + offset[ncolor++] = 2; + break; + case 'A': + offset[ncolor++] = 3; + break; + case '0': + offset[ncolor++] = -1; + break; + case '1': + offset[ncolor++] = -2; + break; + // if you add more color code, change the switch further down + default: + THRWEXCP(InvalidColorChannel,S_OK); + } + } + if (mode[i] != 0) { + THRWEXCP(InvalidColorChannel,S_OK); + } + // first get the number of pixels + pixels = dimensions / 4; + // multiple by the number of channels, each is one byte + dimensions = pixels * ncolor; + // get an empty buffer + buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, NULL); + // and fill it + for (i=0, d=(unsigned char*)buffer->buf.asbyte, s=(unsigned char*)image; + im_image->isImageAvailable()) + { + Py_RETURN_TRUE; + } + else + { + Py_RETURN_FALSE; + } +} + +int Image_getbuffer(PyImage *self, Py_buffer *view, int flags) +{ + unsigned int * image; + int ret; + + try + { + // can throw in case of resize + image = self->m_image->getImage(); + } + catch (Exception & exp) + { + // cannot return -1, this creates a crash in Python, for now we will just return an empty buffer + //exp.report(); + //return -1; + goto error; + } + + if (!image) + { + // same remark, see above + //PyErr_SetString(PyExc_BufferError, "Image buffer is not available"); + //return -1; + goto error; + } + if (view == NULL) + { + self->m_image->m_exports++; + return 0; + } + ret = PyBuffer_FillInfo(view, (PyObject*)self, image, self->m_image->getBuffSize(), 0, flags); + if (ret >= 0) + self->m_image->m_exports++; + return ret; + +error: + // Return a empty buffer to avoid a crash in Python 3.1 + // The bug is fixed in Python SVN 77916, as soon as the python revision used by Blender is + // updated, you can simply return -1 and set the error + static char* buf = ""; + ret = PyBuffer_FillInfo(view, (PyObject*)self, buf, 0, 0, flags); + if (ret >= 0) + self->m_image->m_exports++; + return ret; + +} + +void Image_releaseBuffer(PyImage *self, Py_buffer *buffer) +{ + self->m_image->m_exports--; +} + +PyBufferProcs imageBufferProcs = +{ + (getbufferproc)Image_getbuffer, + (releasebufferproc)Image_releaseBuffer +}; + diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h index 70b1929b91d..43a56290bee 100644 --- a/source/gameengine/VideoTexture/ImageBase.h +++ b/source/gameengine/VideoTexture/ImageBase.h @@ -53,6 +53,9 @@ public: /// release contained objects, if returns true, object should be deleted virtual bool release (void); + /// is an image available + bool isImageAvailable(void) + { return m_avail; } /// get image unsigned int * getImage (unsigned int texId = 0, double timestamp=-1.0); /// get image size @@ -85,6 +88,9 @@ public: /// calculate size (nearest power of 2) static short calcSize (short size); + /// number of buffer pointing to m_image, public because not handled by this class + int m_exports; + protected: /// image buffer unsigned int * m_image; @@ -295,8 +301,6 @@ private: ImageSource (void) {} }; - - // list of python image types extern PyTypeList pyImageTypes; @@ -320,7 +324,7 @@ PyObject * Image_allocNew (PyTypeObject * type, PyObject * args, PyObject * kwds void Image_dealloc (PyImage * self); // get image data -PyObject * Image_getImage (PyImage * self, void * closure); +PyObject * Image_getImage (PyImage * self, char * mode); // get image size PyObject * Image_getSize (PyImage * self, void * closure); // refresh image - invalidate current content @@ -344,6 +348,9 @@ PyObject * Image_setSource (PyImage * self, PyObject * args); PyObject * Image_getFilter (PyImage * self, void * closure); // set pixel filter object int Image_setFilter (PyImage * self, PyObject * value, void * closure); - +// check if a buffer can be extracted +PyObject * Image_valid(PyImage * self, void * closure); +// for buffer access to PyImage objects +extern PyBufferProcs imageBufferProcs; #endif diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp index eccac9d9f89..474a34b2f43 100644 --- a/source/gameengine/VideoTexture/ImageBuff.cpp +++ b/source/gameengine/VideoTexture/ImageBuff.cpp @@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt. #include #include "ImageBuff.h" - +#include "Exception.h" #include "ImageBase.h" #include "FilterSource.h" @@ -34,6 +34,7 @@ http://www.gnu.org/copyleft/lesser.txt. extern "C" { #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" +#include "BGL.h" }; // default filter @@ -137,7 +138,7 @@ static bool testPyBuffer(Py_buffer* buffer, int width, int height, unsigned int } if (buffer->len != width*height*pixsize) { - PyErr_SetString(PyExc_ValueError, "Buffer hasn't correct size"); + PyErr_SetString(PyExc_ValueError, "Buffer hasn't the correct size"); return false; } // multi dimension are ok as long as there is no hole in the memory @@ -160,43 +161,91 @@ static bool testPyBuffer(Py_buffer* buffer, int width, int height, unsigned int return true; } +static bool testBGLBuffer(Buffer* buffer, int width, int height, unsigned int pixsize) +{ + unsigned int size = BGL_typeSize(buffer->type); + for (int i=0; indimensions; i++) + { + size *= buffer->dimensions[i]; + } + if (size != width*height*pixsize) + { + PyErr_SetString(PyExc_ValueError, "Buffer hasn't the correct size"); + return false; + } + return true; +} + + // load image static PyObject * load (PyImage * self, PyObject * args) { // parameters: string image buffer, its size, width, height Py_buffer buffer; + Buffer *bglBuffer; short width; short height; + unsigned int pixSize; + + // calc proper buffer size + // use pixel size from filter + if (self->m_image->getFilter() != NULL) + pixSize = self->m_image->getFilter()->m_filter->firstPixelSize(); + else + pixSize = defFilter.firstPixelSize(); + // parse parameters if (!PyArg_ParseTuple(args, "s*hh:load", &buffer, &width, &height)) { - // report error - return NULL; + PyErr_Clear(); + // check if it is BGL buffer + if (!PyArg_ParseTuple(args, "O!hh:load", &BGL_bufferType, &bglBuffer, &width, &height)) + { + // report error + return NULL; + } + else + { + if (testBGLBuffer(bglBuffer, width, height, pixSize)) + { + try + { + // if correct, load image + getImageBuff(self)->load((unsigned char*)bglBuffer->buf.asvoid, width, height); + } + catch (Exception & exp) + { + exp.report(); + } + } + } } - // else check buffer size else { - // calc proper buffer size - unsigned int pixSize; - // use pixel size from filter - if (self->m_image->getFilter() != NULL) - pixSize = self->m_image->getFilter()->m_filter->firstPixelSize(); - else - pixSize = defFilter.firstPixelSize(); // check if buffer size is correct if (testPyBuffer(&buffer, width, height, pixSize)) { - // if correct, load image - getImageBuff(self)->load((unsigned char*)buffer.buf, width, height); + try + { + // if correct, load image + getImageBuff(self)->load((unsigned char*)buffer.buf, width, height); + } + catch (Exception & exp) + { + exp.report(); + } } PyBuffer_Release(&buffer); } + if (PyErr_Occurred()) + return NULL; Py_RETURN_NONE; } static PyObject * plot (PyImage * self, PyObject * args) { PyImage * other; + Buffer* bglBuffer; Py_buffer buffer; //unsigned char * buff; //unsigned int buffSize; @@ -214,17 +263,31 @@ static PyObject * plot (PyImage * self, PyObject * args) getImageBuff(self)->plot((unsigned char*)buffer.buf, width, height, x, y, mode); } PyBuffer_Release(&buffer); + if (PyErr_Occurred()) + return NULL; Py_RETURN_NONE; } PyErr_Clear(); // try the other format - if (!PyArg_ParseTuple(args, "O!hh|h:plot", &ImageBuffType, &other, &x, &y, &mode)) + if (PyArg_ParseTuple(args, "O!hh|h:plot", &ImageBuffType, &other, &x, &y, &mode)) { - PyErr_SetString(PyExc_TypeError, "Expecting ImageBuff or string,width,height as first arguments, postion x, y and mode and last arguments"); + getImageBuff(self)->plot(getImageBuff(other), x, y, mode); + Py_RETURN_NONE; + } + PyErr_Clear(); + // try the last format (BGL buffer) + if (!PyArg_ParseTuple(args, "O!hhhh|h:plot", &BGL_bufferType, &bglBuffer, &width, &height, &x, &y, &mode)) + { + PyErr_SetString(PyExc_TypeError, "Expecting ImageBuff or Py buffer or BGL buffer as first argument; width, height next; postion x, y and mode as last arguments"); return NULL; } - getImageBuff(self)->plot(getImageBuff(other), x, y, mode); - Py_RETURN_NONE; + if (testBGLBuffer(bglBuffer, width, height, 4)) + { + getImageBuff(self)->plot((unsigned char*)bglBuffer->buf.asvoid, width, height, x, y, mode); + } + if (PyErr_Occurred) + return NULL; + Py_RETURN_NONE; } // methods structure @@ -237,6 +300,7 @@ static PyMethodDef imageBuffMethods[] = // attributes structure static PyGetSetDef imageBuffGetSets[] = { // attributes from ImageBase class + {(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL}, {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL}, {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL}, {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL}, @@ -267,7 +331,7 @@ PyTypeObject ImageBuffType = 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ - 0, /*tp_as_buffer*/ + &imageBufferProcs, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ "Image source from image buffer", /* tp_doc */ 0, /* tp_traverse */ diff --git a/source/gameengine/VideoTexture/ImageMix.cpp b/source/gameengine/VideoTexture/ImageMix.cpp index a4a61e7f55a..7b304dda3ce 100644 --- a/source/gameengine/VideoTexture/ImageMix.cpp +++ b/source/gameengine/VideoTexture/ImageMix.cpp @@ -154,6 +154,7 @@ static PyMethodDef imageMixMethods[] = // attributes structure static PyGetSetDef imageMixGetSets[] = { // attributes from ImageBase class + {(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL}, {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL}, {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL}, {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL}, @@ -184,7 +185,7 @@ PyTypeObject ImageMixType = 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ - 0, /*tp_as_buffer*/ + &imageBufferProcs, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ "Image mixer", /* tp_doc */ 0, /* tp_traverse */ diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 0a01ce11a0e..d654bc14114 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -365,6 +365,7 @@ static PyGetSetDef imageRenderGetSets[] = {(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL}, {(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to render", NULL}, // attributes from ImageBase class + {(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL}, {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL}, {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL}, {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL}, @@ -395,7 +396,7 @@ PyTypeObject ImageRenderType = 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ - 0, /*tp_as_buffer*/ + &imageBufferProcs, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ "Image source from render", /* tp_doc */ 0, /* tp_traverse */ @@ -526,6 +527,7 @@ static PyGetSetDef imageMirrorGetSets[] = {(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL}, {(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to render", NULL}, // attributes from ImageBase class + {(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL}, {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL}, {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL}, {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL}, @@ -729,7 +731,7 @@ PyTypeObject ImageMirrorType = 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ - 0, /*tp_as_buffer*/ + &imageBufferProcs, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ "Image source from mirror", /* tp_doc */ 0, /* tp_traverse */ diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp index c39173a96f9..5a4e8af1b0c 100644 --- a/source/gameengine/VideoTexture/ImageViewport.cpp +++ b/source/gameengine/VideoTexture/ImageViewport.cpp @@ -177,8 +177,16 @@ int ImageViewport_setWhole (PyImage * self, PyObject * value, void * closure) PyErr_SetString(PyExc_TypeError, "The value must be a bool"); return -1; } - // set whole - if (self->m_image != NULL) getImageViewport(self)->setWhole(value == Py_True); + try + { + // set whole, can throw in case of resize and buffer exports + if (self->m_image != NULL) getImageViewport(self)->setWhole(value == Py_True); + } + catch (Exception & exp) + { + exp.report(); + return -1; + } // success return 0; } @@ -257,7 +265,16 @@ int ImageViewport_setCaptureSize (PyImage * self, PyObject * value, void * closu short(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 0))), short(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 1))) }; - getImageViewport(self)->setCaptureSize(size); + try + { + // can throw in case of resize and buffer exports + getImageViewport(self)->setCaptureSize(size); + } + catch (Exception & exp) + { + exp.report(); + return -1; + } // success return 0; } @@ -277,6 +294,7 @@ static PyGetSetDef imageViewportGetSets[] = {(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of viewport area being captured", NULL}, {(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL}, // attributes from ImageBase class + {(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL}, {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL}, {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL}, {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL}, @@ -307,7 +325,7 @@ PyTypeObject ImageViewportType = 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ - 0, /*tp_as_buffer*/ + &imageBufferProcs, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ "Image source from viewport", /* tp_doc */ 0, /* tp_traverse */ diff --git a/source/gameengine/VideoTexture/Makefile b/source/gameengine/VideoTexture/Makefile index 90457df720f..1cb147860cd 100644 --- a/source/gameengine/VideoTexture/Makefile +++ b/source/gameengine/VideoTexture/Makefile @@ -41,6 +41,7 @@ CPPFLAGS += -I$(NAN_GLEW)/include CPPFLAGS += -I$(OPENGL_HEADERS) CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) CPPFLAGS += -I../../blender/python +CPPFLAGS += -I../../blender/python/generic CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_MOTO)/include CPPFLAGS += -I../Rasterizer/RAS_OpenGLRasterizer diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript index 59c311d5240..70c7dfc6d3a 100644 --- a/source/gameengine/VideoTexture/SConscript +++ b/source/gameengine/VideoTexture/SConscript @@ -10,7 +10,7 @@ incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gam incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' incs += ' #source/gameengine/BlenderRoutines' incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel' -incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python' +incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python #source/blender/python/generic' incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/moto/include' incs += ' #intern/guardedalloc #extern/glew/include' diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index f59b92409f5..b8ed38c435d 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -455,7 +455,7 @@ PyTypeObject TextureType = 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ - 0, /*tp_as_buffer*/ + &imageBufferProcs, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ "Texture objects", /* tp_doc */ 0, /* tp_traverse */ diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index 4c87b1764d6..c33cb9a671d 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -723,14 +723,8 @@ void VideoFFmpeg::setFrameRate (float rate) // image calculation -void VideoFFmpeg::calcImage (unsigned int texId, double ts) -{ - loadFrame(ts); -} - - // load frame from video -void VideoFFmpeg::loadFrame (double ts) +void VideoFFmpeg::calcImage (unsigned int texId, double ts) { if (m_status == SourcePlaying) { @@ -1162,6 +1156,7 @@ static PyGetSetDef videoGetSets[] = {(char*)"repeat", (getter)Video_getRepeat, (setter)Video_setRepeat, (char*)"repeat count, -1 for infinite repeat", NULL}, {(char*)"framerate", (getter)Video_getFrameRate, (setter)Video_setFrameRate, (char*)"frame rate", NULL}, // attributes from ImageBase class + {(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL}, {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL}, {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL}, {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL}, @@ -1193,7 +1188,7 @@ PyTypeObject VideoFFmpegType = 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ - 0, /*tp_as_buffer*/ + &imageBufferProcs, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ "FFmpeg video source", /* tp_doc */ 0, /* tp_traverse */ @@ -1282,6 +1277,7 @@ static PyGetSetDef imageGetSets[] = { // methods from VideoBase class {(char*)"status", (getter)Video_getStatus, NULL, (char*)"video status", NULL}, // attributes from ImageBase class + {(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL}, {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL}, {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL}, {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL}, @@ -1311,7 +1307,7 @@ PyTypeObject ImageFFmpegType = 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ - 0, /*tp_as_buffer*/ + &imageBufferProcs, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ "FFmpeg image source", /* tp_doc */ 0, /* tp_traverse */ diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h index 355c58c496b..b9bf69039c7 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.h +++ b/source/gameengine/VideoTexture/VideoFFmpeg.h @@ -159,9 +159,6 @@ protected: /// image calculation virtual void calcImage (unsigned int texId, double ts); - /// load frame from video - void loadFrame (double ts); - /// set actual position void setPositions (void); diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp index 998d63506b0..01e783edc10 100644 --- a/source/gameengine/VideoTexture/blendVideoTex.cpp +++ b/source/gameengine/VideoTexture/blendVideoTex.cpp @@ -86,7 +86,8 @@ static PyObject * imageToArray (PyObject * self, PyObject *args) { // parameter is Image object PyObject * pyImg; - if (!PyArg_ParseTuple(args, "O:imageToArray", &pyImg) || !pyImageTypes.in(pyImg->ob_type)) + char *mode = NULL; + if (!PyArg_ParseTuple(args, "O|s:imageToArray", &pyImg, &mode) || !pyImageTypes.in(pyImg->ob_type)) { // if object is incorect, report error PyErr_SetString(PyExc_TypeError, "VideoTexture.imageToArray(image): The value must be a image source object"); @@ -94,16 +95,7 @@ static PyObject * imageToArray (PyObject * self, PyObject *args) } // get image structure PyImage * img = reinterpret_cast(pyImg); - // create array object - unsigned int * imgBuff = img->m_image->getImage(); - // if image is available, convert it to array - if (imgBuff != NULL) - // Nasty problem here: the image buffer is an array of integers - // in the processor endian format. The user must take care of that in the script. - // Need to find an elegant solution to this problem - return Py_BuildValue("s#", imgBuff, img->m_image->getBuffSize()); - // otherwise return None - Py_RETURN_NONE; + return Image_getImage(img, mode); } @@ -113,7 +105,7 @@ static PyMethodDef moduleMethods[] = {"materialID", getMaterialID, METH_VARARGS, "Gets object's Blender Material ID"}, {"getLastError", getLastError, METH_NOARGS, "Gets last error description"}, {"setLogFile", setLogFile, METH_VARARGS, "Sets log file name"}, - {"imageToArray", imageToArray, METH_VARARGS, "get array from image source"}, + {"imageToArray", imageToArray, METH_VARARGS, "get buffer from image source, color channels are selectable"}, {NULL} /* Sentinel */ }; -- cgit v1.2.3 From 81847df96800059e78ce7044913e872d29969e5a Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Mon, 22 Feb 2010 08:27:45 +0000 Subject: Fix for the player by nazg-gul. --- source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 81a1e699f71..d39b6fbda17 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -586,7 +586,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) if (!m_networkdevice) goto initFailed; - sound_init(); + sound_init(m_maggie); // create a ketsjisystem (only needed for timing and stuff) m_kxsystem = new GPG_System (m_system); -- cgit v1.2.3 From 756dace6f53ae2c11cb40a0f09b58d2de1ed8413 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 22 Feb 2010 09:02:05 +0000 Subject: fix for typo --- source/gameengine/VideoTexture/ImageBuff.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp index 474a34b2f43..e1002bb2370 100644 --- a/source/gameengine/VideoTexture/ImageBuff.cpp +++ b/source/gameengine/VideoTexture/ImageBuff.cpp @@ -285,7 +285,7 @@ static PyObject * plot (PyImage * self, PyObject * args) { getImageBuff(self)->plot((unsigned char*)bglBuffer->buf.asvoid, width, height, x, y, mode); } - if (PyErr_Occurred) + if (PyErr_Occurred()) return NULL; Py_RETURN_NONE; } -- cgit v1.2.3 From b65a983d391edf4c2ee2fcf9c80f4ff074bc6b59 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 22 Feb 2010 09:22:36 +0000 Subject: use BLI_findstring in more places & remove some warnings, no functional changes. --- .../BlenderRoutines/BL_KetsjiEmbedStart.cpp | 20 +++----------------- .../Converter/KX_BlenderSceneConverter.cpp | 11 ++++------- source/gameengine/Ketsji/KX_PythonInit.cpp | 1 - source/gameengine/Rasterizer/RAS_CameraData.h | 4 ++-- 4 files changed, 9 insertions(+), 27 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 8a2aea4567e..d06fc283613 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -316,22 +316,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c exitrequested = KX_EXIT_REQUEST_QUIT_GAME; } } - - Scene *blscene = NULL; - if (!bfd) - { - blscene = (Scene*) blenderdata->scene.first; - for (Scene *sce= (Scene*) blenderdata->scene.first; sce; sce= (Scene*) sce->id.next) - { - if (startscenename == (sce->id.name+2)) - { - blscene = sce; - break; - } - } - } else { - blscene = bfd->curscene; - } + + Scene *blscene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2); if (blscene) { @@ -457,7 +443,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c * should this really be? */ if (event->type==MOUSEMOVE) { - /* Note nice! XXX 2.5 event hack */ + /* Note, not nice! XXX 2.5 event hack */ val = event->x - ar->winrct.xmin; mousedevice->ConvertBlenderEvent(MOUSEX, val); diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 5852d618886..411ddc58c92 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -208,17 +208,14 @@ Scene *KX_BlenderSceneConverter::GetBlenderSceneForName(const STR_String& name) * Find the specified scene by name, or the first * scene if nothing matches (shouldn't happen). */ - - for (sce= (Scene*) m_maggie->scene.first; sce; sce= (Scene*) sce->id.next) - if (name == (sce->id.name+2)) - return sce; + if((sce= (Scene *)BLI_findstring(&m_maggie->scene, name.ReadPtr(), offsetof(ID, name) + 2))) + return sce; for (vector::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++) { Main *main= *it; - for (sce= (Scene*) main->scene.first; sce; sce= (Scene*) sce->id.next) - if (name == (sce->id.name+2)) - return sce; + if((sce= (Scene *)BLI_findstring(&main->scene, name.ReadPtr(), offsetof(ID, name) + 2))) + return sce; } return (Scene*)m_maggie->scene.first; diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 562d67bcca2..0275c3e1f7a 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -504,7 +504,6 @@ static PyObject* gPyAddScene(PyObject*, PyObject* args) { char* name; int overlay = 1; - KX_Scene* scene = NULL; if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay)) return NULL; diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h index addbd2b73b6..01f8d491a35 100644 --- a/source/gameengine/Rasterizer/RAS_CameraData.h +++ b/source/gameengine/Rasterizer/RAS_CameraData.h @@ -51,12 +51,12 @@ struct RAS_CameraData m_clipstart(clipstart), m_clipend(clipend), m_perspective(perspective), - m_focallength(focallength), m_viewport(viewport), m_viewportleft(viewportleft), m_viewportbottom(viewportbottom), m_viewportright(viewportright), - m_viewporttop(viewporttop) + m_viewporttop(viewporttop), + m_focallength(focallength) { } }; -- cgit v1.2.3 From 4ef1fd1078bbdb8ecb905fc9cd3db60c378408b0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 22 Feb 2010 12:25:58 +0000 Subject: game engine support for recording animation back & some other minor changes. --- .../BlenderRoutines/BL_KetsjiEmbedStart.cpp | 227 +-------------------- .../Converter/KX_BlenderSceneConverter.cpp | 79 +++---- .../Converter/KX_BlenderSceneConverter.h | 4 - .../GamePlayer/ghost/GPG_Application.cpp | 4 +- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 14 +- source/gameengine/Ketsji/KX_KetsjiEngine.h | 4 +- 6 files changed, 41 insertions(+), 291 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index d06fc283613..c655a2538e8 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -168,7 +168,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0); bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0); bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0); - bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0); + bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0); bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0); bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0); bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0); @@ -322,7 +322,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c if (blscene) { int startFrame = blscene->r.cfra; - ketsjiengine->SetGame2IpoMode(game2ipo,startFrame); + ketsjiengine->SetAnimRecordMode(animation_record, startFrame); // Quad buffered needs a special window. if(blscene->gm.stereoflag == STEREO_ENABLED){ @@ -409,7 +409,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c // Set the animation playback rate for ipo's and actions // the framerate below should patch with FPS macro defined in blendef.h // Could be in StartEngine set the framerate, we need the scene to do this - ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) ); + ketsjiengine->SetAnimFrameRate(FPS); // the mainloop printf("\nBlender Game Engine Started\n\n"); @@ -567,224 +567,3 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c #endif } - -extern "C" void StartKetsjiShellSimulation(struct wmWindow *win, - struct ARegion *ar, - char* scenename, - struct Main* maggie, - int always_use_expand_framing) -{ - int exitrequested = KX_EXIT_REQUEST_NO_REQUEST; - - Main* blenderdata = maggie; - - RAS_Rect area_rect; - area_rect.SetLeft(ar->winrct.xmin); - area_rect.SetBottom(ar->winrct.ymin); - area_rect.SetRight(ar->winrct.xmax); - area_rect.SetTop(ar->winrct.ymax); - - char* startscenename = scenename; - char pathname[FILE_MAXDIR+FILE_MAXFILE]; - STR_String exitstring = ""; - - BLI_strncpy(pathname, blenderdata->name, sizeof(pathname)); - -#ifndef DISABLE_PYTHON - // Acquire Python's GIL (global interpreter lock) - // so we can safely run Python code and API calls - PyGILState_STATE gilstate = PyGILState_Ensure(); - PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */ -#endif - - bgl::InitExtensions(true); - - do - { - - // get some preferences - SYS_SystemHandle syshandle = SYS_GetSystem(); - /* - bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0); - bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0); - bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0); - bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0); - */ - bool game2ipo = true;//(SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0); - bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0); - bool usemat = false; - - // create the canvas, rasterizer and rendertools - RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect); - //canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE); - RAS_IRenderTools* rendertools = new KX_BlenderRenderTools(); - RAS_IRasterizer* rasterizer = NULL; - - if(displaylists) { - if (GLEW_VERSION_1_1) - rasterizer = new RAS_ListRasterizer(canvas, true, true); - else - rasterizer = new RAS_ListRasterizer(canvas); - } - else if (GLEW_VERSION_1_1) - rasterizer = new RAS_VAOpenGLRasterizer(canvas, false); - else - rasterizer = new RAS_OpenGLRasterizer(canvas); - - // create the inputdevices - KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice(); - KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice(); - - // create a networkdevice - NG_NetworkDeviceInterface* networkdevice = new - NG_LoopBackNetworkDeviceInterface(); - - // create a ketsji/blendersystem (only needed for timing and stuff) - KX_BlenderSystem* kxsystem = new KX_BlenderSystem(); - - // create the ketsjiengine - KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem); - - Scene *blscene = NULL; - - blscene = (Scene*) maggie->scene.first; - for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next) - { - if (startscenename == (sce->id.name+2)) - { - blscene = sce; - break; - } - } - - int cframe = 1, startFrame; - if (blscene) - { - cframe=blscene->r.cfra; - startFrame = blscene->r.sfra; - blscene->r.cfra=startFrame; - // update_for_newframe(); // XXX scene_update_for_newframe wont cut it! - ketsjiengine->SetGame2IpoMode(game2ipo,startFrame); - } - - // Quad buffered needs a special window. - if(blscene->gm.stereoflag == STEREO_ENABLED){ - if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) - rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode); - } - rasterizer->SetBackColor(blscene->gm.framing.col[0], blscene->gm.framing.col[1], blscene->gm.framing.col[2], 0.0f); - - if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME) - { - // create a scene converter, create and convert the startingscene - KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie, ketsjiengine); - ketsjiengine->SetSceneConverter(sceneconverter); - sceneconverter->addInitFromFrame=true; - - if (always_use_expand_framing) - sceneconverter->SetAlwaysUseExpandFraming(true); - - if(usemat) - sceneconverter->SetMaterials(true); - - KX_Scene* startscene = new KX_Scene(keyboarddevice, - mousedevice, - networkdevice, - startscenename, - blscene); - -#ifndef DISABLE_PYTHON - // some python things - PyObject *gameLogic, *gameLogic_keys; - setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL); -#endif // DISABLE_PYTHON - - if (sceneconverter) - { - // convert and add scene - sceneconverter->ConvertScene( - startscene, - rendertools, - canvas); - ketsjiengine->AddScene(startscene); - - // start the engine - ketsjiengine->StartEngine(false); - - ketsjiengine->SetUseFixedTime(true); - - ketsjiengine->SetTicRate( - (double) blscene->r.frs_sec / - (double) blscene->r.frs_sec_base); - - // the mainloop - while ((blscene->r.cfra<=blscene->r.efra)&&(!exitrequested)) - { - printf("frame %i\n",blscene->r.cfra); - // first check if we want to exit - exitrequested = ketsjiengine->GetExitCode(); - - // kick the engine - ketsjiengine->NextFrame(); - blscene->r.cfra=blscene->r.cfra+1; - // update_for_newframe(); // XXX scene_update_for_newframe wont cut it - - } - exitstring = ketsjiengine->GetExitString(); - } - if (sceneconverter) - { - delete sceneconverter; - sceneconverter = NULL; - } - } - blscene->r.cfra=cframe; - // set the cursor back to normal - canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL); - - // clean up some stuff - if (ketsjiengine) - { - delete ketsjiengine; - ketsjiengine = NULL; - } - if (kxsystem) - { - delete kxsystem; - kxsystem = NULL; - } - if (networkdevice) - { - delete networkdevice; - networkdevice = NULL; - } - if (keyboarddevice) - { - delete keyboarddevice; - keyboarddevice = NULL; - } - if (mousedevice) - { - delete mousedevice; - mousedevice = NULL; - } - if (rasterizer) - { - delete rasterizer; - rasterizer = NULL; - } - if (rendertools) - { - delete rendertools; - rendertools = NULL; - } - - } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME); - -#ifndef DISABLE_PYTHON - Py_DECREF(pyGlobalDict); - - // Release Python's GIL - PyGILState_Release(gilstate); -#endif -} diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 411ddc58c92..3ee4248343c 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -82,13 +82,16 @@ extern "C" #include "MEM_guardedalloc.h" //XXX #include "BSE_editipo.h" //XXX #include "BSE_editipo_types.h" -#include "DNA_ipo_types.h" +// #include "DNA_ipo_types.h" #include "BKE_global.h" +#include "BKE_animsys.h" #include "BKE_library.h" #include "BKE_ipo.h" // eval_icu #include "BKE_material.h" // copy_material #include "BKE_mesh.h" // copy_mesh #include "DNA_space_types.h" +#include "DNA_anim_types.h" +#include "../../blender/editors/include/ED_keyframing.h" } /* Only for dynamic loading and merging */ @@ -621,57 +624,12 @@ void KX_BlenderSceneConverter::RegisterWorldInfo( m_worldinfos.push_back(pair(m_currentScene,worldinfo)); } -/* - * When deleting an IPO curve from Python, check if the IPO is being - * edited and if so clear the pointer to the old curve. - */ -void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu ) -{ -#if 0 //XXX - if (!G.sipo) - return; - - int i; - EditIpo *ei= (EditIpo *)G.sipo->editipo; - if (!ei) return; - - for(i=0; itotipo; i++, ei++) { - if ( ei->icu == icu ) { - ei->flag &= ~(IPO_SELECT | IPO_EDIT); - ei->icu= 0; - return; - } - } -#endif -} - //quick hack extern "C" { - Ipo *add_ipo( char *name, int idcode ); - //XXX char *getIpoCurveName( IpoCurve * icu ); - //XXX struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int); - //XXX void testhandles_ipocurve(struct IpoCurve *icu); - void insert_vert_icu(struct IpoCurve *, float, float, short); - float eval_icu(struct IpoCurve *icu, float ipotime); - //void mat3_to_eul( float *eul,float tmat[][3]); void mat3_to_compatible_eul( float *eul, float *oldrot,float mat[][3]); } -IpoCurve* findIpoCurve(IpoCurve* first, const char* searchName) -{ - IpoCurve* icu1; - for( icu1 = first; icu1; icu1 = icu1->next ) - { - /*XXX char* curveName = getIpoCurveName( icu1 ); - if( !strcmp( curveName, searchName) ) - { - return icu1; - }*/ - } - return 0; -} - void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo) { @@ -695,6 +653,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo) Object* blenderObject = gameObj->GetBlenderObject(); if (blenderObject) { +#if 0 //erase existing ipo's Ipo* ipo = blenderObject->ipo;//findIpoForName(blenderObject->id.name+2); if (ipo) @@ -728,11 +687,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo) blenderObject->ipo = ipo; } - - - - - +#endif } } @@ -811,8 +766,28 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) //KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController(); Object* blenderObject = gameObj->GetBlenderObject(); - if (blenderObject && blenderObject->ipo) + + if(blenderObject->adt==NULL) + BKE_id_add_animdata(&blenderObject->id); + + if (blenderObject && blenderObject->adt) { + const MT_Point3& position = gameObj->NodeGetWorldPosition(); + //const MT_Vector3& scale = gameObj->NodeGetWorldScaling(); + const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation(); + + position.getValue(blenderObject->loc); + + float tmat[3][3]; + for (int r=0;r<3;r++) + for (int c=0;c<3;c++) + tmat[r][c] = orn[c][r]; + + mat3_to_compatible_eul(blenderObject->rot, blenderObject->rot, tmat); + + insert_keyframe(&blenderObject->id, NULL, NULL, "location", -1, frameNumber, INSERTKEY_FAST); + insert_keyframe(&blenderObject->id, NULL, NULL, "rotation_euler", -1, frameNumber, INSERTKEY_FAST); + #if 0 const MT_Point3& position = gameObj->NodeGetWorldPosition(); //const MT_Vector3& scale = gameObj->NodeGetWorldScaling(); diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index e880c8b824c..3dd3afb5662 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -43,7 +43,6 @@ class RAS_MeshObject; class RAS_IPolyMaterial; class BL_InterpolatorList; class BL_Material; -struct IpoCurve; struct Main; struct Scene; @@ -74,9 +73,6 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter bool m_usemat; bool m_useglslmat; - void localDel_ipoCurve ( IpoCurve * icu ); -// struct Ipo* findIpoForName(char* objName); - public: KX_BlenderSceneConverter( Main* maggie, diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index d39b6fbda17..43b26cf9a06 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -710,8 +710,8 @@ bool GPG_Application::startEngine(void) // Set the animation playback rate for ipo's and actions // the framerate below should patch with FPS macro defined in blendef.h // Could be in StartEngine set the framerate, we need the scene to do this -// XXX m_ketsjiengine->SetAnimFrameRate( (((double) scene->r.frs_sec) / scene->r.frs_sec_base) ); - + Scene *scene= startscene->GetBlenderScene(); // needed for macro + m_ketsjiengine->SetAnimFrameRate(FPS); } if (!m_engineRunning) diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index af30d32a0aa..18ae80c78c3 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -154,7 +154,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system) m_showBackground(false), m_show_debug_properties(false), - m_game2ipo(false), + m_animation_record(false), // Default behavior is to hide the cursor every frame. m_hideCursor(false), @@ -398,7 +398,7 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo) m_maxPhysicsFrame = 5; } - if (m_game2ipo) + if (m_animation_record) { m_sceneconverter->ResetPhysicsObjectsAnimationIpo(clearIpo); m_sceneconverter->WritePhysicsObjectToAnimationIpo(m_currentFrame); @@ -657,7 +657,7 @@ else scene->UpdateParents(m_frameTime); - if (m_game2ipo) + if (m_animation_record) { m_sceneconverter->WritePhysicsObjectToAnimationIpo(++m_currentFrame); } @@ -1334,7 +1334,7 @@ void KX_KetsjiEngine::StopEngine() if (m_bInitialized) { - if (m_game2ipo) + if (m_animation_record) { // printf("TestHandlesPhysicsObjectToAnimationIpo\n"); m_sceneconverter->TestHandlesPhysicsObjectToAnimationIpo(); @@ -1734,10 +1734,10 @@ void KX_KetsjiEngine::SetUseFixedTime(bool bUseFixedTime) } -void KX_KetsjiEngine::SetGame2IpoMode(bool game2ipo,int startFrame) +void KX_KetsjiEngine::SetAnimRecordMode(bool animation_record, int startFrame) { - m_game2ipo = game2ipo; - if (game2ipo) + m_animation_record = animation_record; + if (animation_record) { //when recording physics keyframes, always run at a fixed framerate m_bFixedTime = true; diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 96ca092c8c1..a6ca5fb6519 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -170,7 +170,7 @@ private: bool m_show_debug_properties; /** record physics into keyframes */ - bool m_game2ipo; + bool m_animation_record; /** Hide cursor every frame? */ bool m_hideCursor; @@ -208,7 +208,7 @@ public: PyObject* GetPyNamespace(){return m_pythondictionary;}; #endif void SetSceneConverter(KX_ISceneConverter* sceneconverter); - void SetGame2IpoMode(bool game2ipo,int startFrame); + void SetAnimRecordMode(bool animation_record, int startFrame); RAS_IRasterizer* GetRasterizer(){return m_rasterizer;}; RAS_ICanvas* GetCanvas(){return m_canvas;}; -- cgit v1.2.3 From 0c89dcc25c24e8c254fd8e858a77ef0c66984ac8 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 23 Feb 2010 09:39:47 +0000 Subject: matrix functions, to_3x3, to_4x4 force fixed time when recording in the BGE. --- source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/gameengine') diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index c655a2538e8..1688be6d528 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -172,6 +172,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0); bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0); bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0); + if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */ + // create the canvas, rasterizer and rendertools RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect); canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE); -- cgit v1.2.3 From 47d79b04d1deda821925da98319984211920210e Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 24 Feb 2010 23:01:49 +0000 Subject: BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) 2Do: (1) open external warpdata file (2) documentation (3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) otherwise it's a nightmare to update all your files every time you change your projection system. See note. Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further. * Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;) * FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow. --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 88 ++++++++++++++++++++++-- 1 file changed, 82 insertions(+), 6 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index a1fa810e73a..ce80036de8f 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -195,6 +195,17 @@ void usage(const char* program) printf(" anaglyph (Red-Blue glasses)\n"); printf(" vinterlace (Vertical interlace for autostereo display)\n"); printf(" depending on the type of stereo you want\n\n"); + printf(" -D: start player in dome mode\n"); + printf(" --Optional parameters--\n"); + printf(" angle = field of view in degrees\n"); + printf(" tilt = tilt angle in degrees\n"); + printf(" warpdata = a file to use for warping the image\n"); + printf(" mode: fisheye (Fisheye)\n"); + printf(" truncatedfront (Front-Truncated)\n"); + printf(" truncatedrear (Rear-Truncated)\n"); + printf(" cubemap (Cube Map)\n"); + printf(" sphericalpanoramic (Spherical Panoramic)\n"); + printf(" depending on the type of dome you are using\n\n"); #ifndef _WIN32 printf(" -i: parent windows ID \n\n"); #endif @@ -310,6 +321,11 @@ int main(int argc, char** argv) RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO; bool stereoWindow = false; bool stereoParFound = false; + int stereoFlag = STEREO_NOSTEREO; + int domeFov = -1; + int domeTilt = -200; + int domeMode = 0; + char* domeWarp = NULL; int windowLeft = 100; int windowTop = 100; int windowWidth = 640; @@ -525,30 +541,31 @@ int main(int argc, char** argv) stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO; // only the hardware pageflip method needs a stereo window - if(!strcmp(argv[i], "hwpageflip")) { + else if(!strcmp(argv[i], "hwpageflip")) { stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED; stereoWindow = true; } - if(!strcmp(argv[i], "syncdoubling")) + else if(!strcmp(argv[i], "syncdoubling")) stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW; - if(!strcmp(argv[i], "anaglyph")) + else if(!strcmp(argv[i], "anaglyph")) stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH; - if(!strcmp(argv[i], "sidebyside")) + else if(!strcmp(argv[i], "sidebyside")) stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE; - if(!strcmp(argv[i], "vinterlace")) + else if(!strcmp(argv[i], "vinterlace")) stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE; #if 0 // future stuff - if(strcmp(argv[i], "stencil") + else if(!strcmp(argv[i], "stencil") stereomode = RAS_STEREO_STENCIL; #endif i++; stereoParFound = true; + stereoFlag = STEREO_ENABLED; } else { @@ -556,6 +573,47 @@ int main(int argc, char** argv) printf("error: too few options for stereo argument.\n"); } break; + case 'D': + stereoFlag = STEREO_DOME; + stereomode = RAS_IRasterizer::RAS_STEREO_DOME; + i++; + if ((i + 1) < argc) + { + if(!strcmp(argv[i], "angle")){ + i++; + domeFov = atoi(argv[i++]); + } + if(!strcmp(argv[i], "tilt")){ + i++; + domeTilt = atoi(argv[i++]); + } + if(!strcmp(argv[i], "warpdata")){ + i++; + domeWarp = argv[i++]; + } + if(!strcmp(argv[i], "mode")){ + i++; + if(!strcmp(argv[i], "fisheye")) + domeMode = DOME_FISHEYE; + + else if(!strcmp(argv[i], "truncatedfront")) + domeMode = DOME_TRUNCATED_FRONT; + + else if(!strcmp(argv[i], "truncatedrear")) + domeMode = DOME_TRUNCATED_REAR; + + else if(!strcmp(argv[i], "cubemap")) + domeMode = DOME_ENVMAP; + + else if(!strcmp(argv[i], "sphericalpanoramic")) + domeMode = DOME_PANORAM_SPH; + + else + printf("error: %s is not a valid dome mode.\n", argv[i]); + } + i++; + } + break; default: printf("Unkown argument: %s\n", argv[i++]); break; @@ -714,6 +772,24 @@ int main(int argc, char** argv) stereoWindow = true; } } + else + scene->gm.stereoflag = STEREO_ENABLED; + + if (stereoFlag == STEREO_DOME){ + stereomode = RAS_IRasterizer::RAS_STEREO_DOME; + scene->gm.stereoflag = STEREO_DOME; + if (domeFov > 89) + scene->gm.dome.angle = domeFov; + if (domeTilt > -180) + scene->gm.dome.tilt = domeTilt; + if (domeMode > 0) + scene->gm.dome.mode = domeMode; + if (domeWarp) + { + printf("using external file as dome warping. Not implemented yet"); + //scene->gm.dome.warptext + } + } // GPG_Application app (system, maggie, startscenename); app.SetGameEngineData(maggie, scene, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */ -- cgit v1.2.3 From 4d3accd0cb1088849d468163152905b668737724 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 25 Feb 2010 06:05:56 +0000 Subject: BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolute path) I forgot to say in the last commit that those arguments are only for the BlenderPlayer. we can now set external warpdata files. 2Do: (1) convert relative to absolute paths for warpdata files (2) investigate weird bug on lack of light in blenderplayer with warpmesh ... [old 2Do] (3) documentation (4) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index ce80036de8f..95370beeeb3 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -65,6 +65,7 @@ extern "C" #include "BLO_readfile.h" #include "BLO_readblenfile.h" #include "IMB_imbuf.h" +#include "BKE_text.h" int GHOST_HACK_getFirstFile(char buf[]); @@ -197,9 +198,9 @@ void usage(const char* program) printf(" depending on the type of stereo you want\n\n"); printf(" -D: start player in dome mode\n"); printf(" --Optional parameters--\n"); - printf(" angle = field of view in degrees\n"); - printf(" tilt = tilt angle in degrees\n"); - printf(" warpdata = a file to use for warping the image\n"); + printf(" angle = field of view in degrees\n"); + printf(" tilt = tilt angle in degrees\n"); + printf(" warpdata = a file to use for warping the image (absolute path)\n"); printf(" mode: fisheye (Fisheye)\n"); printf(" truncatedfront (Front-Truncated)\n"); printf(" truncatedrear (Rear-Truncated)\n"); @@ -326,6 +327,7 @@ int main(int argc, char** argv) int domeTilt = -200; int domeMode = 0; char* domeWarp = NULL; + Text *domeText = NULL; int windowLeft = 100; int windowTop = 100; int windowWidth = 640; @@ -615,7 +617,7 @@ int main(int argc, char** argv) } break; default: - printf("Unkown argument: %s\n", argv[i++]); + printf("Unknown argument: %s\n", argv[i++]); break; } } @@ -786,8 +788,12 @@ int main(int argc, char** argv) scene->gm.dome.mode = domeMode; if (domeWarp) { - printf("using external file as dome warping. Not implemented yet"); - //scene->gm.dome.warptext + //XXX to do: convert relative to absolute path + domeText= add_text(domeWarp, ""); + if(!domeText) + printf("error: invalid warpdata text file - %s\n", domeWarp); + else + scene->gm.dome.warptext = domeText; } } -- cgit v1.2.3 From af987c12b533266475f90ca469761a1c7dca9902 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Thu, 25 Feb 2010 22:12:16 +0000 Subject: VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of rewind to the begining of the file. --- source/gameengine/VideoTexture/VideoFFmpeg.cpp | 52 +++++++++++++++++--------- 1 file changed, 34 insertions(+), 18 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index c33cb9a671d..6f7e9b82911 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -304,6 +304,10 @@ void *VideoFFmpeg::cacheThread(void *data) CachePacket *cachePacket; bool endOfFile = false; int frameFinished = 0; + double timeBase = av_q2d(video->m_formatCtx->streams[video->m_videoStream]->time_base); + int64_t startTs = video->m_formatCtx->streams[video->m_videoStream]->start_time; + if (startTs == AV_NOPTS_VALUE) + startTs = 0; while (!video->m_stopThread) { @@ -390,7 +394,8 @@ void *VideoFFmpeg::cacheThread(void *data) currentFrame->frame->data, currentFrame->frame->linesize); // move frame to queue, this frame is necessarily the next one - currentFrame->framePosition = ++video->m_curPosition; + video->m_curPosition = (long)((cachePacket->packet.dts-startTs) * (video->m_baseFrameRate*timeBase) + 0.5); + currentFrame->framePosition = video->m_curPosition; pthread_mutex_lock(&video->m_cacheMutex); BLI_addtail(&video->m_frameCacheBase, currentFrame); pthread_mutex_unlock(&video->m_cacheMutex); @@ -731,14 +736,15 @@ void VideoFFmpeg::calcImage (unsigned int texId, double ts) // get actual time double startTime = PIL_check_seconds_timer(); double actTime; - if (m_isFile && ts >= 0.0) + // timestamp passed from audio actuators can sometimes be slightly negative + if (m_isFile && ts >= -0.5) { // allow setting timestamp only when not streaming actTime = ts; - if (m_eof && actTime * actFrameRate() < m_lastFrame) + if (actTime * actFrameRate() < m_lastFrame) { - // user is asking to rewind while the playback is already finished in the cache. - // we must clean the cache otherwise the eof condition will prevent any further reading. + // user is asking to rewind, force a cache clear to make sure we will do a seek + // note that this does not decrement m_repeat if ts didn't reach m_range[1] stopCache(); } } @@ -840,8 +846,9 @@ AVFrame *VideoFFmpeg::grabFrame(long position) int frameFinished; int posFound = 1; bool frameLoaded = false; - long long targetTs = 0; + int64_t targetTs = 0; CacheFrame *frame; + int64_t dts = 0; if (m_cacheStarted) { @@ -875,6 +882,10 @@ AVFrame *VideoFFmpeg::grabFrame(long position) { return frame->frame; } + if (frame->framePosition > position) + // this can happen after rewind if the seek didn't find the first frame + // the frame in the buffer is ahead of time, just leave it there + return NULL; // this frame is not useful, release it pthread_mutex_lock(&m_cacheMutex); BLI_remlink(&m_frameCacheBase, frame); @@ -882,6 +893,11 @@ AVFrame *VideoFFmpeg::grabFrame(long position) pthread_mutex_unlock(&m_cacheMutex); } while (true); } + double timeBase = av_q2d(m_formatCtx->streams[m_videoStream]->time_base); + int64_t startTs = m_formatCtx->streams[m_videoStream]->start_time; + if (startTs == AV_NOPTS_VALUE) + startTs = 0; + // come here when there is no cache or cache has been stopped // locate the frame, by seeking if necessary (seeking is only possible for files) if (m_isFile) @@ -901,7 +917,9 @@ AVFrame *VideoFFmpeg::grabFrame(long position) m_frame, &frameFinished, packet.data, packet.size); if (frameFinished) - m_curPosition++; + { + m_curPosition = (long)((packet.dts-startTs) * (m_baseFrameRate*timeBase) + 0.5); + } } av_free_packet(&packet); if (position == m_curPosition+1) @@ -911,16 +929,13 @@ AVFrame *VideoFFmpeg::grabFrame(long position) // if the position is not in preseek, do a direct jump if (position != m_curPosition + 1) { - double timeBase = av_q2d(m_formatCtx->streams[m_videoStream]->time_base); int64_t pos = (int64_t)((position - m_preseek) / (m_baseFrameRate*timeBase)); - int64_t startTs = m_formatCtx->streams[m_videoStream]->start_time; int seekres; if (pos < 0) pos = 0; - if (startTs != AV_NOPTS_VALUE) - pos += startTs; + pos += startTs; if (position <= m_curPosition || !m_eof) { @@ -952,9 +967,7 @@ AVFrame *VideoFFmpeg::grabFrame(long position) } } // this is the timestamp of the frame we're looking for - targetTs = (int64_t)(position / (m_baseFrameRate * timeBase)); - if (startTs != AV_NOPTS_VALUE) - targetTs += startTs; + targetTs = (int64_t)(position / (m_baseFrameRate * timeBase)) + startTs; posFound = 0; avcodec_flush_buffers(m_codecCtx); @@ -978,14 +991,17 @@ AVFrame *VideoFFmpeg::grabFrame(long position) avcodec_decode_video(m_codecCtx, m_frame, &frameFinished, packet.data, packet.size); - + // remember dts to compute exact frame number + dts = packet.dts; if (frameFinished && !posFound) { - if (packet.dts >= targetTs) + if (dts >= targetTs) + { posFound = 1; + } } - if(frameFinished && posFound == 1) + if (frameFinished && posFound == 1) { AVFrame * input = m_frame; @@ -1028,7 +1044,7 @@ AVFrame *VideoFFmpeg::grabFrame(long position) m_eof = m_isFile && !frameLoaded; if (frameLoaded) { - m_curPosition = position; + m_curPosition = (long)((dts-startTs) * (m_baseFrameRate*timeBase) + 0.5); if (m_isThreaded) { // normal case for file: first locate, then start cache -- cgit v1.2.3 From 9352c9f0c14aff78ad7c9eba980528bcb1be1575 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 26 Feb 2010 09:02:52 +0000 Subject: use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) --- source/gameengine/VideoTexture/ImageRender.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index d654bc14114..7580563a74f 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -654,8 +654,7 @@ ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObj } // compute rotation matrix between local coord and mirror coord // to match camera orientation, we select mirror z = -normal, y = up, x = y x z - copy_v3_v3(mirrorMat[2], mirrorNormal); - mul_v3_fl(mirrorMat[2], -1.0f); + negate_v3_v3(mirrorMat[2], mirrorNormal); copy_v3_v3(mirrorMat[1], mirrorUp); cross_v3_v3v3(mirrorMat[0], mirrorMat[1], mirrorMat[2]); // transpose to make it a orientation matrix from local space to mirror space -- cgit v1.2.3 From 71f7e50451090a2a17bae3c1b47057c87d78a84a Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Fri, 26 Feb 2010 22:14:31 +0000 Subject: VideoTexture: optional arguments to ImageBuff constructor. ImageBuff([width,height[,color[,scale]]]) width, height: size of buffer in pixel. default: buffer not allocated. color: initial value of RGB channels. Alpha channel is 255. Possible values: 0(black=default) -> 255 (white) scale: True or False to enable or disable fast scaling default: False This constructors eliminates the need to use the load function when you just want to initialize the image buffer to black or white. --- source/gameengine/VideoTexture/ImageBuff.cpp | 65 +++++++++++++++++++++++++++- source/gameengine/VideoTexture/ImageBuff.h | 2 + 2 files changed, 66 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp index e1002bb2370..3e9e7af6c07 100644 --- a/source/gameengine/VideoTexture/ImageBuff.cpp +++ b/source/gameengine/VideoTexture/ImageBuff.cpp @@ -43,6 +43,41 @@ FilterRGB24 defFilter; // forward declaration; extern PyTypeObject ImageBuffType; +static int ImageBuff_init (PyObject * pySelf, PyObject * args, PyObject * kwds) +{ + short width = -1; + short height = -1; + unsigned char color = 0; + PyObject *py_scale = Py_False; + ImageBuff *image; + + PyImage * self = reinterpret_cast(pySelf); + // create source object + if (self->m_image != NULL) + delete self->m_image; + image = new ImageBuff(); + self->m_image = image; + + if (PyArg_ParseTuple(args, "hh|bO!:ImageBuff", &width, &height, &color, &PyBool_Type, &py_scale)) + { + // initialize image buffer + image->setScale(py_scale == Py_True); + image->clear(width, height, color); + } + else + { + // check if at least one argument was passed + if (width != -1 || height != -1) + // yes and they didn't match => it's an error + return -1; + // empty argument list is okay + PyErr_Clear(); + } + // initialization succeded + return 0; + +} + ImageBuff::~ImageBuff (void) { if (m_imbuf) @@ -74,6 +109,34 @@ void ImageBuff::load (unsigned char * img, short width, short height) m_avail = true; } +void ImageBuff::clear (short width, short height, unsigned char color) +{ + unsigned char *p; + int size; + + // loading a new buffer implies to reset the imbuf if any, because the size may change + if (m_imbuf) + { + IMB_freeImBuf(m_imbuf); + m_imbuf = NULL; + } + // initialize image buffer + init(width, height); + // the width/height may be different due to scaling + size = (m_size[0] * m_size[1]); + // initialize memory with color for all channels + memset(m_image, color, size*4); + // and change the alpha channel + p = &((unsigned char*)m_image)[3]; + for (size; size>0; size--) + { + *p = 0xFF; + p += 4; + } + // image is available + m_avail = true; +} + // img must point to a array of RGBA data of size width*height void ImageBuff::plot (unsigned char * img, short width, short height, short x, short y, short mode) { @@ -348,7 +411,7 @@ PyTypeObject ImageBuffType = 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ - (initproc)Image_init, /* tp_init */ + (initproc)ImageBuff_init, /* tp_init */ 0, /* tp_alloc */ Image_allocNew, /* tp_new */ }; diff --git a/source/gameengine/VideoTexture/ImageBuff.h b/source/gameengine/VideoTexture/ImageBuff.h index e18edc44288..271647361e8 100644 --- a/source/gameengine/VideoTexture/ImageBuff.h +++ b/source/gameengine/VideoTexture/ImageBuff.h @@ -44,6 +44,8 @@ public: /// load image from buffer void load (unsigned char * img, short width, short height); + /// clear image with color set on RGB channels and 0xFF on alpha channel + void clear (short width, short height, unsigned char color); /// plot image from extern RGBA buffer to image at position x,y using one of IMB_BlendMode void plot (unsigned char * img, short width, short height, short x, short y, short mode); -- cgit v1.2.3 From ed7f4f2e3cc19e6c90b678b87617d2a19ddc3da3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 28 Feb 2010 14:57:26 +0000 Subject: make BGL and BLF modile names lowercase --- source/gameengine/Ketsji/KX_PythonInit.cpp | 4 ++-- source/gameengine/VideoTexture/ImageBase.cpp | 2 +- source/gameengine/VideoTexture/ImageBuff.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 0275c3e1f7a..6f0ae284392 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -40,7 +40,7 @@ extern "C" { #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */ #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use. #include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use. - #include "BGL.h" + #include "bgl.h" #include "marshal.h" /* python header for loading/saving dicts */ } @@ -1622,7 +1622,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args) /* quick hack for GamePython modules TODO: register builtin modules properly by ExtendInittab */ if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") || - !strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL") || !strcmp(name, "Geometry")) { + !strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "bgl") || !strcmp(name, "Geometry")) { return PyImport_ImportModuleEx(name, globals, locals, fromlist); } diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp index 908aa5ddd5e..31c634b1511 100644 --- a/source/gameengine/VideoTexture/ImageBase.cpp +++ b/source/gameengine/VideoTexture/ImageBase.cpp @@ -22,7 +22,7 @@ http://www.gnu.org/copyleft/lesser.txt. #include "ImageBase.h" extern "C" { -#include "BGL.h" +#include "bgl.h" } #include "GL/glew.h" diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp index 3e9e7af6c07..0bb0cf59511 100644 --- a/source/gameengine/VideoTexture/ImageBuff.cpp +++ b/source/gameengine/VideoTexture/ImageBuff.cpp @@ -34,7 +34,7 @@ http://www.gnu.org/copyleft/lesser.txt. extern "C" { #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" -#include "BGL.h" +#include "bgl.h" }; // default filter -- cgit v1.2.3 From 0cad3ae24cc9628be09da4d1b4fe475a0c1733f7 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 3 Mar 2010 06:38:47 +0000 Subject: BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! Originally we had 2DFilters (m_filtermanager) stored in RenderTools. That way filters were stored globally and were being called once per each scene. This was producing two big problems: (1) performance and (2) flexibility of use. (1) Performance - To run the filters 2X == 2X slower (2) flexibility of use - Very often we want the filter in the scene but not in the UI for example. For those reasons I believe that 2DFilters with multiple scenes was very useless or unpredictable. I hope they work fine now. To make it work as before (2.4) you can simply recreate the 2dfilter actuators across the scenes. * * * * * Imagine that we have: (a) Main Scene (b) Overlay Scene in Main Scene the Z Buffer and RGB will be from the main scene. in Overlay Scene the Z Buffer will be from the Overlay Scene and the RBG buffer is from both [(a + 2D Filter) + b]. So in pseudo code if we have a,b,c,d,e scenes we have: (2DFilterE(2DFilterD(2DFilterC(2DFilterB(2DFilterA(a) + b) + c) + d) + e) --- .../BlenderRoutines/KX_BlenderRenderTools.cpp | 10 -------- .../BlenderRoutines/KX_BlenderRenderTools.h | 4 --- .../gameengine/Converter/KX_ConvertActuators.cpp | 2 +- source/gameengine/GameLogic/CMakeLists.txt | 1 + source/gameengine/GameLogic/Makefile | 1 + .../gameengine/GameLogic/SCA_2DFilterActuator.cpp | 6 ++--- source/gameengine/GameLogic/SCA_2DFilterActuator.h | 6 ++--- source/gameengine/GameLogic/SConscript | 1 + .../GamePlayer/common/GPC_RenderTools.cpp | 10 -------- .../gameengine/GamePlayer/common/GPC_RenderTools.h | 4 --- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 29 +++++++++++----------- source/gameengine/Ketsji/KX_KetsjiEngine.h | 2 +- source/gameengine/Ketsji/KX_Scene.cpp | 10 ++++++++ source/gameengine/Ketsji/KX_Scene.h | 8 ++++++ source/gameengine/Rasterizer/CMakeLists.txt | 1 + source/gameengine/Rasterizer/Makefile | 1 + source/gameengine/Rasterizer/RAS_2DFilterManager.h | 1 + source/gameengine/Rasterizer/RAS_IRenderTools.h | 8 ------ 18 files changed, 46 insertions(+), 59 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index 60d60ca9045..3d736557535 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -379,13 +379,3 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer) } } } - -void KX_BlenderRenderTools::Update2DFilter(vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text) -{ - m_filtermanager.EnableFilter(propNames, gameObj, filtermode, pass, text); -} - -void KX_BlenderRenderTools::Render2DFilters(RAS_ICanvas* canvas) -{ - m_filtermanager.RenderFilters(canvas); -} diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h index 54c89454c90..07226524538 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h @@ -94,10 +94,6 @@ public: virtual void MotionBlur(RAS_IRasterizer* rasterizer); - virtual void Update2DFilter(vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text); - - virtual void Render2DFilters(RAS_ICanvas* canvas); - virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj); diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 5aa7283f14c..9b41470769f 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -969,7 +969,7 @@ void BL_ConvertActuators(char* maggiename, } tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag, - _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools); + _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),scene); if (_2dfilter->text) { diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt index 3ffba14ec95..958e697aa39 100644 --- a/source/gameengine/GameLogic/CMakeLists.txt +++ b/source/gameengine/GameLogic/CMakeLists.txt @@ -32,6 +32,7 @@ SET(INC ../../../intern/string ../../../source/gameengine/Expressions ../../../source/gameengine/SceneGraph + ../../../source/gameengine/Ketsji ../../../intern/moto/include ../../../source/gameengine/Rasterizer ) diff --git a/source/gameengine/GameLogic/Makefile b/source/gameengine/GameLogic/Makefile index a1794a60452..0d4d50b32a0 100644 --- a/source/gameengine/GameLogic/Makefile +++ b/source/gameengine/GameLogic/Makefile @@ -41,6 +41,7 @@ CCFLAGS += $(LEVEL_1_CPP_WARNINGS) CPPFLAGS += -I../Expressions CPPFLAGS += -I../SceneGraph CPPFLAGS += -I../Rasterizer +CPPFLAGS += -I../Ketsji CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_MOTO)/include CPPFLAGS += -I../../blender/makesdna diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 5cda00d901f..43cf36b7db8 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -42,14 +42,14 @@ SCA_2DFilterActuator::SCA_2DFilterActuator( float float_arg, int int_arg, RAS_IRasterizer* rasterizer, - RAS_IRenderTools* rendertools) + KX_Scene* scene) : SCA_IActuator(gameobj, KX_ACT_2DFILTER), m_type(type), m_disableMotionBlur(flag), m_float_arg(float_arg), m_int_arg(int_arg), m_rasterizer(rasterizer), - m_rendertools(rendertools) + m_scene(scene) { m_gameObj = NULL; if(gameobj){ @@ -87,7 +87,7 @@ bool SCA_2DFilterActuator::Update() } else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS) { - m_rendertools->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText); + m_scene->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText); } // once the filter is in place, no need to update it again => disable the actuator return false; diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index d47cfb203f8..beb4cb88608 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -29,8 +29,8 @@ #define __SCA_2DFILETRACTUATOR_H__ #include "RAS_IRasterizer.h" -#include "RAS_IRenderTools.h" #include "SCA_IActuator.h" +#include "KX_Scene.h" class SCA_2DFilterActuator : public SCA_IActuator { @@ -45,7 +45,7 @@ private: int m_int_arg; STR_String m_shaderText; RAS_IRasterizer* m_rasterizer; - RAS_IRenderTools* m_rendertools; + KX_Scene* m_scene; public: @@ -56,7 +56,7 @@ public: float float_arg, int int_arg, RAS_IRasterizer* rasterizer, - RAS_IRenderTools* rendertools); + KX_Scene* scene); void SetShaderText(const char *text); virtual ~SCA_2DFilterActuator(); diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index 3840754ed06..57325d99d04 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -6,6 +6,7 @@ sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp') incs = '. #/source/kernel/gen_system #/intern/string' incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph' +incs += ' #/source/gameengine/Ketsji' defs = [] diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index bf474e4e42f..e02b5fedaf0 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -433,13 +433,3 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer) } } -void GPC_RenderTools::Update2DFilter(vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text) -{ - m_filtermanager.EnableFilter(propNames, gameObj, filtermode, pass, text); -} - -void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas) -{ - m_filtermanager.RenderFilters(canvas); -} - diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index 1f58c5cb543..378c6d8580f 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -94,10 +94,6 @@ public: virtual void MotionBlur(RAS_IRasterizer* rasterizer); - virtual void Update2DFilter(vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text); - - virtual void Render2DFilters(RAS_ICanvas* canvas); - virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj); }; diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 18ae80c78c3..d1fecb76998 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -334,6 +334,11 @@ void KX_KetsjiEngine::RenderDome() it++; } + // Part of PostRenderScene() + m_rendertools->MotionBlur(m_rasterizer); + scene->Render2DFilters(m_canvas); + // no RunDrawingCallBacks + // no FlushDebugLines } m_dome->BindImages(i); } @@ -362,11 +367,7 @@ void KX_KetsjiEngine::RenderDome() 1.0 ); } - m_dome->Draw(); - - // run the 2dfilters and motion blur once for all the scenes - PostRenderFrame(); EndFrame(); } @@ -859,6 +860,7 @@ void KX_KetsjiEngine::Render() it++; } + PostRenderScene(scene); } // only one place that checks for stereo @@ -908,6 +910,7 @@ void KX_KetsjiEngine::Render() it++; } + PostRenderScene(scene); } } // if(m_rasterizer->Stereo()) @@ -1313,20 +1316,16 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) if (scene->GetPhysicsEnvironment()) scene->GetPhysicsEnvironment()->debugDrawWorld(); - - m_rasterizer->FlushDebugLines(); - - //it's running once for every scene (i.e. overlay scenes have it running twice). That's not the ideal. - PostRenderFrame(); - - // Run any post-drawing python callbacks - scene->RunDrawingCallbacks(scene->GetPostDrawCB()); } - -void KX_KetsjiEngine::PostRenderFrame() +/* +To run once per scene +*/ +void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene) { - m_rendertools->Render2DFilters(m_canvas); m_rendertools->MotionBlur(m_rasterizer); + scene->Render2DFilters(m_canvas); + scene->RunDrawingCallbacks(scene->GetPostDrawCB()); + m_rasterizer->FlushDebugLines(); } void KX_KetsjiEngine::StopEngine() diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index a6ca5fb6519..36db8685afb 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -185,7 +185,7 @@ private: float m_overrideFrameColorB; void RenderFrame(KX_Scene* scene, KX_Camera* cam); - void PostRenderFrame(); + void PostRenderScene(KX_Scene* scene); void RenderDebugProperties(); void RenderShadowBuffers(KX_Scene *scene); void SetBackGround(KX_WorldInfo* worldinfo); diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 986476acd99..3547a6db545 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1842,6 +1842,16 @@ bool KX_Scene::MergeScene(KX_Scene *other) return true; } +void KX_Scene::Update2DFilter(vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text) +{ + m_filtermanager.EnableFilter(propNames, gameObj, filtermode, pass, text); +} + +void KX_Scene::Render2DFilters(RAS_ICanvas* canvas) +{ + m_filtermanager.RenderFilters(canvas); +} + //---------------------------------------------------------------------------- //Python diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 52062aa57f1..c3fc23f2979 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -46,6 +46,7 @@ #include "RAS_Rect.h" #include "PyObjectPlus.h" +#include "RAS_2DFilterManager.h" /** * @section Forward declarations @@ -273,6 +274,7 @@ protected: struct Scene* m_blenderScene; + RAS_2DFilterManager m_filtermanager; public: KX_Scene(class SCA_IInputDevice* keyboarddevice, class SCA_IInputDevice* mousedevice, @@ -535,6 +537,12 @@ public: */ void SetNodeTree(SG_Tree* root); + /** + * 2D Filters + */ + void Update2DFilter(vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text); + void Render2DFilters(RAS_ICanvas* canvas); + #ifndef DISABLE_PYTHON /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt index 981fd2833b5..096b1583e3e 100644 --- a/source/gameengine/Rasterizer/CMakeLists.txt +++ b/source/gameengine/Rasterizer/CMakeLists.txt @@ -31,6 +31,7 @@ SET(INC ../../../source/kernel/gen_system ../../../source/blender/makesdna ../../../source/gameengine/SceneGraph + ../../../source/gameengine/Ketsji ../../../intern/string ../../../intern/moto/include ../../../extern/glew/include diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile index d4cc6ab2652..a12d599b60b 100644 --- a/source/gameengine/Rasterizer/Makefile +++ b/source/gameengine/Rasterizer/Makefile @@ -45,6 +45,7 @@ CPPFLAGS += -I../../blender/makesdna CPPFLAGS += -I../SceneGraph CPPFLAGS += -I../BlenderRoutines CPPFLAGS += -I../Expressions +CPPFLAGS += -I../Ketsji CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h index cd3dc359847..7ff7cde7882 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h @@ -28,6 +28,7 @@ #ifndef __RAS_I2DFILTER #define __RAS_I2DFILTER +#include "RAS_ICanvas.h" #define MAX_RENDER_PASS 100 #ifdef WITH_CXX_GUARDEDALLOC diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 1d069351ff6..0d89cb41e3c 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -176,14 +176,6 @@ public: virtual void MotionBlur(RAS_IRasterizer* rasterizer)=0; - - virtual - void - Update2DFilter(vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0; - - virtual - void - Render2DFilters(RAS_ICanvas* canvas)=0; #ifdef WITH_CXX_GUARDEDALLOC -- cgit v1.2.3 From f09efddcda8f83b5cbee31fccb63ac0864bad82a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 3 Mar 2010 13:59:57 +0000 Subject: fix for minor errors/warnings --- source/gameengine/GamePlayer/common/CMakeLists.txt | 1 - 1 file changed, 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt index 418b77357a4..909aebfc387 100644 --- a/source/gameengine/GamePlayer/common/CMakeLists.txt +++ b/source/gameengine/GamePlayer/common/CMakeLists.txt @@ -67,7 +67,6 @@ SET(INC ../../../../source/blender/gpu ../../../../extern/glew/include ${PYTHON_INC} - ${PNG_INC} ${ZLIB_INC} ) -- cgit v1.2.3 From c5231858d4106b8705c130534dfa71177495c084 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 3 Mar 2010 19:18:50 +0000 Subject: fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commit 27251 --- source/gameengine/GamePlayer/common/CMakeLists.txt | 1 + source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 5 +++-- 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt index 909aebfc387..418b77357a4 100644 --- a/source/gameengine/GamePlayer/common/CMakeLists.txt +++ b/source/gameengine/GamePlayer/common/CMakeLists.txt @@ -67,6 +67,7 @@ SET(INC ../../../../source/blender/gpu ../../../../extern/glew/include ${PYTHON_INC} + ${PNG_INC} ${ZLIB_INC} ) diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index 467eb074ed9..54675fa8284 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -33,9 +33,10 @@ #ifdef WIN32 #include -#endif - #include "png.h" +#else +#include +#endif #include "RAS_IPolygonMaterial.h" #include "GPC_Canvas.h" -- cgit v1.2.3 From 790d6ca256e6b572826b2bf214c6fd6c8a623969 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 3 Mar 2010 19:34:17 +0000 Subject: small png include adjustments (ifndef NOPNG ...). * gameplayer is now probably not going to build without PNG turned ON. To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot. Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it. --- source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index 54675fa8284..3fa27b40928 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -31,12 +31,13 @@ #include #endif +#ifndef NOPNG #ifdef WIN32 -#include #include "png.h" #else #include #endif +#endif // NOPNG #include "RAS_IPolygonMaterial.h" #include "GPC_Canvas.h" -- cgit v1.2.3