From 74017cb0202811587c0227b9ff50ca9ae12c9a8e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 22 Oct 2011 01:53:35 +0000 Subject: header cleanup and typo's --- source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 2 +- source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 +- source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | 2 +- source/gameengine/VideoTexture/VideoFFmpeg.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index 6e5513991f9..3febff92e18 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -98,7 +98,7 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object) if (m_bSensor) { // use a different callback function for sensor object, - // bullet will not synchronize, we must do it explicitely + // bullet will not synchronize, we must do it explicitly SG_Callbacks& callbacks = gameobj->GetSGNode()->GetCallBackFunctions(); callbacks.m_updatefunc = KX_GameObject::SynchronizeTransformFunc; } diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 2bc11ef5f5b..76bdd36a70f 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -767,7 +767,7 @@ void CcdPhysicsController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment * if (m_cci.m_physicsEnv != physicsEnv) { // since the environment is changing, we must also move the controler to the - // new environement. Note that we don't handle sensor explicitely: this + // new environment. Note that we don't handle sensor explicitly: this // function can be called on sensor but only when they are not registered if (m_cci.m_physicsEnv->removeCcdPhysicsController(this)) { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 60da4523dd5..e0a12a64b12 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -63,7 +63,7 @@ struct PHY_RayCastResult /** * This class replaces the ignoreController parameter of rayTest function. * It allows more sophisticated filtering on the physics controller before computing the ray intersection to save CPU. - * It is only used to its full extend by the Ccd physics environement (Bullet). + * It is only used to its full extend by the Ccd physics environment (Bullet). */ class PHY_IRayCastFilterCallback { diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index 8a76b0c004d..ae8132514cf 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -607,7 +607,7 @@ void VideoFFmpeg::openCam (char * file, short camIdx) // The driver name is constructed automatically from the device type: // v4l : /dev/video // dv1394: /dev/dv1394/ - // If you have different driver name, you can specify the driver name explicitely + // If you have different driver name, you can specify the driver name explicitly // instead of device type. Examples of valid filename: // /dev/v4l/video0:pal // /dev/ieee1394/1:ntsc -- cgit v1.2.3