From 77ab18ebc345d670c65a4f5d2aa65c6aa6d13414 Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Tue, 7 Feb 2012 11:22:50 +0000 Subject: Fix for [#29910] Crash on reading KX_SoundActuator.sound aud is now imported automatically on BGE start. --- source/gameengine/Ketsji/KX_PythonInit.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 82084700d6c..401474b21a9 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -1880,6 +1880,14 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur Py_DECREF(mod); } +#ifdef WITH_AUDASPACE + /* accessing a SoundActuator's sound results in a crash if aud is not initialised... */ + { + PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0); + Py_DECREF(mod); + } +#endif + initPyTypes(); bpy_import_main_set(maggie); @@ -1924,6 +1932,14 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev Py_NoSiteFlag=1; Py_FrozenFlag=1; +#ifdef WITH_AUDASPACE + /* accessing a SoundActuator's sound results in a crash if aud is not initialised... */ + { + PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0); + Py_DECREF(mod); + } +#endif + initPyTypes(); bpy_import_main_set(maggie); -- cgit v1.2.3