From 885c4a6e78326097d7e41eac4e73405001eac015 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 3 May 2012 14:59:42 +0000 Subject: Fix #31273: videotexture ImageRender not working in blenderplayer. --- source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index eccfefedd4d..f4224b9e255 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -88,6 +88,12 @@ void GPC_Canvas::Resize(int width, int height) { m_width = width; m_height = height; + + // initialize area so that it's available for game logic on frame 1 (ImageViewport) + m_displayarea.m_x1 = 0; + m_displayarea.m_y1 = 0; + m_displayarea.m_x2 = width; + m_displayarea.m_y2 = height; } void GPC_Canvas::EndFrame() -- cgit v1.2.3