From b5e85cae705f47ae5a32c97564e1942a95e75bb4 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 22 Oct 2012 14:04:40 +0000 Subject: New "dynamic" i18n menu. Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way: * No more need to edit Blender code each time we want to add an new language or reorganize the existing menu; * Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender! Remaining todo: * Commit i18n py tools * Update wiki doc! --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 7500a55a059..9006a629791 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -1064,6 +1064,7 @@ int main(int argc, char** argv) #ifdef WITH_INTERNATIONAL BLF_free_unifont(); + BLF_lang_free(); #endif IMB_exit(); -- cgit v1.2.3