From b7a465b437fd7d51e30c46290abef60c907821c7 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sun, 30 Oct 2005 07:25:36 +0000 Subject: when recording physics keyframes, always run at a fixed framerate (not variable/real-time) --- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 3c2f3e04aac..a3a4a556956 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -1204,6 +1204,11 @@ void KX_KetsjiEngine::SetUseFixedTime(bool bUseFixedTime) void KX_KetsjiEngine::SetGame2IpoMode(bool game2ipo,int startFrame) { m_game2ipo = game2ipo; + if (game2ipo) + { + //when recording physics keyframes, always run at a fixed framerate + m_bFixedTime = true; + } m_currentFrame = startFrame; } -- cgit v1.2.3