From bf6bde232d42c3e1a41a3841292150fae3d214cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Mon, 20 Apr 2015 13:53:06 +0800 Subject: Fix: BGE crashes when RunPythonCallBackList() is called with maxargcount != minargcount --- source/gameengine/Expressions/KX_PythonCallBack.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Expressions/KX_PythonCallBack.cpp b/source/gameengine/Expressions/KX_PythonCallBack.cpp index 946a385f306..1d97a8c7384 100644 --- a/source/gameengine/Expressions/KX_PythonCallBack.cpp +++ b/source/gameengine/Expressions/KX_PythonCallBack.cpp @@ -84,9 +84,8 @@ static PyObject *CreatePythonTuple(unsigned int argcount, PyObject **arglist) void RunPythonCallBackList(PyObject *functionlist, PyObject **arglist, unsigned int minargcount, unsigned int maxargcount) { unsigned int size = PyList_Size(functionlist); - PyObject *argTuples[(maxargcount - minargcount) + 1]; - - argTuples[0] = NULL; + PyObject *argTuples[maxargcount - minargcount + 1]; + memset(argTuples, 0, sizeof(PyObject *) * (maxargcount - minargcount + 1)); for (unsigned int i = 0; i < size; ++i) { unsigned int funcargcount = 0; -- cgit v1.2.3