From c9d1924ea5575ae2a4ce2cc7fd16e63e6ef14d84 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 17 Jun 2008 10:06:38 +0000 Subject: Use the scenes framerate for ipo and action framerate in the game engine, was hard coded to 25. --- source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 6 ++++++ source/gameengine/Converter/BL_ActionActuator.cpp | 8 ++++---- source/gameengine/Ketsji/KX_GameObject.h | 3 +-- source/gameengine/Ketsji/KX_IpoActuator.cpp | 6 +++--- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 13 ++++++++++++- source/gameengine/Ketsji/KX_KetsjiEngine.h | 10 ++++++++++ 6 files changed, 36 insertions(+), 10 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index fa8409b123e..eb575c70ad7 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -372,6 +372,12 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, // start the engine ketsjiengine->StartEngine(true); + + // Set the animation playback rate for ipo's and actions + // the framerate below should patch with FPS macro defined in blendef.h + // Could be in StartEngine set the framerate, we need the scene to do this + ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) ); + // the mainloop while (!exitrequested) { diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 1055c8771ef..ad126ebf123 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -134,14 +134,14 @@ void BL_ActionActuator::SetStartTime(float curtime) float direction = m_startframe < m_endframe ? 1.0 : -1.0; if (!(m_flag & ACT_FLAG_REVERSE)) - m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_FIXED_FRAME_PER_SEC; + m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate(); else - m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_FIXED_FRAME_PER_SEC; + m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate(); } void BL_ActionActuator::SetLocalTime(float curtime) { - float delta_time = (curtime - m_starttime)*KX_FIXED_FRAME_PER_SEC; + float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate(); if (m_endframe < m_startframe) delta_time = -delta_time; @@ -385,7 +385,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND); /* Increment current blending percentage */ - m_blendframe = (curtime - m_blendstart)*KX_FIXED_FRAME_PER_SEC; + m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate(); if (m_blendframe>m_blendin) m_blendframe = m_blendin; diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 56b9f3f6375..8a90ec1463a 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -45,9 +45,8 @@ #include "GEN_Map.h" #include "GEN_HashedPtr.h" #include "KX_Scene.h" +#include "KX_KetsjiEngine.h" /* for m_anim_framerate */ -#define KX_FIXED_FRAME_PER_SEC 25.0f -#define KX_FIXED_SEC_PER_FRAME (1.0f / KX_FIXED_FRAME_PER_SEC) #define KX_OB_DYNAMIC 1 diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp index 0f9caa456d9..cf246342cf9 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.cpp +++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp @@ -164,14 +164,14 @@ void KX_IpoActuator::SetStartTime(float curtime) curtime = curtime - KX_KetsjiEngine::GetSuspendedDelta(); if (m_direction > 0) - m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_FIXED_FRAME_PER_SEC; + m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate(); else - m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_FIXED_FRAME_PER_SEC; + m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate(); } void KX_IpoActuator::SetLocalTime(float curtime) { - float delta_time = ((curtime - m_starttime) - KX_KetsjiEngine::GetSuspendedDelta())*KX_FIXED_FRAME_PER_SEC; + float delta_time = ((curtime - m_starttime) - KX_KetsjiEngine::GetSuspendedDelta())*KX_KetsjiEngine::GetAnimFrameRate(); // negative delta_time is caused by floating point inaccuracy // perhaps the inaccuracy could be reduced a bit diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 1e3393d59a8..56a06786679 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -71,6 +71,7 @@ #include "KX_TimeCategoryLogger.h" #include "RAS_FramingManager.h" +#include "stdio.h" // If define: little test for Nzc: guarded drawing. If the canvas is // not valid, skip rendering this frame. @@ -91,7 +92,7 @@ const char KX_KetsjiEngine::m_profileLabels[tc_numCategories][15] = { }; double KX_KetsjiEngine::m_ticrate = DEFAULT_LOGIC_TIC_RATE; - +double KX_KetsjiEngine::m_anim_framerate = 25.0; double KX_KetsjiEngine::m_suspendedtime = 0.0; double KX_KetsjiEngine::m_suspendeddelta = 0.0; @@ -1383,6 +1384,16 @@ void KX_KetsjiEngine::SetTicRate(double ticrate) m_ticrate = ticrate; } +double KX_KetsjiEngine::GetAnimFrameRate() +{ + return m_anim_framerate; +} + +void KX_KetsjiEngine::SetAnimFrameRate(double framerate) +{ + m_anim_framerate = framerate; +} + void KX_KetsjiEngine::SetTimingDisplay(bool frameRate, bool profile, bool properties) { m_show_framerate = frameRate; diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index bc2e3864be8..4c09bc3fcd5 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -103,6 +103,7 @@ private: double m_remainingTime; static double m_ticrate; + static double m_anim_framerate; /* for animation playback only - ipo and action */ static double m_suspendedtime; static double m_suspendeddelta; @@ -260,6 +261,15 @@ public: */ static void SetTicRate(double ticrate); + /** + * Gets the framerate for playing animations. (actions and ipos) + */ + static double GetAnimFrameRate(); + /** + * Sets the framerate for playing animations. (actions and ipos) + */ + static void SetAnimFrameRate(double framerate); + /** * Activates or deactivates timing information display. * @param frameRate Display for frame rate on or off. -- cgit v1.2.3