From e45530ef8fe808ac0f79adb686a5da0a2c5b3b43 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 9 May 2012 11:11:35 +0000 Subject: Fix #31366: check to enable opengl quadbuffer stereo was wrong, causing it to not work and making other stereo modes not work when the graphics card did not support quadbuffer stereo. --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 9e072f2de3a..1e16cbd51f2 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -848,7 +848,7 @@ int main(int argc, char** argv) { if (scene->gm.stereoflag == STEREO_ENABLED) { stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode; - if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) + if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) stereoWindow = true; } } -- cgit v1.2.3