From eb80ce4d7f24778e1edcc3c88a9b071dd2e25b4c Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 25 Jul 2009 21:31:17 +0000 Subject: 2.5: Materials * Diffuse/specular ramps works again. * Wire is now a material type next to Surface and Halo. * Removed Volume material type option until it is actually there. * Some button layout tweaks. --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 072889a530f..7f6a9966189 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -559,7 +559,7 @@ bool ConvertMaterial( material->ref = mat->ref; material->amb = mat->amb; - material->ras_mode |= (mat->mode & MA_WIRE)? WIRE: 0; + material->ras_mode |= (mat->material_type == MA_TYPE_WIRE)? WIRE: 0; } else { int valid = 0; -- cgit v1.2.3