From eca256bc327813f2d3ce29e8e89e07c4c0294403 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 3 Apr 2017 15:38:00 +0200 Subject: GPULamp: Separate GPULamp from GPUMaterial Since we need GPULamps for draw engines, it makes sense to separate them. --- source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp index fff988a07c5..d3bd7f74106 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp @@ -43,6 +43,7 @@ #include "DNA_lamp_types.h" #include "DNA_scene_types.h" +#include "GPU_lamp.h" #include "GPU_material.h" RAS_OpenGLLight::RAS_OpenGLLight(RAS_OpenGLRasterizer *ras) -- cgit v1.2.3