From f3692d5e723dbe3d6257469a2a4ff5eb7a27604e Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Sat, 28 Nov 2009 01:26:14 +0000 Subject: BPlayer fix (we were still using old scene.r instead of scene.gm here) and more stubs update from Mitchell Stokes (Moguri) (+ a fix in a logic_window.c comment) --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index fb2e1c72a85..8d9a59b1871 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -688,19 +688,19 @@ int main(int argc, char** argv) if ((!fullScreenParFound) && (!windowParFound)) { // Only use file settings when command line did not override - if (scene->r.fullscreen) { + if (scene->gm.fullscreen) { //printf("fullscreen option found in Blender file\n"); fullScreen = true; - fullScreenWidth= scene->r.xplay; - fullScreenHeight= scene->r.yplay; - fullScreenFrequency= scene->r.freqplay; - fullScreenBpp = scene->r.depth; + fullScreenWidth= scene->gm.xplay; + fullScreenHeight= scene->gm.yplay; + fullScreenFrequency= scene->gm.freqplay; + fullScreenBpp = scene->gm.depth; } else { fullScreen = false; - windowWidth = scene->r.xplay; - windowHeight = scene->r.yplay; + windowWidth = scene->gm.xplay; + windowHeight = scene->gm.yplay; } } @@ -708,9 +708,11 @@ int main(int argc, char** argv) // Check whether the game should be displayed in stereo if (!stereoParFound) { - stereomode = (RAS_IRasterizer::StereoMode) scene->r.stereomode; - if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) - stereoWindow = true; + if(scene->gm.stereoflag == STEREO_ENABLED){ + stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode; + if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) + stereoWindow = true; + } } // GPG_Application app (system, maggie, startscenename); -- cgit v1.2.3