From f38e0686d909aa0d2882c197aeff59eeefa17081 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jean-Luc=20Peuri=C3=A8re?= Date: Sat, 4 Jun 2005 16:22:50 +0000 Subject: new round of warning fixes. we are now down to 24 with Xcode on blender alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. the only one still worrying me is in rand.c line 57 : rand.c:57: integer constant is too large for "long" type but i have no clue about how correct cross-compiler and 32/64 bits friendly see also my mail to commiter list for signed/unsigned issues --- source/gameengine/Ketsji/KX_NearSensor.cpp | 4 ++-- source/gameengine/Ketsji/KX_Scene.cpp | 2 +- source/gameengine/Ketsji/KX_TouchEventManager.cpp | 2 +- source/gameengine/Ketsji/KX_TouchSensor.cpp | 4 ++-- 4 files changed, 6 insertions(+), 6 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp index 9f9188ab9a1..bd3a4fc0b37 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.cpp +++ b/source/gameengine/Ketsji/KX_NearSensor.cpp @@ -137,7 +137,7 @@ KX_NearSensor::~KX_NearSensor() bool KX_NearSensor::Evaluate(CValue* event) { bool result = false; - KX_GameObject* parent = static_cast(GetParent()); +// KX_GameObject* parent = static_cast(GetParent()); if (m_bTriggered != m_bLastTriggered) { @@ -166,7 +166,7 @@ bool KX_NearSensor::Evaluate(CValue* event) bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData * coll_data) { - KX_TouchEventManager* toucheventmgr = static_cast(m_eventmgr); +// KX_TouchEventManager* toucheventmgr = static_cast(m_eventmgr); KX_GameObject* parent = static_cast(GetParent()); // need the mapping from PHY_IPhysicsController to gameobjects now diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 67c056650bb..de2850864f1 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -399,7 +399,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal } SG_IObject* replicanode = newobj->GetSGNode(); - SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode); +// SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode); replicanode->SetSGClientObject(newobj); diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp index 575ade6dc3b..4c999b0ed69 100644 --- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp +++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp @@ -114,7 +114,7 @@ void KX_TouchEventManager::NextFrame() for (std::set::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit) { PHY_IPhysicsController* ctrl1 = (*cit).first; - PHY_IPhysicsController* ctrl2 = (*cit).second; +// PHY_IPhysicsController* ctrl2 = (*cit).second; // KX_GameObject* gameOb1 = ctrl1->getClientInfo(); // KX_GameObject* gameOb1 = ctrl1->getClientInfo(); diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index e89b1e41434..8eaaefe60b4 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -94,7 +94,7 @@ m_bCollision(false), m_bTriggered(false), m_bLastTriggered(false) { - KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr; +// KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr; // m_resptable = touchmgr->GetResponseTable(); // m_solidHandle = m_sumoObj->getObjectHandle(); @@ -159,7 +159,7 @@ void KX_TouchSensor::RegisterSumo(KX_TouchEventManager *touchman) bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_CollData* colldata) { - KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr; +// KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr; KX_GameObject* parent = (KX_GameObject*)GetParent(); // need the mapping from PHY_IPhysicsController to gameobjects now -- cgit v1.2.3