From f6ae27daef0e0a27e0c14ef3412161eec229c539 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 4 Mar 2012 04:35:12 +0000 Subject: style cleanup - comment spelling + translate some dutch. --- source/gameengine/Converter/BL_ArmatureObject.cpp | 2 +- source/gameengine/GameLogic/Joystick/SCA_Joystick.h | 2 +- source/gameengine/GameLogic/SCA_MouseManager.h | 2 +- source/gameengine/Ketsji/KX_CameraActuator.cpp | 4 ++-- source/gameengine/Ketsji/KX_ConstraintActuator.cpp | 2 +- source/gameengine/Ketsji/KX_GameObject.h | 2 +- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 2 +- source/gameengine/Ketsji/KX_Scene.h | 2 +- source/gameengine/Rasterizer/RAS_ICanvas.h | 2 +- source/gameengine/Rasterizer/RAS_Polygon.cpp | 2 +- source/gameengine/SceneGraph/SG_IObject.h | 12 ++++++------ source/gameengine/SceneGraph/SG_Tree.h | 2 +- source/gameengine/VideoTexture/VideoFFmpeg.cpp | 2 +- 13 files changed, 19 insertions(+), 19 deletions(-) (limited to 'source/gameengine') diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 04618bf9e2d..dd2e29e4288 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -549,7 +549,7 @@ void BL_ArmatureObject::GetPose(bPose **pose) if (!*pose) { /* probably not to good of an idea to - * duplicate everying, but it clears up + * duplicate everything, but it clears up * a crash and memory leakage when * &BL_ActionActuator::m_pose is freed */ diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h index f2ee3fc0f9f..ba4a64a138c 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h @@ -114,7 +114,7 @@ class SCA_Joystick void DestroyJoystickDevice(void); /** - * fills the axis mnember values + * fills the axis member values */ void pFillButtons(void); diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h index 66a838651c2..4b40ab8a197 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.h +++ b/source/gameengine/GameLogic/SCA_MouseManager.h @@ -60,7 +60,7 @@ public: /** * Checks whether a mouse button is depressed. Ignores requests on non- - * mouse related evenst. Can also flag mouse movement. + * mouse related events. Can also flag mouse movement. */ bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode); virtual void NextFrame(); diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 1db8641376e..1361a6122ad 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -155,8 +155,8 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis) float inp; short cox = 0, coy = 0, coz = 0; - /* up varieeren heeft geen zin, is eigenlijk helemaal geen up! - * zie VecUpMat3old + /* up range has no meaning, is not really up! + * see: VecUpMat3old */ if(axis==0) { diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index da8df24d704..f78ff0081b7 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -175,7 +175,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) /* low-pass filtered time response, if the damp time is unequal to 0. */ /* Having to retrieve location/rotation and setting it afterwards may not */ - /* be efficient enough... Somthing to look at later. */ + /* be efficient enough... Something to look at later. */ KX_GameObject *obj = (KX_GameObject*) GetParent(); MT_Point3 position = obj->NodeGetWorldPosition(); MT_Point3 newposition; diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 843fba15725..69e7a7cf5a6 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -155,7 +155,7 @@ public: ); /** - * Compute an OpenGl compatable 4x4 matrix. Has the + * Compute an OpenGl compatible 4x4 matrix. Has the * side effect of storing the result internally. The * memory for the matrix remains the property of this class. */ diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index b754e82046f..1381dcb3607 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -393,7 +393,7 @@ void KX_KetsjiEngine::RenderDome() } /** - * Ketsji Init(), Initializes datastructures and converts data from + * Ketsji Init(), Initializes data-structures and converts data from * Blender into Ketsji native (realtime) format also sets up the * graphics context */ diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 1fa981e18f9..e89f1ed83a9 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -176,7 +176,7 @@ protected: STR_String m_sceneName; /** - * stores the worldsettings for a scene + * stores the world-settings for a scene */ KX_WorldInfo* m_worldinfo; diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index b7c26928378..337ea247ce3 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -170,7 +170,7 @@ public: ) = 0; /** - * Set the visible vieport + * Set the visible view-port */ virtual diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp index 2f9c7c607ad..ebf34c3f58c 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.cpp +++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp @@ -72,7 +72,7 @@ int RAS_Polygon::GetVertexOffsetAbs(RAS_MeshObject *mesh, int i) { /* hack that only works because there can only ever be 2 different * GetDisplayArray's per mesh. if this uses a different display array to the first - * then its incices are offset. + * then its indices are offset. * if support for edges is added back this would need to be changed. */ RAS_DisplayArray* darray= mesh->GetPolygon(0)->GetDisplayArray(); diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h index df14631d0d9..a1d4207e508 100644 --- a/source/gameengine/SceneGraph/SG_IObject.h +++ b/source/gameengine/SceneGraph/SG_IObject.h @@ -105,10 +105,10 @@ typedef bool (*SG_RescheduleUpdateCallback)( /** * SG_Callbacks hold 2 call backs to the outside world. * The first is meant to be called when objects are replicated. - * And allows the outside world to syncronise external objects + * And allows the outside world to synchronize external objects * with replicated nodes and their children. - * The second is called when a node is detroyed and again - * is their for synconisation purposes + * The second is called when a node is destroyed and again + * is their for synchronization purposes * These callbacks may both be NULL. * The efficacy of this approach has not been proved some * alternatives might be to perform all replication and destruction @@ -226,9 +226,9 @@ public: /** * Get the client object associated with this * node. This interface allows you to associate - * arbitray external objects with this node. They are + * arbitrary external objects with this node. They are * passed to the callback functions when they are - * activated so you can syncronise these external objects + * activated so you can synchronize these external objects * upon replication and destruction * This may be NULL. */ @@ -246,7 +246,7 @@ public: /** * Set the client object for this node. This is just a * pointer to an object allocated that should exist for - * the duration of the lifetime of this object, or untill + * the duration of the lifetime of this object, or until * this function is called again. */ diff --git a/source/gameengine/SceneGraph/SG_Tree.h b/source/gameengine/SceneGraph/SG_Tree.h index dcca1a1442f..b2cbb227f77 100644 --- a/source/gameengine/SceneGraph/SG_Tree.h +++ b/source/gameengine/SceneGraph/SG_Tree.h @@ -126,7 +126,7 @@ public: * SG_TreeFactory generates an SG_Tree from a list of SG_Nodes. * It joins pairs of SG_Nodes to minimise the size of the resultant * bounding box. - * cf building an optimised Huffman tree. + * cf building an optimized Huffman tree. * \warning O(n^3)!!! */ class SG_TreeFactory diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index aa8496431d9..9db85a0029a 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -294,7 +294,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV /* * This thread is used to load video frame asynchronously. * It provides a frame caching service. - * The main thread is responsible for positionning the frame pointer in the + * The main thread is responsible for positioning the frame pointer in the * file correctly before calling startCache() which starts this thread. * The cache is organized in two layers: 1) a cache of 20-30 undecoded packets to keep * memory and CPU low 2) a cache of 5 decoded frames. -- cgit v1.2.3