From 53e383ff9da3636db5b1b6288ba7aea0dfaf5393 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 19 Jan 2013 03:04:51 +0000 Subject: patch [#33924] Spelling Corrections from Gavin Howard (gdh) --- source/tests/bl_mesh_modifiers.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/tests/bl_mesh_modifiers.py') diff --git a/source/tests/bl_mesh_modifiers.py b/source/tests/bl_mesh_modifiers.py index 92fae25df16..2f342f2c65e 100644 --- a/source/tests/bl_mesh_modifiers.py +++ b/source/tests/bl_mesh_modifiers.py @@ -34,7 +34,7 @@ USE_QUICK_RENDER = False IS_BMESH = hasattr(__import__("bpy").types, "LoopColors") # ----------------------------------------------------------------------------- -# utility funcs +# utility functions def render_gl(context, filepath, shade): @@ -147,7 +147,7 @@ def ctx_viewport_camera(context): def ctx_camera_setup(context, location=(0.0, 0.0, 0.0), lookat=(0.0, 0.0, 0.0), - # most likely the followuing vars can be left as defaults + # most likely the following vars can be left as defaults up=(0.0, 0.0, 1.0), lookat_axis='-Z', up_axis='Y', @@ -258,7 +258,7 @@ def mesh_uv_add(obj): uv_lay = obj.data.uv_textures.new() if IS_BMESH: - # XXX, odd that we need to do this. until uvs and texface + # XXX, odd that we need to do this. until UV's and texface # are separated we will need to keep it uv_loops = obj.data.uv_layers[-1] uv_list = uv_loops.data[:] -- cgit v1.2.3