From 0a27ae972e791590e19b3330ebbb487f35f50b84 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Sun, 16 May 2004 12:53:39 +0000 Subject: Don't overwrite camera's projection matrix every frame. --- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index bb17e3e7916..91e81f77904 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -746,7 +746,11 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene) if (m_overrideCam && (scene->GetName() == m_overrideSceneName) && m_overrideCamUseOrtho) { MT_CmMatrix4x4 projmat = m_overrideCamProjMat; m_rasterizer->SetProjectionMatrix(projmat); - } else { + } else if (cam->hasValidProjectionMatrix()) + { + m_rasterizer->SetProjectionMatrix(cam->GetProjectionMatrix()); + } else + { RAS_FrameFrustum frustum; RAS_FramingManager::ComputeFrustum( @@ -836,7 +840,7 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene) KX_Camera* activecam = NULL; RAS_CameraData camdata = RAS_CameraData(); - activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata); + activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata, false); activecam->SetName("__default__cam__"); // set transformation -- cgit v1.2.3