From 0ddf3e110ef0f1f69ef785db867e581f813ee9a7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 2 Sep 2018 18:51:31 +1000 Subject: Cleanup: comment blocks --- source/blender/blenkernel/BKE_constraint.h | 18 ++- source/blender/blenkernel/intern/bvhutils.c | 2 +- source/blender/blenkernel/intern/cloth.c | 19 +-- source/blender/blenkernel/intern/dynamicpaint.c | 28 ++-- source/blender/blenkernel/intern/fcurve.c | 4 +- source/blender/blenkernel/intern/fmodifier.c | 2 +- source/blender/blenkernel/intern/object.c | 2 +- source/blender/blenkernel/intern/particle.c | 12 +- source/blender/blenkernel/intern/seqeffects.c | 8 +- source/blender/blenkernel/intern/sequencer.c | 24 +-- source/blender/blenkernel/intern/smoke.c | 6 +- source/blender/blenkernel/intern/softbody.c | 162 ++++++++++----------- source/blender/blenlib/BLI_bitmap.h | 3 +- source/blender/blenlib/intern/DLRB_tree.c | 2 +- source/blender/blenlib/intern/math_geom.c | 9 +- source/blender/blenlib/intern/math_interp.c | 2 +- source/blender/blenlib/intern/string_utils.c | 8 +- source/blender/blenlib/intern/task.c | 2 +- source/blender/bmesh/intern/bmesh_interp.c | 50 ++++--- source/blender/bmesh/intern/bmesh_opdefines.c | 2 +- source/blender/bmesh/intern/bmesh_polygon.c | 12 +- source/blender/bmesh/intern/bmesh_private.h | 6 +- source/blender/bmesh/intern/bmesh_query.c | 16 +- .../blender/bmesh/operators/bmo_smooth_laplacian.c | 6 +- source/blender/bmesh/tools/bmesh_bevel.c | 2 +- source/blender/collada/AnimationExporter.cpp | 6 +- source/blender/collada/ArmatureImporter.cpp | 54 +++---- source/blender/collada/DocumentImporter.cpp | 6 +- source/blender/collada/ErrorHandler.cpp | 4 +- source/blender/collada/collada_utils.cpp | 100 ++++++------- source/blender/collada/collada_utils.h | 14 +- .../blender/compositor/intern/COM_NodeConverter.h | 49 ++++--- source/blender/editors/animation/drivers.c | 8 +- .../blender/editors/animation/keyframes_general.c | 12 +- .../blender/editors/armature/armature_relations.c | 4 +- .../editors/armature/editarmature_retarget.c | 2 +- source/blender/editors/armature/pose_edit.c | 4 +- .../blender/editors/gpencil/editaction_gpencil.c | 6 +- source/blender/editors/gpencil/gpencil_intern.h | 18 +-- source/blender/editors/gpencil/gpencil_paint.c | 10 +- source/blender/editors/gpencil/gpencil_select.c | 2 +- source/blender/editors/include/ED_keyframing.h | 6 +- .../editors/interface/interface_templates.c | 8 +- source/blender/editors/interface/view2d.c | 16 +- source/blender/editors/mask/mask_editaction.c | 6 +- source/blender/editors/mesh/meshtools.c | 6 +- source/blender/editors/object/object_constraint.c | 8 +- source/blender/editors/object/object_random.c | 2 +- source/blender/editors/physics/dynamicpaint_ops.c | 2 +- source/blender/editors/screen/screen_edit.c | 2 +- source/blender/editors/space_nla/nla_channels.c | 3 +- .../editors/transform/transform_conversions.c | 6 +- .../blender/editors/uvedit/uvedit_smart_stitch.c | 6 +- .../freestyle/intern/image/GaussianFilter.h | 22 ++- .../freestyle/intern/scene_graph/IndexedFaceSet.h | 2 +- source/blender/freestyle/intern/view_map/ViewMap.h | 20 +-- .../blender/freestyle/intern/winged_edge/WEdge.h | 22 ++- .../blender/freestyle/intern/winged_edge/WXEdge.h | 22 ++- source/blender/imbuf/intern/dds/ColorBlock.cpp | 42 +++--- .../blender/imbuf/intern/dds/DirectDrawSurface.cpp | 10 +- source/blender/imbuf/intern/iris.c | 19 ++- source/blender/imbuf/intern/tiff.c | 8 +- source/blender/makesdna/DNA_object_force_types.h | 4 +- source/blender/makesdna/DNA_particle_types.h | 6 +- source/blender/makesdna/DNA_scene_types.h | 12 +- source/blender/makesrna/RNA_define.h | 4 +- source/blender/makesrna/intern/rna_brush.c | 16 +- source/blender/makesrna/intern/rna_dynamicpaint.c | 2 +- source/blender/makesrna/intern/rna_particle.c | 2 +- source/blender/physics/intern/implicit_blender.c | 39 +++-- source/blender/physics/intern/implicit_eigen.cpp | 6 +- source/blender/python/generic/py_capi_utils.c | 2 +- source/blender/python/intern/gpu.c | 2 +- source/blender/python/mathutils/mathutils_Vector.c | 6 +- .../blender/render/intern/source/render_texture.c | 4 +- source/blender/windowmanager/WM_api.h | 12 +- source/blender/windowmanager/intern/wm_jobs.c | 6 +- source/blender/windowmanager/wm_event_types.h | 5 +- source/creator/creator.c | 2 +- 79 files changed, 550 insertions(+), 524 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h index 5e7a3f4af72..293ac30f0f9 100644 --- a/source/blender/blenkernel/BKE_constraint.h +++ b/source/blender/blenkernel/BKE_constraint.h @@ -66,16 +66,18 @@ typedef void (*ConstraintIDFunc)(struct bConstraint *con, struct ID **idpoin, bo /* ....... */ -/* Constraint Type-Info (shorthand in code = cti): - * This struct provides function pointers for runtime, so that functions can be - * written more generally (with fewer/no special exceptions for various constraints). +/** + * Constraint Type-Info (shorthand in code = cti): + * This struct provides function pointers for runtime, so that functions can be + * written more generally (with fewer/no special exceptions for various constraints). * - * Callers of these functions must check that they actually point to something useful, - * as some constraints don't define some of these. + * Callers of these functions must check that they actually point to something useful, + * as some constraints don't define some of these. * - * Warning: it is not too advisable to reorder order of members of this struct, - * as you'll have to edit quite a few ($NUM_CONSTRAINT_TYPES) of these - * structs. + * Warning: + * it is not too advisable to reorder order of members of this struct, + * as you'll have to edit quite a few #NUM_CONSTRAINT_TYPES of these + * structs. */ typedef struct bConstraintTypeInfo { /* admin/ident */ diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index e48c6ff38d2..151d697d891 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -1097,7 +1097,7 @@ BVHTree *bvhtree_from_mesh_get( int looptri_num = dm->getNumLoopTri(dm); /* this assert checks we have looptris, - * if not caller should use DM_ensure_looptri() */ + * if not caller should use DM_ensure_looptri() */ BLI_assert(!(looptri_num == 0 && dm->getNumPolys(dm) != 0)); tree = bvhtree_from_mesh_looptri_create_tree( diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 26f998b3cb4..4597eb9b114 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -553,11 +553,11 @@ void cloth_free_modifier(ClothModifierData *clmd ) if (cloth->edgeset) BLI_edgeset_free(cloth->edgeset); - - /* - if (clmd->clothObject->facemarks) - MEM_freeN(clmd->clothObject->facemarks); - */ +#if 0 + if (clmd->clothObject->facemarks) { + MEM_freeN(clmd->clothObject->facemarks); + } +#endif MEM_freeN ( cloth ); clmd->clothObject = NULL; } @@ -620,10 +620,11 @@ void cloth_free_modifier_extern(ClothModifierData *clmd ) BLI_edgeset_free(cloth->edgeset); - /* - if (clmd->clothObject->facemarks) - MEM_freeN(clmd->clothObject->facemarks); - */ +#if 0 + if (clmd->clothObject->facemarks) { + MEM_freeN(clmd->clothObject->facemarks); + } +#endif MEM_freeN ( cloth ); clmd->clothObject = NULL; } diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index ab5fe1d45f5..ed4ee1f8b17 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -1373,7 +1373,7 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b } /* also add number of vertices to temp_data - * to locate points on "mesh edge" */ + * to locate points on "mesh edge" */ for (i = 0; i < numOfPolys; i++) { for (int j = 0; j < mpoly[i].totloop; j++) { temp_data[mloop[mpoly[i].loopstart + j].v]++; @@ -1381,7 +1381,7 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b } /* now check if total number of edges+faces for - * each vertex is even, if not -> vertex is on mesh edge */ + * each vertex is even, if not -> vertex is on mesh edge */ for (i = 0; i < sData->total_points; i++) { if ((temp_data[i] % 2) || (temp_data[i] < 4)) { ad->flags[i] |= ADJ_ON_MESH_EDGE; @@ -1415,7 +1415,7 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b } else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) { /* for image sequences, only allocate memory. - * bake initialization takes care of rest */ + * bake initialization takes care of rest */ } MEM_freeN(temp_data); @@ -1583,7 +1583,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface return; /* for vertex surface loop through tfaces and find uv color - * that provides highest alpha */ + * that provides highest alpha */ if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) { struct ImagePool *pool = BKE_image_pool_new(); @@ -2908,7 +2908,7 @@ int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, flo int cursor = 0; /* Create a temporary array of final indexes (before unassigned - * pixels have been dropped) */ + * pixels have been dropped) */ for (int i = 0; i < w * h; i++) { if (tempPoints[i].tri_index != -1) { final_index[i] = cursor; @@ -3458,9 +3458,9 @@ static void mesh_tris_spherecast_dp(void *userdata, int index, const BVHTreeRay } /* A modified callback to bvh tree nearest point. The tree must have been built using bvhtree_from_mesh_looptri. - * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. + * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. * - * To optimize brush detection speed this doesn't calculate hit normal. + * To optimize brush detection speed this doesn't calculate hit normal. */ static void mesh_tris_nearest_point_dp(void *userdata, int index, const float co[3], BVHTreeNearest *nearest) { @@ -4119,7 +4119,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, hitCoord); /* simple check based on brush surface velocity, - * todo: perhaps implement something that handles volume movement as well */ + * todo: perhaps implement something that handles volume movement as well. */ /* interpolate vertex speed vectors to get hit point velocity */ interp_v3_v3v3v3(brushPointVelocity, @@ -4858,7 +4858,7 @@ static void surface_determineForceTargetPoints( const float closest_dot = dot_v3v3(bNeighs[n_index].dir, bNeighs[closest_id[0]].dir); /* only accept neighbor at "other side" of the first one in relation to force dir - * so make sure angle between this and closest neigh is greater than first angle */ + * so make sure angle between this and closest neigh is greater than first angle. */ if (dir_dot > closest_d[1] && closest_dot < closest_d[0] && dir_dot > 0.0f) { closest_d[1] = dir_dot; closest_id[1] = n_index; @@ -4875,7 +4875,7 @@ static void surface_determineForceTargetPoints( float temp; /* project force vector on the plane determined by these two neighbor points - * and calculate relative force angle from it*/ + * and calculate relative force angle from it. */ cross_v3_v3v3(tangent, bNeighs[closest_id[0]].dir, bNeighs[closest_id[1]].dir); normalize_v3(tangent); force_intersect = dot_v3v3(force, tangent); @@ -5025,7 +5025,7 @@ static void dynamic_paint_prepare_effect_cb( /* if global gravity is enabled, add it too */ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) /* also divide by 10 to about match default grav - * with default force strength (1.0) */ + * with default force strength (1.0). */ madd_v3_v3fl(forc, scene->physics_settings.gravity, surface->effector_weights->global_gravity * surface->effector_weights->weight[0] / 10.f); @@ -5087,7 +5087,7 @@ static int dynamicPaint_prepareEffectStep( } /* Get number of required steps using average point distance - * so that just a few ultra close pixels wont up substeps to max */ + * so that just a few ultra close pixels wont up substeps to max. */ /* adjust number of required substep by fastest active effect */ if (surface->effect & MOD_DPAINT_EFFECT_DO_SPREAD) @@ -5188,7 +5188,7 @@ static void dynamic_paint_effect_shrink_cb( totalAlpha += pPoint_prev->e_color[3]; /* Check if neighboring point has lower alpha, - * if so, decrease this point's alpha as well*/ + * if so, decrease this point's alpha as well. */ if (pPoint->color[3] <= 0.0f && pPoint->e_color[3] <= 0.0f && pPoint->wetness <= 0.0f) continue; @@ -5699,7 +5699,7 @@ static void dynamic_paint_surface_pre_step_cb( /* now calculate new alpha for dry layer that keeps final blended color unchanged */ pPoint->color[3] = (f_color[3] - pPoint->e_color[3]) / (1.0f - pPoint->e_color[3]); /* for each rgb component, calculate a new dry layer color that keeps the final blend color - * with these new alpha values. (wet layer color doesnt change)*/ + * with these new alpha values. (wet layer color doesnt change)*/ if (pPoint->color[3]) { for (i = 0; i < 3; i++) { pPoint->color[i] = (f_color[i] * f_color[3] - pPoint->e_color[i] * pPoint->e_color[3]) / diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index 95e4d2c92ae..6ee6d877b9c 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -2021,8 +2021,8 @@ float evaluate_driver(PathResolvedRNA *anim_rna, ChannelDriver *driver, const fl default: { /* special 'hack' - just use stored value - * This is currently used as the mechanism which allows animated settings to be able - * to be changed via the UI. + * This is currently used as the mechanism which allows animated settings to be able + * to be changed via the UI. */ break; } diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c index b69bce088d2..5911d155278 100644 --- a/source/blender/blenkernel/intern/fmodifier.c +++ b/source/blender/blenkernel/intern/fmodifier.c @@ -273,7 +273,7 @@ static void fcm_fn_generator_new_data(void *mdata) } /* Unary 'normalized sine' function - * y = sin(PI + x) / (PI * x), + * y = sin(PI + x) / (PI * x), * except for x = 0 when y = 1. */ static double sinc(double x) diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 0cf2993133c..9f635966ee7 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -3647,7 +3647,7 @@ bool BKE_object_modifier_update_subframe( if (ob->track) no_update |= BKE_object_modifier_update_subframe(bmain, eval_ctx, scene, ob->track, 0, recursion, frame, type); /* skip subframe if object is parented - * to vertex of a dynamic paint canvas */ + * to vertex of a dynamic paint canvas */ if (no_update && (ob->partype == PARVERT1 || ob->partype == PARVERT3)) return false; diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 50706a05dc0..b43c5376af4 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -2309,12 +2309,12 @@ static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cp /* * NOTE: Should in theory be the same as: - cpa_num = psys_particle_dm_face_lookup( - ctx->sim.psmd->dm_final, - ctx->sim.psmd->dm_deformed, - pa->num, pa->fuv, - NULL); - */ + * cpa_num = psys_particle_dm_face_lookup( + * ctx->sim.psmd->dm_final, + * ctx->sim.psmd->dm_deformed, + * pa->num, pa->fuv, + * NULL); + */ cpa_num = (ELEM(pa->num_dmcache, DMCACHE_ISCHILD, DMCACHE_NOTFOUND)) ? pa->num : pa->num_dmcache; diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index e3fc494584c..1a0e3958dc0 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -1727,10 +1727,10 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f break; case DO_CLOCK_WIPE: /* - * temp1: angle of effect center in rads - * temp2: angle of line through (halfx, halfy) and (x, y) in rads - * temp3: angle of low side of blur - * temp4: angle of high side of blur + * temp1: angle of effect center in rads + * temp2: angle of line through (halfx, halfy) and (x, y) in rads + * temp3: angle of low side of blur + * temp4: angle of high side of blur */ output = 1.0f - facf0; widthf = wipe->edgeWidth * 2.0f * (float)M_PI; diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 7e4069305f6..0768fba3e0b 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -2410,21 +2410,21 @@ void BKE_sequencer_color_balance_apply(StripColorBalance *cb, ImBuf *ibuf, float } /* - * input preprocessing for SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP and SEQ_TYPE_SCENE + * input preprocessing for SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP and SEQ_TYPE_SCENE * - * Do all the things you can't really do afterwards using sequence effects - * (read: before rescaling to render resolution has been done) + * Do all the things you can't really do afterwards using sequence effects + * (read: before rescaling to render resolution has been done) * - * Order is important! + * Order is important! * - * - Deinterlace - * - Crop and transform in image source coordinate space - * - Flip X + Flip Y (could be done afterwards, backward compatibility) - * - Promote image to float data (affects pipeline operations afterwards) - * - Color balance (is most efficient in the byte -> float - * (future: half -> float should also work fine!) - * case, if done on load, since we can use lookup tables) - * - Premultiply + * - Deinterlace + * - Crop and transform in image source coordinate space + * - Flip X + Flip Y (could be done afterwards, backward compatibility) + * - Promote image to float data (affects pipeline operations afterwards) + * - Color balance (is most efficient in the byte -> float + * (future: half -> float should also work fine!) + * case, if done on load, since we can use lookup tables) + * - Premultiply */ bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra)) diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index c1a085a3b15..12bc40e62a0 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -1513,7 +1513,7 @@ static void sample_derivedmesh( velocity_map[index * 3 + 1] += hit_normal[1] * sfs->vel_normal * 0.25f; velocity_map[index * 3 + 2] += hit_normal[2] * sfs->vel_normal * 0.25f; /* TODO: for fire emitted from mesh surface we can use - * Vf = Vs + (Ps/Pf - 1)*S to model gaseous expansion from solid to fuel */ + * Vf = Vs + (Ps/Pf - 1)*S to model gaseous expansion from solid to fuel */ } /* apply object velocity */ if (has_velocity && sfs->vel_multi) { @@ -2713,7 +2713,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob) ml[0].v = 1; ml[1].v = 0; ml[2].v = 4; ml[3].v = 5; /* calculate required shift to match domain's global position - * it was originally simulated at (if object moves without smoke step) */ + * it was originally simulated at (if object moves without smoke step) */ invert_m4_m4(ob->imat, ob->obmat); mul_m4_v3(ob->obmat, ob_loc); mul_m4_v3(sds->obmat, ob_cache_loc); @@ -3069,7 +3069,7 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene) } /* get smoke velocity and density at given coordinates - * returns fluid density or -1.0f if outside domain*/ + * returns fluid density or -1.0f if outside domain. */ float smoke_get_velocity_at(struct Object *ob, float position[3], float velocity[3]) { SmokeModifierData *smd = (SmokeModifierData *)modifiers_findByType(ob, eModifierType_Smoke); diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 47e567aaca1..93039bdace6 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -30,24 +30,22 @@ */ -/* -****** -variables on the UI for now - - float mediafrict; friction to env - float nodemass; softbody mass of *vertex* - float grav; softbody amount of gravitaion to apply - - float goalspring; softbody goal springs - float goalfrict; softbody goal springs friction - float mingoal; quick limits for goal - float maxgoal; - - float inspring; softbody inner springs - float infrict; softbody inner springs friction - -***** -*/ +/** + * variables on the UI for now + *
+ * float mediafrict;  friction to env
+ * float nodemass;	  softbody mass of *vertex*
+ * float grav;        softbody amount of gravitaion to apply
+ *
+ * float goalspring;  softbody goal springs
+ * float goalfrict;   softbody goal springs friction
+ * float mingoal;     quick limits for goal
+ * float maxgoal;
+ *
+ * float inspring;	  softbody inner springs
+ * float infrict;     softbody inner springs friction
+ * 
+ */ #include @@ -250,16 +248,16 @@ static float _final_mass(Object *ob, BodyPoint *bp) /*+++ collider caching and dicing +++*/ -/******************** -for each target object/face the axis aligned bounding box (AABB) is stored -faces parallel to global axes -so only simple "value" in [min, max] ckecks are used -float operations still -*/ +/* + * for each target object/face the axis aligned bounding box (AABB) is stored + * faces parallel to global axes + * so only simple "value" in [min, max] ckecks are used + * float operations still + */ /* just an ID here to reduce the prob for killing objects -** ob->sumohandle points to we should not kill :) -*/ + * ob->sumohandle points to we should not kill :) + */ static const int CCD_SAVETY = 190561; typedef struct ccdf_minmax { @@ -757,8 +755,8 @@ static void add_bp_springlist(BodyPoint *bp, int springID) } /* do this once when sb is build -it is O(N^2) so scanning for springs every iteration is too expensive -*/ + * it is O(N^2) so scanning for springs every iteration is too expensive + */ static void build_bps_springlist(Object *ob) { SoftBody *sb= ob->soft; /* is supposed to be there */ @@ -950,29 +948,29 @@ static void free_softbody_intern(SoftBody *sb) /* ************ dynamics ********** */ /* the most general (micro physics correct) way to do collision -** (only needs the current particle position) -** -** it actually checks if the particle intrudes a short range force field generated -** by the faces of the target object and returns a force to drive the particel out -** the strenght of the field grows exponetially if the particle is on the 'wrong' side of the face -** 'wrong' side : projection to the face normal is negative (all referred to a vertex in the face) -** -** flaw of this: 'fast' particles as well as 'fast' colliding faces -** give a 'tunnel' effect such that the particle passes through the force field -** without ever 'seeing' it -** this is fully compliant to heisenberg: h >= fuzzy(location) * fuzzy(time) -** besides our h is way larger than in QM because forces propagate way slower here -** we have to deal with fuzzy(time) in the range of 1/25 seconds (typical frame rate) -** yup collision targets are not known here any better -** and 1/25 second is looong compared to real collision events -** Q: why not use 'simple' collision here like bouncing back a particle -** --> reverting is velocity on the face normal -** A: because our particles are not alone here -** and need to tell their neighbors exactly what happens via spring forces -** unless sbObjectStep( .. ) is called on sub frame timing level -** BTW that also questions the use of a 'implicit' solvers on softbodies -** since that would only valid for 'slow' moving collision targets and dito particles -*/ + * (only needs the current particle position) + * + * it actually checks if the particle intrudes a short range force field generated + * by the faces of the target object and returns a force to drive the particel out + * the strenght of the field grows exponetially if the particle is on the 'wrong' side of the face + * 'wrong' side : projection to the face normal is negative (all referred to a vertex in the face) + * + * flaw of this: 'fast' particles as well as 'fast' colliding faces + * give a 'tunnel' effect such that the particle passes through the force field + * without ever 'seeing' it + * this is fully compliant to heisenberg: h >= fuzzy(location) * fuzzy(time) + * besides our h is way larger than in QM because forces propagate way slower here + * we have to deal with fuzzy(time) in the range of 1/25 seconds (typical frame rate) + * yup collision targets are not known here any better + * and 1/25 second is looong compared to real collision events + * Q: why not use 'simple' collision here like bouncing back a particle + * --> reverting is velocity on the face normal + * A: because our particles are not alone here + * and need to tell their neighbors exactly what happens via spring forces + * unless sbObjectStep( .. ) is called on sub frame timing level + * BTW that also questions the use of a 'implicit' solvers on softbodies + * since that would only valid for 'slow' moving collision targets and dito particles + */ /* +++ dependency information functions*/ @@ -1747,11 +1745,11 @@ static int sb_detect_vertex_collisionCached( if (mprevvert) { /* grab the average speed of the collider vertices - before we spoil nvX - humm could be done once a SB steps but then we' need to store that too - since the AABB reduced propabitlty to get here drasticallly - it might be a nice tradeof CPU <--> memory - */ + * before we spoil nvX + * humm could be done once a SB steps but then we' need to store that too + * since the AABB reduced propabitlty to get here drasticallly + * it might be a nice tradeof CPU <--> memory + */ sub_v3_v3v3(vv1, nv1, mprevvert[vt->tri[0]].co); sub_v3_v3v3(vv2, nv2, mprevvert[vt->tri[1]].co); sub_v3_v3v3(vv3, nv3, mprevvert[vt->tri[2]].co); @@ -1852,7 +1850,8 @@ static int sb_deflect_face(Object *ob, float *actpos, float *facenormal, float * return(deflected); } -/* hiding this for now .. but the jacobian may pop up on other tasks .. so i'd like to keep it +/* hiding this for now .. but the jacobian may pop up on other tasks .. so i'd like to keep it */ +#if 0 static void dfdx_spring(int ia, int ic, int op, float dir[3], float L, float len, float factor) { float m, delta_ij; @@ -1888,7 +1887,8 @@ static void dfdv_goal(int ia, int ic, float factor) int i; for (i=0;i<3;i++) EIG_linear_solver_matrix_add(ia+i, ic+i, factor); } -*/ +#endif /* if 0 */ + static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, float UNUSED(forcetime)) { SoftBody *sb= ob->soft; /* is supposed to be there */ @@ -2292,7 +2292,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa /* rule we never alter free variables :bp->vec bp->pos in here ! * this will ruin adaptive stepsize AKA heun! (BM) - */ + */ SoftBody *sb= ob->soft; /* is supposed to be there */ BodyPoint *bp; /* BodyPoint *bproot; */ /* UNUSED */ @@ -2462,16 +2462,16 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa if (sb_deflect_face(ob, bp->pos, facenormal, defforce, &cf, timenow, vel, &intrusion)) { if (intrusion < 0.0f) { if (G.debug_value & 0x01) { // 17 we did check for bit 0x10 before - /*fixing bug [17428] this forces adaptive step size to tiny steps - in some situations .. keeping G.debug_value==17 option for old files 'needing' the bug - */ - /*bjornmose: uugh.. what an evil hack - violation of the 'don't touch bp->pos in here' rule - but works nice, like this--> - we predict the solution being out of the collider - in heun step No1 and leave the heun step No2 adapt to it - so we kind of introduced a implicit solver for this case - */ + /* fixing bug [17428] this forces adaptive step size to tiny steps + * in some situations .. keeping G.debug_value==17 option for old files 'needing' the bug + */ + /* bjornmose: uugh.. what an evil hack + * violation of the 'don't touch bp->pos in here' rule + * but works nice, like this--> + * we predict the solution being out of the collider + * in heun step No1 and leave the heun step No2 adapt to it + * so we kind of introduced a implicit solver for this case + */ madd_v3_v3fl(bp->pos, facenormal, -intrusion); } else { @@ -2543,10 +2543,10 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * /* old one with homogeneous masses */ /* claim a minimum mass for vertex */ - /* - if (sb->nodemass > 0.009999f) timeovermass = forcetime/sb->nodemass; - else timeovermass = forcetime/0.009999f; - */ +#if 0 + if (sb->nodemass > 0.009999f) timeovermass = forcetime / sb->nodemass; + else timeovermass = forcetime / 0.009999f; +#endif for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) { /* now we have individual masses */ @@ -2742,11 +2742,11 @@ static void softbody_swap_state(Object *ob, float *ppos, float *pvel) /* care for bodypoints taken out of the 'ordinary' solver step -** because they are screwed to goal by bolts -** they just need to move along with the goal in time -** we need to adjust them on sub frame timing in solver -** so now when frame is done .. put 'em to the position at the end of frame -*/ + * because they are screwed to goal by bolts + * they just need to move along with the goal in time + * we need to adjust them on sub frame timing in solver + * so now when frame is done .. put 'em to the position at the end of frame + */ static void softbody_apply_goalsnap(Object *ob) { SoftBody *sb= ob->soft; /* is supposed to be there */ @@ -2811,9 +2811,9 @@ static void interpolate_exciter(Object *ob, int timescale, int time) /* ************ convertors ********** */ -/* for each object type we need; - - xxxx_to_softbody(Object *ob) : a full (new) copy, creates SB geometry -*/ +/* for each object type we need; + * - xxxx_to_softbody(Object *ob) : a full (new) copy, creates SB geometry + */ /* Resetting a Mesh SB object's springs */ /* Spring length are caculted from'raw' mesh vertices that are NOT altered by modifier stack. */ diff --git a/source/blender/blenlib/BLI_bitmap.h b/source/blender/blenlib/BLI_bitmap.h index 82704e95fdd..e8c92d9baff 100644 --- a/source/blender/blenlib/BLI_bitmap.h +++ b/source/blender/blenlib/BLI_bitmap.h @@ -49,8 +49,7 @@ typedef unsigned int BLI_bitmap; #define BLI_BITMAP_SIZE(_tot) \ ((size_t)(_BITMAP_NUM_BLOCKS(_tot)) * sizeof(BLI_bitmap)) -/* allocate memory for a bitmap with '_tot' bits; free - * with MEM_freeN() */ +/* allocate memory for a bitmap with '_tot' bits; free with MEM_freeN() */ #define BLI_BITMAP_NEW(_tot, _alloc_string) \ ((BLI_bitmap *)MEM_callocN(BLI_BITMAP_SIZE(_tot), \ _alloc_string)) diff --git a/source/blender/blenlib/intern/DLRB_tree.c b/source/blender/blenlib/intern/DLRB_tree.c index 6ef77890e95..eb3a79502ae 100644 --- a/source/blender/blenlib/intern/DLRB_tree.c +++ b/source/blender/blenlib/intern/DLRB_tree.c @@ -572,7 +572,7 @@ DLRBT_Node *BLI_dlrbTree_add(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, node->tree_col = DLRBT_RED; /* perform BST balancing steps: - * start from case 1, an trek through the tail-recursive insertion checks + * start from case 1, an trek through the tail-recursive insertion checks */ insert_check_1(tree, node); } diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 356740b138f..e8ccef4d55e 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -2618,8 +2618,9 @@ float line_plane_factor_v3(const float plane_co[3], const float plane_no[3], return (dot != 0.0f) ? -dot_v3v3(plane_no, h) / dot : 0.0f; } -/** Ensure the distance between these points is no greater than 'dist'. - * If it is, scale then both into the center. +/** + * Ensure the distance between these points is no greater than 'dist'. + * If it is, scale then both into the center. */ void limit_dist_v3(float v1[3], float v2[3], const float dist) { @@ -3180,8 +3181,8 @@ void transform_point_by_tri_v3( { /* this works by moving the source triangle so its normal is pointing on the Z * axis where its barycentric weights can be calculated in 2D and its Z offset can - * be re-applied. The weights are applied directly to the targets 3D points and the - * z-depth is used to scale the targets normal as an offset. + * be re-applied. The weights are applied directly to the targets 3D points and the + * z-depth is used to scale the targets normal as an offset. * This saves transforming the target into its Z-Up orientation and back (which could also work) */ float no_tar[3], no_src[3]; float mat_src[3][3]; diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c index 8c361673715..b93a7f55821 100644 --- a/source/blender/blenlib/intern/math_interp.c +++ b/source/blender/blenlib/intern/math_interp.c @@ -44,7 +44,7 @@ ***************************************************************************/ /* BICUBIC Interpolation functions - * More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation + * More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation * function assumes out to be zero'ed, only does RGBA */ static float P(float k) diff --git a/source/blender/blenlib/intern/string_utils.c b/source/blender/blenlib/intern/string_utils.c index de24fc4d1f5..296086ed652 100644 --- a/source/blender/blenlib/intern/string_utils.c +++ b/source/blender/blenlib/intern/string_utils.c @@ -326,15 +326,13 @@ bool BLI_uniquename_cb( # define GIVE_STRADDR(data, offset) ( ((char *)data) + offset) #endif -/* Generic function to set a unique name. It is only designed to be used in situations +/** + * Generic function to set a unique name. It is only designed to be used in situations * where the name is part of the struct. * * For places where this is used, see constraint.c for example... * - * name_offs: should be calculated using offsetof(structname, membername) macro from stddef.h - * len: maximum length of string (to prevent overflows, etc.) - * defname: the name that should be used by default if none is specified already - * delim: the character which acts as a delimiter between parts of the name + * \param name_offs: should be calculated using offsetof(structname, membername) macro from stddef.h */ static bool uniquename_find_dupe(ListBase *list, void *vlink, const char *name, int name_offs) { diff --git a/source/blender/blenlib/intern/task.c b/source/blender/blenlib/intern/task.c index 5d3c6b35ac1..2bb5d5397a9 100644 --- a/source/blender/blenlib/intern/task.c +++ b/source/blender/blenlib/intern/task.c @@ -116,7 +116,7 @@ typedef struct Task { * At this moment task queue owns the memory. * * - When task is done and task_free() is called the memory will be put to the - * pool which corresponds to a thread which handled the task. + * pool which corresponds to a thread which handled the task. */ typedef struct TaskMemPool { /* Number of pre-allocated tasks in the pool. */ diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c index e3b779ddbcd..e9c92e0d5e4 100644 --- a/source/blender/bmesh/intern/bmesh_interp.c +++ b/source/blender/bmesh/intern/bmesh_interp.c @@ -583,18 +583,19 @@ void BM_face_multires_bounds_smooth(BMesh *bm, BMFace *f) int sides; int y; - /* - * mdisps is a grid of displacements, ordered thus: - * - * v4/next - * | - * | v1/cent-----mid2 ---> x - * | | | - * | | | - * v2/prev---mid1-----v3/cur - * | - * V - * y + /** + * mdisps is a grid of displacements, ordered thus: + *
+		 *                    v4/next
+		 *                      |
+		 *  |      v1/cent-----mid2 ---> x
+		 *  |         |         |
+		 *  |         |         |
+		 * v2/prev---mid1-----v3/cur
+		 *            |
+		 *            V
+		 *            y
+		 * 
*/ sides = (int)sqrt(mdp->totdisp); @@ -613,18 +614,19 @@ void BM_face_multires_bounds_smooth(BMesh *bm, BMFace *f) int sides; int y; - /* - * mdisps is a grid of displacements, ordered thus: - * - * v4/next - * | - * | v1/cent-----mid2 ---> x - * | | | - * | | | - * v2/prev---mid1-----v3/cur - * | - * V - * y + /** + * mdisps is a grid of displacements, ordered thus: + *
+		 *                    v4/next
+		 *                      |
+		 *  |      v1/cent-----mid2 ---> x
+		 *  |         |         |
+		 *  |         |         |
+		 * v2/prev---mid1-----v3/cur
+		 *            |
+		 *            V
+		 *            y
+		 * 
*/ if (l->radial_next == l) diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index b5e6fe168e5..450d49211ec 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -1424,7 +1424,7 @@ static BMOpDefine bmo_similar_faces_def = { /* * Similar Edges Search. * - * Find similar edges (length, direction, edge, seam, ...). + * Find similar edges (length, direction, edge, seam, ...). */ static BMOpDefine bmo_similar_edges_def = { "similar_edges", diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 7cbc6461667..3137725d6e7 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -869,7 +869,7 @@ void BM_face_normal_flip(BMesh *bm, BMFace *f) } /** - * BM POINT IN FACE + * BM POINT IN FACE * * Projects co onto face f, and returns true if it is inside * the face bounds. @@ -1284,7 +1284,7 @@ void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) * Small utility functions for fast access * * faster alternative to: - * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3); + * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3); */ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) { @@ -1299,7 +1299,7 @@ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) /** * faster alternative to: - * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4); + * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4); */ void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) { @@ -1318,7 +1318,7 @@ void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) * Small utility functions for fast access * * faster alternative to: - * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 3); + * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 3); */ void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) { @@ -1333,7 +1333,7 @@ void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) /** * faster alternative to: - * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 4); + * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 4); */ void BM_face_as_array_loop_quad(BMFace *f, BMLoop *r_loops[4]) { @@ -1352,7 +1352,7 @@ void BM_face_as_array_loop_quad(BMFace *f, BMLoop *r_loops[4]) * \brief BM_mesh_calc_tessellation get the looptris and its number from a certain bmesh * \param looptris * - * \note \a looptris Must be pre-allocated to at least the size of given by: poly_to_tri_count + * \note \a looptris Must be pre-allocated to at least the size of given by: poly_to_tri_count */ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptris_tot) { diff --git a/source/blender/bmesh/intern/bmesh_private.h b/source/blender/bmesh/intern/bmesh_private.h index daee22ffe76..61e47a6cbd4 100644 --- a/source/blender/bmesh/intern/bmesh_private.h +++ b/source/blender/bmesh/intern/bmesh_private.h @@ -31,9 +31,9 @@ /** \file blender/bmesh/intern/bmesh_private.h * \ingroup bmesh * - * Private function prototypes for bmesh public API. - * This file is a grab-bag of functions from various - * parts of the bmesh internals. + * Private function prototypes for bmesh public API. + * This file is a grab-bag of functions from various + * parts of the bmesh internals. */ /* returns positive nonzero on error */ diff --git a/source/blender/bmesh/intern/bmesh_query.c b/source/blender/bmesh/intern/bmesh_query.c index 33ad7836893..540888ac0b9 100644 --- a/source/blender/bmesh/intern/bmesh_query.c +++ b/source/blender/bmesh/intern/bmesh_query.c @@ -1206,7 +1206,7 @@ bool BM_face_share_face_check(BMFace *f1, BMFace *f2) } /** - * Counts the number of edges two faces share (if any) + * Counts the number of edges two faces share (if any) */ int BM_face_share_edge_count(BMFace *f_a, BMFace *f_b) { @@ -1225,7 +1225,7 @@ int BM_face_share_edge_count(BMFace *f_a, BMFace *f_b) } /** - * Returns true if the faces share an edge + * Returns true if the faces share an edge */ bool BM_face_share_edge_check(BMFace *f1, BMFace *f2) { @@ -1243,7 +1243,7 @@ bool BM_face_share_edge_check(BMFace *f1, BMFace *f2) } /** - * Counts the number of verts two faces share (if any). + * Counts the number of verts two faces share (if any). */ int BM_face_share_vert_count(BMFace *f_a, BMFace *f_b) { @@ -1262,7 +1262,7 @@ int BM_face_share_vert_count(BMFace *f_a, BMFace *f_b) } /** - * Returns true if the faces share a vert. + * Returns true if the faces share a vert. */ bool BM_face_share_vert_check(BMFace *f_a, BMFace *f_b) { @@ -1656,8 +1656,8 @@ void BM_loop_calc_face_tangent(const BMLoop *l, float r_tangent[3]) /** * \brief BMESH EDGE/FACE ANGLE * - * Calculates the angle between two faces. - * Assumes the face normals are correct. + * Calculates the angle between two faces. + * Assumes the face normals are correct. * * \return angle in radians */ @@ -1680,8 +1680,8 @@ float BM_edge_calc_face_angle(const BMEdge *e) /** * \brief BMESH EDGE/FACE ANGLE * - * Calculates the angle between two faces. - * Assumes the face normals are correct. + * Calculates the angle between two faces. + * Assumes the face normals are correct. * * \return angle in radians */ diff --git a/source/blender/bmesh/operators/bmo_smooth_laplacian.c b/source/blender/bmesh/operators/bmo_smooth_laplacian.c index 317045b303c..9f394aacc1c 100644 --- a/source/blender/bmesh/operators/bmo_smooth_laplacian.c +++ b/source/blender/bmesh/operators/bmo_smooth_laplacian.c @@ -153,9 +153,12 @@ static LaplacianSystem *init_laplacian_system(int a_numEdges, int a_numFaces, in return sys; } -/* Compute weight between vertice v_i and all your neighbors +/** + * Compute weight between vertice v_i and all your neighbors * weight between v_i and v_neighbor + *
  * Wij = cot(alpha) + cot(beta) / (4.0 * total area of all faces  * sum all weight)
+ *
  *        v_i *
  *          / | \
  *         /  |  \
@@ -163,6 +166,7 @@ static LaplacianSystem *init_laplacian_system(int a_numEdges, int a_numFaces, in
  *         \  |  /
  *          \ | /
  *            * v_neighbor
+ * 
*/ static void init_laplacian_matrix(LaplacianSystem *sys) diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index adfcb8dc68f..754db541548 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -2113,7 +2113,7 @@ static void adjust_the_cycle_or_chain(BoundVert *vstart, bool iscycle) /* residue np + 2*i (if cycle) else np - 1 + 2*i: * right offset for parm i matches its spec; weighted */ - row = iscycle ? np + 2 * i : np - 1 + 2 * i; + row = iscycle ? np + 2 * i : np - 1 + 2 * i; EIG_linear_solver_matrix_add(solver, row, i, weight); EIG_linear_solver_right_hand_side_add(solver, 0, row, weight * eright->offset_r); #ifdef DEBUG_ADJUST diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index 48656d15769..6e4561809fd 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -61,9 +61,9 @@ bool AnimationExporter::is_flat_line(std::vector &values, int channel_cou return true; } /* - * This function creates a complete LINEAR Collada Entry with all needed - * , , and entries. - * This is is used for creating sampled Transformation Animations for either: + * This function creates a complete LINEAR Collada Entry with all needed + * , , and entries. + * This is is used for creating sampled Transformation Animations for either: * * 1-axis animation: * times contains the time points in seconds from within the timeline diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index 28e962d62c0..e8b665b2020 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -108,7 +108,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon /* * We use the inv_bind_shape matrix to apply the armature bind pose as its rest pose. - */ + */ std::map::iterator skin_it; bool bone_is_skinned = false; @@ -516,32 +516,32 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo& skin) * if so, use that skin's armature */ - /* - Pseudocode: - - find_node_in_tree(node, root_joint) - - skin::find_root_joints(root_joints): - std::vector root_joints; - for each root in root_joints: - for each joint in joints: - if find_node_in_tree(joint, root): - if (std::find(root_joints.begin(), root_joints.end(), root) == root_joints.end()) - root_joints.push_back(root); - - for (each skin B with armature) { - find all root joints for skin B - - for each joint X in skin A: - for each root joint R in skin B: - if (find_node_in_tree(X, R)) { - shared = 1; - goto endloop; - } - } - - endloop: - */ + /** + * Pseudocode: + * + * find_node_in_tree(node, root_joint) + * + * skin::find_root_joints(root_joints): + * std::vector root_joints; + * for each root in root_joints: + * for each joint in joints: + * if find_node_in_tree(joint, root): + * if (std::find(root_joints.begin(), root_joints.end(), root) == root_joints.end()) + * root_joints.push_back(root); + * + * for (each skin B with armature) { + * find all root joints for skin B + * + * for each joint X in skin A: + * for each root joint R in skin B: + * if (find_node_in_tree(X, R)) { + * shared = 1; + * goto endloop; + * } + * } + * + * endloop: + */ SkinInfo *a = &skin; Object *shared = NULL; diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp index f84cd069778..67fd9d648c7 100644 --- a/source/blender/collada/DocumentImporter.cpp +++ b/source/blender/collada/DocumentImporter.cpp @@ -703,8 +703,10 @@ finally: return root_objects; } -/** When this method is called, the writer must write the entire visual scene. - * Return The writer should return true, if writing succeeded, false otherwise. */ +/** + * When this method is called, the writer must write the entire visual scene. + * Return The writer should return true, if writing succeeded, false otherwise. + */ bool DocumentImporter::writeVisualScene(const COLLADAFW::VisualScene *visualScene) { if (mImportStage != General) diff --git a/source/blender/collada/ErrorHandler.cpp b/source/blender/collada/ErrorHandler.cpp index 26674445d98..caa73900632 100644 --- a/source/blender/collada/ErrorHandler.cpp +++ b/source/blender/collada/ErrorHandler.cpp @@ -50,8 +50,8 @@ ErrorHandler::~ErrorHandler() bool ErrorHandler::handleError(const COLLADASaxFWL::IError *error) { /* This method must return true when Collada should continue. - See https://github.com/KhronosGroup/OpenCOLLADA/issues/442 - */ + * See https://github.com/KhronosGroup/OpenCOLLADA/issues/442 + */ bool isWarning = false; if (error->getErrorClass() == COLLADASaxFWL::IError::ERROR_SAXPARSER) { diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp index b9af19777db..07e2c834221 100644 --- a/source/blender/collada/collada_utils.cpp +++ b/source/blender/collada/collada_utils.cpp @@ -370,8 +370,8 @@ void bc_match_scale(std::vector *objects_done, } /* - Convenience function to get only the needed components of a matrix -*/ + * Convenience function to get only the needed components of a matrix + */ void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size) { if (size) { @@ -392,17 +392,17 @@ void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], floa } /* -* Create rotation_quaternion from a delta rotation and a reference quat -* -* Input: -* mat_from: The rotation matrix before rotation -* mat_to : The rotation matrix after rotation -* qref : the quat corresponding to mat_from -* -* Output: -* rot : the calculated result (quaternion) -* -*/ + * Create rotation_quaternion from a delta rotation and a reference quat + * + * Input: + * mat_from: The rotation matrix before rotation + * mat_to : The rotation matrix after rotation + * qref : the quat corresponding to mat_from + * + * Output: + * rot : the calculated result (quaternion) + * + */ void bc_rotate_from_reference_quat(float quat_to[4], float quat_from[4], float mat_to[4][4]) { float qd[4]; @@ -481,11 +481,11 @@ int bc_set_layer(int bitfield, int layer, bool enable) return bitfield; } -/* - | This method creates a new extension map when needed. - | Note: The ~BoneExtensionManager destructor takes care - | to delete the created maps when the manager is removed. -*/ +/** + * This method creates a new extension map when needed. + * \note The ~BoneExtensionManager destructor takes care + * to delete the created maps when the manager is removed. + */ BoneExtensionMap &BoneExtensionManager::getExtensionMap(bArmature *armature) { std::string key = armature->id.name; @@ -683,8 +683,8 @@ int BoneExtended::get_use_connect() } /** -* Stores a 4*4 matrix as a custom bone property array of size 16 -*/ + * Stores a 4*4 matrix as a custom bone property array of size 16 + */ void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4]) { IDProperty *idgroup = (IDProperty *)ebone->prop; @@ -710,10 +710,10 @@ void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4]) #if 0 /** -* Stores a Float value as a custom bone property -* -* Note: This function is currently not needed. Keep for future usage -*/ + * Stores a Float value as a custom bone property + * + * Note: This function is currently not needed. Keep for future usage + */ static void bc_set_IDProperty(EditBone *ebone, const char *key, float value) { if (ebone->prop == NULL) @@ -731,19 +731,19 @@ static void bc_set_IDProperty(EditBone *ebone, const char *key, float value) } #endif -/* -* Get a custom property when it exists. -* This function is also used to check if a property exists. -*/ +/** + * Get a custom property when it exists. + * This function is also used to check if a property exists. + */ IDProperty *bc_get_IDProperty(Bone *bone, std::string key) { return (bone->prop == NULL) ? NULL : IDP_GetPropertyFromGroup(bone->prop, key.c_str()); } /** -* Read a custom bone property and convert to float -* Return def if the property does not exist. -*/ + * Read a custom bone property and convert to float + * Return def if the property does not exist. + */ float bc_get_property(Bone *bone, std::string key, float def) { float result = def; @@ -767,13 +767,13 @@ float bc_get_property(Bone *bone, std::string key, float def) } /** -* Read a custom bone property and convert to matrix -* Return true if conversion was succesfull -* -* Return false if: -* - the property does not exist -* - is not an array of size 16 -*/ + * Read a custom bone property and convert to matrix + * Return true if conversion was succesfull + * + * Return false if: + * - the property does not exist + * - is not an array of size 16 + */ bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]) { IDProperty *property = bc_get_IDProperty(bone, key); @@ -788,8 +788,8 @@ bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]) } /** -* get a vector that is stored in 3 custom properties (used in Blender <= 2.78) -*/ + * get a vector that is stored in 3 custom properties (used in Blender <= 2.78) + */ void bc_get_property_vector(Bone *bone, std::string key, float val[3], const float def[3]) { val[0] = bc_get_property(bone, key + "_x", def[0]); @@ -798,8 +798,8 @@ void bc_get_property_vector(Bone *bone, std::string key, float val[3], const flo } /** -* Check if vector exist stored in 3 custom properties (used in Blender <= 2.78) -*/ + * Check if vector exist stored in 3 custom properties (used in Blender <= 2.78) + */ static bool has_custom_props(Bone *bone, bool enabled, std::string key) { if (!enabled) @@ -812,11 +812,11 @@ static bool has_custom_props(Bone *bone, bool enabled, std::string key) } /** -* Check if custom information about bind matrix exists and modify the from_mat -* accordingly. -* -* Note: This is old style for Blender <= 2.78 only kept for compatibility -*/ + * Check if custom information about bind matrix exists and modify the from_mat + * accordingly. + * + * Note: This is old style for Blender <= 2.78 only kept for compatibility + */ void bc_create_restpose_mat(const ExportSettings *export_settings, Bone *bone, float to_mat[4][4], float from_mat[4][4], bool use_local_space) { float loc[3]; @@ -870,8 +870,8 @@ void bc_create_restpose_mat(const ExportSettings *export_settings, Bone *bone, f } /* - Make 4*4 matrices better readable -*/ + * Make 4*4 matrices better readable + */ void bc_sanitize_mat(float mat[4][4], int precision) { for (int i = 0; i < 4; i++) @@ -911,7 +911,7 @@ std::string bc_get_active_uvlayer_name(Object *ob) return bc_get_active_uvlayer_name(me); } -/* +/** * Returns name of Active UV Layer or empty String if no active UV Layer defined */ std::string bc_get_active_uvlayer_name(Mesh *me) diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h index 438bb4a0f98..d1591a34cce 100644 --- a/source/blender/collada/collada_utils.h +++ b/source/blender/collada/collada_utils.h @@ -191,16 +191,16 @@ public: }; /* a map to store bone extension maps -| std:string : an armature name -| BoneExtended * : a map that contains extra data for bones -*/ + * std:string : an armature name + * BoneExtended * : a map that contains extra data for bones + */ typedef std::map BoneExtensionMap; /* -| A class to organise bone extendion data for multiple Armatures. -| this is needed for the case where a Collada file contains 2 or more -| separate armatures. -*/ + * A class to organise bone extendion data for multiple Armatures. + * this is needed for the case where a Collada file contains 2 or more + * separate armatures. + */ class BoneExtensionManager { private: std::map extended_bone_maps; diff --git a/source/blender/compositor/intern/COM_NodeConverter.h b/source/blender/compositor/intern/COM_NodeConverter.h index 4fb6b70ad1b..320646be50d 100644 --- a/source/blender/compositor/intern/COM_NodeConverter.h +++ b/source/blender/compositor/intern/COM_NodeConverter.h @@ -36,44 +36,50 @@ class NodeOperationBuilder; class ViewerOperation; -/** Interface type for converting a \a Node into \a NodeOperation. - * This is passed to \a Node::convertToOperation methods and allows them - * to register any number of operations, create links between them, - * and map original node sockets to their inputs or outputs. +/** + * Interface type for converting a \a Node into \a NodeOperation. + * This is passed to \a Node::convertToOperation methods and allows them + * to register any number of operations, create links between them, + * and map original node sockets to their inputs or outputs. */ class NodeConverter { public: NodeConverter(NodeOperationBuilder *builder); - /** Insert a new operation into the operations graph. - * The operation must be created by the node. + /** + * Insert a new operation into the operations graph. + * The operation must be created by the node. */ void addOperation(NodeOperation *operation); - /** Map input socket of the node to an operation socket. - * Links between nodes will then generate equivalent links between - * the mapped operation sockets. + /** + * Map input socket of the node to an operation socket. + * Links between nodes will then generate equivalent links between + * the mapped operation sockets. * - * \note A \a Node input can be mapped to multiple \a NodeOperation inputs. + * \note A \a Node input can be mapped to multiple \a NodeOperation inputs. */ void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket); - /** Map output socket of the node to an operation socket. - * Links between nodes will then generate equivalent links between - * the mapped operation sockets. + /** + * Map output socket of the node to an operation socket. + * Links between nodes will then generate equivalent links between + * the mapped operation sockets. * * \note A \a Node output can only be mapped to one \a NodeOperation output. * Any existing operation output mapping will be replaced. */ void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket); - /** Create a proxy operation for a node input. - * This operation will be removed later and replaced - * by direct links between the connected operations. + /** + * Create a proxy operation for a node input. + * This operation will be removed later and replaced + * by direct links between the connected operations. */ NodeOperationOutput *addInputProxy(NodeInput *input, bool use_conversion); - /** Create a proxy operation for a node output. - * This operation will be removed later and replaced - * by direct links between the connected operations. + /** + * Create a proxy operation for a node output. + * This operation will be removed later and replaced + * by direct links between the connected operations. */ NodeOperationInput *addOutputProxy(NodeOutput *output, bool use_conversion); @@ -99,8 +105,9 @@ public: /** Add a preview operation for a node input. */ void addNodeInputPreview(NodeInput *input); - /** When a node has no valid data - * @note missing image / group pointer, or missing renderlayer from EXR + /** + * When a node has no valid data + * \note missing image / group pointer, or missing renderlayer from EXR */ NodeOperation *setInvalidOutput(NodeOutput *output); diff --git a/source/blender/editors/animation/drivers.c b/source/blender/editors/animation/drivers.c index 3e4e3a551fe..66d636e6008 100644 --- a/source/blender/editors/animation/drivers.c +++ b/source/blender/editors/animation/drivers.c @@ -285,8 +285,8 @@ static int add_driver_with_target( } /* Main Driver Management API calls: - * Add a new driver for the specified property on the given ID block, - * and make it be driven by the specified target. + * Add a new driver for the specified property on the given ID block, + * and make it be driven by the specified target. * * This is intended to be used in conjunction with a modal "eyedropper" * for picking the variable that is going to be used to drive this one. @@ -368,7 +368,7 @@ int ANIM_add_driver_with_target( /* --------------------------------- */ /* Main Driver Management API calls: - * Add a new driver for the specified property on the given ID block + * Add a new driver for the specified property on the given ID block */ int ANIM_add_driver(ReportList *reports, ID *id, const char rna_path[], int array_index, short flag, int type) { @@ -464,7 +464,7 @@ int ANIM_add_driver(ReportList *reports, ID *id, const char rna_path[], int arra } /* Main Driver Management API calls: - * Remove the driver for the specified property on the given ID block (if available) + * Remove the driver for the specified property on the given ID block (if available) */ bool ANIM_remove_driver(ReportList *UNUSED(reports), ID *id, const char rna_path[], int array_index, short UNUSED(flag)) { diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c index a6ed6643257..347e3f373bb 100644 --- a/source/blender/editors/animation/keyframes_general.c +++ b/source/blender/editors/animation/keyframes_general.c @@ -973,18 +973,18 @@ short paste_animedit_keys(bAnimContext *ac, ListBase *anim_data, } else { /* from selected channels - * This "passes" system aims to try to find "matching" channels to paste keyframes - * into with increasingly loose matching heuristics. The process finishes when at least - * one F-Curve has been pasted into. + * This "passes" system aims to try to find "matching" channels to paste keyframes + * into with increasingly loose matching heuristics. The process finishes when at least + * one F-Curve has been pasted into. */ for (pass = 0; pass < 3; pass++) { unsigned int totmatch = 0; for (ale = anim_data->first; ale; ale = ale->next) { /* find buffer item to paste from - * - if names don't matter (i.e. only 1 channel in buffer), don't check id/group - * - if names do matter, only check if id-type is ok for now (group check is not that important) - * - most importantly, rna-paths should match (array indices are unimportant for now) + * - if names don't matter (i.e. only 1 channel in buffer), don't check id/group + * - if names do matter, only check if id-type is ok for now (group check is not that important) + * - most importantly, rna-paths should match (array indices are unimportant for now) */ AnimData *adt = ANIM_nla_mapping_get(ac, ale); FCurve *fcu = (FCurve *)ale->data; /* destination F-Curve */ diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index c211f9154ef..7a5e0563dd5 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -776,8 +776,8 @@ static int armature_parent_set_exec(bContext *C, wmOperator *op) * - the context iterator contains both selected bones and their mirrored copies, * so we assume that unselected bones are mirrored copies of some selected bone * - since the active one (and/or its mirror) will also be selected, we also need - * to check that we are not trying to operate on them, since such an operation - * would cause errors + * to check that we are not trying to operate on them, since such an operation + * would cause errors */ /* parent selected bones to the active one */ diff --git a/source/blender/editors/armature/editarmature_retarget.c b/source/blender/editors/armature/editarmature_retarget.c index b74b515b37f..89e510e6f3e 100644 --- a/source/blender/editors/armature/editarmature_retarget.c +++ b/source/blender/editors/armature/editarmature_retarget.c @@ -665,7 +665,7 @@ static int RIG_parentControl(RigControl *ctrl, EditBone *link) } /* if there's already a link - * overwrite only if new link is higher in the chain */ + * overwrite only if new link is higher in the chain */ if (ctrl->link && flag == ctrl->flag) { EditBone *bone = NULL; diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index 389a8423f23..d91d3809a42 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -801,8 +801,8 @@ static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; /* use RNA to set the layers - * although it would be faster to just set directly using bitflags, we still - * need to setup a RNA pointer so that we get the "update" callbacks for free... + * although it would be faster to just set directly using bitflags, we still + * need to setup a RNA pointer so that we get the "update" callbacks for free... */ RNA_id_pointer_create(&arm->id, &ptr); diff --git a/source/blender/editors/gpencil/editaction_gpencil.c b/source/blender/editors/gpencil/editaction_gpencil.c index 5e62a87caf3..9d9ec51119b 100644 --- a/source/blender/editors/gpencil/editaction_gpencil.c +++ b/source/blender/editors/gpencil/editaction_gpencil.c @@ -55,9 +55,9 @@ /* ***************************************** */ /* NOTE ABOUT THIS FILE: - * This file contains code for editing Grease Pencil data in the Action Editor - * as a 'keyframes', so that a user can adjust the timing of Grease Pencil drawings. - * Therefore, this file mostly contains functions for selecting Grease-Pencil frames. + * This file contains code for editing Grease Pencil data in the Action Editor + * as a 'keyframes', so that a user can adjust the timing of Grease Pencil drawings. + * Therefore, this file mostly contains functions for selecting Grease-Pencil frames. */ /* ***************************************** */ /* Generics - Loopers */ diff --git a/source/blender/editors/gpencil/gpencil_intern.h b/source/blender/editors/gpencil/gpencil_intern.h index d7e60d2a0ce..f48736a15e1 100644 --- a/source/blender/editors/gpencil/gpencil_intern.h +++ b/source/blender/editors/gpencil/gpencil_intern.h @@ -319,15 +319,15 @@ typedef enum ACTCONT_TYPES { /* Stroke Iteration Utilities */ /** -* Iterate over all editable strokes in the current context, -* stopping on each usable layer + stroke pair (i.e. gpl and gps) -* to perform some operations on the stroke. -* -* \param gpl The identifier to use for the layer of the stroke being processed. -* Choose a suitable value to avoid name clashes. -* \param gps The identifier to use for current stroke being processed. -* Choose a suitable value to avoid name clashes. -*/ + * Iterate over all editable strokes in the current context, + * stopping on each usable layer + stroke pair (i.e. gpl and gps) + * to perform some operations on the stroke. + * + * \param gpl The identifier to use for the layer of the stroke being processed. + * Choose a suitable value to avoid name clashes. + * \param gps The identifier to use for current stroke being processed. + * Choose a suitable value to avoid name clashes. + */ #define GP_EDITABLE_STROKES_BEGIN(C, gpl, gps) \ { \ CTX_DATA_BEGIN(C, bGPDlayer*, gpl, editable_gpencil_layers) \ diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index fd1ff857317..0eb74f137ca 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -2138,10 +2138,10 @@ static void gpencil_draw_apply_event(wmOperator *op, const wmEvent *event) p->pressure = wmtab->Pressure; /* Hack for pressure sensitive eraser on D+RMB when using a tablet: - * The pen has to float over the tablet surface, resulting in - * zero pressure (T47101). Ignore pressure values if floating - * (i.e. "effectively zero" pressure), and only when the "active" - * end is the stylus (i.e. the default when not eraser) + * The pen has to float over the tablet surface, resulting in + * zero pressure (T47101). Ignore pressure values if floating + * (i.e. "effectively zero" pressure), and only when the "active" + * end is the stylus (i.e. the default when not eraser) */ if (p->paintmode == GP_PAINTMODE_ERASER) { if ((wmtab->Active != EVT_TABLET_ERASER) && (p->pressure < 0.001f)) { @@ -2166,7 +2166,7 @@ static void gpencil_draw_apply_event(wmOperator *op, const wmEvent *event) p->straight[1] = 0; /* special exception here for too high pressure values on first touch in - * windows for some tablets, then we just skip first touch... + * windows for some tablets, then we just skip first touch... */ if (tablet && (p->pressure >= 0.99f)) return; diff --git a/source/blender/editors/gpencil/gpencil_select.c b/source/blender/editors/gpencil/gpencil_select.c index dd556e99264..a21c5618877 100644 --- a/source/blender/editors/gpencil/gpencil_select.c +++ b/source/blender/editors/gpencil/gpencil_select.c @@ -735,7 +735,7 @@ static bool gp_stroke_do_circle_sel( if (gp_stroke_inside_circle(mval, mvalo, radius, x0, y0, x1, y1)) { /* change selection of stroke, and then of both points * (as the last point otherwise wouldn't get selected - * as we only do n-1 loops through) + * as we only do n-1 loops through). */ if (select) { pt1->flag |= GP_SPOINT_SELECT; diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h index 06b8197de97..eb77ee8f552 100644 --- a/source/blender/editors/include/ED_keyframing.h +++ b/source/blender/editors/include/ED_keyframing.h @@ -327,11 +327,11 @@ bool ANIM_driver_vars_paste(struct ReportList *reports, struct FCurve *fcu, bool /* ************ Auto-Keyframing ********************** */ /* Notes: * - All the defines for this (User-Pref settings and Per-Scene settings) - * are defined in DNA_userdef_types.h + * are defined in DNA_userdef_types.h * - Scene settings take precedence over those for userprefs, with old files - * inheriting userpref settings for the scene settings + * inheriting userpref settings for the scene settings * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored - * as userprefs + * as userprefs */ /* Auto-Keying macros for use by various tools */ diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index 9d05819dd6a..941153ff179 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -1283,11 +1283,11 @@ static uiLayout *draw_constraint(uiLayout *layout, Object *ob, bConstraint *con) short prev_proxylock, show_upbut, show_downbut; /* Up/Down buttons: - * Proxy-constraints are not allowed to occur after local (non-proxy) constraints - * as that poses problems when restoring them, so disable the "up" button where - * it may cause this situation. + * Proxy-constraints are not allowed to occur after local (non-proxy) constraints + * as that poses problems when restoring them, so disable the "up" button where + * it may cause this situation. * - * Up/Down buttons should only be shown (or not grayed - todo) if they serve some purpose. + * Up/Down buttons should only be shown (or not grayed - todo) if they serve some purpose. */ if (BKE_constraints_proxylocked_owner(ob, pchan)) { if (con->prev) { diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 299001d4e45..7db2d7f156f 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -215,8 +215,8 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy) /* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */ switch (type) { /* 'standard view' - optimum setup for 'standard' view behavior, - * that should be used new views as basis for their - * own unique View2D settings, which should be used instead of this in most cases... + * that should be used new views as basis for their + * own unique View2D settings, which should be used instead of this in most cases... */ case V2D_COMMONVIEW_STANDARD: { @@ -226,9 +226,9 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy) v2d->maxzoom = 1000.0f; /* tot rect and cur should be same size, and aligned using 'standard' OpenGL coordinates for now - * - region can resize 'tot' later to fit other data - * - keeptot is only within bounds, as strict locking is not that critical - * - view is aligned for (0,0) -> (winx-1, winy-1) setup + * - region can resize 'tot' later to fit other data + * - keeptot is only within bounds, as strict locking is not that critical + * - view is aligned for (0,0) -> (winx-1, winy-1) setup */ v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y); v2d->keeptot = V2D_KEEPTOT_BOUNDS; @@ -260,7 +260,7 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy) break; } /* 'stack view' - practically the same as list/channel view, except is located in the pos y half instead. - * zoom, aspect ratio, and alignment restrictions are set here */ + * zoom, aspect ratio, and alignment restrictions are set here */ case V2D_COMMONVIEW_STACK: { /* zoom + aspect ratio are locked */ @@ -628,7 +628,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas } else if (cur->xmax > tot->xmax) { /* - only offset by difference of cur-xmax and tot-xmax if that would not move - * cur-xmin to lie past tot-xmin + * cur-xmin to lie past tot-xmin * - otherwise, simply shift to tot-xmin??? */ temp = cur->xmax - tot->xmax; @@ -672,7 +672,7 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas } else if (cur->xmax > tot->xmax) { /* - only offset by difference of cur-xmax and tot-xmax if that would not move - * cur-xmin to lie past tot-xmin + * cur-xmin to lie past tot-xmin * - otherwise, simply shift to tot-xmin??? */ temp = cur->xmax - tot->xmax; diff --git a/source/blender/editors/mask/mask_editaction.c b/source/blender/editors/mask/mask_editaction.c index 771deca69b6..21f406c7657 100644 --- a/source/blender/editors/mask/mask_editaction.c +++ b/source/blender/editors/mask/mask_editaction.c @@ -51,9 +51,9 @@ /* ***************************************** */ /* NOTE ABOUT THIS FILE: - * This file contains code for editing Mask data in the Action Editor - * as a 'keyframes', so that a user can adjust the timing of Mask shapekeys. - * Therefore, this file mostly contains functions for selecting Mask frames (shapekeys). + * This file contains code for editing Mask data in the Action Editor + * as a 'keyframes', so that a user can adjust the timing of Mask shapekeys. + * Therefore, this file mostly contains functions for selecting Mask frames (shapekeys). */ /* ***************************************** */ /* Generics - Loopers */ diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c index 8980e1830cf..3e9025baf40 100644 --- a/source/blender/editors/mesh/meshtools.c +++ b/source/blender/editors/mesh/meshtools.c @@ -349,9 +349,9 @@ int join_mesh_exec(bContext *C, wmOperator *op) } /* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders - * with arrays that are large enough to hold shapekey data for all meshes - * - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're - * joining, set up a new keyblock and assign to the mesh + * with arrays that are large enough to hold shapekey data for all meshes + * - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're + * joining, set up a new keyblock and assign to the mesh */ if (key) { /* make a duplicate copy that will only be used here... (must remember to free it!) */ diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index 214c995a26e..33596e8c4b6 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -787,10 +787,10 @@ static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con, if (ob && ob->pose && (pchan = BKE_pose_channel_active(ob))) { bConstraint *con_last; /* calculate/set inverse matrix: - * We just calculate all transform-stack eval up to but not including this constraint. - * This is because inverse should just inverse correct for just the constraint's influence - * when it gets applied; that is, at the time of application, we don't know anything about - * what follows. + * We just calculate all transform-stack eval up to but not including this constraint. + * This is because inverse should just inverse correct for just the constraint's influence + * when it gets applied; that is, at the time of application, we don't know anything about + * what follows. */ float imat[4][4], tmat[4][4]; float pmat[4][4]; diff --git a/source/blender/editors/object/object_random.c b/source/blender/editors/object/object_random.c index a293f7a950e..05726e5be2d 100644 --- a/source/blender/editors/object/object_random.c +++ b/source/blender/editors/object/object_random.c @@ -45,7 +45,7 @@ /** - * Generic randomize vertices function + * Generic randomize vertices function */ static bool object_rand_transverts( diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 480d17bbf85..dc94cab0733 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -316,7 +316,7 @@ static void dpaint_bake_endjob(void *customdata) WM_set_locked_interface(G_MAIN->wm.first, false); /* Bake was successful: - * Report for ended bake and how long it took */ + * Report for ended bake and how long it took */ if (job->success) { /* Show bake info */ WM_reportf(RPT_INFO, "DynamicPaint: Bake complete! (%.2f)", PIL_check_seconds_timer() - job->start); diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c index e4d748afecf..2e8c5204b3d 100644 --- a/source/blender/editors/screen/screen_edit.c +++ b/source/blender/editors/screen/screen_edit.c @@ -572,7 +572,7 @@ int area_getorientation(ScrArea *sa, ScrArea *sb) } /* Helper function to join 2 areas, it has a return value, 0=failed 1=success - * used by the split, join operators + * used by the split, join operators */ int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2) { diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c index 9bb25724daf..c1e4a5de0ed 100644 --- a/source/blender/editors/space_nla/nla_channels.c +++ b/source/blender/editors/space_nla/nla_channels.c @@ -274,7 +274,8 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe if (nlaedit_is_tweakmode_on(ac) == 0) { /* 'push-down' action - only usable when not in TweakMode */ /* TODO: make this use the operator instead of calling the function directly - * however, calling the operator requires that we supply the args, and that works with proper buttons only */ + * however, calling the operator requires that we supply the args, + * and that works with proper buttons only */ BKE_nla_action_pushdown(adt); } else { diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 2836ed0699d..53f1aaef473 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -5784,7 +5784,7 @@ static void clear_trans_object_base_flags(TransInfo *t) } /* auto-keyframing feature - for objects - * tmode: should be a transform mode + * tmode: should be a transform mode */ // NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, int tmode) @@ -5900,8 +5900,8 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, } /* auto-keyframing feature - for poses/pose-channels - * tmode: should be a transform mode - * targetless_ik: has targetless ik been done on any channels? + * tmode: should be a transform mode + * targetless_ik: has targetless ik been done on any channels? */ // NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, int tmode, short targetless_ik) diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index 0b768350942..9699d74c86b 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -955,9 +955,9 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final) /* store indices to editVerts and Faces. May be unneeded but ensuring anyway */ BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE); - /***************************************** - * First determine stitchability of uvs * - *****************************************/ + /**************************************** + * First determine stitchability of uvs * + ****************************************/ for (i = 0; i < state->selection_size; i++) { if (state->mode == STITCH_VERT) { diff --git a/source/blender/freestyle/intern/image/GaussianFilter.h b/source/blender/freestyle/intern/image/GaussianFilter.h index fdbfd20d764..f460d56e5a5 100644 --- a/source/blender/freestyle/intern/image/GaussianFilter.h +++ b/source/blender/freestyle/intern/image/GaussianFilter.h @@ -120,18 +120,16 @@ protected: }; /* - - ############################################# - ############################################# - ############################################# - ###### ###### - ###### I M P L E M E N T A T I O N ###### - ###### ###### - ############################################# - ############################################# - ############################################# - -*/ + * ############################################# + * ############################################# + * ############################################# + * ###### ###### + * ###### I M P L E M E N T A T I O N ###### + * ###### ###### + * ############################################# + * ############################################# + * ############################################# + */ template float GaussianFilter::getSmoothedPixel(Map *map, int x, int y) diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h index a8fe3d8bbfa..4103d3299d4 100644 --- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h +++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h @@ -113,7 +113,7 @@ public: * 0 : the arrays are not copied. The pointers passed as arguments are used. IndexedFaceSet takes these * arrays desallocation in charge. * 1 : the arrays are copied. The caller is in charge of the arrays, passed as arguments desallocation. - */ + */ IndexedFaceSet(float *iVertices, unsigned iVSize, float *iNormals, unsigned iNSize, FrsMaterial **iMaterials, unsigned iMSize, float *iTexCoords, unsigned iTSize, unsigned iNumFaces, unsigned *iNumVertexPerFace, TRIANGLES_STYLE *iFaceStyle, FaceEdgeMark *iFaceEdgeMarks, unsigned *iVIndices, unsigned iVISize, diff --git a/source/blender/freestyle/intern/view_map/ViewMap.h b/source/blender/freestyle/intern/view_map/ViewMap.h index 16c9699dcef..74fb875ffc6 100644 --- a/source/blender/freestyle/intern/view_map/ViewMap.h +++ b/source/blender/freestyle/intern/view_map/ViewMap.h @@ -1625,16 +1625,16 @@ public: /* - ############################################# - ############################################# - ############################################# - ###### ###### - ###### I M P L E M E N T A T I O N ###### - ###### ###### - ############################################# - ############################################# - ############################################# -*/ + * ############################################# + * ############################################# + * ############################################# + * ###### ###### + * ###### I M P L E M E N T A T I O N ###### + * ###### ###### + * ############################################# + * ############################################# + * ############################################# + */ /* for inline functions */ void ViewShape::SplitEdge(FEdge *fe, const vector& iViewVertices, vector& ioNewEdges, diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h index 14109fba843..30f55ff7e73 100644 --- a/source/blender/freestyle/intern/winged_edge/WEdge.h +++ b/source/blender/freestyle/intern/winged_edge/WEdge.h @@ -1370,18 +1370,16 @@ private: /* - -############################################# -############################################# -############################################# -###### ###### -###### I M P L E M E N T A T I O N ###### -###### ###### -############################################# -############################################# -############################################# - -*/ + * ############################################# + * ############################################# + * ############################################# + * ###### ###### + * ###### I M P L E M E N T A T I O N ###### + * ###### ###### + * ############################################# + * ############################################# + * ############################################# + */ /* for inline functions */ void WOEdge::RetrieveCWOrderedEdges(vector& oEdges) { diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h index 774cc67f3ab..cabb1f81c1a 100644 --- a/source/blender/freestyle/intern/winged_edge/WXEdge.h +++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h @@ -802,18 +802,16 @@ public: }; /* - -############################################# -############################################# -############################################# -###### ###### -###### I M P L E M E N T A T I O N ###### -###### ###### -############################################# -############################################# -############################################# - -*/ + * ############################################# + * ############################################# + * ############################################# + * ###### ###### + * ###### I M P L E M E N T A T I O N ###### + * ###### ###### + * ############################################# + * ############################################# + * ############################################# + */ /* for inline functions */ bool WXVertex::isFeature() diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp index d0db912f4dc..e2f52f547f0 100644 --- a/source/blender/imbuf/intern/dds/ColorBlock.cpp +++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp @@ -170,7 +170,7 @@ bool ColorBlock::isSingleColor(Color32 mask/*= Color32(0xFF, 0xFF, 0xFF, 0x00)*/ return true; } -/* +#if 0 /// Returns true if the block has a single color, ignoring transparent pixels. bool ColorBlock::isSingleColorNoAlpha() const { @@ -194,10 +194,11 @@ bool ColorBlock::isSingleColorNoAlpha() const return true; } -*/ +#endif +#if 0 /// Count number of unique colors in this color block. -/*uint ColorBlock::countUniqueColors() const +uint ColorBlock::countUniqueColors() const { uint count = 0; @@ -217,9 +218,11 @@ bool ColorBlock::isSingleColorNoAlpha() const } return count; -}*/ +} +#endif -/*/// Get average color of the block. +#if 0 +/// Get average color of the block. Color32 ColorBlock::averageColor() const { uint r, g, b, a; @@ -233,7 +236,8 @@ Color32 ColorBlock::averageColor() const } return Color32(uint8(r / 16), uint8(g / 16), uint8(b / 16), uint8(a / 16)); -}*/ +} +#endif /// Return true if the block is not fully opaque. bool ColorBlock::hasAlpha() const @@ -367,7 +371,8 @@ void ColorBlock::boundsRangeAlpha(Color32 *start, Color32 *end) const } #endif -/*/// Sort colors by abosolute value in their 16 bit representation. +#if 0 +/// Sort colors by abosolute value in their 16 bit representation. void ColorBlock::sortColorsByAbsoluteValue() { // Dummy selection sort. @@ -385,10 +390,11 @@ void ColorBlock::sortColorsByAbsoluteValue() } swap( m_color[a], m_color[max] ); } -}*/ - +} +#endif -/*/// Find extreme colors in the given axis. +#if 0 +/// Find extreme colors in the given axis. void ColorBlock::computeRange(Vector3::Arg axis, Color32 *start, Color32 *end) const { @@ -415,10 +421,11 @@ void ColorBlock::computeRange(Vector3::Arg axis, Color32 *start, Color32 *end) c *start = m_color[mini]; *end = m_color[maxi]; -}*/ - +} +#endif -/*/// Sort colors in the given axis. +#if 0 +/// Sort colors in the given axis. void ColorBlock::sortColors(const Vector3 & axis) { float luma_array[16]; @@ -439,10 +446,11 @@ void ColorBlock::sortColors(const Vector3 & axis) swap( luma_array[a], luma_array[min] ); swap( m_color[a], m_color[min] ); } -}*/ - +} +#endif -/*/// Get the volume of the color block. +#if 0 +/// Get the volume of the color block. float ColorBlock::volume() const { Box bounds; @@ -455,4 +463,4 @@ float ColorBlock::volume() const return bounds.volume(); } -*/ +#endif diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp index df9182c2c1e..8e49dba5e33 100644 --- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp +++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp @@ -792,7 +792,7 @@ void DDSHeader::setUserVersion(int version) this->reserved[8] = version; } -/* +#if 0 void DDSHeader::swapBytes() { this->fourcc = POSH_LittleU32(this->fourcc); @@ -828,7 +828,7 @@ void DDSHeader::swapBytes() this->header10.arraySize = POSH_LittleU32(this->header10.arraySize); this->header10.reserved = POSH_LittleU32(this->header10.reserved); } -*/ +#endif bool DDSHeader::hasDX10Header() const { @@ -909,11 +909,11 @@ bool DirectDrawSurface::isValid() const } /* in some files DDSCAPS_TEXTURE is missing: silently ignore */ - /* - if ( !(header.caps.caps1 & DDSCAPS_TEXTURE) ) { +#if 0 + if (!(header.caps.caps1 & DDSCAPS_TEXTURE)) { return false; } - */ +#endif return true; } diff --git a/source/blender/imbuf/intern/iris.c b/source/blender/imbuf/intern/iris.c index ba48feb01e8..50690cfa047 100644 --- a/source/blender/imbuf/intern/iris.c +++ b/source/blender/imbuf/intern/iris.c @@ -765,17 +765,16 @@ fail: return DIRTY_FLAG_ENCODING; } -/* - * output_iris - - * copy an array of ints to an iris image file. Each int - * represents one pixel. xsize and ysize specify the dimensions of - * the pixel array. zsize specifies what kind of image file to - * write out. if zsize is 1, the luminance of the pixels are - * calculated, and a single channel black and white image is saved. - * If zsize is 3, an RGB image file is saved. If zsize is 4, an - * RGBA image file is saved. +/** + * Copy an array of ints to an iris image file. + * Each int represents one pixel. xsize and ysize specify the dimensions of + * the pixel array. zsize specifies what kind of image file to + * write out. if zsize is 1, the luminance of the pixels are + * calculated, and a single channel black and white image is saved. + * If zsize is 3, an RGB image file is saved. If zsize is 4, an + * RGBA image file is saved. * - * Added: zbuf write + * Added: zbuf write */ static int output_iris(uint *lptr, int xsize, int ysize, int zsize, const char *name, int *zptr) diff --git a/source/blender/imbuf/intern/tiff.c b/source/blender/imbuf/intern/tiff.c index 0d650daa1c9..f72a924806b 100644 --- a/source/blender/imbuf/intern/tiff.c +++ b/source/blender/imbuf/intern/tiff.c @@ -178,10 +178,10 @@ static tsize_t imb_tiff_WriteProc(thandle_t handle, tdata_t data, tsize_t n) * \param handle: Handle of the TIFF file (pointer to ImbTIFFMemFile). * \param ofs: Offset value (interpreted according to whence below). * \param whence: This can be one of three values: - * SEEK_SET - The offset is set to ofs bytes. - * SEEK_CUR - The offset is set to its current location plus ofs bytes. - * SEEK_END - (This is unsupported and will return -1, indicating an - * error). + * SEEK_SET - The offset is set to ofs bytes. + * SEEK_CUR - The offset is set to its current location plus ofs bytes. + * SEEK_END - (This is unsupported and will return -1, indicating an + * error). * * \return: Resulting offset location within the file, measured in bytes from * the beginning of the file. (-1) indicates an error. diff --git a/source/blender/makesdna/DNA_object_force_types.h b/source/blender/makesdna/DNA_object_force_types.h index 6b963bb66a1..c90a626784a 100644 --- a/source/blender/makesdna/DNA_object_force_types.h +++ b/source/blender/makesdna/DNA_object_force_types.h @@ -130,8 +130,8 @@ typedef struct EffectorWeights { /* Point cache file data types: * - used as (1< #include diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c index bb204bf8c81..1afa462dba8 100644 --- a/source/blender/makesrna/intern/rna_brush.c +++ b/source/blender/makesrna/intern/rna_brush.c @@ -1461,16 +1461,16 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Image Painting Capabilities", "Brush's capabilities in image paint mode"); } - -/* A brush stroke is a list of changes to the brush that +/** + * A brush stroke is a list of changes to the brush that * can occur during a stroke * - * o 3D location of the brush - * o 2D mouse location - * o Tablet pressure - * o Direction flip - * o Tool switch - * o Time + * - 3D location of the brush + * - 2D mouse location + * - Tablet pressure + * - Direction flip + * - Tool switch + * - Time */ static void rna_def_operator_stroke_element(BlenderRNA *brna) { diff --git a/source/blender/makesrna/intern/rna_dynamicpaint.c b/source/blender/makesrna/intern/rna_dynamicpaint.c index d16ef3db296..c82c95e5a4b 100644 --- a/source/blender/makesrna/intern/rna_dynamicpaint.c +++ b/source/blender/makesrna/intern/rna_dynamicpaint.c @@ -127,7 +127,7 @@ static void rna_DynamicPaintSurface_changePreview(Main *bmain, Scene *scene, Poi DynamicPaintSurface *surface = act_surface->canvas->surfaces.first; /* since only one color surface can show preview at time - * disable preview on other surfaces*/ + * disable preview on other surfaces. */ for (; surface; surface = surface->next) { if (surface != act_surface) surface->flags &= ~MOD_DPAINT_PREVIEW; diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index a2286f0b92a..05fd0ee740e 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -1528,7 +1528,7 @@ static void rna_def_particle(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Keyed States", ""); /* */ /* float fuv[4], foffset; *//* coordinates on face/edge number "num" and depth along*/ -/* *//* face normal for volume emission */ +/* *//* face normal for volume emission */ prop = RNA_def_property(srna, "birth_time", PROP_FLOAT, PROP_TIME); RNA_def_property_float_sdna(prop, NULL, "time"); diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c index 5fd9c6b50de..e4d93b72f73 100644 --- a/source/blender/physics/intern/implicit_blender.c +++ b/source/blender/physics/intern/implicit_blender.c @@ -68,14 +68,15 @@ static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}; static float ZERO[3][3] = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}}; -/* +#if 0 #define C99 #ifdef C99 #defineDO_INLINE inline #else #defineDO_INLINE static #endif -*/ +#endif /* if 0 */ + struct Cloth; ////////////////////////////////////////// @@ -383,14 +384,18 @@ DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3]) int i2=(i+2)%3; int j1=(j+1)%3; int j2=(j+2)%3; - // reverse indexs i&j to take transpose + /** Reverse indexs i&j to take transpose. */ to[j][i] = (from[i1][j1]*from[i2][j2]-from[i1][j2]*from[i2][j1])/d; - /* - if (i==j) - to[i][j] = 1.0f / from[i][j]; - else - to[i][j] = 0; - */ + /** + *
+			 * if (i == j) {
+			 *     to[i][j] = 1.0f / from[i][j];
+			 * }
+			 * else {
+			 *     to[i][j] = 0;
+			 * }
+			 * 
+ */ } } @@ -916,7 +921,8 @@ DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv) } } -/* + +#if 0 // version 1.3 static int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S, fmatrix3x3 *P, fmatrix3x3 *Pinv) { @@ -988,7 +994,8 @@ static int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector return iterations ALMOST_ZERO) { - /* - if (length>L) { +#if 0 + if (length > L) { if ((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && ( ((length-L)*100.0f/L) > clmd->sim_parms->maxspringlen )) { @@ -1551,7 +1558,7 @@ BLI_INLINE bool spring_length(Implicit_Data *data, int i, int j, float r_extent[ return false; } } - */ +#endif mul_v3_v3fl(r_dir, r_extent, 1.0f/(*r_length)); } else { diff --git a/source/blender/physics/intern/implicit_eigen.cpp b/source/blender/physics/intern/implicit_eigen.cpp index eaac63893a6..fd91df9c769 100644 --- a/source/blender/physics/intern/implicit_eigen.cpp +++ b/source/blender/physics/intern/implicit_eigen.cpp @@ -900,8 +900,8 @@ BLI_INLINE bool spring_length(Implicit_Data *data, int i, int j, float r_extent[ *r_length = len_v3(r_extent); if (*r_length > ALMOST_ZERO) { - /* - if (length>L) { +#if 0 + if (length > L) { if ((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && ( ((length-L)*100.0f/L) > clmd->sim_parms->maxspringlen )) { @@ -910,7 +910,7 @@ BLI_INLINE bool spring_length(Implicit_Data *data, int i, int j, float r_extent[ return false; } } - */ +#endif mul_v3_v3fl(r_dir, r_extent, 1.0f/(*r_length)); } else { diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c index d8d6b5c7ce7..327f325f02c 100644 --- a/source/blender/python/generic/py_capi_utils.c +++ b/source/blender/python/generic/py_capi_utils.c @@ -691,7 +691,7 @@ PyObject *PyC_UnicodeFromByte(const char *str) * Description: This function creates a new Python dictionary object. * note: dict is owned by sys.modules["__main__"] module, reference is borrowed * note: important we use the dict from __main__, this is what python expects - * for 'pickle' to work as well as strings like this... + * for 'pickle' to work as well as strings like this... * >> foo = 10 * >> print(__import__("__main__").foo) * diff --git a/source/blender/python/intern/gpu.c b/source/blender/python/intern/gpu.c index 7cf669e875b..43796dc9474 100644 --- a/source/blender/python/intern/gpu.c +++ b/source/blender/python/intern/gpu.c @@ -62,7 +62,7 @@ static struct PyModuleDef gpumodule = { "gpu", /* name of module */ M_gpu_doc, /* module documentation */ -1, /* size of per-interpreter state of the module, - * or -1 if the module keeps state in global variables. */ + * or -1 if the module keeps state in global variables. */ NULL, NULL, NULL, NULL, NULL }; diff --git a/source/blender/python/mathutils/mathutils_Vector.c b/source/blender/python/mathutils/mathutils_Vector.c index 6a40f22d9df..c203ac2bd05 100644 --- a/source/blender/python/mathutils/mathutils_Vector.c +++ b/source/blender/python/mathutils/mathutils_Vector.c @@ -847,7 +847,7 @@ static PyObject *Vector_orthogonal(VectorObject *self) /** * Vector.reflect(mirror): return a reflected vector on the mirror normal. *
- *  vec - ((2 * dot(vec, mirror)) * mirror)
+ * vec - ((2 * dot(vec, mirror)) * mirror)
  * 
*/ PyDoc_STRVAR(Vector_reflect_doc, @@ -1650,7 +1650,7 @@ static PyObject *Vector_isub(PyObject *v1, PyObject *v2) /** - * column vector multiplication (Matrix * Vector) + * Column vector multiplication (Matrix * Vector). *
  * [1][4][7]   [a]
  * [2][5][8] * [b]
@@ -2299,7 +2299,7 @@ static PyObject *Vector_swizzle_get(VectorObject *self, void *closure)
 }
 
 /**
- *  Set the items of this vector using a swizzle.
+ * Set the items of this vector using a swizzle.
  * - If value is a vector or list this operates like an array copy, except that
  *   the destination is effectively re-ordered as defined by the swizzle. At
  *   most min(len(source), len(dest)) values will be copied.
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 7426e953632..fb3c8b542a8 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -358,8 +358,8 @@ static int wood(Tex *tex, const float texvec[3], TexResult *texres)
 static float marble_int(Tex *tex, float x, float y, float z)
 {
 	float n, mi;
-	short wf = tex->noisebasis2;	/* wave form:	TEX_SIN=0,  TEX_SAW=1,  TEX_TRI=2						*/
-	short mt = tex->stype;			/* marble type:	TEX_SOFT=0,	TEX_SHARP=1,TEX_SHAPER=2 					*/
+	short wf = tex->noisebasis2;	/* wave form:   TEX_SIN=0, TEX_SAW=1, TEX_TRI=2 */
+	short mt = tex->stype;			/* marble type: TEX_SOFT=0, TEX_SHARP=1, TEX_SHAPER=2 */
 
 	float (*waveform[3])(float);	/* create array of pointers to waveform functions */
 	waveform[0] = tex_sin;			/* assign address of tex_sin() function to pointer array */
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index dd2f9b4c450..33e918b25e5 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -29,12 +29,12 @@
 /** \file blender/windowmanager/WM_api.h
  *  \ingroup wm
  *
- *  \page wmpage windowmanager
- *  \section wmabout About windowmanager
- *  \ref wm handles events received from \ref GHOST and manages
- *  the screens, areas and input for Blender
- *  \section wmnote NOTE
- *  \todo document
+ * \page wmpage windowmanager
+ * \section wmabout About windowmanager
+ * \ref wm handles events received from \ref GHOST and manages
+ * the screens, areas and input for Blender
+ * \section wmnote NOTE
+ * \todo document
  */
 
 /* dna-savable wmStructs here */
diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c
index dd9e7edf413..d7df671bce5 100644
--- a/source/blender/windowmanager/intern/wm_jobs.c
+++ b/source/blender/windowmanager/intern/wm_jobs.c
@@ -64,12 +64,12 @@
  *   - add timer notifier to handle progress
  *
  * Stop job
- *   - signal job to end
- *  on end, job will tag itself as sleeping
+ * - signal job to end
+ * on end, job will tag itself as sleeping
  *
  * Remove job
  * - signal job to end
- *  on end, job will remove itself
+ * on end, job will remove itself
  *
  * When job is done:
  * - it puts timer to sleep (or removes?)
diff --git a/source/blender/windowmanager/wm_event_types.h b/source/blender/windowmanager/wm_event_types.h
index 55f29ccb048..cee7d6aab0e 100644
--- a/source/blender/windowmanager/wm_event_types.h
+++ b/source/blender/windowmanager/wm_event_types.h
@@ -26,9 +26,8 @@
 
 
 /*
- *  These define have its origin at sgi, where all device defines were written down in device.h.
- *  Blender copied the conventions quite some, and expanded it with internal new defines (ton)
- *
+ * These define have its origin at sgi, where all device defines were written down in device.h.
+ * Blender copied the conventions quite some, and expanded it with internal new defines (ton)
  */
 
 
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 33da54faaeb..e375b65fd75 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -539,7 +539,7 @@ int main(
 	WM_main(C);
 
 	return 0;
-} /* end of int main(argc, argv)	*/
+} /* end of int main(argc, argv) */
 
 #ifdef WITH_PYTHON_MODULE
 void main_python_exit(void)
-- 
cgit v1.2.3