From 10e3b2dc8e5ed589cf89bc4e139e35a8a4f366a0 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Wed, 3 Feb 2021 15:27:52 +0100 Subject: Cryptomatte: Incorrect Coverage with Volumetrics Related to {D10286}. When volumetrics are used in the scene the coverage is incorrect. The reason is that the current sample is 1 over the num samples that are calculated. --- source/blender/draw/engines/eevee/eevee_cryptomatte.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/draw/engines/eevee/eevee_cryptomatte.c b/source/blender/draw/engines/eevee/eevee_cryptomatte.c index 31e54e371b1..13a3f1766a9 100644 --- a/source/blender/draw/engines/eevee/eevee_cryptomatte.c +++ b/source/blender/draw/engines/eevee/eevee_cryptomatte.c @@ -503,7 +503,7 @@ static void eevee_cryptomatte_postprocess_weights(EEVEE_Data *vedata) volumetric_transmittance_buffer = GPU_texture_read( txl->volume_transmittance_accum, GPU_DATA_FLOAT, 0); } - const int num_samples = effects->taa_current_sample; + const int num_samples = effects->taa_current_sample - 1; int accum_pixel_index = 0; int accum_pixel_stride = eevee_cryptomatte_pixel_stride(view_layer); -- cgit v1.2.3