From 18ace3b541eec120ad75fa7bbbaa15d9fb9b6c12 Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Tue, 26 Oct 2021 19:56:53 +0200 Subject: Fix linked objects not appearing after dragging in from Asset Browser When the Asset Browser import type was set to "Link", after dragging in an object asset the object wouldn't actually appear in the viewport. Do the same depsgraph tagging (and TODO comment) as the `OBJECT_OT_add_named` operator, which does similar things. --- source/blender/editors/space_view3d/space_view3d.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 92a5efa2268..559e11e96a1 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -85,6 +85,7 @@ #endif #include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" #include "view3d_intern.h" /* own include */ @@ -747,6 +748,8 @@ static void view3d_ob_drop_copy_external_asset(wmDrag *drag, wmDropBox *drop) ID *id = WM_drag_asset_id_import(asset_drag, FILE_AUTOSELECT); + /* TODO(sergey): Only update relations for the current scene. */ + DEG_relations_tag_update(CTX_data_main(C)); WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene); RNA_string_set(drop->ptr, "name", id->name + 2); -- cgit v1.2.3