From 1ca9bded7330a5a3b5797ed853e3beb70093f113 Mon Sep 17 00:00:00 2001 From: Norman Lin Date: Fri, 18 Oct 2002 18:53:45 +0000 Subject: added todo item about compatibility with 2.25 --- source/gameengine/Physics/BlOde/OdePhysicsController.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp index 5640e478adb..85ef9cd17ab 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp +++ b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp @@ -174,6 +174,10 @@ /// \todo python interface for tweaking constraints via python /// /// \todo raytesting to support gameengine sensors that need it +/// +/// \todo investigate compatibility issues with old Blender 2.25 physics engine (sumo/fuzzics) +/// is it possible to have compatibility? how hard is it? how important is it? + ODEPhysicsController::ODEPhysicsController(bool dyna, bool fullRigidBody, bool phantom, class PHY_IMotionState* motionstate, struct dxSpace* space, -- cgit v1.2.3