From 1eb5e0b6608b2c2bbc9813d9155ea379a5bc8ef4 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Mon, 4 Jan 2016 01:37:55 -0500 Subject: minor cleanup --- source/blender/editors/screen/glutil.c | 16 +++++++--------- source/blender/editors/space_view3d/drawobject.c | 14 +++++++------- 2 files changed, 14 insertions(+), 16 deletions(-) (limited to 'source') diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 44ccf9a56bf..0b83bf993ae 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -71,7 +71,7 @@ void fdrawbezier(float vec[4][3]) vec[2][0] = vec[3][0] - dist; vec[2][1] = vec[3][1]; - /* we can reuse the dist variable here to increment the GL curve eval amount*/ + /* we can reuse the dist variable here to increment the GL curve eval amount */ dist = 1.0f / curve_res; cpack(0x0); @@ -408,7 +408,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, components = 4; else if (format == GL_RGB) components = 3; - else if (ELEM(format, GL_LUMINANCE, GL_ALPHA)) + else if (ELEM(format, GL_LUMINANCE, GL_ALPHA)) components = 1; else { BLI_assert(!"Incompatible format passed to glaDrawPixelsTexScaled"); @@ -427,7 +427,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, tex_w, tex_h, 0, format, GL_FLOAT, NULL); } else { - /* switch to 8bit RGBA for byte buffer */ + /* switch to 8bit RGBA for byte buffer */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_w, tex_h, 0, format, GL_UNSIGNED_BYTE, NULL); } @@ -444,14 +444,14 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, float rast_x = x + subpart_x * offset_x * xzoom; float rast_y = y + subpart_y * offset_y * yzoom; - /* check if we already got these because we always get 2 more when doing seamless*/ + /* check if we already got these because we always get 2 more when doing seamless */ if (subpart_w <= seamless || subpart_h <= seamless) continue; if (type == GL_FLOAT) { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, format, GL_FLOAT, &f_rect[((size_t)subpart_y) * offset_y * img_w * components + subpart_x * offset_x * components]); - /* add an extra border of pixels so linear looks ok at edges of full image. */ + /* add an extra border of pixels so linear looks ok at edges of full image */ if (subpart_w < tex_w) glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, format, GL_FLOAT, &f_rect[((size_t)subpart_y) * offset_y * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); if (subpart_h < tex_h) @@ -860,7 +860,7 @@ void bgl_get_mats(bglMats *mats) */ void bglPolygonOffset(float viewdist, float dist) { - static float winmat[16], offset = 0.0; + static float winmat[16], offset = 0.0f; if (dist != 0.0f) { float offs; @@ -901,7 +901,6 @@ void bglPolygonOffset(float viewdist, float dist) glMatrixMode(GL_MODELVIEW); } else { - glMatrixMode(GL_PROJECTION); winmat[14] += offset; offset = 0.0; @@ -1000,8 +999,7 @@ void glaDrawImBuf_glsl(ImBuf *ibuf, float x, float y, int zoomfilter, display_buffer = IMB_display_buffer_acquire(ibuf, view_settings, display_settings, &cache_handle); if (display_buffer) - glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, - zoomfilter, display_buffer); + glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, zoomfilter, display_buffer); IMB_display_buffer_release(cache_handle); } diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index f3a3472f0cf..70066560e7a 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -648,7 +648,7 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char if (ibuf && ibuf->rect) { const bool use_clip = (U.glalphaclip != 1.0f); - int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP ) ? GL_NEAREST : GL_LINEAR; + int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP) ? GL_NEAREST : GL_LINEAR; /* Setup GL params */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -723,8 +723,8 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3], const float size = ED_view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f; float verts[CIRCLE_RESOL][3]; - /* using gldepthfunc guarantees that it does write z values, - * but not checks for it, so centers remain visible independent order of drawing */ + /* using glDepthFunc guarantees that it does write z values, + * but not checks for it, so centers remain visible independent of draw order */ if (v3d->zbuf) glDepthFunc(GL_ALWAYS); /* write to near buffer always */ glDepthRange(0.0, 0.0); @@ -1946,7 +1946,7 @@ static void drawcamera_stereo3d( glPopAttrib(); } - /* draw convergence plane*/ + /* draw convergence plane */ if (is_stereo3d_plane) { float axis_center[3], screen_center[3]; float world_plane[4][3]; @@ -1986,7 +1986,7 @@ static void drawcamera_stereo3d( } } - /* draw convergence plane*/ + /* draw convergence plane */ if (is_stereo3d_volume) { float screen_center[3]; float near_plane[4][3], far_plane[4][3]; @@ -2401,7 +2401,7 @@ static void drawlattice(View3D *v3d, Object *ob) /* ***************** ******************** */ -/* draw callback */ +/* draw callback */ typedef struct drawDMVertSel_userData { MVert *mvert; @@ -3160,7 +3160,7 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm) * specialized to be split out (like drawing creases or measurements). */ -/* EditMesh drawing routines*/ +/* EditMesh drawing routines */ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act, -- cgit v1.2.3