From 21f81ee279702441a398c6b592b25da9aee27d09 Mon Sep 17 00:00:00 2001 From: Lukas Toenne Date: Tue, 10 Jul 2012 13:50:51 +0000 Subject: Fix for center calculation in node transforms. This now uses the actual barycenter of node rect centers. --- source/blender/editors/transform/transform.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source') diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 35281168c2e..1e9ecdd0e52 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -263,6 +263,9 @@ void projectIntView(TransInfo *t, const float vec[3], int adr[2]) UI_view2d_to_region_no_clip(t->view, v[0], v[1], adr, adr + 1); } + else if (t->spacetype == SPACE_NODE) { + UI_view2d_to_region_no_clip((View2D *)t->view, vec[0], vec[1], adr, adr + 1); + } } void projectFloatView(TransInfo *t, const float vec[3], float adr[2]) -- cgit v1.2.3