From 24edd498182d28552f89f9b7adeaff7db3647948 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 8 Apr 2019 08:12:45 +0200 Subject: Fix T63312: Crash XRay + clipping Outline shaders were only selected when no checker depth was available. Reviewed By: fclem Maniphest Tasks: T63312 Differential Revision: https://developer.blender.org/D4661 --- source/blender/draw/engines/workbench/workbench_forward.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index fe8a341bf3e..f86a263406a 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -318,6 +318,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) workbench_fxaa_engine_init(); workbench_taa_engine_init(vedata); + workbench_forward_outline_shaders_ensure(wpd, draw_ctx->sh_cfg); workbench_forward_choose_shaders(wpd, draw_ctx->sh_cfg); const float *viewport_size = DRW_viewport_size_get(); -- cgit v1.2.3