From 2ff490f9e3d61cfc5e18f1eb660aff80da7d021a Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 28 Jun 2021 08:51:37 +0200 Subject: Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader. Shader doesn't have any shader code. Requesting the shader would crash blender. Solved by removing the enum_value. --- source/blender/gpu/GPU_shader.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source') diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 3923c920c9e..f834ee5b234 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -366,7 +366,6 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, /* Uniformly scaled */ /* grease pencil drawing */ GPU_SHADER_GPENCIL_STROKE, - GPU_SHADER_GPENCIL_FILL, /* specialized for widget drawing */ GPU_SHADER_2D_AREA_EDGES, GPU_SHADER_2D_WIDGET_BASE, -- cgit v1.2.3