From 39678442e1ed515f84d62ac75b11086699d4e8b3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 3 Jul 2018 09:08:00 +0200 Subject: Cleanup: typos --- source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h | 2 +- source/blender/draw/engines/eevee/eevee_lightprobes.c | 6 +++--- source/blender/draw/engines/eevee/eevee_lights.c | 4 ++-- source/blender/draw/engines/eevee/eevee_private.h | 2 +- source/blender/draw/intern/DRW_render.h | 2 +- source/blender/draw/intern/draw_armature.c | 2 +- source/blender/draw/intern/draw_cache_impl_curve.c | 2 +- source/blender/draw/intern/draw_cache_impl_mesh.c | 2 +- source/blender/draw/intern/draw_manager_exec.c | 4 ++-- source/blender/editors/space_outliner/outliner_ops.c | 2 +- source/creator/creator.c | 2 +- 11 files changed, 15 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h index 8fca90e9f5b..40b1f94c7bc 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h +++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h @@ -34,7 +34,7 @@ struct ID; -/* Unkomment this to have verbose log about original and CoW pointers +/* Uncomment this to have verbose log about original and CoW pointers * logged, with detailed information when they are allocated, expanded * and remapped. */ diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index a45d69794f3..346938b19f8 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -1250,9 +1250,9 @@ static void render_scene_to_probe( /* Move to capture position */ negate_v3_v3(posmat[3], pos); - /* 1 - Render to each cubeface individually. + /* 1 - Render to each cube-face individually. * We do this instead of using geometry shader because a) it's faster, - * b) it's easier than fixing the nodetree shaders (for view dependant effects). */ + * b) it's easier than fixing the node-tree shaders (for view dependent effects). */ pinfo->layer = 0; perspective_m4(winmat, -clipsta, clipsta, -clipsta, clipsta, clipsta, clipend); @@ -1349,7 +1349,7 @@ static void render_scene_to_planar( EEVEE_draw_shadows(sldata, psl); /* Since we are rendering with an inverted view matrix, we need - * to invert the facing for backface culling to be the same. */ + * to invert the facing for back-face culling to be the same. */ DRW_state_invert_facing(); /* Set clipping plan */ copy_v4_v4(sldata->clip_data.clip_planes[0], ped->planer_eq_offset); diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index f5673d1a616..880519911ed 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -1086,7 +1086,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl) DRW_uniformbuffer_update(sldata->shadow_render_ubo, srd); /* Render shadow cube */ - /* Render 6 faces separatly: seems to be faster for the general case. + /* Render 6 faces separately: seems to be faster for the general case. * The only time it's more beneficial is when the CPU culling overhead * outweight the instancing overhead. which is rarelly the case. */ for (int j = 0; j < 6; j++) { @@ -1193,7 +1193,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl) invert_m4_m4(render_mats.mat[DRW_MAT_VIEWINV], viewmat); /* Render shadow cascades */ - /* Render cascade separatly: seems to be faster for the general case. + /* Render cascade separately: seems to be faster for the general case. * The only time it's more beneficial is when the CPU culling overhead * outweight the instancing overhead. which is rarelly the case. */ for (int j = 0; j < la->cascade_count; j++) { diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index fa9d2453934..d077668197d 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -587,7 +587,7 @@ typedef struct EEVEE_EffectsInfo { /* Common uniform buffer containing all "constant" data over the whole drawing pipeline. */ /* !! CAUTION !! - * - [i]vec3 need to be paded to [i]vec4 (even in ubo declaration). + * - [i]vec3 need to be padded to [i]vec4 (even in ubo declaration). * - Make sure that [i]vec4 start at a multiple of 16 bytes. * - Arrays of vec2/vec3 are padded as arrays of vec4. * - sizeof(bool) == sizeof(int) in GLSL so use int in C */ diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index d6187e32036..fdb1b87589e 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -431,7 +431,7 @@ void DRW_viewport_matrix_override_set_all(DRWMatrixState *state); void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type); void DRW_viewport_matrix_override_unset_all(void); -/* Thoses are in viewspace so negative if in persp. +/* These are in view-space so negative if in perspective. * Extract near and far clip distance from the projection matrix. */ float DRW_viewport_near_distance_get(void); float DRW_viewport_far_distance_get(void); diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index 82662d77020..3faf8a352b2 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -1298,7 +1298,7 @@ static void draw_bone_line( drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail); } else { - /* In selection mode, draw bone, root and tip separatly. */ + /* In selection mode, draw bone, root and tip separately. */ DRW_select_load_id(select_id | BONESEL_BONE); drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display); diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c index 3939ea062e9..1bf34953dc6 100644 --- a/source/blender/draw/intern/draw_cache_impl_curve.c +++ b/source/blender/draw/intern/draw_cache_impl_curve.c @@ -61,7 +61,7 @@ enum { * TODO * - Ensure `CurveCache`, `SEQUENCER_DAG_WORKAROUND`. * - Check number of verts/edges to see if cache is valid. - * - Check if 'overlay.edges' can use single attribyte per edge, not 2 (for selection drawing). + * - Check if 'overlay.edges' can use single attribute per edge, not 2 (for selection drawing). */ static void curve_batch_cache_clear(Curve *cu); diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index df91af8123a..eafcfb007e7 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -1595,7 +1595,7 @@ typedef struct MeshBatchCache { int edges_face_overlay_tri_count; /* Number of tri in edges_face_overlay(_adj)_tx */ /* Maybe have shaded_triangles_data split into pos_nor and uv_tangent - * to minimise data transfer for skinned mesh. */ + * to minimize data transfer for skinned mesh. */ Gwn_VertFormat shaded_triangles_format; Gwn_VertBuf *shaded_triangles_data; Gwn_IndexBuf **shaded_triangles_in_order; diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 3b7d19ac361..03692fd9475 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -923,7 +923,7 @@ static void release_texture_slots(bool with_persist) } } - /* Reset so that slots are consistenly assigned for different shader + /* Reset so that slots are consistently assigned for different shader * draw calls, to avoid shader specialization/patching by the driver. */ DST.RST.bind_tex_inc = 0; } @@ -940,7 +940,7 @@ static void release_ubo_slots(bool with_persist) } } - /* Reset so that slots are consistenly assigned for different shader + /* Reset so that slots are consistently assigned for different shader * draw calls, to avoid shader specialization/patching by the driver. */ DST.RST.bind_ubo_inc = 0; } diff --git a/source/blender/editors/space_outliner/outliner_ops.c b/source/blender/editors/space_outliner/outliner_ops.c index 4d8c0c5bd38..38640a0e23d 100644 --- a/source/blender/editors/space_outliner/outliner_ops.c +++ b/source/blender/editors/space_outliner/outliner_ops.c @@ -467,7 +467,7 @@ static wmKeyMap *outliner_item_drag_drop_modal_keymap(wmKeyConfig *keyconf) {OUTLINER_ITEM_DRAG_CONFIRM, "CONFIRM", 0, "Confirm/Drop", ""}, {0, NULL, 0, NULL, NULL} }; - const char *map_name = "Outliner Item Drap & Drop Modal Map"; + const char *map_name = "Outliner Item Drag & Drop Modal Map"; wmKeyMap *keymap = WM_modalkeymap_get(keyconf, map_name); diff --git a/source/creator/creator.c b/source/creator/creator.c index 6fd5771434c..18396149342 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -236,7 +236,7 @@ int main( struct CreatorAtExitData app_init_data = {NULL}; BKE_blender_atexit_register(callback_main_atexit, &app_init_data); - /* Unbuffered stdout makes stdout and stderr better synchronised, and helps + /* Unbuffered stdout makes stdout and stderr better synchronized, and helps * when stepping through code in a debugger (prints are immediately * visible). */ setvbuf(stdout, NULL, _IONBF, 0); -- cgit v1.2.3