From 405a5d3bd7ada5dd5af605b59ba07c7144f144a2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 10 Sep 2020 15:53:48 +0200 Subject: GPUBatch: Do not unbind shader after drawing. This allows subsequent redraw to work just like before. However a better safeguard system against setting the uniforms in the wrong shader would be nice to have. --- source/blender/gpu/intern/gpu_batch.cc | 3 --- 1 file changed, 3 deletions(-) (limited to 'source') diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc index de079a89de7..1f873570f4a 100644 --- a/source/blender/gpu/intern/gpu_batch.cc +++ b/source/blender/gpu/intern/gpu_batch.cc @@ -235,14 +235,12 @@ void GPU_batch_draw(GPUBatch *batch) { GPU_shader_bind(batch->shader); GPU_batch_draw_advanced(batch, 0, 0, 0, 0); - GPU_shader_unbind(); } void GPU_batch_draw_range(GPUBatch *batch, int v_first, int v_count) { GPU_shader_bind(batch->shader); GPU_batch_draw_advanced(batch, v_first, v_count, 0, 0); - GPU_shader_unbind(); } /* Draw multiple instance of a batch without having any instance attributes. */ @@ -252,7 +250,6 @@ void GPU_batch_draw_instanced(GPUBatch *batch, int i_count) GPU_shader_bind(batch->shader); GPU_batch_draw_advanced(batch, 0, 0, 0, i_count); - GPU_shader_unbind(); } void GPU_batch_draw_advanced( -- cgit v1.2.3