From 43f3cfd584114b0551236e5c5b5bc8244c0da4ae Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 5 Nov 2017 14:33:18 +1100 Subject: Cleanup: spelling --- source/blender/blenkernel/intern/curve.c | 4 ++-- source/blender/blenkernel/intern/library.c | 2 +- source/blender/blenkernel/intern/library_query.c | 2 +- source/blender/blenkernel/intern/node.c | 2 +- source/blender/blenkernel/intern/pbvh_bmesh.c | 2 +- source/blender/blenloader/intern/readfile.c | 2 +- source/blender/bmesh/intern/bmesh_opdefines.c | 2 +- source/blender/editors/interface/interface_handlers.c | 4 ++-- source/blender/gpu/intern/gpu_draw.c | 2 +- source/blender/makesrna/intern/rna_animation.c | 2 +- source/blender/render/intern/raytrace/rayobject_rtbuild.h | 2 +- source/blender/windowmanager/intern/wm_jobs.c | 2 +- source/blender/windowmanager/intern/wm_operators.c | 2 +- source/blender/windowmanager/wm_event_system.h | 3 +-- 14 files changed, 16 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index d0382b941ed..5f72abbadf3 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -3586,8 +3586,8 @@ static bool tridiagonal_solve_with_limits(float *a, float *b, float *c, float *d * This function computes the handles of a series of auto bezier points * on the basis of 'no acceleration discontinuities' at the points. * The first and last bezier points are considered 'fixed' (their handles are not touched) - * The result is the smoothest possible trajectory going through intemediate points. - * The difficulty is that the handles depends on their neighbours. + * The result is the smoothest possible trajectory going through intermediate points. + * The difficulty is that the handles depends on their neighbors. * * The exact solution is found by solving a tridiagonal matrix equation formed * by the continuity and boundary conditions. Although theoretically handle position diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index b659e59e83a..d8617ef44e4 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -1940,7 +1940,7 @@ static void library_make_local_copying_check(ID *id, GSet *loop_tags, MainIDRela * * Current version uses regular id_make_local callback, with advanced pre-processing step to detect all cases of * IDs currently indirectly used, but which will be used by local data only once this function is finished. - * This allows to avoid any uneeded duplication of IDs, and hence all time lost afterwards to remove + * This allows to avoid any unneeded duplication of IDs, and hence all time lost afterwards to remove * orphaned linked data-blocks... */ void BKE_library_make_local( diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c index d1f0c87183d..23c049ea917 100644 --- a/source/blender/blenkernel/intern/library_query.c +++ b/source/blender/blenkernel/intern/library_query.c @@ -375,7 +375,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call if (bmain != NULL && bmain->relations != NULL && (flag & IDWALK_READONLY)) { /* Note that this is minor optimization, even in worst cases (like id being an object with lots of * drivers and constraints and modifiers, or material etc. with huge node tree), - * but we might as well use it (Main->relations is always assumed valid, it's responsability of code + * but we might as well use it (Main->relations is always assumed valid, it's responsibility of code * creating it to free it, especially if/when it starts modifying Main database). */ MainIDRelationsEntry *entry = BLI_ghash_lookup(bmain->relations->id_user_to_used, id); for (; entry != NULL; entry = entry->next) { diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 54afe76ec07..925c528e271 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1325,7 +1325,7 @@ void ntreeUserDecrefID(bNodeTree *ntree) /* *************** Node Preview *********** */ /* XXX this should be removed eventually ... - * Currently BKE functions are modelled closely on previous code, + * Currently BKE functions are modeled closely on previous code, * using BKE_node_preview_init_tree to set up previews for a whole node tree in advance. * This should be left more to the individual node tree implementations. */ diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c index 187891e7210..e77edb21798 100644 --- a/source/blender/blenkernel/intern/pbvh_bmesh.c +++ b/source/blender/blenkernel/intern/pbvh_bmesh.c @@ -1172,7 +1172,7 @@ static void pbvh_bmesh_split_edge( * * - faces wind anticlockwise in this example. * - original edge is ``(v1, v2)`` - * - oroginal face is ``(v1, v2, v3)`` + * - original face is ``(v1, v2, v3)`` * *
 		 *         + v3(v_opp)
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 231b467a0af..646cf978453 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -872,7 +872,7 @@ BHead *blo_nextbhead(FileData *fd, BHead *thisblock)
 	return(bhead);
 }
 
-/* Warning! Caller's responsability to ensure given bhead **is** and ID one! */
+/* Warning! Caller's responsibility to ensure given bhead **is** and ID one! */
 const char *bhead_id_name(const FileData *fd, const BHead *bhead)
 {
 	return (const char *)POINTER_OFFSET(bhead, sizeof(*bhead) + fd->id_name_offs);
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index 4f48dafd211..8e0e905cf88 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -120,7 +120,7 @@ static BMOpDefine bmo_smooth_vert_def = {
 };
 
 /*
- * Vertext Smooth Laplacian.
+ * Vertex Smooth Laplacian.
  *
  * Smooths vertices by using Laplacian smoothing propose by.
  * Desbrun, et al. Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow.
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index bd94ac2f1d4..30e6596251d 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -1290,7 +1290,7 @@ static bool ui_drag_toggle_set_xy_xy(
 		}
 	}
 	if (changed) {
-		/* apply now, not on release (or if handlers are cancelled for whatever reason) */
+		/* apply now, not on release (or if handlers are canceled for whatever reason) */
 		ui_apply_but_funcs_after(C);
 	}
 
@@ -8030,7 +8030,7 @@ static void button_activate_exit(
 		ui_but_update(but);
 
 	/* adds empty mousemove in queue for re-init handler, in case mouse is
-	 * still over a button. we cannot just check for this ourselfs because
+	 * still over a button. We cannot just check for this ourselves because
 	 * at this point the mouse may be over a button in another region */
 	if (mousemove)
 		WM_event_add_mousemove(C);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 2d7fa760e49..427e179f29a 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2199,7 +2199,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[4][
 		GPU_basic_shader_light_set(count, NULL);
 	
 	/* view direction for specular is not computed correct by default in
-	 * opengl, so we set the settings ourselfs */
+	 * opengl, so we set the settings ourselves */
 	GPU_basic_shader_light_set_viewer(!ortho);
 
 	int count = 0;
diff --git a/source/blender/makesrna/intern/rna_animation.c b/source/blender/makesrna/intern/rna_animation.c
index d798a8f7ecc..c9c8a791545 100644
--- a/source/blender/makesrna/intern/rna_animation.c
+++ b/source/blender/makesrna/intern/rna_animation.c
@@ -675,7 +675,7 @@ static void rna_def_keyingset_info(BlenderRNA *brna)
 	
 	/* Regarding why we don't use rna_def_common_keying_flags() here:
 	 * - Using it would keep this case in sync with the other places 
-	 *   where these options are exposed (which are optimised for being
+	 *   where these options are exposed (which are optimized for being
 	 *   used in the UI).
 	 * - Unlike all the other places, this case is used for defining
 	 *   new "built in" Keying Sets via the Python API. In that case,
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.h b/source/blender/render/intern/raytrace/rayobject_rtbuild.h
index 83042ef3d7e..061d76e3a3e 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.h
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.h
@@ -42,7 +42,7 @@ extern "C" {
 /*
  * Ray Tree Builder
  *	this structs helps building any type of tree
- *	it contains several methods to organiza/split nodes
+ *	it contains several methods to organize/split nodes
  *	allowing to create a given tree on the fly.
  *
  * Idea is that other trees BVH, BIH can use this code to
diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c
index 5580d3217a5..528b9e2b3d9 100644
--- a/source/blender/windowmanager/intern/wm_jobs.c
+++ b/source/blender/windowmanager/intern/wm_jobs.c
@@ -379,7 +379,7 @@ static void wm_jobs_test_suspend_stop(wmWindowManager *wm, wmJob *test)
 		}
 	}
 	
-	/* possible suspend ourselfs, waiting for other jobs, or de-suspend */
+	/* Possible suspend ourselves, waiting for other jobs, or de-suspend. */
 	test->suspended = suspend;
 	// if (suspend) printf("job suspended: %s\n", test->name);
 }
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 2b96cca6653..6d5d0964616 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -1433,7 +1433,7 @@ static void dialog_exec_cb(bContext *C, void *arg1, void *arg2)
 	wmOpPopUp *data = arg1;
 	uiBlock *block = arg2;
 
-	/* Explicitly set UI_RETURN_OK flag, otherwise the menu might be cancelled
+	/* Explicitly set UI_RETURN_OK flag, otherwise the menu might be canceled
 	 * in case WM_operator_call_ex exits/reloads the current file (T49199). */
 	UI_popup_menu_retval_set(block, UI_RETURN_OK, true);
 
diff --git a/source/blender/windowmanager/wm_event_system.h b/source/blender/windowmanager/wm_event_system.h
index ae04aa5c51b..9977e73f2fd 100644
--- a/source/blender/windowmanager/wm_event_system.h
+++ b/source/blender/windowmanager/wm_event_system.h
@@ -71,7 +71,7 @@ typedef struct wmEventHandler {
 
 } wmEventHandler;
 
-/* custom types for handlers, for signalling, freeing */
+/* custom types for handlers, for signaling, freeing */
 enum {
 	WM_HANDLER_DEFAULT,
 	WM_HANDLER_FILESELECT
@@ -98,4 +98,3 @@ void        wm_drags_check_ops(bContext *C, const wmEvent *event);
 void        wm_drags_draw(bContext *C, wmWindow *win, rcti *rect);
 
 #endif /* __WM_EVENT_SYSTEM_H__ */
-
-- 
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