From 46e2d5ee41751542ea54177bb268ac957527867b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 21 Nov 2014 14:14:50 +0100 Subject: Cleanup: typo --- source/blender/blenkernel/intern/anim_sys.c | 2 +- source/blender/blenkernel/intern/idprop.c | 4 ++-- source/blender/blenkernel/intern/mesh_validate.c | 2 +- source/blender/blenkernel/intern/text.c | 8 ++++---- source/blender/blenlib/intern/convexhull2d.c | 4 ++-- source/blender/blenlib/intern/easing.c | 2 +- source/blender/blenlib/intern/math_geom.c | 2 +- source/blender/bmesh/intern/bmesh_edgeloop.c | 2 +- source/blender/bmesh/intern/bmesh_queries.c | 2 +- source/blender/bmesh/operators/bmo_connect_pair.c | 2 +- source/blender/bmesh/operators/bmo_dupe.c | 2 +- source/blender/bmesh/tools/bmesh_bisect_plane.c | 2 +- source/blender/editors/interface/interface_panel.c | 2 +- source/blender/editors/mesh/editmesh_rip.c | 2 +- source/blender/editors/mesh/editmesh_rip_edge.c | 2 +- source/blender/editors/mesh/editmesh_utils.c | 2 +- source/blender/editors/object/object_vgroup.c | 2 +- source/blender/editors/sculpt_paint/paint_image_proj.c | 7 +++---- source/blender/editors/space_sequencer/sequencer_draw.c | 2 +- source/blender/editors/space_sequencer/sequencer_edit.c | 2 +- source/blender/editors/space_view3d/view3d_ruler.c | 2 +- source/blender/render/intern/source/rayshade.c | 2 +- source/blender/render/intern/source/render_texture.c | 2 +- source/gameengine/Ketsji/KX_Camera.cpp | 10 +++++----- source/gameengine/Ketsji/KX_GameObject.cpp | 2 +- source/gameengine/Ketsji/KX_MouseFocusSensor.cpp | 4 ++-- source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 +- 27 files changed, 39 insertions(+), 40 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 2fb832dc72d..08b44361450 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -1350,7 +1350,7 @@ static bool animsys_remap_path(AnimMapper *UNUSED(remap), char *path, char **dst } -/* less then 1.0 evaluates to false, use epsilon to avoid float error */ +/* less than 1.0 evaluates to false, use epsilon to avoid float error */ #define ANIMSYS_FLOAT_AS_BOOL(value) ((value) > ((1.0f - FLT_EPSILON))) /* Write the given value to a setting using RNA, and return success */ diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c index a7c76acedbb..a2f1ba88f7a 100644 --- a/source/blender/blenkernel/intern/idprop.c +++ b/source/blender/blenkernel/intern/idprop.c @@ -158,7 +158,7 @@ void IDP_ResizeIDPArray(IDProperty *prop, int newlen) BLI_assert(prop->type == IDP_IDPARRAY); /* first check if the array buffer size has room */ - /* if newlen is 200 items less then totallen, reallocate anyway */ + /* if newlen is 200 items less than totallen, reallocate anyway */ if (newlen <= prop->totallen) { if (newlen < prop->len && prop->totallen - newlen < 200) { int i; @@ -235,7 +235,7 @@ void IDP_ResizeArray(IDProperty *prop, int newlen) const bool is_grow = newlen >= prop->len; /* first check if the array buffer size has room */ - /* if newlen is 200 chars less then totallen, reallocate anyway */ + /* if newlen is 200 chars less than totallen, reallocate anyway */ if (newlen <= prop->totallen && prop->totallen - newlen < 200) { idp_resize_group_array(prop, newlen, prop->data.pointer); prop->len = newlen; diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c index f3a9e894eb3..3a6c949fe9c 100644 --- a/source/blender/blenkernel/intern/mesh_validate.c +++ b/source/blender/blenkernel/intern/mesh_validate.c @@ -755,7 +755,7 @@ bool BKE_mesh_validate_arrays(Mesh *mesh, MDeformWeight *dw; for (j = 0, dw = dv->dw; j < dv->totweight; j++, dw++) { - /* note, greater then max defgroups is accounted for in our code, but not < 0 */ + /* note, greater than max defgroups is accounted for in our code, but not < 0 */ if (!finite(dw->weight)) { PRINT_ERR("\tVertex deform %u, group %d has weight: %f\n", i, dw->def_nr, dw->weight); if (do_fixes) { diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c index b45d9b418ed..326f39937f1 100644 --- a/source/blender/blenkernel/intern/text.c +++ b/source/blender/blenkernel/intern/text.c @@ -369,8 +369,8 @@ int BKE_text_reload(Text *text) buffer = MEM_mallocN(len, "text_buffer"); - // under windows fread can return less then len bytes because - // of CR stripping + /* under windows fread can return less than len bytes because + * of CR stripping */ len = fread(buffer, 1, len, fp); fclose(fp); @@ -425,8 +425,8 @@ Text *BKE_text_load_ex(Main *bmain, const char *file, const char *relpath, const fseek(fp, 0L, SEEK_SET); buffer = MEM_mallocN(len, "text_buffer"); - // under windows fread can return less then len bytes because - // of CR stripping + /* under windows fread can return less than len bytes because + * of CR stripping */ len = fread(buffer, 1, len, fp); fclose(fp); diff --git a/source/blender/blenlib/intern/convexhull2d.c b/source/blender/blenlib/intern/convexhull2d.c index 361e4b4eadb..5f64088f433 100644 --- a/source/blender/blenlib/intern/convexhull2d.c +++ b/source/blender/blenlib/intern/convexhull2d.c @@ -187,8 +187,8 @@ static int pointref_cmp_yx(const void *a_, const void *b_) * \param points An array of 2D points. * \param n The number of points in points. * \param r_points An array of the convex hull vertex indices (max is n). - * _must_ be allocated as ``n * 2`` because of how its used internally, - * even though the final result will be no more then \a n in size. + * _must_ be allocated as ``n * 2`` because of how its used internally, + * even though the final result will be no more than \a n in size. * \returns the number of points in r_points. */ int BLI_convexhull_2d(const float (*points)[2], const int n, int r_points[]) diff --git a/source/blender/blenlib/intern/easing.c b/source/blender/blenlib/intern/easing.c index 80f02d54eaa..90c8528338e 100644 --- a/source/blender/blenlib/intern/easing.c +++ b/source/blender/blenlib/intern/easing.c @@ -139,7 +139,7 @@ float BLI_easing_cubic_ease_in_out(float time, float begin, float change, float #ifdef USE_ELASTIC_BLEND /** - * When the amplitude is less then the change, we need to blend + * When the amplitude is less than the change, we need to blend * \a f when we're close to the crossing point (int time), else we get an ugly sharp falloff. */ static float elastic_blend(float time, float change, float duration, float amplitude, float s, float f) diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 015313431cb..60373458a5c 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -1840,7 +1840,7 @@ float line_plane_factor_v3(const float plane_co[3], const float plane_no[3], return (dot != 0.0f) ? -dot_v3v3(plane_no, h) / dot : 0.0f; } -/** Ensure the distance between these points is no greater then 'dist'. +/** Ensure the distance between these points is no greater than 'dist'. * If it is, scale then both into the center. */ void limit_dist_v3(float v1[3], float v2[3], const float dist) diff --git a/source/blender/bmesh/intern/bmesh_edgeloop.c b/source/blender/bmesh/intern/bmesh_edgeloop.c index e83a1d5b00a..aa1f511e8d7 100644 --- a/source/blender/bmesh/intern/bmesh_edgeloop.c +++ b/source/blender/bmesh/intern/bmesh_edgeloop.c @@ -662,7 +662,7 @@ void BM_edgeloop_flip(BMesh *UNUSED(bm), BMEdgeLoopStore *el_store) void BM_edgeloop_expand(BMesh *UNUSED(bm), BMEdgeLoopStore *el_store, int el_store_len) { - /* first double until we are more then half as big */ + /* first double until we are more than half as big */ while ((el_store->len * 2) < el_store_len) { LinkData *node_curr = el_store->verts.first; while (node_curr) { diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c index 0792e956e5b..d0c876e42f6 100644 --- a/source/blender/bmesh/intern/bmesh_queries.c +++ b/source/blender/bmesh/intern/bmesh_queries.c @@ -1797,7 +1797,7 @@ bool BM_face_exists_multi_edge(BMEdge **earr, int len) * * \note The face may contain other verts \b not in \a varr. * - * \note Its possible there are more then one overlapping faces, + * \note Its possible there are more than one overlapping faces, * in this case the first one found will be assigned to \a r_f_overlap. * * \param varr Array of unordered verts. diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c index 418e75b7ac3..b82823ecded 100644 --- a/source/blender/bmesh/operators/bmo_connect_pair.c +++ b/source/blender/bmesh/operators/bmo_connect_pair.c @@ -141,7 +141,7 @@ static void state_calc_co_pair(const PathContext *pc, /** * Ideally we wouldn't need this and for most cases we don't. - * But when a face has vertices that are on the boundary more then once this becomes tricky. + * But when a face has vertices that are on the boundary more than once this becomes tricky. */ static bool state_link_find(PathLinkState *state, BMElem *ele) { diff --git a/source/blender/bmesh/operators/bmo_dupe.c b/source/blender/bmesh/operators/bmo_dupe.c index cd5592f08c9..a5a6480c187 100644 --- a/source/blender/bmesh/operators/bmo_dupe.c +++ b/source/blender/bmesh/operators/bmo_dupe.c @@ -109,7 +109,7 @@ static BMEdge *bmo_edge_copy(BMOperator *op, /* add to new/old edge map if necassary */ if (rlen < 2) { - /* not sure what non-manifold cases of greater then three + /* not sure what non-manifold cases of greater than three * radial should do. */ BMO_slot_map_elem_insert(op, slot_boundarymap_out, e_src, e_dst); } diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c index 463304f27f7..e6e33c905da 100644 --- a/source/blender/bmesh/tools/bmesh_bisect_plane.c +++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c @@ -112,7 +112,7 @@ static int bm_vert_sortval_cb(const void *v_a_v, const void *v_b_v) static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], const short oflag_center) { - /* unlikely more then 2 verts are needed */ + /* unlikely more than 2 verts are needed */ const unsigned int f_len_orig = (unsigned int)f->len; BMVert **vert_split_arr = BLI_array_alloca(vert_split_arr, f_len_orig); STACK_DECLARE(vert_split_arr); diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index fc39b63a71d..5ccfa4193e9 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -1226,7 +1226,7 @@ static void ui_handle_panel_header(const bContext *C, uiBlock *block, int mx, in bool UI_panel_category_is_visible(ARegion *ar) { - /* more then one */ + /* more than one */ return ar->panels_category.first && ar->panels_category.first != ar->panels_category.last; } diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c index 4f149bf2c52..ead243d6de8 100644 --- a/source/blender/editors/mesh/editmesh_rip.c +++ b/source/blender/editors/mesh/editmesh_rip.c @@ -626,7 +626,7 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve * split off vertex if... * - we cant find an edge - this means we are ripping a faces vert that is connected to other * geometry only at the vertex. - * - the boundary edge total is greater then 2, + * - the boundary edge total is greater than 2, * in this case edge split _can_ work but we get far nicer results if we use this special case. * - there are only 2 edges but we are a wire vert. */ if ((is_wire == false && totboundary_edge > 2) || diff --git a/source/blender/editors/mesh/editmesh_rip_edge.c b/source/blender/editors/mesh/editmesh_rip_edge.c index 5daf33fae3b..c88afd9ef1e 100644 --- a/source/blender/editors/mesh/editmesh_rip_edge.c +++ b/source/blender/editors/mesh/editmesh_rip_edge.c @@ -177,7 +177,7 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve ED_view3d_project_float_v2_m4(ar, v_other->co, v_other_sco, projectMat); - /* avoid comparing with view-axis aligned edges (less then a pixel) */ + /* avoid comparing with view-axis aligned edges (less than a pixel) */ if (len_squared_v2v2(v_sco, v_other_sco) > 1.0f) { float v_dir[2]; diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index c6571058040..86cd75eed7a 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -232,7 +232,7 @@ bool EDBM_op_finish(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const bool else { em->emcopyusers--; if (em->emcopyusers < 0) { - printf("warning: em->emcopyusers was less then zero.\n"); + printf("warning: em->emcopyusers was less than zero.\n"); } if (em->emcopyusers <= 0) { diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index 3fb0132f81b..dc51f23985f 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -1100,7 +1100,7 @@ static void ED_vgroup_nr_vert_add(Object *ob, break; case WEIGHT_SUBTRACT: dw->weight -= weight; - /* if the weight is zero or less then + /* if the weight is zero or less than * remove the vert from the deform group */ if (dw->weight <= 0.0f) { diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 9cc1906596f..39eea9b571e 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -3795,10 +3795,9 @@ static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, fl } } -/* do_projectpaint_smear* - * - * note, mask is used to modify the alpha here, this is not correct since it allows - * accumulation of color greater then 'projPixel->mask' however in the case of smear its not +/** + * \note mask is used to modify the alpha here, this is not correct since it allows + * accumulation of color greater than 'projPixel->mask' however in the case of smear its not * really that important to be correct as it is with clone and painting */ static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float mask, diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 90ba1044677..fa82704c36f 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -338,7 +338,7 @@ static float draw_seq_handle_size_get_clamped(Sequence *seq, const float pixelx) const float maxhandle = pixelx * SEQ_HANDLE_SIZE_MAX; float size = CLAMPIS(seq->handsize, minhandle, maxhandle); - /* ensure we're not greater then half width */ + /* ensure we're not greater than half width */ return min_ff(size, ((float)(seq->enddisp - seq->startdisp) / 2.0f) / pixelx); } diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c index 4ad521993be..b9e1fb9c02a 100644 --- a/source/blender/editors/space_sequencer/sequencer_edit.c +++ b/source/blender/editors/space_sequencer/sequencer_edit.c @@ -385,7 +385,7 @@ Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, const int mval[ displen = (float)abs(seq->startdisp - seq->enddisp); if (displen / pixelx > 16) { /* don't even try to grab the handles of small strips */ - /* Set the max value to handle to 1/3 of the total len when its less then 28. + /* Set the max value to handle to 1/3 of the total len when its less than 28. * This is important because otherwise selecting handles happens even when you click in the middle */ if ((displen / 3) < 30 * pixelx) { diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c index 48bc6448194..eba31866f54 100644 --- a/source/blender/editors/space_view3d/view3d_ruler.c +++ b/source/blender/editors/space_view3d/view3d_ruler.c @@ -70,7 +70,7 @@ * \param r_co hit location. * \param r_no hit normal (optional). * \param co_ss Screenspace coordinate. - * \param use_depth Snap to the closest element, use when using more then one snap type. + * \param use_depth Snap to the closest element, use when using more than one snap type. * \param use_obedit Use editmode cage. * \param use_vert Snap to verts. * \param use_edge Snap to edges. diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index 54fb3b8d8a3..e31e55e6baf 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -1562,7 +1562,7 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr) } if (shi->combinedflag & SCE_PASS_REFLECT) { - /* values in shr->spec can be greater then 1.0. + /* values in shr->spec can be greater than 1.0. * In this case the mircol uses a zero blending factor, so ignoring it is ok. * Fixes bug #18837 - when the spec is higher then 1.0, * diff can become a negative color - Campbell */ diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 1a8ab60d4d0..f114da9e4a4 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -3053,7 +3053,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h switch (mtex->texco) { case TEXCO_ANGMAP: /* only works with texture being "real" */ - /* use saacos(), fixes bug [#22398], float precision caused lo[2] to be slightly less then -1.0 */ + /* use saacos(), fixes bug [#22398], float precision caused lo[2] to be slightly less than -1.0 */ if (lo[0] || lo[1]) { /* check for zero case [#24807] */ fact= (1.0f/(float)M_PI)*saacos(lo[2])/(sqrtf(lo[0]*lo[0] + lo[1]*lo[1])); tempvec[0]= lo[0]*fact; diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index e0761154ed2..ce2fe5f5ad8 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -747,7 +747,7 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, KX_Camera* self = static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater then zero"); + PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater than zero"); return PY_SET_ATTR_FAIL; } @@ -772,7 +772,7 @@ int KX_Camera::pyattr_set_fov(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P KX_Camera* self = static_cast(self_v); float fov = PyFloat_AsDouble(value); if (fov <= 0.0) { - PyErr_SetString(PyExc_AttributeError, "camera.fov = float: KX_Camera, expected a float greater then zero"); + PyErr_SetString(PyExc_AttributeError, "camera.fov = float: KX_Camera, expected a float greater than zero"); return PY_SET_ATTR_FAIL; } @@ -796,7 +796,7 @@ int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *at KX_Camera* self = static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "camera.ortho_scale = float: KX_Camera, expected a float greater then zero"); + PyErr_SetString(PyExc_AttributeError, "camera.ortho_scale = float: KX_Camera, expected a float greater than zero"); return PY_SET_ATTR_FAIL; } @@ -816,7 +816,7 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, KX_Camera* self = static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater then zero"); + PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater than zero"); return PY_SET_ATTR_FAIL; } @@ -836,7 +836,7 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P KX_Camera* self = static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater then zero"); + PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater than zero"); return PY_SET_ATTR_FAIL; } diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index dc246406a88..b1649809a26 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1824,7 +1824,7 @@ static Mathutils_Callback mathutils_kxgameob_matrix_cb = { void KX_GameObject_Mathutils_Callback_Init(void) { - // register mathutils callbacks, ok to run more then once. + // register mathutils callbacks, ok to run more than once. mathutils_kxgameob_vector_cb_index= Mathutils_RegisterCallback(&mathutils_kxgameob_vector_cb); mathutils_kxgameob_matrix_cb_index= Mathutils_RegisterCallback(&mathutils_kxgameob_matrix_cb); } diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index a9f6bb0d2ff..c2c83266791 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -269,8 +269,8 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam) m_kxengine->GetSceneViewport(m_kxscene, cam, area, viewport); /* Check if the mouse is in the viewport */ - if (( m_x < viewport.m_x2 && // less then right - m_x > viewport.m_x1 && // more then then left + if (( m_x < viewport.m_x2 && // less than right + m_x > viewport.m_x1 && // more than then left m_y_inv < viewport.m_y2 && // below top m_y_inv > viewport.m_y1) == 0) // above bottom { diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 72c3b13e301..6b73f330c61 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -2265,7 +2265,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA /* transverts are only used for deformed RAS_Meshes, the RAS_TexVert data * is too hard to get at, see below for details */ float (*transverts)[3] = NULL; - int transverts_tot= 0; /* with deformed meshes - should always be greater then the max orginal index, or we get crashes */ + int transverts_tot= 0; /* with deformed meshes - should always be greater than the max orginal index, or we get crashes */ if (deformer) { /* map locations from the deformed array -- cgit v1.2.3