From 568dc2665e81902236a619daf385abcf928fb4fc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 4 Nov 2020 19:34:19 +0100 Subject: Fix T73126 Eevee: light probe baking ignores indirect bounces from SSS --- source/blender/draw/engines/eevee/eevee_lightcache.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source') diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index 4904f34a00b..b515ea9c625 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -1058,6 +1058,7 @@ static void eevee_lightbake_render_grid_sample(void *ved, void *user_data) /* Disable specular lighting when rendering probes to avoid feedback loops (looks bad). */ common_data->spec_toggle = false; + common_data->sss_toggle = false; common_data->prb_num_planar = 0; common_data->prb_num_render_cube = 0; common_data->ray_type = EEVEE_RAY_DIFFUSE; @@ -1127,6 +1128,7 @@ static void eevee_lightbake_render_probe_sample(void *ved, void *user_data) /* Disable specular lighting when rendering probes to avoid feedback loops (looks bad). */ common_data->spec_toggle = false; + common_data->sss_toggle = false; common_data->prb_num_planar = 0; common_data->prb_num_render_cube = 0; common_data->ray_type = EEVEE_RAY_GLOSSY; -- cgit v1.2.3