From 6158a9826dc821e158b66f7521197c7fe7be0b09 Mon Sep 17 00:00:00 2001 From: Porteries Tristan Date: Sat, 17 Oct 2015 21:44:40 +0200 Subject: BGE: Use references in CcdPhysicsEnvironment::RemoveConstraint. It avoids assert calls on rigid body destructor. --- source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 1b7267b54a6..bf81a18fa78 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -513,8 +513,8 @@ void CcdPhysicsEnvironment::AddCcdPhysicsController(CcdPhysicsController* ctrl) void CcdPhysicsEnvironment::RemoveConstraint(btTypedConstraint *con) { - btRigidBody rbA = con->getRigidBodyA(); - btRigidBody rbB = con->getRigidBodyB(); + btRigidBody &rbA = con->getRigidBodyA(); + btRigidBody &rbB = con->getRigidBodyB(); rbA.activate(); rbB.activate(); m_dynamicsWorld->removeConstraint(con); -- cgit v1.2.3