From 622ac250f94c6855d4deb5cee7156385badf62ae Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 13 Sep 2012 23:39:09 +0000 Subject: bge cleanup caught by accident while going over the code, it seems someone forgot to use rect_height everywhere (no functional change) --- source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 92c390efd39..06251cd2282 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -431,7 +431,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) // reverting to texunit 0, without this we get bug [#28462] glActiveTextureARB(GL_TEXTURE0); - glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect.GetHeight()+1); + glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height); glDisable(GL_DEPTH_TEST); // in case the previous material was wire -- cgit v1.2.3