From 67e744ccf0f673891dbf2f9989e56fe92104a7d7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 23 Oct 2011 15:27:36 +0000 Subject: fix some typo's --- source/blender/blenkernel/intern/brush.c | 2 +- source/blender/editors/interface/interface_widgets.c | 2 +- source/blender/editors/space_graph/space_graph.c | 2 +- source/blender/editors/space_outliner/outliner_tools.c | 2 +- source/blender/makesrna/intern/rna_action.c | 2 +- source/blender/render/intern/source/rayshade.c | 2 +- source/blender/windowmanager/intern/wm_event_system.c | 2 +- source/gameengine/Physics/common/PHY_IMotionState.h | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index c84a3cfc730..4ab9d085de3 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -930,7 +930,7 @@ void brush_jitter_pos(Brush *brush, float pos[2], float jitterpos[2]) { int use_jitter= brush->jitter != 0; - /* jitter-ed brush gives wierd and unpredictable result for this + /* jitter-ed brush gives weird and unpredictable result for this kinds of stroke, so manyally disable jitter usage (sergey) */ use_jitter&= (brush->flag & (BRUSH_RESTORE_MESH|BRUSH_ANCHORED)) == 0; diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index 0215cc05d36..ef7fdf67b0b 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -1787,7 +1787,7 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, rcti *rect) /* exception: if 'lock' is set * lock the value of the color wheel to 1. - * Useful for color correction tools where you're only interested in hue. */ + * Useful for color correction tools where your only interested in hue. */ if (but->flag & UI_BUT_COLOR_LOCK) hsv[2] = 1.f; else if (color_profile) diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c index 3cc83b12124..3ee8b352caf 100644 --- a/source/blender/editors/space_graph/space_graph.c +++ b/source/blender/editors/space_graph/space_graph.c @@ -110,7 +110,7 @@ static SpaceLink *graph_new(const bContext *C) sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet"); sipo->ads->source= (ID *)scene; - /* settings for making it easier by default to just see what you're interested in tweaking */ + /* settings for making it easier by default to just see what your interested in tweaking */ sipo->ads->filterflag |= ADS_FILTER_ONLYSEL; sipo->flag |= SIPO_SELVHANDLESONLY; diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c index 78907fbd1ed..593f1e44b74 100644 --- a/source/blender/editors/space_outliner/outliner_tools.c +++ b/source/blender/editors/space_outliner/outliner_tools.c @@ -298,7 +298,7 @@ static void object_delete_cb(bContext *C, Scene *scene, TreeElement *te, TreeSto tselem->id= NULL; /* XXX: tree management normally happens from draw_outliner(), but when - you're clicking to fast on Delete object from context menu in + your clicking to fast on Delete object from context menu in outliner several mouse events can be handled in one cycle without handling notifiers/redraw which leads to deleting the same object twice. cleanup tree here to prevent such cases. */ diff --git a/source/blender/makesrna/intern/rna_action.c b/source/blender/makesrna/intern/rna_action.c index f2d1578388d..15c180eb343 100644 --- a/source/blender/makesrna/intern/rna_action.c +++ b/source/blender/makesrna/intern/rna_action.c @@ -612,7 +612,7 @@ static void rna_def_action(BlenderRNA *brna) prop= RNA_def_property(srna, "id_root", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "idroot"); RNA_def_property_enum_items(prop, id_type_items); - RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING"); + RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOUR DOING"); /* API calls */ RNA_api_action(srna); diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index 8fa90a51442..0fc00731d60 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -1526,7 +1526,7 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr) do_tra= ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha!=1.0f && (shi->depth <= shi->mat->ray_depth_tra)); do_mir= ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror!=0.0f && (shi->depth <= shi->mat->ray_depth)); - /* raytrace mirror amd refract like to separate the spec color */ + /* raytrace mirror and refract like to separate the spec color */ if(shi->combinedflag & SCE_PASS_SPEC) sub_v3_v3v3(diff, shr->combined, shr->spec); else diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 09ec8bf84ba..de2c593043c 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -2621,7 +2621,7 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U /* ghost should do this already for key up */ if (event.utf8_buf[0]) { - printf("%s: ghost on you're platform is misbehaving, utf8 events on key up!\n", __func__); + printf("%s: ghost on your platform is misbehaving, utf8 events on key up!\n", __func__); } event.utf8_buf[0]= '\0'; } diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index 00b4f105348..3914cb9aef5 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -51,7 +51,7 @@ class PHY_IMotionState virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0; virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0; virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0; - // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second colum, [8..11] = third column + // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column virtual void getWorldOrientation(float* ori)=0; virtual void setWorldOrientation(const float* ori)=0; -- cgit v1.2.3