From 717530d2f591cc601e2df599721fcf290e4c550b Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Tue, 7 Oct 2014 11:12:00 +0200 Subject: Cleanup to previous commit, we can reuse set_rgb instead of new function --- source/blender/gpu/intern/gpu_material.c | 2 +- source/blender/gpu/shaders/gpu_shader_material.glsl | 5 ----- 2 files changed, 1 insertion(+), 6 deletions(-) (limited to 'source') diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index edb5b2ae654..75fed46f62a 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -739,7 +739,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la i = is; GPU_link(mat, "shade_visifac", i, visifac, shi->refl, &i); - GPU_link(mat, "set_value_v3", GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol); + GPU_link(mat, "set_rgb", GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol); shade_light_textures(mat, lamp, &lcol); GPU_link(mat, "shade_mul_value_v3", GPU_dynamic_uniform(&lamp->dynenergy, GPU_DYNAMIC_LAMP_DYNENERGY, lamp->ob), lcol, &lcol); diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 1caa154fc13..23716c8105d 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -385,11 +385,6 @@ void set_value(float val, out float outval) outval = val; } -void set_value_v3(vec3 val, out vec3 outval) -{ - outval = val; -} - void set_rgb(vec3 col, out vec3 outcol) { outcol = col; -- cgit v1.2.3