From 78cf502c8025dc79523038bd6ff10e06781e5a0c Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 6 Jun 2012 23:27:43 +0000 Subject: Cycles: border render now works in the viewport, when looking through the camera, same as in render. It draws objects in solid draw mode outside of the border. --- source/blender/editors/space_view3d/view3d_draw.c | 55 +++++++++++++++++++---- 1 file changed, 47 insertions(+), 8 deletions(-) (limited to 'source') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 7c12816741d..a36c14151e6 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1146,7 +1146,6 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) /* border */ if (scene->r.mode & R_BORDER) { - cpack(0); x3 = x1 + scene->r.border.xmin * (x2 - x1); y3 = y1 + scene->r.border.ymin * (y2 - y1); @@ -2735,12 +2734,15 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar) BLF_draw_default_ascii(22, ar->winy - 17, 0.0f, printable, sizeof(printable)); } -static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar) +static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit); + +static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw_border) { Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); RenderEngineType *type; + GLint scissor[4]; /* create render engine */ if (!rv3d->render_engine) { @@ -2757,17 +2759,48 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar) view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL); /* background draw */ + ED_region_pixelspace(ar); + + if (draw_border) { + /* for border draw, we only need to clear a subset of the 3d view */ + rctf viewborder; + rcti cliprct; + + ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE); + + cliprct.xmin = viewborder.xmin + scene->r.border.xmin * (viewborder.xmax - viewborder.xmin); + cliprct.ymin = viewborder.ymin + scene->r.border.ymin * (viewborder.ymax - viewborder.ymin); + cliprct.xmax = viewborder.xmin + scene->r.border.xmax * (viewborder.xmax - viewborder.xmin); + cliprct.ymax = viewborder.ymin + scene->r.border.ymax * (viewborder.ymax - viewborder.ymin); + + cliprct.xmin += ar->winrct.xmin; + cliprct.xmax += ar->winrct.xmin; + cliprct.ymin += ar->winrct.ymin; + cliprct.ymax += ar->winrct.ymin; + + cliprct.xmin = MAX2(cliprct.xmin, ar->winrct.xmin); + cliprct.ymin = MAX2(cliprct.ymin, ar->winrct.ymin); + cliprct.xmax = MIN2(cliprct.xmax, ar->winrct.xmax); + cliprct.ymax = MIN2(cliprct.ymax, ar->winrct.ymax); + + glGetIntegerv(GL_SCISSOR_BOX, scissor); + glScissor(cliprct.xmin, cliprct.ymin, cliprct.xmax - cliprct.xmin, cliprct.ymax - cliprct.ymin); + } + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - ED_region_pixelspace(ar); - - /* render result draw */ if (v3d->flag & V3D_DISPBGPICS) view3d_draw_bgpic(scene, ar, v3d, FALSE, TRUE); else fdrawcheckerboard(0, 0, ar->winx, ar->winy); + if (draw_border) { + /* restore scissor as it was before */ + glScissor(scissor[0], scissor[1], scissor[2], scissor[3]); + } + + /* render result draw */ type = rv3d->render_engine->type; type->view_draw(rv3d->render_engine, C); @@ -3028,15 +3061,21 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha void view3d_main_area_draw(const bContext *C, ARegion *ar) { + Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); const char *grid_unit = NULL; + int draw_border = (rv3d->persp == RV3D_CAMOB && (scene->r.mode & R_BORDER)); - /* draw viewport using external renderer? */ - if (!(v3d->drawtype == OB_RENDER && view3d_main_area_draw_engine(C, ar))) { - /* draw viewport using opengl */ + /* draw viewport using opengl */ + if (v3d->drawtype != OB_RENDER || draw_border) { view3d_main_area_draw_objects(C, ar, &grid_unit); ED_region_pixelspace(ar); } + + /* draw viewport using external renderer */ + if (v3d->drawtype == OB_RENDER) + view3d_main_area_draw_engine(C, ar, draw_border); view3d_main_area_draw_info(C, ar, grid_unit); -- cgit v1.2.3